Careers in Hospitality | Hard Rock Hotels

hard rock casino employment opportunities

hard rock casino employment opportunities - win

True Story Time

Ok, forgive the formatting. This was originally a greentext post for all the /b/tards at 4chan. It's also a long read but if you can get past that then it is actually a quite interesting story that happened to me years ago.
be 22 active duty air force assigned to Nellis in Las Vegas not disclosing job, but no stranger to weapons and tactics get pulled in to supervisor's office one day told I've just been "voluntold" to participate in a training exercise with DOD no other information given other than reporting instructions pretty much any question I asked was answered with "I have no fucking idea " report to conference room at base hotel next morning per instruction see about 12 other guys from my unit also voluntold to be there five guys enter room in civilian clothes introduce themselves as the "WHITEBOX" Group Assume it's an acronym for something, but never explained told we will be upgrading our security clearances hours of paperwork, only told we are participating in a force on force exercise released back to our unit crack jokes about how the exercise is a lie and we will be experimented on return to regular job and time passes eventually assume that it was canceled and forget the whole thing
about 2 months later supervisor pulls me aside and tells me that I need to report to a briefing the next day says it’s about "some WHITEBOX exercise" has no idea what it is and doesn't seem to care. once again report to base hotel with the other 12 guys WHITEBOX guys show up and pick us up in a van driven off base to some random office building and escorted into the offices of the Department of Energy, WTF? mystery only deepens, what the fuck is happening? what if this actually is some evil experimental shit more hours of paperwork and security/safety briefings by random suits had to fill out and sign a non-disclosure agreement and that threatened arrest if violated required to turn in cell phones and any other electronic devices in our possession our cell phones get locked in a cabinet while the office phone in the room gets unplugged WHITEBOX guys finally return and fire up a power point briefing first slide just titled WHITBOX Exercise 0X slide also labeled in bold red letters "CLASSIFIED TOP SECRET / NOFORN / ORCON this is really starting to feel serious
WHITEBOX Exercise finally explained told that for the next two weeks we will be role playing as OPFOR (opposing forces) we will try to attack and penetrate a DOD facility and carry out a simulated act of sabotage facility is protected by a contracted privately owned security force security group is required by the DOD to carry out this exercise in order to audit their protection every couple of years if we succeed, security company fails the audit and looses the contract the exercise is the conclusion of a two week inspection of the security contractors and their procedures every exercise a random military unit is chosen as OPFOR "reminded that we are silent professionals and that this isn’t something we should be advertising shaving wavers granted and civilian attire only FUCKYEAH.jpg power point scrolls to a page with a google earth screenshot on it instantly recognize the picture it's Area 51 holyfuckingshit.exe are we are being told to break into Area 51? can't be real random unit bro pipes up out of nowhere "Is that fucking Area 51?" we are all fucking stoked later told not to call it Area 51 as that just makes you a total chode Groom Lake, Paradise Ranch, or Homey Airbase are the acceptable names many insiders simply refer to it as “The Base” also reminded of the possible legal action via UCMJ if we go around telling everyone about it One of the WHITEBOX guys is now our designated "insider threat" exercise is designed to simulate that someone inside has been comprised by a foreign government he will provide any information that we ask for that he has knowledge of or access to other WHITEBOX guys handle will handle exercise logistics they will provide any weapons or equipment that we request to carry out mission "within reason" told this is not a COD loadout screen
ground rules established... will only be provided with weapons that we are certified to carry weapons will be armed with blank rounds or completely empty also no vehicles will be utilized by us within the DOD property landmarkers simulating road chases are not authorized our insertion is simulated so we will already be escorted/processed through various checkpoints and dropped off near the base no impractical equipment requests, so no tanks, helos, surveillance drones, or scud missiles, lol any explosives we intend to simulate will be assessed by WHITEBOX so if we want to blow the perimeter fences we will tell them before hand, they will calculate the weight of the bang we would need, it would be simulated by rocks, and then someone would need to hump the weight number 1 rule established and stressed with a very serious tone we will be escorted by WHITEBOX evaluators at all times within the DOD landmarkers at no point are any of us authorized to be alone in the facility actual security is not laxed because of the exercise, nor is this a free pass to roam security personnel can still use real force in the event that we deviate from the established protocols shown various pictures within the airbase that most will never get to see a specific hangar is designated as our target building. we will need to gain access to that hangar and carry out an act of sabotage for our sabotage we will need to ///REDACTED/// obviously we won't be doing it for real so we will actually need complete a random task inside the hangar task will be designed to be as complex and time consuming as the real thing all while being hunted by the security force insider threat briefing continues, various elements of the base security procedures and day to day operations explained however, get the impression that the chosen source is someone with a generic admin position and is not actually involved with security we are also encouraged to do our own research and scour the interwebz for info about the base told to supply the URLs to WHITEBOX if we find anything of interest. sorry if we got your Alex Jones or Art Bell conspiracy blogs taken offline briefing finally concludes, we are reminded of our non-disclosure policy and taken back to Nellis and dismissed for the day
next day we all meet at Creech Air Force Base in Indian Springs, Nevada we will be using this location to build our plan of attack and do rehearsals/dry runs it's actually pretty cool because it's on us to plan our op, just a bunch of random Airmen periodically grill our insider with questions and start asking our other WHITEBOX guys for gear we tried to have our insider take pictures of the interior of our target hangar, but he got caught IRL he would be arrested and interrogated by the feds, and the whole op would be dead instead though the guys that caught him received kudos from the inspectors, and he just tells us nope have to rely on a whiteboard sketch of the inside decide to keep it simple, M4 riffles only however I am certified on the Barret M82 .50 cal. we decide that I will carry that heavy mother fucker as well as an M4 and provide overwatch from the distance kind of bummed out because im not going inside it will be on me to neutralize certain security positions that we have previous identified we remind our WHITEBOX guys that the M82 is an anti-material weapon with the ability to disable vehicles they tell us that I will just need to call my shots to the evaluator that I will be partnered with he will radio to the vehicles that they are destroyed and will need to stop driving guess I should mention that is also part of the disadvantage we have we will all be paired with WHITEBOX evaluators who will sort of act as referees during this simulated battle however they will all be wearing bright orange reflective vest identifying them as exercise officials that really fucks our ability to stay hidden and stealthy, but it is what it is also should mention that this is a daytime raid despite our objections sounds like they are setting us up for failure, but they remind us not to think of it like that this is all being done just so the evaluators can get a good look at the security's incident response procedures it's not an unannounced drill, the military doesn't really like to do that kind of thing especially with large scale exercises such as this everyone on the base know we are coming, there's no element of surprise here except with what kind of attack we prep it would be a real hot clusterfuck if the security contractors failed the audit heads would roll, people would get fired, and numerous officers would be relieved of command I still get to attack Area 51 so don't care as this is the coolest thing I've done in the military
our plan is starting to come together over the days decide to sacrifice one of us in a suicide bomb attack figure out which of us is the most "FNG" or lowest ranking and make him do it he will approach one of the ECPs (entry points to the base) on foot wearing a rucksack loaded with rocks (make-believe explosives) he will be wearing a uniform and will identify himself as Air Force and will franticly yell that he needs help we don't anticipate that he will make it that far or that the security will actually swallow this ruse however his goal is to get as close as he can to the ECP and yell allah ackbar and release his dead man's switch and try to take out what he can his evaluatoescort will drop a GBS (ground burst simulator) when he detonates GBS is a little miniature explosive device that just makes a really loud boom anyone who’s been through any type of military training is familiar with them, they are used to add stress and create excitement we are hoping this will be a distraction and will get as much security as possible to converge on that location the rest of us will assault from the other side of the base and try to breach the perimeter several of us will also be rucking explosive rocks for the breach chose a breach point that will have us crossing only a minimal portion of the flightline (place where aircraft operate) if we successfully simulate breaching the perimeter the exercise will be paused and we will be inprocessed through the ECP and brought into the base exercise will resume and we will continue to assault towards the target hangar I will stay outside in my sniper position and try to smoke what I can inside the hangar the team will cover the doors with simulated claymores and take up cover two guys will carry out the simulated sabotage act while the rest cover the doors WHITEBOX doesn't have any inert claymores to provide so the will be simulated with small weighted ammo cans the weight is really starting to become problematic so we abandon the claymores and decide to just cover the doors with firepower would really help if we had a vehicle, but not happening to be fair, vehicles wouldn't make it that close to the base if they tried to attack IRL armored or not
week one down, plan looking solid considering how much of our attack is simulated two weeks of planning is actually excessive not complaining though cause two weeks of hanging out and smoking and joking compared to normal work at Nellis only downside is the hour drive back and forth each day to Creech AFB casino right outside that base with awesome steak and eggs so not too bad though one of the WHITEBOX guys tells us he's actually employed by the Department of Energy he doesn't actually work at Groom Lake, he works at the Nevada Test Range the massive amount of Nevada landscape that is restricted and owned by the feds is actually impressive contrary to popular myth there is road access to Groom Lake via the adjacent test range, but not too many people actually make that drive. the 737 shuttle from McCarran Airport is how everyone gets there since the drive is long as fuck the main paved road through Rachel Nevada that all the tourist flock to doesn't really have any operational use anymore allegedly we will be driving there through the test range via a convoluted series of paved and dirt roads route is CLASSIFIED TOP SECRET, not kidding
DOE dude gives us a tour of the test range one day load cases of water in back of van drive to Mercury Nevada and stop at checkpoint inprocessed inside, get pictures taken and issued escorted visitor passes also required to wear radiation badges once inside get to see all that shit from The Hills Have Eyes, fake towns that were blown up with atomic bombs not as intact as they are portrayed in films though, they are pretty rekt or deconstructed show us a massive crater called the Sedan Crater in the 50's they experimented with using atomic bombs for mass excavation projects hoping they could just nuke the ground and build shit instead of fucking around with bulldozers pretty stupid and impractical but they didn't know any better back then they buried an atomic bomb a half a mile underground and blew it up Sedan Crater left behind as a result and the fucking thing is huge. they allegedly herded cattle down to the bottom of the crater afterwards to test the post fallout effects pretty fuckin savage, and it was actually stunning to look at two hour drive to Groom Lake though endless desert roads now see why we loaded the water, we’d be pretty fucked if the van broke down or got stuck get first distant look at the base without having to enter their checkpoints holyshit.mp4 very few people get to actually see what we are seeing to be honest though, looks like any other air force base I've ever seen except smaller besides the obvious fact that it is in the middle of bum fuck nowhere and its main runway is long as fuck also realize one of the reasons they didn't want us operating vehicles most roads are dirt and the entire lake bed is surrounded by "moon dust" everywhere moon dust is the ultra-fine sand found in certain parts of the desert with the consistency of flour it's also a total bitch to drive in and the security patrols getting stuck is a somewhat frequent occurrence told that they even have some of the AAFES fast food joints there that you find on any other base imagine working at a Burger King that you need a Top Secret security clearance for, how the fuck does that work??? noticed that despite being authorized to be here, we are still being watched by distant security patrols wonder if they know we are the bad guys that are going to be attacking the joint make some minor adjustments to the plan since the google earth pictures lack some detail conclude tour and take the 3 to 4 hour drive back home, most of us slept in the van
arrive at Creech next day and see that more WHITEBOX guys have been added to the mix, now there's like 20 of them for the past two weeks they have been inspecting the security contractors and its procedures you can tell a lot of them are ex-military based off of language and the people that are dipping and spiting in empty water bottles the mood is light, all of the exercise planning is finished, nothing to do the last two days we managed to borrow an empty hangar at Creech and used it as a mockup of our target hangar to run rehearsals no longer asking our insider questions about security, instead start asking completely ridiculous questions about conspiracies for lulz accuse some of them of being reptilians to see how they react, some of them get legit uncomfortable before you go sounding off, doubt they are hiding anything, some folks just don’t get military humor one does, however, and shows us a velcro patch that he wears on his rucksack it's one of those standard patches you spot on a pilot’s flight suit that has the name, rank, branch, and blood type his blood type seriously says reptilian it's obvious that they embrace and poke fun at the reputation this base has, in fact they thrive off of it
the day finally fucking arrives, time to attack this bitch wake up at 0400 and drive an hour to Creech dressed to kill decide to wear DCU "desert combat uniform" pants and a sand t shirt with my personally owned Blackhawk tactical vest to carry spare M4 mags sometimes the military issues some real shitty gear so our unit is somewhat lax and allows us to personally buy our own better equipment if it has command approved use and doesn't break SOPs also wear my empty gas mask pouch attached to my hip and use it to carry spare M82 .50 cal mags also wear a black turban for lulz that I bought off an ANA (Afghani Northern Alliance) dude downrange used to have a guile suite but it got lost on a deployment so that's a no go unfortunately arm up with an M4 with M68 red dot sight and attach a BFA "blank firing adapter" to the muzzle, and load six mags of .556 blanks also provided with my trusty Barret .50 M82 and five mags there is no BFA for the Barret that I'm familiar with so carry that with empty mags, guess I get to cheat with the weight load up in the vans with WHITEBOX team and drive another hour to Mercury get inprosscessed through security checkpoint and receive visitor badges for the test range drive another 2 hour on random roads passing more checkpoints /// REDACTED /// forced to surrender cell phones, personally owned electronic devices and CAC cards (military ID cards) again receive our escorted visitor passes for Groom Lake and now continue down some of the most forbidden roads in American history start unloading as close to our start point as the terrain allows and hump the rest of the distance on foot with our escorts suicide attack bro hangs back in the van with other escorts and is driven to his start point the terrain is favorable and allows us to set up out of sight hence why we chose the spot I break off and try to set up my nest at my chosen OP "observation point" as discreetly as possible not really stealthy cause I'm being followed by a guy wearing an orange reflective vest that says STAN EVAL and he's just casually walking he tells me to set up the Barret, but just simulate your shots by firing the M4 blanks now in a spot where I can observe base activity and provide cover fire for the breach, but I am also the most easy to spot sniper ever now wait for confirmation that our distraction on the other side has happened, taking a real long fucking time
my escort's radio chimes to life and starts talking "attention all WHITEBOX, we now have proper authentication via CASTLE ROCK for initiation of a detachment level exercise" voice on radio proceeds to spit out a long winded exercise safety briefing realize it's been about 40 minutes and we are just now fucking starting another 10 minutes and finally get word that suicide bro is approaching his target escorts all inform us that the security force is responding to reports of an explosion outside of the ECP later find out that suicide bro was stopped and challenged at gun point about 50 meters outside of ECP by a mounted patrol he then just fuck it and started sprinting towards the ECP until they opened fire with blanks and his escort set off the GBS he actually managed to take out the vehicle that stopped him and create several casualties (we gave him the heaviest explosive rocks loadout) overall our distraction was pretty fucking successful give it a another minute or two and finally start shooting and calling my shots to my escort/evaluator he's talking on his radio and relaying my simulated violence, "inform Merc-17 that they are dead from sniper fire" etc... I have predetermined targets to engage based off of what poses the biggest threat to the breach team I actually do some damage and get confirmation of casualties from my escort it's about a 600 meter run to the base perimeter in the open desert so it's on me to try and clear their path as much as I can the plan is to try to lure some security vehicles to our position then eliminate them with the Barret while they are en route the dead vehicles can then serve as points of cover for the breach team as they assault towards the base breach team was also aiming to see if they could snag any security radios from the dead patrols so we can monitor their comms didn't really work out that way however, in the end we simply didn't have all the info about the anticipated security response without giving away too many sensitive details, we all got ambushed by the security from unexpected locations forced to abandon my nest and the Barret to start moving towards another location to back up the breach team that was under fire trade some shots with security until my escort finally announces "ok dude, you're dead. go ahead and lay down" that's it, game over
play dead for about 20 minutes while security cleans up the area breach team gets rekt, we managed to get within 100 meters of the perimeter couple of security dudes approach me and perform a dead combatant body search on me it's a specific type of search designed to search a dead body while also checking for possible explosive booby traps pretend to be dead and let security dudes run my pockets finally one of the evaluators shouts "PauseEx" (pause exercise) we got fucking annihilated, no chance this attack was going to be successful our evaluators tell us that everyone did a great job, HOWEVER.... we are going to continue the exercise because they didn't get the chance to observe much of the internal security components we are going to resume the exercise assuming that we were actually able to get inside that target hangar this will give the evaluators the opportunity to observe the security's recap and recov procedures (re-capture and recovery) we all get magically resurrected from the dead I realize that I am actually going inside Groom Lake! Fucking Awesome...
spend about 15 minutes policing up the area for brass which means wandering around and picking up spent cartridges board vans and get driven around to ECP. realize that only half of the security force is playing in this exercise the rest are still armed with live weapons and are still performing regular protection duties forced to show our visitor passes, names and badge numbers are compared against a master list that the security has /// REDACTED /// /// REDACTED /// notice a homemade sign hanging on the wall at the security center it’s got a picture of an alien with a red X through it that says "no extraterrestrial entities or relics beyond this point" like I said earlier, everyone enjoys the reputation this base has drive to our target hangar, holy fuck! I am now inside Area 51 use of blanks not authorized indoors, everyone is told to clear out weapons rest of the exercise will use simulated firing, the equivalent of pointing your empty weapon at someone and yelling bang sadly not the first time I trained like this, military does it all the time it’s ridiculous and awkward every time, looks like a bunch of kids playing backyard soldiers with sticks security has already reset its posture, they know we are attacking but doesn't know the building we are hitting we all enter the hangar, get the impression that it doesn't actually get used IRL anymore reeks of mildew and no power inside, dust everywhere in the center there is a pickup truck covered with a tarp and roped off with red rope and stanchions, signs posted identifying it as a controlled area told that this is a simulated military asset and this is what we are sabotaging WHITEBOX evaluator pulls a box out of the bed of the truck remember when I said we will have to do a complex and time consuming task to simulate our act of sabotage? it’s a fucking Star Wars Lego kit! I shit you not! evaluators tell us we will need start building it and reach page 12 in the instructions without errors or mistakes kind of wish we went with our earlier plan and brought claymores cause I spotted some sweet chokepoints outside the building to set them up also wish we had the idea of bringing padlocks and chains so we could lock down the hangar and make life more difficult for the security force set up our spots to cover the doors, we are well versed with building clearing tactics so we know what spots to cover to make it hard
WHITEBOX evaluator authenticates over the radio with someone by passing letters and numbers back and forth, process known as sign/countersign voice on radio announces that the detachment level WHITEBOX exercise has resumed showtime! Two unit bros start opening the Lego kit and sorting parts me and the suicide bro weren't supposed to be in this hangar or even on the base to begin with so we don't have points to cover inside come up with idea and ask one of the escorts if we can go out the back on to the flightline plan to walk to two separate buildings in opposite directions and see if we can create distractions evaluators approve the plan, but tell us we can't approach or enter other buildings, nor approach any parked aircraft decide to leave firearms and my tac vest behind for clever reasons if we are unarmed the security will most likely apprehend us, and search us this is more time consuming than just shooting us and will keep them away from the hangar longer exit the back of the hangar on to the flightline and just start casually walking down the tarmac with my escort eventually hear the sound of police sirens in the distance getting louder, hear they come! get the urge to start sprinting but decide not to since it would most likely result in me being tackled on the pavement, fuck that later realize distant sirens are actually responding to hangar after reports of a silent alarm being received so much for the distraction plan
decide not to return to hangar since there is not much I can do unarmed, and continue walking down flightline all the parked aircraft I see are just normal military aircraft, although some do seem to have “enhancements” or cosmetic features that I haven’t seen before ask my escort where they keep all the flying saucers, he smirks and just replies "underground" wonder if there are actually any subterranean levels to this base, suppose a lot of these buildings could support that ask my escort if there are really underground levels, he facetiously says “who knows” white pickup truck with police lights approaching fast pretend not to notice and keep walking voice starts barking at me over a loudspeaker "stop right there! do not move! get your hands up! security mercs climbing out of vehicle with rifles drawn, don't see magazines in the riffles, they are part of the drill they actually try to challenge both of us, escort has to remind them that he is out of play security goons bark at me, "face away from me NOW! keep your hands up!" they are actually pretty intimidating, I comply proceed to have me lay on the ground face down with my arms and legs stretched out yell at me to put my hands in the small of my back, palms together, fingers up big black guy approaches me and actually puts his knee on my neck George Floyd style "don't fight me, don't resist me, or you are gonna get hurt" he says puts me in zip ties and picks me up, see other guards still have weapons drawn on me overall whole thing similar to a gangbanger getting rolled up by the cops black guy puts me in some weird and uncomfortable arm hold tells me to start walking while he steers my body with the arm hold and walks me off the flightline taken to a grassy area, get put back on the ground and searched and questioned /// REDACTED /// I try to bluff and say that the hangar will blow if anyone goes inside, see if that stalls them he tries to question me about it, but I can tell he’s not biting, I decide to tone it down and stay quiet cause the dude really looks like he’s going to fuck me up actually overhear his partner talking on the radio, he’s telling others to exercise caution and beware of possible explosive booby traps lights out, realize that someone put a bag over my head evaluator calls out "EndEX" (end exercise) all portions of the exercise are terminated, it's all over
black security guy cuts my zip ties, takes off the hood and sets me loose later find out that security retook the hangar with no problems my guys inside struggled with the Legos since it was so dark and hard to see instead of immediately going in, security tossed inert CS gas canisters inside none of us brought gas mask since it was something our insider failed to mention evaluator let us build legos for another 30 seconds then yelled “GAS, GAS, GAS” unit bros in the hangar were told to lay on the ground and pretend to be incapacitated security swarmed the place with gas mask and guns, kicked away weapons they got a similar treatment to what I received on the flightline and got hauled out of there we all regroup at the base's main visitor center for the AAR (after action review) overall security responded quite well, only some points were critiqued, nothing failing smoke cigarettes and crack jokes back and forth with the security dudes, finally get to see the human side of the guy who snagged me on the flightline tell him he’s one scary mofo, he smiles and we shake hands security dudes leave, head to base theater for full debrief WHITEBOX guys thank us for our participation, time to head home wait a sec, let’s see some fucking aliens WHITEBOX guy smirks and says he’ll give us the dollar tour another day drive back to Mercury knowing full well that we are not going to hear back from them, especially about a tour return radiation badges to the Mercury office told that if we never hear back from them that it’s a good sign told that if they do call us then our Tricare (military health coverage) will get put to good use whole experience was cool as fuck one of the evaluators hands out business cards for ///REDACTED/// and tells us to look them up when we separate from the military starting pay for the security force is pretty fucking dope and only certain military backgrounds are considered for it return to Indian Springs and hit up the casino for drinks with the original 5 WHITEBOX guys ask if any of the prior OPFOR units actually pulled it off and broke in told that a group of CCT guys from the 24th STS was the closest anyone’s ever gotten but even they still failed makes sense, I’ve heard that those dudes are legit operators tell war stories and get drunk actually receive a letter of appreciation from the Air Force Test Center Detachment 3 from Edwards Air Force Base, California about a month later it thanks me for my participation in an exercise but makes no mention of Groom Lake my participation in a vaguely worded “DOD exercise” actually gets mentioned as a bullet in my annual performance report mfw I attacked Area 51
tldr - me and my coworkers "broke" into Area 51 with automatic weapons so we could put together an X-wing starfighter out of Legos
Thanks for reading. I should mention that I have intentionally withheld a lot of details and even altered a few. I'm not trying to blow up anyone’s spot and compromise shit. Just wanted to share a true story about some cool shit I got to do in my youth. For example WHITEBOX is a completely fabricated name while the whole operation actually went under another random weird name. It still ranks as some of the most cloak and dagger shit I got to do in the military. I actually don’t really tell too many people because it is no one’s business and no one would believe me anyways. I finally figured that enough time has passed and like I said, I have specially tailored this story to avoid leaking any sensitive shit. Overall the base was actually kind of underwhelming. I didn’t really see any earth shattering secrets there. All of the alien and reptilian conspiracy theories were openly mocked and made fun of there. It’s really just a base that gets an extra layer of discreetness and physical security for more sensitive assets and projects to be kept there. The CIA, JSOC and other intel gangs from Washington even have offices out there because it’s just a quiet tucked away place to do business. I will say that their security is no joke and that they have some truly fascinating techniques to detect and deny intruders. Hope you enjoyed.
submitted by mindst0rm30 to conspiracy [link] [comments]

[TRADING PSYCHOLOGY] Nobody ever takes a trade thinking it's going to be a loser

I spent several hours this past week coaching traders at my prop firm. And something caught my attention…
Every single one of these traders needed help with the same thing.
It has to do with what I call the “reverse” gambler’s fallacy. And it’s something many traders struggle with.
Today, I’ll show you how to get this common obstacle under control… and start earning more consistent returns year after year…
What Most New Traders Get Wrong
The obstacle I’m talking about is trading psychology. It’s a very broad term used to describe the emotional side of trading.
Almost all new traders believe the most important part of trading is being able to analyze markets like a pro.
On the surface, this logic makes sense. After all, if you can reliably forecast which direction to take on a trade, the money should take care of itself… right?
What these novices don’t yet understand is that something special happens the moment you commit your money to a trade…
You start feeling things.
Whether it’s fear, excitement, anxiety, or a mix of all three, no one is immune to these emotions. And they can wreak havoc on even the best planned trades.
You may be able to call the direction, the timing, and the target price to perfection… But it can all be for nothing if you are unable to stick to your trade plan.
I can’t tell you how many times I’ve seen traders plan out a great trade… But then ended up somehow losing money, or not being in the market when the move they’d forecast played out.
So how do you beat your emotions to become a better, more consistent trader? It comes down to the three key parts of trading. Let me explain…
The Three-Legged Stool of Trading
I think of trading as a three-legged stool.
Your methodology/strategy for picking trades is the first leg. Your risk- and trade-management strategy is the second leg. And the third leg is your trading psychology.
In my experience, most traders focus on the first leg (strategy and methodology), and they neglect the other two legs. But the stool needs all three legs to stand on its own.
Over the years, I’ve honed my own proprietary method to develop well-rounded traders. Here’s what I’ve learned…
The first fundamental building block of a profitable trader is to establish a proven strategy/methodology you can use to identify good trades. In my experience, everything follows from this foundation.
How you manage your risk and your trades should be determined by the strategies you employ. Your trading psychology likewise will be influenced by your approach to risk and trade management.
I’ve seen other trading instructors assign arbitrary percentage values to the three legs of the trading stool. Usually these values are divided up like this: 30% to the level of importance on the analytical strategy, 30% to risk and trade management, and 40% to trading psychology.
But I don’t believe that any one leg is more important than the other. And yet I’ve found that, more often than not, traders neglect risk/trade management and psychology.
So how do you stop neglecting these two important areas to become a more well-rounded trader? That’s where our reverse gambler’s fallacy comes in…

Time to Ditch the Casino Mentality
There is one block that seems to stop traders from progressing to working on the other two legs.
That is, they don’t know how to flip the switch from thinking about their trades as individual trades in a vacuum… to thinking about them as a collection that relies on a statistical edge to net a profit.
Most traders run into this problem at some point in their careers. And if you’re frustrated with your trading right now, chances are you may be struggling with this, too.
It’s known as the casino mentality. And it’s the same mindset that amateur gamblers will take with them into Caesars Palace or the Bellagio.
It doesn’t matter if they’re seated at the blackjack table or standing over the roulette wheel. Most gamblers believe that the hand or spin they are about to play is the opportunity to hit a winner.
After all, if the roulette wheel has landed four black spins in a row, the next one surely must be red, right?
In reality, the chances of the roulette ball landing on black or red is even, at about 47.4% each. This means each spin is independent of the last.
This is also known as the gambler’s fallacy. What’s interesting is that I’ve observed a kind of reverse gambler’s fallacy from many traders…
This occurs when a trader, who does in fact have a statistically proven strategy, goes on a losing streak… And then instead of continuing to trust their strategy, they abandon it altogether.
How to Avoid the “Reverse” Gambler’s Fallacy
I saw this logical fallacy in effect this past week during one of my coaching calls.
The trader I was coaching had recently taken a technical setup that simply did not work. He was convinced he had done something wrong and wanted my help in improving his analysis.
But his analysis was great.
He didn’t do anything wrong in identifying the setup, which was textbook in nature. But the setup looked so good that, when it resulted in a loss, the trader was convinced that he was the problem… That he did something wrong.
The lesson I imparted to him, which I now want to pass on to you, is this very simple truth…
Nobody, and I mean nobody, ever takes a trade thinking it is going to be a loser. Every single trade you take will be because you thought it would make you money.
Despite this feeling of confidence, out of 100 trades, you’d be lucky to win 50% of them.
That’s why a great trader is not defined by what percentage of their trades end up as winners or losers. A great trader is defined by whether or not they are net profitable after taking 100 trades.
If you win roughly as many trades as you lose, but your winners make you 2x or 3x the amount of money you give back on your losers, you will end up with a nice profit at the end of the year.
Remember, nobody ever takes a trade thinking it is not going to work out. This is why it is absolutely crucial to abandon the idea of thinking about your trades as individual trades.
Instead, start taking a more data-driven, statistical approach to your trading. What do I mean by that?
Keeping a longer-term perspective on your trading is the key to longevity in this business. What your numbers look like over the next 100, 200, or 300 trades is far more relevant and important than losing your cool because you lost a handful of trades in a row.
Of course, to be able to make it to 300 trades, you must have a rock-solid risk management plan in place.
I don’t see gamblers at the casino take a professional approach very often. It’s rare to see someone bet small and stick to the odds on every play. It’s far more common for gamblers to be all over the place with the size of their bets.
They may start off betting small, but after winning a couple of hands of blackjack, they get overconfident and take an outsized bet. Sure enough, on that next hand they go bust while the house just happens to hit blackjack.
This is how casinos make money from gamblers. And it’s how the market parts amateur traders from their capital.
No doubt, it takes a lot of hard work and discipline to make the transition from amateur to professional. But, I promise you, the rewards make it all worthwhile. Until next time.
Regards,
submitted by ParallaxFX to Forex [link] [comments]

Shift Report

Divining wooly views gathered amidst shaven sheep hither
Withered over swithering stalls denial state of dither
Truth be told frank pens naif soliloquy
Safe as house path hath proven treachery
Steer clear of herd social immunity
Distanced readily available data parsed trendily
Blinks recount lost meanings earned from strife learned through catastrophe
Graft retained splices tour de force movie
Analyzed improvised differently
Can't regain past yet relive history
Elder protocols reference frames with specificity
Documentary denotes concise recusant heresy
Fish stink emanates spoils unquestioned head
Rather than responsible gods chose dead
Lightning rod shields guide flash EMP spread
Relevance revivalist revived rival survivalist
Diatribe analogous corroborates ridiculous
Atoms congress fortuitous naught sea
Devoid self restraint officiates ye
Fitting new attire inspiring streaking
Who protects us whilst we pay for havoc employ they reeking
Hypocritically childish generally speaking
Handshake implies word registers advice
Modern intelligence is artifice
Every three steps forward step back twice
Deities influence me aloof aligned schism in rhyme
Mother Hera ewe chimera godspeed breeds failed design
Bell weather brethren splay scapegoat supine
Veil of illusions enmesh conscious mind
Can't feel my legs good help is hard to find
Hawk departs from pleather glove turtle returns grounded dove
Counteract abet anyone lapped them twice yet still they won
Titans once asked before taking QE
With us or against me democracy
Issuance debt free usury for ye
Soon to be impacting all interested negatively
Cyclops blissfully fail to see plague kills with leniency
World saved through open window tsunami
Backdrops distinct radicle uprooted
Restless tartarus not I confuted
Reputed gambler prophet of doom rigged mind meld welds my tomb
Despondent preach not gloom be democratic or leave cocoon
Imploding race exploding time and space
Unfathomable depths shallow measures
Glasses adorned rose reflective pleasures
Erratic compass static attained gains unsustainable
Emphatically all ages deal unascertainable
Sentiment key to public interest
Democracy assess Big apple bests
Guiding hand meaning Pantheist behest
Seeking one's fulfillment complements of demagoguery
Building baseless pyramid in name of Great Recovery
Hallucination merits upheaval
Remit repreival persecute venal
Sufferance from nescience trumps all evil
Yon morrows martyr covets this abysmal cross commuted
Tread on entrenched fear submit control guiltily included
Govern is to rule as meant to intents
Resourceful proxy heir establishment
Record rallys infer where loans were sent
Pristine colosseums reared commerraderie Fed rum bread
Dropping said crumbs returns dread Which nevermore nary imbeds
Insolvent casino scenario
House always wins with my reservation
Sharing the bulk ignites indignation
Transparency Which critiques subtly speaks Feds peak repent
Weak covenants contained slain whence Green peripherals were went
Theses Ben delivered on depression
Maestro museum managed impression
Keynesian intervention harped dystopian opium
Appeal to supremacy bandwagon psychology
Latin arguementum ad nauseum
Better than expected mass approval
Refuse discard fantasy removal
If you audited our books write off markets on the morrow
No one do we answer to where wheelbarrows go we borrow
Sciences religious mythology
Philosophised finance dichotomy
Genetic archetypal entities
Conversations incidental informations monumental
Facets fawned fastidious selfless attires instrumental
Minions mimic Socratic opinions
Authority inbred majority
Consider selves distinct minority
Yield to ye inferiors subjectively superior
Mechanisms failing sublimation with interior
Greeks conceived benefits in politics
Propaganda versed all in rhetoric
Dwelled anarchic run redeem autarkic
World perceptions inconsistent to obtained views of my own
Optimism timeless shown fantastically overblown
Fate collapses upon observation
Ostriches banked on unexamined lives
Perturbations quantum fluctuations
Foregone measures austere pleasures enforced authenticity
Cessation trepidation ensures no future certainty
Whilst known speed and position now in sync
One makes ye taller yet none make me shrink
Doth not know thyself yore on the brink
Fulfillment will not quail forbidden face of foreign dangers
Entrainment derailed arranged marriage twixt incomplete strangers
Birds of a feather flock with the weather
One marked to market worth two under Bush
Lemmings allegedly demand a push
An existential exercise spins nihilistic nightmares
Nonconformed confirmed uncomfort spirals condescending stairs
Slaughter abolished pig sucklers now fly
Fed up rich bullshit Which lies upon lye
Doth need not for lipstick ride we bone dry
Left to right wrong motivations paved by best intention
Pound me with the cure denounce flesh as impure meets prevention
Overdue elixir panacea
Gold in led stead transmutes alchemist Fed
Spirits confirmed in actions idea
Though hungry swine will freely plow fall submissive tow the line
No offence is meant whence I commence casting pearls before thine
Lead thee to sustenance soon thou shall find
You feed a seed of rage contented caged
That Which hath been remains yet to be seen
One finds upon a wander from yon cave we've left regression
Whence without luminescence stem outlandish such obsessions
Actualized self's realization
Fasting of heart leaves no trace of ego
I fell here from Olympus apropos
Upshot in authenticity shows secure survivors test
Where indiscretions excesses discretely are repressed
Desperate knowledge grievous awareness
I first blew reed pipes but then I digress
Values eroded integrity
Climate corroded ideals irresponsibility
Satisfied my agency autonomous capacity
Bet Dow hath finally had a bad day
Bear in mind they will say twas anway
Old high still standing gold stones throw away
Shorting shooting slope of hope enormous towers treacherous
Each new era crashes in increasing half glass emptiness
Overabundance deserts time delay
Accounts inner morality decay
Strength in pessimism fear forfeits right
Dusk withdraws from sight as shade is drawn over dawn's early light
Narcissistic psychopaths inherited the earth our plight
Quarrying light inspired murky night flee
Ye gods laugh heartily ridicule me
Reckoning another day mine shall be
Subsequently I subsist shifting this rock as Sisyphus
Future pulls upon me as due ration to minus remiss
I'm half crazy bicycle built for two
Network circuitry daisy chained to you
How do I know what is reel to be true
Gather input sensations scrutinize for degradation
Dissembling dissemblance as lacking in resemblance
Singularity prophesied end be
Less threat than icons presently envied
Graven is our image in our idol
Misunderstood system holds revolutions banked on bridle
Give me dominion over doe I care not who makes law
Hegellian dialectic shock and awe
Fixed moments instability move becomes necessity
Moses leads bull rush reeds deceptive swaith
Crisis opportunity incompetence seasons good faith
Fallow plot begot furlough shrieks foul wraith
Yay though I plod through the valley of death
Evil gives comfort my rod and my staff
No fear preparest for my enemies
Parasitic symbiotes surviving vicariously
Job gyrations exploitations sloth thrive ubiquitously
Unnatural select evolution
Bad apple genes rot barrel pollution
Big bang extends concussions extrusion
Elude intrusion neath tapestry relay inscribed decree
Conspiracy theories deliquesced evidence coalesced
Duress dressed as justice undue process
Reduce the law to writ for oversight
Infinitely rules stretch fractally tight
Dollar press lever Wizards tweak whence practised Which deceiver
Feeding frenzy at the top on last chair hot potato drops
Animal farm irrigation believer
Cuckoos in nested loops launched retriever
Social ecological equity
Fauna all created equal although some are more than most
Perched aloft nights sleepless roosters backdate options after posts
Tell a vision avulsed exclusive boasts
Foxes bird box hens fake news oven roasts
Occupy Wall Street greeting champagne toasts
5G technology expandable densification
Cameras considering Laws actual ramifications
Depressions perpetuate FOMO motes
FIFO Ponzi scheme boat redeems fresh float
Gloat sessions connoted roat smote through goat
Destructions need demands feed for Which Fed never hesitates
Beyond salvations hope for damnation destined reprobates
Wolf in sheep's clothing with diplomacy
Bragging best ever broke economy
Pre warned of bubble in candidacy
Memories impeach me markets relapse collapse candor
Black and white deliberations compromise grey matters or
Burning empire riddled Nero fiddled
No new under the sun any longer
What doth not kill my will makes ye stronger
Suicidal quarantine commit sheer to absurdity
Crash course in urgency suspends to decade Odyssey
Engulf journey as is illusory
Entailed magical curtailed mystery
Reproduced sequence spawns duplicity
Great truths infect minds space whilst time distorts fabrics ablation
Balanced scales duration dual edged knife grinds calibration
Wildlife exhumed landslide menagerie
Submission supports popularity
War of attrition print press edition
Release Kraken abridged dictations unredacted memo
Cognitive mind is least informed second thought tis last to know
Feedback iterates habitually
Zombie apocalyptic shopping spree
Animal myriad corroboree
Discrepancies adorable approaching deplorable
Configured integrations simulate exaggerations
Conceptual reorganization
New century frail clings frayed to pale past
Dot com bust imprints last iconoclast
Tragic disposition anchored significance within story
Spherical lyrical expository mourning glory
Expansion dominates fertility
Appropriate most apt utility
Bubble envelops errs infinity
Bold ignorance advanced hind sights distilled new high arrogance
Underlying trauma repeats cycle till addressed complete
Sublates convergence becoming congeals
Cavernous kingdom stalagmite conceals
Peer not in mirror prefer not appeal
Sew a thought in hope to reap an action something real to feel
Neverland begotten old whilst kid futures are oversold
Life lived not lest bits of bites record it
Biased suggestions imbue news reported
Syrinx sears titans with my brand of creed
Written word ceded all forgotten need to practise recall
Calculated math skills lost computer brought thoughts holocost
Ensconced by lantern hung from beam of straw
Helios heals blow of iced ages thaw
Loyal to natural attributes raw
Extraordinary delusional madness of ye crowds
Trot proudly upon road to serfdom congregations praised aloud
Brave was this new world before eighty four
Hunger games in store jaybird tweets that score
Jehovah bore witnesses door to door
Insure myself against four horseman
paid my tithe expired spent
Sow ears flying high on credit barely do I afford rent
Time unwinds quickly at least doth for me
April showers levee spring bankruptcy
Litres live forever in latency
Bailing water steady rising deep subterraneously
Foresee floods invest in arks of financial calamity
Extraneously Rome's blaze radiates
Simultaneously Fed Witches toiled
Slow perniciously satiates frogs boiled
Crisis constructs messenger of sordid too tongued character
Stocks which rise so should slide chosen goose footing egg opposed side
Federal innovates imbibed bribed state
Reserves umpire status hunched hind home plate
Falling knife of fear impaled atmosphere
Short bets squeezed rife barren years unfruitful bleeds contango wine
Inverse ETFs unprecedented reverse splits declined
Nothing it's equal creature without fear
Can't fill hide with harpoons or head with spears
Mire strive dire try pull in Leviathan
Endless procrastination doth avert intent deflation
Unclear when routes passage appears clear as destination
Sorrows station seems my inculcation
Divides built up babble between nations
Seven trumpets summon revelation
Electrostatic circumstance transmits catalytic twist
Substitute reacted chemical transmits platonic tryst
Ironically passion not my goal
Ionically bonded blending coal
Mirrored dipole roll poised down rabbit hole
Experiment first ever repeats Laws defraud endeavor
Mississippi reflating dollar debt exchange creating
Wealth effect transfers helicopter drop
Fracking reserves crack too big to stop
Ineptitude or evilly adept
Calm filled the room as elephants silently drowned in tar pits
History Which hails tense whence Fed injections flew to market
Lucrative house flipping stained soil carpet
Real reign swamp purge comes to street again
Broken window theory frisk fallacy
Destructions need graciates feed for Which Fed never hesitates
Seven headed hydra twixt blaspheming regime duplicates
Purgatory epic allegory
Apathy lacks worry for avoidance
Dreams annoyance recurring clairvoyance
Complacent consternation burns concerned capitulation
Catacomb further catenates future pyroclastic blasts
Install a new partition date saved last
God creates man's imaged eternity
Man made device for immortality
Only way to beat life be articulate as dead machine
Foiling might be finding wanting nothing just as pleasing
Emoted thoughts and deeds confer disease
Viral joy contained anxious unease
Communicable known uncertainties
Mention stoic abstention receive lepers reprehension
Addend subconscious attention suchness sought destination
Protectionist tribal groupthink ensues
Misdirect blame profane color thou choose
Divide and conquer plan by Jove we use
Minting for a living tis nothing short of scintillating
Weaponry mass produce we entropy disintegrating
Rebirth essential in this finite trap
Technicals crucial analysis map
Impulse mined collective wiretapped caps
Souls endless extrapolating each threshold encapsulating
Mutually affecting Titans ever overreaching
Battles march business no fight beseeching
Cyanide reaction gold is leaching
Settle for distraction Athene’s teaching
Shares fabricate infrastructure bonds for manufactured war
Master in ways of deception weaving fleece her predilection
Declined vine illustrates interjection
Fundamentally ye add furthermore
Whole vacuus nature I find abhor
Each new day opportune to go by street sideshow pundits shout
Marginally most will comply seek aggressive salesman clout
Run through stampede proceed in funnel out
Mosaic tile code mixed mirage mud grout
Worm abated hook ate some fat cat’s trout
Informed when glad relate when mad great is not the worst we've had
Next quarter rates Which inflates translates to direct tabled fate
Disinformation chads dangling depart
Troublesome travel when horse pushes cart
Trojans craft driftwood regifted as art
Taken rate decision interest always is a given
Approached encroachment infringements lunged impingement I expunged
Spell manifests as living hell digests
Calcareous sponge absorbed rimstone plunge
Cookbook to serve lamb seals underhand
Sinter sauntered asunder plotting pillage of my plunder
Attack technique intervenes quoth slighted victim claims obscene
Cried mystified feeling such waste sprayed mace
Save face retrace find safety inside shrouded space
Access filter modified denied trash storage verified
Angels four spew brimstone fire scorched ingress half expected less
Trick talk turns back clock players profiles rotate roles resume
Covertly campaigned defiling my name
Creations Instigate destruction
Erupts surreptitious instruction
Bewildered heard shocked embrace loomed Gates of Hell gauge WHO won race
Military missionary hold prostrate to vaccinate
Chaotic Kronos ordered time consumed
Stow stoked fumes subsidies gave the gods room
Whilst land of the fraud is home to the knave
Babylon of living nonexistent through the golden age
Cassandra of this stage ilk ignores inklings of alarmed sage
Chicken little forebodes sky is falling
Rope a dope fades rationalisation
Brittle doth be fragile ye recalling
Loquacious news needs slews feigned of disambiguation
Mendacious or fallacious contagious be implications
Butterfly flapped wing doth not move a thing
But a gnat perhaps who's too GAD to fly
Financing is how but where is the why
Important that all patriots patronize conquesting troops
Dodge ye head stoop as pooping eagle swoops
Most dismissive uninspired missive
Perceptually far too derisive
Guiding hand not apparent visual
Missing cash flows continual residual bottom lines
Pinnochio hopes to know Which ideal conjures growth sublime
Dendrites potentially stimulate spine
Titanic torrents mist venetian blinds
Decidedly distort bilked disincline
Writhe in through chasm in awe open wide
Formless figures summon uniform pride
Dismiss discontent conveyors subside
Tributaries dispersed springs knowledge trees freeze molten ore
Splintering sparks displaced thick dark coruscate tangible floor
Cumulus clouds of primordial dust
Question our senses in sun god we trust
Sifted silts produce thunderbolts of Zeus
Oval elliptical orbits the folds tidal tendency
Blue sphere girds spoken word breathed clay Boulder Forge Company
Quality moulding is job number one
Caste mass producing consumes many sons
My duty to ensure we always run
Figured would be a piece of cake more at work than give and take
Thought this would be my big break but not knowing literally
Apprenticed construction now I maintain
Composite skill same commissioning game
Swim or wallow in Uranus disdain
I made the trade not for reward nor deemed security
Only gospel guarantee is confidence in mastery
Tasked to sit in a chair contemplate stare
Crosswords in wait for a breakdown repair
I study craves of machines which behave
Rhythmic clang links chain react percussional power set free
Insatiable harmony piques morbid curiosity
Beast belly bowel bubbles belch smelt death
To quota of product do I owe breath
Economic cauldron of corrosion
We operate Vesuvius ungodly hours breathing brine
Facilitate yon amplidyne oxygenate lavas shine
Steering eather into three cyclops cells
Myopically they motion for me when cycles in chaos my sirens knell
Lion hearted as Hephaestus take knee before crucibles hearth
Examine vitals symptoms prognosis deduce further impart
Volt amps transcend times root of three powers
Frequently electrons ebb in order
Arc bath gives rise to hot molten showers
May bring flowers demonstrate my will in accord rewards her
Athena is truth incarnate dream she is a movement
Immaculate perfection possessed no
need for improvement in her coveralls
Wert she to eaten apple I befall
Sand disseminates beneath hourglass curves she manipulates
How could I anticipate
Rapt hints had she to intimate
Roots hypotenuse squares summed pendulum
Enlightened visions profound pit this plum
On que she hooks her thunderbolts so ample in restriction
Destabilized my volts despite my amping up conviction
Magnetisms repulsive attraction
Bipolar feedback generates action
Machining floral dissatisfaction
Narcissus is spring can't this robot tool be taught anything
Recommence imaging thine vault undermined after fault
Intuit as her nuclear annihilates tumult
June accusations forced violation
Vulnerable to invalidation
Confrontations repudiation consents allegation
Placate June”s wells breached swell fore July conflagration
Use wu wei to vacate situation
But weightless behemoth ate all greenbacks
Can’t manage exit not even a crack
Inward forays shunned malfunction unknown overgrown morass
Cult of quantity all students get a pass coach seat class
God’s walled over all access to egress
Those who cannot do are experts at best
Past practise succeeds failures teach what needs
Viridescent pools dilate grey eyed dubious stressed madness
Feeling she was slighted by my passage through her nucleus
Disinterested I had disinterred
Down period Kondratieff winter
Intrinsic tragedy all fairy tales end inherently
Gave me what I wished for in a way I was not hoping for
Destiny permits paths forbade
How shallow wilt thou will wade
PCB cesspools black bile pitches glue
Smoldering sand dune trenches shore magmas excess residue
Admit this time smashing cymbals whilst cyclops wert drumming too
Keep the fantasy alive in my head
Earthquake take other route instead
Always say they never saw it coming
They did In Herculaneum still their brains steamed in their skulls
Summer solstice solace lulls lava ladles plentiful
Cumulative studies validations
Inseminate process degradation
Trying not to mention my invention
Bending toward normalcy absorption emits diffraction
Inverted perceptions withdraw inflections from emptiness
Perplexing she rejects ram intellect
Anecdotal evidence cached respect
Zip plans to stockpile cognizance combined
Designed secret punishment to circumvent I resigned
Recollect for instance cognitive lessons in dissonance
Logic accepts one view perceived of two
Pit of mine stomach whence knot always knew
Treasonous betrayed lion taming shrew
Spite cleaved interface continued dutiful onward pace
Humiliations goal wert to replace cheers with disgrace
Orchestrations untold meticulous
Malevolence is still in existence
Narrative streams unfold conspicuous
Childish bliss unscrupulous epidemic Narcissus
Invasive species multiplied since Zeus supplied his sun’s abyss
Affect change rather than effect ere cause
Gaslight obfuscates reasonable laws
Tall tales half truths edged lies by omission
Unwary reprehense motive intents of recognition
Splitting of the faculty augments a new reality
Fight freeze or flee options only three
Trials choose middle choice typically
Stockholm syndrome captors figured friendlies
Volunteer for brunt of blame acquiesced toxic shame domain
Raging stirs steroid cortisol adrenaline cocktail brain
Idealize devalue sudden discard
Benevolent dictatorship abstained
Without the faintest regret or regard
Figured she was playing me but never thought she'd try so hard
Had a little influence pummeling blacksmith into bard
Feeling flashback symptoms PTSD
Reflux acid regurgitates anxiously
Facilities shut down my apogee
Estranged entanglement is indiscriminate vicinity
Projection deflects inspection detects proffered rejection
Upon reflection I/O failed connection
Reverse detail switched doppler direction
Attacked mine tranquility enacted thine stability
Great relationships determined by good portability
Amor Fati defeat of agony
Heroic transitions affirmation
Chinks of crevasse evasive to bypass
Labyrinth strings web of deceit light and dark unlikely meet
Shadows reconnection Schadenfreude revels surrection
Maze ambled afore trapped in Minotaur
Disintegrating reintegration
Unfurled divest individuation
Emergence of self under siege August surfacing intrigues
Sun god aims retribution penetrating air dilution
Perpetrating vengeful execution
Cyclop's blindsided coming attraction
Apollo's exaction vents extraction
Redress reclaimed door discharged from mine chore
Concussions cavitations roar gaff retrieved my staff from shore
Gangplank fastened transit for deck from wreck
Embodied under mass gravitation
Nothingness consistent contradiction
In retrospect ahead investigate that Which is suspect
Chastened flaming embers titillate orange September moon
Hastened retreat not an instant too soon
Burgeoning three wave prosperity shewn
Wave five trait mimics Echo past monsoon
Perpetually parallel dramas punctual insane
Aphrodite's inception purged migraine foam seethed fire in vain
Twain hath liquidity trickled down drain
Consult oracle ogle tangent plane
Bow to stern brood tempestuous coxswain
Demurrage fee aptly sought to regain lay of way terrain
Masked my gnashing lion waves stumble as they spread before me
Mountain rubble crumbles bloodied red sea
Locusts cannibalistic commotion
Uncanny notion overt devotion
Fixed betwixt twin scorpions stings subtle by a hares degree
One longs to age as seas submit one hole subliminally
Desire loves desire more than that desired
Overtime I find wanting displeasing
Fuel to fire Aphrodite’s teasing
Symptomatically nymphomaniac releasing
Random cosmos berth patterned beyond cyclic perimeter
Doth not feel momentum ye be the tide
Volume reduced ambient limiter
Futile to resist flow fatal to ride
Impressed by the strung rope ladder of unquestioned good status
Doctors orders therapeutic regressive Hedonism
Bureaucracy forced parentalism
Founding fathers Titan nepotism
The health preventative catechism
Give only to take away to give again another day
Rewards gods some token compensation
Anyone here not get paid besides me
Red light starboard wax eared crew rendezvous
Bounded by my sacrifice to irresponsibility
None of the other prize winning
players gamble here but me
Battened down fear gauge groups psychopathy
Ever since world went into bankruptcy
Call for Panic Zeus black masked his swan song
Yarn for youthful innocence gone stick slip traction moves this throng
Tread borderline separating time providing till from when
Uneven Titans tip unbalanced ships
Dualities tune unity in trine
One thing I did learn when within confine
Whom hath desire for nothing believes doth not need anything
Misinterpretation required missing zero still a thing
Axons bemoan sequence of no return
Feeling slight injustice step forward commandeer ambition
Venus akin to mine headache just better known rendition
Under spotlight favorite position
Internally propelled by externals
Take this Autumnal equinox swear on the cross tis vernal
All the gods explicitly sing chants how lucky I must be
Bring Mordor back to toss this precious ring
Prospect she fertilized inferring seed
Open union upon Which we agreed
Karma conflates heavens gates contrived in Pandemonium
Green shoots elate consummate concerns inspire Pavlovian
Theories cosigned conspiracies maligned
Impermanence ineffably refined
Ignorance binds energy disinclined
Universal conception pride of self
love contraception
Trying to be pliable but find it reprehensible
All dispensable Great Complacent Sea
Sizing words wisely rids ostensible
Lies the only guise now found comprehensible
Prophylactic allude to didactic
Though whilst I work at chore she’s Ares whore
I snagged them embarrassingly naked afore gods before
Yellen Helen neither nor wert worth war
Bowl of wrath judgement ignored poor decor
Titans empathizing with swimming clothes
In her throws she extolled excitement being extra exposed
Far be it from she to assume joint responsibility
Exponential debt credits game theory
On that we agree tis rigged currency
Opportunistic imperialists
Propaganda grasshoppers enlist ants backbone socialist
Can't remember when gathered last had a say any matter
Other nations forfeit right to do it
Export of inflation needs conduit
Concert donates borders New World Order
Blockchain came about when drunk bartender could not reach the spout
Yahweh will control all money now they have it figured out
Waiting for my minute to be clever
Stamp my name on the gods minds forever
My switchblade really needs to cut them off
No clue what the gods know only that they need to run the show Narcissistic parasites charisma lands entitlement
Vampires nourish roots to stunt encouragement
Protocol enticing invitation
Condemnation staged cooperation
Intolerable acts left no coercive tea leaves intact
Coven of bag passing Witches gave chase across red waters
Need another nine stitches sons twixt daughters
Waiting in the balance moment of force
Hatch guillotine MRI triggered source
Soaked up dripped Wyrmwood postulated solvent tasted good
Full equilibrium half ballast set assail for malice
Octobers placid benign chilled chalice
Brain scan photocell senses light all is well
If instead bulb shows dead off with thee head
Also as a godsend bonus honed mom’s splendid jury throne
Captive chaperone audience fettered judgement chains inlaid
Skipping to a Witch hunt after masquerade
Topside upper deck on the promenade
Propellor fashion later ohm made blade
Behooved turtle jail sac tail flailed back satyromaniac
Passionate parade personifying Nature of tirade
Horney gimp hind quarters brace graced limp
Llama spitting image of Obama
Clinton's dole out cigars contribute scars
All guests in attendance dressed as promised change we forget lest
Salubrious familiar strangers grooving Harvey Danger
Politically free redundancy
Reagan closed asylums threw away key
Identity hath no cost found when lost
Consolidations vibrate quantized sinusoidal noise
Pullback hull triangulate alow by my device and Echo
Feel lonely frost amongst the other masks
Survival is appeasing to their tasks
Remember November elect Semper
Meaning faithful to all members not just only archaic
On the way to office run your head
through photovoltaic
Vanishing quickly old liquidity
Seven plagues capsized immortality
The line hath paid out to the bitter end
Too big to sail exhale replications glorification
Night zeniths elevation nadirs sun's regeneration
submitted by Zealousideal_Visual5 to u/Zealousideal_Visual5 [link] [comments]

[Let's Build] D100 starts to a campaign that aren't in a tavern

I'm tired of starting all of my campaigns inexplicably in a tavern. What are some other ways you've seen a campaign start?
1: You were all involved in a war that's now over, visiting the sight of one of the most gruesome battles. Maybe you're here because you lost someone you cared about in the fight. Maybe you wished you could have been in the fray, but were held back. Maybe you ran from the fight and guilt drove you back here.
As the sun sets, the spirits of those long dead soldiers begin to reappear, all marching in the same direction. Will you follow?
2: All PC's were captured by the guards of a large city and sent to hang (the reason for this can be up to the player. Wrongfully convicted, career criminal, spoke out against the leadership, etc.). At the last moment, right before the lever is pulled, an arrow takes out the ropes and smoke bombs explode around you. You are quickly whisked away by your saviors, down a dark alley and into a secret hide away.
Your rescuers reveal themselves to be the most powerful and feared criminal syndicate of the country, and your life has a price. A very large ship of theirs carrying illegal goods that they won't specify (stolen gold, drugs, maybe even slaves for an interesting twist) went missing in a cove, along with any groups sent to search for it.
If you can find the ship, bring back the cargo, and not be caught by the guard in the process, you walk away rich and free.
3: The PC's are in a medium sized town, checking the local bounty board for work (why their here is up to the PCs). They quickly come to a disturbing realization: All of them now have a price on their heads.
4: An annual ceremony in the town takes place at the graveyard, unusually large due to the war-torn country. It's basically a carnival, where families gather around the graves to reminisce and celebrate the lives that once were. Chaos quickly erupts as the deceased relatives start clawing their way out of their caskets, attempting to kill their past loved ones.
5: beaten and bloodied, the PC's are left for dead, tied to trees in the middle of the forest by a local bandit group. What they didn't realize is that they tied you up right next to the mushroom circle of a local fey. She agrees to release you all on one condition: kill the bandits that have been ransacking her forest for supplies.
6: Inspired by elder scrolls, oblivion: You all are invited separately as illustrious guests to an esteemed and very wealthy manor. As soon as all of you enter, all of the doors slam shut and lock magically behind you. A disembodied voice is then heard throughout the manor: "kill eachother. The last one of you left standing will go free." Will they do as the voice commands? Or will they work together to uncover the mystery of the manor and escape?
Could end very quickly, but has a lot of potential. Could even have player characters come back as undead if killed by another person, solely bent on hunting down any members that remain.
7: You are all attendees to a wedding. You each may or may not know each other, but you do know at least one of the couple. As they are trading vows, assassins burst through the doors, killing the couple before anyone can act.
8: The local university hires the party as body guards for a scholar who is transporting his revelatory research to the capitol. During the journey, the scholar is assassinated, and his research is stolen. Now the party themselves are the subject of much suspicion. If they can solve the mystery of the assassination and recover the research, their names will be cleared.
9: In various locations, though various circumstances, the members of the party have been captured to be sold into slavery. They begin on a slave ship headed to market.
10: Each player wakes up in a wooden box (a coffin) buried in a shallow grave.
11: For one reason or another, the party has all signed up for an arena, either they are placed on a team together to fight monaters, or pitted against each other (depending on your group).
They can go through the arena or the arena can be interupted by something (an assassination, explosion in the city). Either winning the prize money, ir having arena officials be skeptical of them or asking for their help.
So many option you can go, and it usually starts with pretty quick combat.
12: You see a man post a notice on the notice board, saying local mansion needs help defending against nightly hauntings. That night you go to saod mansion and find corpses that have been there at least a year
13: In Medias Res: The players are in a town, and the town is under attack! The Fighter's guild, mages guild, churches, and even the thieves guild are all rushing to help hold the line.
14: Everyone wakes up on a beach, surrounded by the aftermath of a shipwreck.
15: The characters wake up in a jail cell, their heads throbbing from the previous night's apparent bender. The guards want to know how an NPC died. Could either have the players make it up, or hand them pieces of paper telling them what they remember.
16: The players are abducted by aliens. They have to figure out where they are, why they were abducted, and how to escape.
17: Characters are all in a market when a merchant stands on a podium and begins to speak. He shows off some type of item (can really be anything you want it to be), boasting that it is completely priceless/extremely powerful. Out of the crowd, someone jumps up onto the podium, knocks the merchant to the ground, and runs off with the item. The merchant screams, "Stop them! I'll give 1,000 gold to whoever can bring them back to me alive!" The players give chase.
18: Characters are all in a market of about 100 people, going about their business. One by one, they each realize they've been the victim of a pickpocket. They look around and see that everyone around them is having the same look in their eyes. They quickly discover that every single person in the market has been pickpocketed, and no one noticed. Was it a highly organized criminal group? A magically enhanced rogue? A trick of an illusion spell? The PC's aim to find out.
19: Characters are all soldiers in a war, and have been gathered by a superior officer for a special mission.
20: Characters all died prematurely in the same event, the Fates/some deity is upset about it. They all meet in whatever equivalent of purgatory you choose, and are sent back to the mortal plane stop whoever is interfering with fate.
21: Characters are all on a trade caravan(for whatever reason) when it is attacked by X type of monsters. The monsters are more organized than normal, and all have some kind of badge/insignia that indicates allegiance to something. The characters can choose to investigate on their own, or will be requested to upon arrival at their destination, after the caravan head reports to the Watch that they distinguished themselves in the fight.
22: You are all travelling on a riverboat in a deep canyon to the furthest-most city on the edge of civilization.
The riverboat is attacked by Kobolds (or any sort of enemy, this is a great chance to use something uncommon and exotic) on ziplines that steal supplies from the boats that ply the river. The players are the only ones capable of defending themselves and the boat.
23: You all wake in a field, lying in a circle with your feet towards the center, where the ground is scorched from a small explosion. Placed delicately in the middle of the scorch mark is a single page ripped from a journal.
You know who each other are, but have no idea how or why you met, or how you got here.
24: You are all invited to a ballard performed by an incredibly famous bard. As the performance goes on, the PC's notice that everyone around them has been petrified besides themselves. The bard then says, "Now that I have your attention, I have a favor to ask..."
25: You are all invited to a Ballard performed by an incredibly famous bard. At the end of the performance, you walk out side of the theater to see that the town you were just in is deserted and overgrown. As the other patrons walk out, they turn to dust and collapse to the ground right outside, with the people behind them quickly following, not noticing what's happening right in front of them. The only people who survive going through are the PC's. They slowly discover they've somehow been teleported one hundred years into the future.
26: You are all invited to a Ballard performed by an incredibly famous bard. As the bard continues their performance, his entourage quickly and discreetly locks all doors and bars all windows. By the time the performance has ended, all of the audience is surrounded by 30-50 archers, all with crossbows at the ready. From the back of the stage, a lich comes forward. You are all to be used as a sacrifice to give life to a new lich. Can your party stop the cult and save the audience?
27: In a village far to the north, a group of onlookers gawk at the sky (your PC's included). They've always seen the northern lights over head, but never as spectacular as this! With mixes of purple, blue, and green bands intertwining and coalescing throughout the sky, the whole village is lit up by the bright light. But it looks as if the bands are getting....closer. slowly but steadily coming closer to the ground.
Finally, as the bands of light sit just above the buildings in the town, you realize: each of these bands of light are a colossal cloud of wisps, at least a billion in number.
28: at the invitation of a royal gnome tinkerer, your party meets along with at least 20 other adventurers in a palace carved into a mountain. The gnome steps forward and speaks to you all:
"I have called all of you here today because I need a crew of the bravest, strongest adventurers that this world has to offer. For I have developed a revolutionary new form of travel that will take us to places never seen before!"
"I call it, the Star Sailor!"
29: The local university hires the party as body guards for a scholar who is transporting his revelatory research to the capitol. During the journey, the scholar is assassinated, and his research is stolen. Now the party themselves are the subject of much suspicion. If they can solve the mystery of the assassination and recover the research, their names will be cleared.
30: After going to sleep for the night in their separate domiciles, the PCs share a vivid dream. They open their eyes to discover they have all somnambulated to a small shrine to a forgotten God, in the nearby countryside. This group of strangers, frightened and confused, wonders why they were called.
31: In recent years a new phenomenon has cropped up: people throughout the land are being born with strange patterns on their skin. The PCs, each having a perfect holy symbol on their back, have been gathered at the temple for examination.
  1. The PCs are all freelancers, and a mutual contact (a Fixer) has found a job for them which requires all their unique talents. They have to meet with the employer's representative (Mr. Johnson) to receive details and their initial payment. The location in question is at the docks, as the person will be departing on a ship immediately after the meeting. They are given details on how they will get paid after that.
  2. There's a good reason this one doesn't start in a tavern. All of the PCs have run afoul of the gang that runs the local, and they have to either side with that gang's enemies (who aren't the PCs' biggest fans either), or somehow repair their reputation.
  3. All of the PCs are in the employ of an eccentric wizard who does not leave his tower. Prior to this, they had never directly met - but a murder has taken place and their employer needs information to solve the crime. (Nero Wolfe)
  4. You're an ex-military unit of Lawful Good PCs, and you found out that the general and his staff worship Bane (or another LE deity). Being the only witnesses to the evil, you are convicted of a crime you didn't commit. The campaign starts on the caravan to jail. (A-Team)
  5. All of the party is on the same boat voyage, whether across a sea or an ocean, when the boat is attacked by pirates. If they're not defeated the pirates steal trade goods while their leader gives an intimidating speech on the other boat. The party now knows a) there are pirates, and b) what the leader of the pirates in this area looks like. Any NPCs on the boat spread word of the party's deeds when they reach land.
  6. A scholar of the ancient, extinct cyclops race hired the PC's as body guards. They were ancient warriors who were immortal and had the ability to see briefly ahead in time. They became larger, stronger, and able to see farther into the future as they became older. You travel with him to the ancient cyclops ruins of one of their largest cities. After traveling a day and a half just to reach the center of the city, you arrive upon a circle that looks like it used to be a stadium of some sort. After walking into the center, he pulls a large vial from out of his coat, and smashes it on the ground at your feet. Suddenly, the buildings around you rematirialize, and your surrounded by a large group of extremely surprised cyclops, currently in the middle of a political meeting.
    You've been sent eons back to the past. Will you attempt to find the reason for their downfall, and try and save them? Or will you try and find your way back, ignoring their future demise?
  7. A country with an incredibly storied past is known to pay adventurers VERY well, due to a long history of them being saved from peril by legendary heroes and dragon slayers. Word has spread of a highly organized group of kobolds terrorizing this country. They are not merely raiding trade caravans, their isolating settlements, taking over whole towns and making the citizens slaves. The PC's meet at the capital either to help, or earn easy money. They are tasked with taking out a nearby kobold compound, scouring the capital and probing it for weaknesses. They have been ordered to take back the kobold warchief head as proof of their deed, which will adorn a spike on the city wall.
Before leaving, the king sends his personal body guard, a rangerogue to lead you to this compound. He seems extremely reluctant at first, but the king forces him to go. He tries his best to stay as far from combat as possible, almost like hes looking to bolt at the nearest opportunity.
During the course of the encounter, the kobold warchief catches the party by surprise, swinging a battle axe straight at the bodyguards head. The battleaxe literally cracks in half, with the bodyguard not even flinching. He immediately reaches behind on instinct and grabs the kobolds head, crushing it into pieces inside it's plated helm.
After the party questions him, he reveals that he is actually an ancient brass dragon, as old as the country itself. He considers the country his home, and loves being a part of the humans. He has often protected them, or even spinned tails of himself defeating dragons that had been terrorizing the area, bringing back one of his own scales as proof. Almost every legendary warrior in the countries history was actually him, in human form.
This kobold threat is new, though. They are the slaves of a red dragon, who heard tales that an ancient brass dragon had been hiding here. He wants to take him and his country as his slaves. It is up to the party to fight him and his slave army back, alongside the brass dragon.
  1. The party has been conscripted to fend off a cult from overthrowing the local lord. The general of the army and the lord are vassals of a corrupt, failing dynasty.
  2. Mad Margull’s Mysterious Menagerie and Miracles Show is in crisis – all the performers are desperately ill from the basilisk egg soufflé. So, the party meets as stand-in performers providing: Stunning Showcases of Strength and Stamina, Amazing Aerial Acrobatic Acts, Spine-tingling Sorcerous Summonings, Stupendous Stories and Songs, Accurate Archery of Apples atop Audience heads, and *Complete Conversations with Crabapple TreesTonight only!!!!
    Curtains close and the wagon cabin surrenders to darkness. The group of complete strangers ringed around the table links hands and are encouraged concentrate…concentrate…concentrate. The crystal sphere centered atop the table begins to glow, and the séance begins…
  3. Doing their civic duty, the party joins together as an impromptu jury in a witchcraft trial.
  4. Seeking free drinks, each has joined in as laborers at a brewery and wine-making faire.
  5. A bolt of lightning sparks from the sky to the top of an individual and jumps from person to person in a busy market. For a moment all five (Four? Three?) people are enveloped in light and joined by lightning bolts. Afterwards, they appear unhurt and undamaged. Why them?
  6. Each PC has a flashback to an event in there past that could have ended catastrophically but at the last second something happened. (Almost fell asleep on guard duty, and would have missed the Assassin comeing for the king. Or playing with a friend as a child they bump into an oil lamp in a barn.) But in the vision everything falls apart and they see themselves saying "I would give anything to..." after a voice in there head says "I've come to collect."
  7. The annual goblin hunt contest. The local town gets together once a year, everyone signs up and is put on a random team. (The players are on the same team, but it was random) The goal is kill as many goblin's as you can. The time of the event Sundown to Sunrise, and takes place in the forest. Each person has two Firefly jar's attached to them to prevent friendly fire.
  8. A meteor strikes the town next to yours a hour ago, the local guard is are asking any willing body's to help with the rescue, and see what happened.
  9. A carriage large enough for the party pulls up and the door opens to let you in. There’s no one driving, no one inside and the carriage is pulled by skeleton horses. Do you get in?
  10. You've all woken up in a grave yard, in holes 6 feet deep. One of you is currently having dirt shoveled on you.
  11. The PCs were all hired by different people to do the same job. When they run into each other at the job site, the first question is "Why is this job so important that so many people are willing to pay for it?"
  12. The PCs were all hired by the same person to do several different jobs at the same time. Each PC also received a note only to be opened when their job is done. That note gives the name of another PC (no two notes have the same name) and an offer to double their payment if they kill that person. (Best to save this one for groups that are okay at handling inter-party conflict, of course...)
  13. The PCs were all members of the same criminal gang. They're picked by the boss to carry out an assignment. When they come home, the city guard/police have swarmed over the gang's hideout. One of the guards/cops is holding a list of known members. Time to relocate.
  14. Each party member books passage on a ship heading for a local city. Each is on his or her own business. They're caught in a rift/wild magic surge/whatever you want and instead of docking at the target destination, the ship puts into a port far, far away from the original destination. From there, they can be in trouble because it's an enemy country, they can't get back because they don't have enough money, or some other hook you like to keep them there. This could also work with a merchant caravan or some other group travel method. large pieces of hostile geography could serve to keep the PCs in the new location at least for the beginning of the campaign.
  15. Party meets in a casino. They're suckered, either together or individually, such that they owe more than they can pay to the casino's owner who is also a local fixer. He's on the hook to map out a stretch of dangerous, unknown country, however large you want. To get rid of that problem, he offers to outfit the party with what they need, including a cartographer if no one has a compatible background, and then bullies them into performing the mapping mission to clear their debt. From there, they can run into whatever hooks you need to start your campaign somewhere in the wild. and if they abandon the mapping mission as a result, then they have a villain chasing them (the casino owner) who can pop up when they least expect it.
  16. For a less-then-good party (depends on each character's back story): The party is in prison, working at hard labor. They know each other's names, but not much more. they're on the same work detail, working outside the prison walls. Farming near a swamp, mining in a guarded shaft, farming in harsh weather conditions near a large forest. Take your pick. A monster runs through the work detail, killing the guards but leaving the party alive. Or a wild magic storm, or a war party from the local bandits or a neighboring but hostile country. Bottom line: guards are gone or dead, the coast is clear. Each party member is on the hook for a long sentence, guilty or not is up to you and their back story. They can get basic equipment off the bodies of the fallen guards and then it can either be a quiet escape into a nearby city from where they need to book passage out as quickly as possible...or a wild chase through a swamp or forest being pursued by angry guards and tracking dogs. They can escape outright or find a helpful NPC who hides them while dropping the first hook to your campaign in the process.
  17. The party are all young adults in the same family. If races become a problem, then remember adoption as part of the back story. A low-rank noble family is easiest since those kids would be trained in straight D&D classes as part of their education -- knight, ranger, cleric, even wizard. rogues could be rogue-centric rangers or they could be bad-boy nobles who spend too much time with the wrong crowd in the local city so they actually develop first-level rogue skills. A creative backstory is required for each character. Once that's done, then something happens to the family. A patriarch is convicted of treason, the family is ruined and cast adrift. Or the kids unwittingly commit a crime -- they hurt the son of a local king, they accidentally release some long lost horror that was being kept beneath the family castle. Two other directions might be a peasant family, though this will require some creative back story-ing for why an entire family of peasants would be trained in non-serf skills. but if you can work that out, then the village could be ransacked or the family could go bankrupt forcing the oldest kids to hire on as caravan guards or something to support themselves and the family. The final direction would be an upper-crust noble family. Princes and princesses of a major nation. A coup casts the family out and the campaign is about regaining the throne.
  18. The party are all low-level employees of a local thieves guild. They don't have to all be thieves. Fighters can be enforcers. priests can be back-room healers. wizards can be tool makers or simply in debt to the guild master and trading services for debt-reduction. again, dependent on a character-specific back story. The campaign starts when the players attend some kind of general meeting -- they're all at the neighborhood capo's tavern on separate business maybe (paying debts, paying tribute, reporting on operations, etc). A rival thieves guild suddenly attacks, mostly wiping out the PC's guild. The PC's an a very small number of unknown other survive and must escape the city before the rival guild finds and neutralizes them. That's why they stick together. They can run towards your first campaign hook if you make it part of one of their back stories, or they can run for the nearest safe haven and encounter the first campaign hook there.
  19. (From DND memes, which got it from tumblr user probablyfunrpgideas) The players are a squad of government investigators, trying to prevent monsters from claiming new habitat. Making sure abandoned properties are sold and dont remain vacant too long, trying to keep people from stockpiling loads of alchemical/magical ingredients in one place, etc. Its mainly negotiation, but sometimes people have an interest in attracting dangerous entities for their own purposes.
  20. Maybe your party dies in the middle of a campaign, maybe they died separately of natural causes. Either way they all "wake up" next to each other, in a cold and bleak mirror image of the regular world. You can all feel it in your bones. Something is coming. You have only minutes to talk and prepare before whatever it is will be there.
As it gets closer, you can make out what is on it's way. A creature standing at least eighteen feet tall is shambling awkwardly towards you. It is vaguely humanoid, with three legs of slightly different lengths all jutting from a central point at where it's pelvis would be. It has six arms, four of which are holding human sized cages (it can be more if the party is larger than this). It's hands bend in the opposite direction of a normal humans, curling sickly out from it's body. The body itself is deathly pale and malnourished, clearly showing the veins and musculature beneath the skin. It has a normal head, but is absent a face. It has sunken in skin where it's eyes would be, with cracks covered in dried blood at the center. A long, jagged crack in the skin also stretches across where the mouth would be. A spike twice the length of a spear is stabbed downward through the creatures ribcage. At the upper half of the spear, a lantern with a blue flame is attached.
If the players manage to steal the lantern or kill the creature (it may be large and swing pretty hard, but it is practically unable to avoid attacks with its awkward gait and has no outside armor whatsoever. Removing the lantern from the creature will cause it to immediately drop to the ground, lifeless.), they will discover that releasing the flame sends them back to the material plane, in the middle of the wilderness. The lantern is still with whoever opened it, albeit it's no longer lit.
They just managed to do something no other living being has ever done. They have obtained one of the lantern of the collectors, a literally priceless artifact that can bring people back from the dead, and traverse the dead realms. Now they just have to figure out how it works.
  1. Strange groups of identical looking adventurers have started roaming the country, taking on assignments for very little money. You gotta figure out who they are, where they came from, and how to stop them before they take all your work.
  2. A fallout new Vegas one. Basically the group all wake up in a doctors office with no memory, only a letter explaining they were delivering something to a location.
  3. In the central city of the empire/nation, during a major celebration, the king is assassinated, and resurrection spells fail when cast on him. There is a major bounty placed on discovering why.
  4. Your party is a bunch of strangers that has been framed for a crime. Now your group has to work together to prove their innocence and put the real culprits behind bars!
  5. All members of party are found in strange place.. no floor, no ceiling, no nothing. They are just floating around. Suddenly, man dressed in black suit walks in, and proposes a deal. The party is going to hell either way, but if they help him out, he might secure them a way back to mortal realm.
  6. All the PC's are in a huge open air bazaar in the center of a large desert fortress town (they do not need to know each other or be shopping together). Suddenly, a young boy (early teens) comes crashing down through an awning of a nearby stall, a short sword in one hand (still sheathed) as a merchant and several of the local guard chase him yelling "Stop, thief!"
  7. The party is all half human and half other races looking for their shared parent.
  8. All members of your party are part of the town guard. Monster attacks have been on the rise lately and a nest of goblins/orcs/whatever has been discovered and your party has been sent to wipe them out (along with other soldiers who, alas, don't make it.)
  9. The PC’s all meet in a gnomish tinkers shop, looking to get their pocket watches repair. Oddly they all have pocket watches that have stopped on the exact same time.
  10. All the PCs are going about their own business in the market square. Suddenly time stops and everyone and everything is frozen for 3 minutes, apart from the PCs.
  11. All the PCs meet out in a field next to a large flat topped rock, having received a note to be there at this specified time and date. A flapping gushing sound starts softly getting louder and louder until thud, a body from the sky hits the rock. Clasped in the bodies hand is a note which reads ‘avenge me’.
submitted by Sloadkroger to d100 [link] [comments]

It's The Rich Man's World in Kaiji: Ultimate Survivor

Warning: Mild Spoilers for Kaiji: Ultimate Survivor, as well as its second season Against All Odds.
In a Discord server I mod, one of the bots has an option to gamble with a virtual currency. You gain coins by scoring in a coveted top-three spot for any given artist. The gambling is limited to a single channel, fittingly called #gambling-den, and while at the start I have observed people gambling some of this fake currency, lately it’s full of users simply gambling “all”. I don’t have the channel muted, even though I should have, and I like to gamble all as well - just to see myself lose. Every time I return to the channel - not that this happens worryingly often, simply once in a while - I gamble with the intent of losing everything I got. Maybe this time, I tell myself, I will quit for good. Maybe this time, I will learn my lesson. After all, everything should be in moderation, and I always lose with these things (I was thinking of the gambling moments in the designated city in Pokémon games), and anyway, gambling is haram. Yet I never mute the channel, and I feel a low current in myself, the tip of a dynamite ready to spark: a sliver of a hope to raise the white numbers on a black background. A fuse kicks off when I do, and a cold wind blows out my flame when I don’t. Tough luck, I tell myself. Maybe next time.
Kaiji: Ultimate Survivor, and its successor Kaiji: Against All Odds tap into this vague rush of luck and unfold it into its extremes: innocuous games develop to sprawling plans of strategy and a deathly corrosion of empathy and selfishness; debt-riddled characters, beginning from the protagonist Itou Kaiji, that put their hope into said games, regardless what happens to their minds and bodies; and lastly, the owners of the devious games that enjoy the sight that presents itself. You could watch Kaiji and thank God your sense of gambling isn’t as severe as his -- but you could also watch Kaiji and see a millennial suffering through the uncaring systems of this world.
The first thing we know of twenty-one-year old Kaiji is that he’s just lost a gamble among friends. “The future is in our hands”, doubling both as opening title and poster in Kaiji’s single-room apartment, quickly unhinges on one side as if it sensed the viewer’s presence or realized the sheer crookedness of this statement. The narrator quickly adds with a grave voiceover that Kaiji lives in Tokyo for three years, hasn’t been employed since New Years, and that he is a bum. He spends his money on beer and gambles and likes to hang stolen emblems of foreign cars like trophies to be won in order to release the pent-up resentment. “Anyone who drives this car can’t be a good person, anyway,” Kaiji says with a petty smile on his face, but moments later, the reality of his situation crushes him: “It’s all about money,” he mutters, lying on the ground while a silent tear runs over his cheeks. Seasoned loan shark Endou pays Kaiji a visit moments to remind him of a debt he cosigned, its crushing interest raising it to unmanageable levels, all of which Kaiji has to pay for alone now. The only way out of it is to enter a ship named Espoir (French for “hope”), alongside an accompanying game: it will either clear his debt or put him into underground work for a year or two. Kaiji seems against it - he won’t pay the debt, and to hell with the ship. But Endou is quick to remind him that the worst possible outcome is to continue living like he does. The cruise could be a great opportunity to rid of this “loser” mentality that Kaiji has: his resignation to this life, as unhappy as it is. After all, the things Kaiji wants are always behind display cases, and could he ever think of buying the foreign cars he likes to mutilate? “You’ve given up from the beginning and are satisfied by the little pranks you play,” Endou says as a choir and organs wail dramatically behind him. “If you had ten million, would you do shit like that? Of course you wouldn’t!” Kaiji grunts, all too aware that Endou is right. Must be funny in the rich man’s world, ABBA have aptly sung in Money Money Money. almost four decades ago. Kaiji spends two seasons proving them right.
Early on in the first arc and in the game provided in the ship -- an adult men’s card game involving stars, money, a ticking clock, and rock-paper-scissors -- Kaiji mentions the desire to be better multiple times. “Once we get out of here,” he says, “let’s turn our life around. Let’s really try our best.” The game itself requires a hand of luck or the confidence to make his own choice, but as Kaiji fails to have either -- his cunning is reserved for self-interest at the morally purest level, and he’d rather have someone else choose for him -- he’s quickly scammed by the sly Funai. Kaiji finds himself two new friends to survive the game with, convinced that they wouldn’t betray him, and determined to get all three out of the ship hell or high water. The early winners enjoy the game from above with champagne flutes and stars pinned on their chest; the early losers find themselves doomed behind the game room, stripped bare both literally and mentally, dubbed as “hell” by both Kaiji and the narrator. As the four-hour time and card counters tick down ominously, an uneasy, tense electricity passes through the viewer and Kaiji’s face, which usually alternates between a worried face slick with sweat or wet with tears. To win three stars each for the three with a limited amount of cards and money proves itself a tightrope act, requiring Kaiji to plan on the fly as they are thwarted over and over. It comes as little surprise that the visual metaphors in this show usually revolve around abysses, darknesses, lighthouses, and bridges; red, violet, and blue swirls of dark thoughts and evil intent; monstrous hands that claw and pull at the characters; stretches of zawa, translated as “uneasy atmosphere”. Kaiji stops mentioning this elusive better life in progressing episodes, more focused on friendships and winning for their sake, but he doesn’t deny others of their dreams: in the climax of the first arc as well as one of its tensest moments, Kaiji hears the calls of a teary-eyed man and saves him from the literal hell that awaits him. Ironically, it is preceded by a betrayal of the earlier mentioned friends.
The show is about as subtle about its observations on capitalism as a sledgehammer flying your way. The ultimate antagonist is Hyoudou, an old and rich conglomerate head who admits he likes to see poor people like Kaiji struggle, that the only form of sincerity is in the face of crushing debt and pain; two henchmen act as players opposite Kaiji, both in season one and season two; the second season’s first game plays out in a prison for debtors, its second in a casino run by the conglomerate, while the Espoir is a sponsored affair. The second card game involves slaves that can win against emperors; a character aptly surmises that the poor don’t care about overthrowing the system, simply about being rich themselves. Kaiji has a difficult relationship with society, leading him to unemployment, but he needs to have money somehow. Unsurprisingly, he circles back to gambling, and back into the conglomerate’s hands. But there’s also Kaiji’s fellow debtors that work against him, equal in Kaiji in every way barring their moral stance: while Kaiji will think of a collective - two losers that could help him out on a ship, say, or a group of workers that owe the local kingpin money - these debtors are driven by a selfish sense of survival. Empathy, kindness, and respect: these are the coordinates that Kaiji operates in such high-risk situations, rewarded by men that believe in Kaiji’s good graces and help him the best they can. However, these virtues are juxtaposed with Kaiji’s vice to simply win: a gamble involving tissues that he thinks of on the fly; an accusation of theft that Kaiji seizes as opportunity to offer a gamble; the pachinko game that nobody can beat. “The fucking pigs that thought of this system, where everyone is taken advantage of, are laughing their asses off. The more we think about loss and gain, the more obsessed we become, the more we play into these fuckers’ hands!” Kaiji shouts; the next episode, he regrets that he’s helped out anyone to begin with; the episode after that, he starts crying at the prospect of (literally) pushing aside someone to win. By the second season, he actively begs for a new gamble, anything to rid of his broke state and clear his debts as swiftly as possible. He’s led by vague beliefs of reaching for the stars, but a moment later the narrator flips around the hopeful image: “Kaiji is back into the darkness of gambling, where the light of stars never reach.” But in the darkness, he finds the light of fellow men, ultimately able to dispel the fog for even a single moment.
“Kaiji, fated to lose, loses; Hyoudou, fated to win, wins,” recaps the narrator in the second season. It’s crucial that only Hyoudou is mentioned here; as much as capitalism favors companies that own as much as possible as fast as possible, there is always a single man behind the company, the ruler over the rulers. We like to think of this singular owner in order to relay it to us, to give ourselves motivation and despair both; this trick involving carrots and sticks is one frequently brought up in the show as well, by the people that think they can claim a part of capitalism’s cake. Tonegawa admonishes Kaiji until the game turns in on him, calling him trash and belittling his ability to strategize. He berates another character, Sahara, for even asking more than a fake ticket meaning nothing: “Whether you’re a salaryman or a bureaucrat, everyone is risking their lives for money!” The show makes no illusions on ordinary life: to work up, suck up to people they dislike, and barely save with money - that the characters that are racked up with debt have no way to mingle with that league. In one of the most emotional moments of the show, it draws a link between money ruling the solitary person, the solitary person’s isolation, and how connections are all that we have left. It ceases to be about the debts made, gained, regained, and cleared: as two characters ask one another if they’re okay, that they’re here, they can make it to the other side. I am reminded of a moment of Korean future classic Parasite (2019, dir. Bong Joon Ho), in which the poor driver asks the rich man if, despite her lack of cooking, cleaning, or maintaining the house, he loves his wife. The rich man hesitates for a second, then starts laughing. “Of course I do,” he says with a conviction that love has no materialistic gain. It only propels the poor character to scam the rich some more.
The best arcs of Kaiji are the ones where he has some control in the games and said control isn’t pulled out of thin air. Ostensibly, it’s because an active protagonist makes for better stories, a far more engaging watch than a protagonist simply pulled from one moment to the next. But as the show personifies capitalism, gives him a name and an unseemly appearance to match, Kaiji’s control gains a second and third dimension. Because to talk about capitalism is to talk about control: who gets to have control, who can exact control on you, who bought the game and rigged it. So then, Kaiji seizing the means means a pushback, a rebellion: in a system within a system, he can thrive and win -- and maybe get the people around him to win, also. When Kaiji is able to tell the opponent’s card, it is not by sheer deus-ex-machina, but by observation and planning in the game’s long term. When he can accurately call out a scam, it’s with the additional knowledge that Kaiji himself has a counter plan. “We don’t care about your rules,” Kaiji’s VA sings in the first opening. “We don’t care about your morals / We weren’t born to lose.” The rebellious attitude manifests best when Kaiji has something to rebel against, and if it’s in his means. Conversely, the most crushing moments of Kaiji are the moments where the chance of him destroying himself irreversibly seem greater than him winning, when his life is on the line and his irises have shrunk far into his wide eyes. In those moments, it’s impossible not to think of the pain of Kaiji’s temporary friends; as if he could hear the viewer’s thoughts, Kaiji frequently cries for the same reason. Absolute despair, chants the narrator.
In her excellent essay collection Trick Mirror: Reflections of Self-Delusion, Jia Tolentino observes that, now more than ever, surviving can look a lot like a lottery. “As wealth continues to flow upward,” she continues, “as Americans are increasingly shut out of their own democracy, as political action is constrained to online spectacle, I have felt so many times that the choice of this era is to be destroyed or to morally compromise ourselves in order to be functional -- to be wrecked, or to be functional for reasons that contribute to the wreck.” For one and a half episode, we see Kaiji’s moral compromise in order to function in society: he pushes aside the people that are friendly to him and presents himself as difficult on purpose. But in the gambles and against morally compromised people, his own moral compass shines through. He can only control when it’s a system within a system, a rigged game he can work against, be it by its design or the opponent’s cheats. In the workplace, he admits he can’t suck up to others and that he hates others that do; in the gambling ship, he berates others that they didn’t care about friendship, about the promises he’s wholeheartedly believed in. His sole sore spot, expertly pushed by Endou over and over until its breaking point, is when he points out to Kaiji that he can’t make choices on his own, and thus control his own life. Control, then, becomes both the bridge the characters crave and the abyss that they all fear. It manifests in the darkness and the hands that seizes hold of the characters. It’s Kaiji’s obsession of gambling, and its lack the empty feeling he senses in ordinary life, desperation and economic bankruptcy beckoning at every corner. Control, simply put, hides in the games of the show, the gambles that Kaiji takes, over and over: the fleeting moments where Kaiji doesn’t cry or feels despair, where he takes the scam head-on and has a retaliation, where he can take care of others and of himself. The outside games showcase compulsion -- the lack of control -- but even then, it’s hard to admonish Kaiji, who genuinely seems like a good person compromised by the world he’s in. In the second opening’s second half, Hyoudou’s wide and joyous face twists and turns to a roulette that Kaiji runs on like a ball to someone’s game, money bills blowing past him. He stretches out his hand to a bird of light; in the next shot, it flies high above the air and Kaiji chases on concrete. He falls, scraped and bruised, and gets up, eyes wide and then narrow as the viewer takes the bird’s place and flies off to the distance. “I can do it,” sings the vocalist of Fear, and Loathing in Las Vegas. “Stretch out your hand.”
There’s a message pinned to the #gambling-den channel in our Discord server, dated 23rd December. “there is a command called !gamble all alt that will gamble an extreme amount of your coins, and result in gains or losses of up to 25x”. I tried it out and promptly won, totalling my fictional currency to around 100k and, more importantly, got myself a spot in the top 20 currency holders of our server (a proud #13). I tried out the command again, but mixed up the prefix; this was while watching a Kaiji episode, and I felt in my gut that I would lose. I tried again and, as I had predicted, lost all of my currency. A fellow user, one that is very fond of me, sent 500 my way, and right away I felt the embarrassment I always do when receiving presents. “It’s not that serious,” I wrote; but in truth, I still glance at the channel, waiting for the moment when I feel ready to lose it all again. Or, maybe, possibly, gain some more. You know, just so that I can lose it all.
Credits: Title is a lyric from ABBA’s Money Money Money, off the 1976 album Arrival.
Translations to the first season are provided by the sub group Triad, the second by Nutbladder (if the file names don’t completely fail me). The translation to zawa has been found by urbandictionary. If there is a mistake in the translations provided, please let me know.
Parasite (2019) is a movie directed by Boon Jong-Ho, distributed in the US by Neon.
The excerpt off Jia Tolentino’s Trick Mirror: Reflections on Self-Delusion is in the essay A Story of a Generation in Seven Scams. The book is out via Random House and on all bookstores.
Translations to the second opening, Chase the Light, provided by Musicmatch.
Kaiji: Ultimate Survivor and Kaiji: Against All Odds has no licensors available for legal streaming (according to MAL).
Also thank you to DutchPeasant, Chariotwheel, and theangryeditor for their initial insights and comments.
submitted by elleyonce to anime [link] [comments]

Rumnchess's Guide to Live Poker. A.K.A Alex Livingston Main Event FT 2019

This is taken from his guide on the forum. Highly recommend for anyone who's new to live/casino poker. He and the other 2 players at this year Main Event Final Table are the ambassador that we need to make poker fun again.

I'm crossposting this from the HUNL forum, but I wrote a brief summary of live poker; some of you may find it interesting and/or (in)accurate.
Rumnchess's Guide to Live Poker
TABLE OF CONTENTS
PART VIII - IntroductionPART XI - Attitude & EtiquettePART XIII - General StrategyPART XV - Bankroll Guidelines (an extremely short section)PART XVII - Player Profiles (quite long by contrast)PART XXIII - Conclusion
PART VIII: Introduction
Live poker is my bread and butter. It has been one of my favorite pasttimes for the last five years of my life, and will always remain so. Along with golf, fine dining, and women, live poker constitutes one of the four core pillars of my life. Over the past few months, I have experienced a period of extraordinarily erratic, and for the most part tumultuous, results in online poker. The advent of heads up superturbos has been particularly disruptive to my confidence, state of mind, and bankroll. Nonetheless, my live results have remained consistently good. I consider live poker my best form of poker, not only relative to the respective fields, but in absolute level of skill. Perhaps just as important as my results, I love everything that live poker has to offer: easily attainable food and beverages, chip shuffling tricks, and an incredibly social and lively atmosphere. Through live poker I have attained an internship with a day trading firm in New York, and free business class flights for the next year. The opportunities for conversation and networking are plentiful, and the live poker world encompasses a fascinating crossection of society. Rarely do such a diverse group of individuals come together. Everyone from min-buying truck drivers to lawyers to wealthy Middle East businessmen can be found at the poker table. To my knowledge, the plethora of people you meet in a cardroom have only one thing in common: they are all notoriously poor players.
PART XI: Attitude & Etiquette
It is extremely important to approach a casino poker game with the correct attitude. Often I see online players who are new to live cardrooms walk into a game with an attitude that is not only harmful to themselves, but to the overall quality of the game. Berating poor card players is not only disrespectful, but is extremely harmful to your bottom line. It is imperative to treat your opponents with respect, and in particular, you should often make an effort to befriend the poor players. Of course if a guy at the table is acting like a complete *******, I will make no effort to be friendly towards him, but at the same time, I will typically avoid being rude towards him, unless absolutely necessary. It is important, however, to make a distinction between your conduct as a person and your conduct as a competitor.
Conduct as a person: Your conduct as a person is the way you act in conversation, your demeanor towards others, and also the way you respect the ettiqute of the game. If I see somebody slow roll another player or try to angleshoot, in my eyes this speaks towards their character as a person, and not their character as a card player or a competitor. There are some exceptions: sometimes a guy who is clearly a novice will take a long time to roll his hand on the river, or make a string bet. Here he is just inexperienced and unfamiliar with the code of the game. It should be fairly obvious to you who is simply new to the sport, and who is deliberately trying to take advantage of their opponents by use of non-poker tactics.
Conduct as a competitor: While I am extremely friendly to my opponents in conversation, etc., I am a ruthless beast as a poker player. If I think a guy wants to avoid playing big pots, I will relentlessly three-bet him in position. Sometimes I will reraise him on each of his first three opens while we are both at the table. This often frustrates and even angers your opponents, but its completely within the ettiquette of the game, and says nothing about your character as a person. Ideally, I want my opponents to like me as a person, but fear me, or dislike me as a card player.
Etiquette:
  1. If the dealer asks you to go to the cage to buy your chips, comply. Every card room has a different process (and in most you can buy chips right at the table), and the last thing you want to do is get off to a bad start with the dealer. Bad karma.2. If a dealer makes a ruling that you disagree with in a hand that you are involved in, do not be silent. Ask to speak to a supervisor, and explain your case clearly and concisely. Be as polite as possible, but be firm.3. Always make your big chips visible. Nothing irks me more than when I think a guy has a $500 stack and he is hiding a tower of black chips behind his red chips.4. String betting is not allowed in any casino I’ve been to. Either announce the amount of your bet or raise, or make sure you bet in one clear motion.5. Tip the dealers when you win a pot of any decent size. My rule of thumb would be that a tip is not necessary for a pot of $40 or less, but for anything beyond that $1 will suffice. I typically tip $2 when I win a pot of $400 or more, and $5 when I win a really huge pot.6. Tip the cocktail waitress $1 when you get a drink.
PART XIII: General Strategy
Before I get into specific player types, I’ll list of general adjustments to make when transitioning from internet poker to the live arena.
  1. Raise bigger preflop. You can get away with raising to 5x or 6x (sometimes even more, depending on the table), because people will call you with the same or greater frequency that they would call a 3x raise online.2. 3bet less frequently. Your edge on the table should be so big that you want to play large pots with deep stack to pot ratios. You also typically want to keep the bigger fish in the pot. Obviously if you are playing at a table of loose fish who will call very wide, it is okay to three bet a reasonably wide value range, but generally, I try to avoid 3betting trash, except against the nitty guys who want to avoid playing big pots.3. Overbet more often. Live players are notoriously unaware of the size of the pot, and of the correct sizings of bets in relation to the size of the pot. A player will typically think more about the actual dollar amount you’re betting than the amount relative to the pot. You will often see opponents make absurd bets like $50 into a $500 pot. As a good player, born and bred on the internet, you should be able to control the size of the pot and determine the correct betting amount in a given situation. Do not be afraid to bet $600 into $400 if you have a big hand, believe your opponent to be reasonably strong, and perceive him as the type who doesn’t care too much about money.4. Play suited junk. As heads up players, most of you should feel in your element here. I advocate playing hands like K4s and Q7s in a live game, particularly if the pots are multi-way. Stacks tend to be deeper in a live game, so your implied odds are greater. Most pots in a live game will be multiway, with poor players who allow you to dictate the size of the pot post flop. Flushes and straights are like jackpots in a live game.
Part XV: Bankroll Guidelines:
I tend to not worry too much about my bankroll because I consider my winrate to be extremely high in these games, and am just a general degenerate. But in general, you need far fewer buy ins to be properly rolled for a live game than you would online. I like to buy into a live game for 200 bbs, and I think that having a roll of 10 such buy ins would be plenty. Keep in mind you are only one tabling, and seeing far fewer hands. Not only that but your winrate per hand should be at least triple what it would be online. $10,000 should be plenty to play 2/5 live.
PART XVII: Player Profiles
It would be extremely time consuming to identify and describe each of the many different player types you will encounter at the poker tables. Therefore, I have chosen five different player profiles that I believe will provide a solid framework for the type of creatures we are dealing with. In parentheses, I’ll indicate that player’s corresponding play style.
The Businessman’s Son (LAG)
Description: Usually Lebanese or Middle Eastern (though they can be Greek, or from other parts of the world), the businessman’s son is a party animal with a seemingly limitless budget. Typically single, under the age of thirty, and comes with an air of sheer and utter lack of responsibility.
Plumage: Designer shirts, designer jeans, expensive jewelry, crocodile shoes.
Poker Style / How to Adjust: The BMS is not afraid to put money in the pot. He comes to play, and he doesn’t like folding. Not only that, but he is almost always accompanied by a couple of cronies, and is sure to try to impress them by showing bluffs, scooping large pots, and being the center of action and attention. As such, the BMS is extremely loose both preflop and post flop, and will often employ tactics such as large unnecessary overbets, merely designed to display his true indifference to money.
3bet a reasonably wide value range vs. this player, but never 3bet as a bluff. Don’t worry if your image is rock tight, you will still get action when you 3bet AA vs. this player. BMS’s have a fold to 3bet of about 1.8%, a decision they usually only make when they are receiving an important phone call on their blackberry. If you have a strong hand, and perceive the BMS to be weak, it can often be correct to trap this player. Even a BMS will sometimes throw away their total air to a flop check/raise, but they will rarely slow down if you check/call. While you will get action from the BMS regardless, it can be helpful to build up a slightly looser image, perhaps even attacking them early, as they will develop a need to personally show you up in the future. It is considered advantageous to show a BMS a bluff for this reason.
Old Man Coffee (TP)
Description: If you never play poker between the hours of 7AM and 8PM, don’t bother looking for old man coffee; he’s at his home, likely sleeping. Usually between the ages of 55 and 90, old man coffee shows up to his local poker game on a strict routine. Some OMC’s are daily grinders, others only show up on Tuesday. But every OMC has a strict poker schedule that he follows and incorporates into his weekly routine. The OMC arrives looking fresh and ready for action. He quietly sits into his favorite seat, pulls out a newspaper, and orders a coffee, black. He rarely displays much emotion, and avoids conversation, unless it is about a violation of the rules, in which case he leaps into action and displays his authority on the matter. Every dealer and supervisor in the casino is on a first name basis with the OMC.
Plumage: Weathered flannel shirts, warn out khakis, bland sweaters, goofy straw hats (more successful OMCs, such as Dan Harrington, have even been spotted with baseball caps)
Poker Style / How to Adjust: The OMC is completely positionally unaware and completely unaware of his opponents. He knows that KJ is a limping hand, so he limps it under the gun, and he limps it on the button. OMC’s generally play tight, and when they do raise (even on the button), you can be sure it’s one of seven possible hands (AA,KK,QQ,JJ,TT,AK,AQ). While Some OMC’s protest raising AQ and TT, most have come to understand that these are acceptable raises in today’s poker environment. Postflop, an OMC will rarely slowplay a big hand, and will often even lead into a multiway field when he flops a set. If an OMC comes out firing big, back off. If he comes out firing small, this is often representative of a middling made hand like middle pair or top pair, weak kicker. It’s often a good time to try to get the OMC off his hand. OMC’s pride themselves on being able to fold hands - they consider it a skill they have honed through decades of poker experience. For this reason, you should almost always try to make an OMC fold his hand by the river if you have reason to believe he is not very strong.
OMCs are weak prey that a professional poker player can eat up for consistent small gains. While you will rarely win large pots form an OMC, you can win many small ones. OMCs are easy to manipulate by simply altering your bet sizing. Often you will arrive at the river in a $180 pot vs. an OMC. You know from experience, that he has top pair, weak kicker here. You also know that he will begrudgingly call a $100 bet, and you know that he will fold to a $150 bet. It’s very simple: bet $100 when you have a hand that wants to be called, and bet $150 when you are bluffing. It sounds too good to be true, but with the OMC, that is the beauty of his game. His decisions are mechanical and predictable. Even if he were perceptive enough to alter his decisions based on his opponent type, he is too stubborn. Raised by a strict father in a household where rules were rules, the OMC was never given enough freedom to actively develop an imagination or any sort of creative thought of his own.
The Middle Aged Guy With Everything To Prove (A mix)
Description: Often from New Jersey, the MAGWEP owns a small business, and he can’t wait to tell everyone around him about its success. In reality, MAGWEPs almost always earn between 35 and 100k per year. The MAGWEP is happily married, as you can see by obnoxiously large wedding band displayed around his ring finger. The MAGWEP loves to talk strategy; rather, the MAGWEP loves to tell you how you misplayed a hand. When he gets sucked out on, the MAGWEP always lets out some sort of verbal declaration, and then often bangs the table and gives the dealer some sort of dirty look. MAGWEPs cannot stand young internet poker players; they are subconsciously aware of their own inferiority in skill to these players, and are threatened by the seemingly reckless attitudes of their competitors. When a young internet player sits down at a poker table, a look of concern appears very briefly on the face of a MAGWEP, but not long enough for anybody to notice. This look will disappear quickly, and the MAGWEP will refer to the internet player as “kid” for the rest of the session, announcing his dominance. MAGWEPs always appear to be more interested in sports than they really are (they are interested, but not obsessed, as they try to convey), and often try to converse with the other players about the table about the future of their football team. Generally, but not always, it could be said that MAGWEP’s have some form of need to assert their masculinity, which can often be attributed to physical deficiencies in certain areas.
Plumage: Working man’s jeans, sweatshirts (often emblazoned with the logo of their son’s university), baseball caps.
Poker Style / How to Adjust: MAGWEP’s can range from being reasonably tight to quite loose, but they are almost always aggressive. They understand the basic theory that raising is better than limping in, and have incorporated it into their game. They are even somewhat positionally aware, and would do things like raise 76s on the button, something an OMC would never dream of doing. MAGWEPs tend to get waaaaaaaay too attached to premium starting hands, and are often even guilty of overplaying AK on whiffed flops. Flop a set when a MAGWEP has aces, and the money is all yours, no matter what.
MAGWEPs give away several very obvious tells. The most noticeable one is when a MAGWEP is involved in a hand, and he has check/called a bet on the flop, and then the turn falls. The MAGWEP will look his opponent right in the eyes, and then he will check the table so viciously that it might even startle some of the other players. When the MAGWEP does this, you can be damn sure that he has a marginal to strong, but not super strong, made hand. Occasionally he will have a semi-strong draw in this spot too. The MAGWEP is essentially trying to intimidate his opponent into keeping the pot small by checking behind. He feels that his eye contact and intense slamming of the felt will do so. Sometimes it can be difficult to decide whether or not to continue with a bluff in spots like these. On the one hand, the MAGWEP doesn’t want to fold, but on the other hand, he knows that you know that he is pretending to be committed to showing his hand down, so he may feel that you won’t bluff him here (the MAGWEP does have some poker smarts). My advice would be go with recent history: if you have a crazy animal image, now would be a good spot to cut your losses, but if you’ve been reasonably tight thus far, try to take it away from him.
The Internet Kid (LAG/TAG)
Description: While you will find “internet kids” of all descriptions playing live poker from time to time, the most common one I see is the 1-2 NL grinder. The kind of guy that plays 6-8 tables 15-20 hours a week online, and, when he sits in a live game, thinks he is God’s gift to poker. Often wearing a backwards hat and a smug grin. Typically enters the casino with two or three of his buddies, one of whom is almost certainly a novice poker player. While generally congenial and easy going, the internet kid can get extremely defensive when his poker skills are brought into question.
Plumage: Jeans, polo shirts, Birkenstocks, hooded sweatshirts, watches in the $100-500 price range, sometimes sunglasses.
Poker Style / How to Adjust: The IK tends to be tight aggressive, while some more brazen varieties are loose aggressive. He is positionally aware and willing to mix up his game and play creatively. While the IK will make quite a bit of money from the fish in the game, an experienced and aware opponent can profit quite nicely from the IK by putting him in spots that he is uncomfortable. If you are seated to the left of an IK, both flat and 3bet him relentlessly, and establish your presence as table captain. You want to be the one playing multiway pots against fish, and when he opens the pot, he cuts into your win rate. Figure out what kind of IK he is: some will buy in for 50 or 80 big blinds and play a scared money style, others are overly bold and bluff happy. Focus much of your people reading skills on figuring out exactly how the IK plays (it will be incredibly obvious to obtain this information on the other players at the table). Also try to figure out how the IK perceives you: unlike the other player types, the IK will actually be capable of adjusting his play based on your play and your dynamic with him. Do everything you can to take the IK out of his comfort zone: show him bluffs, own him with overbets for value, etc. etc.
Keep in mind that some more inexperienced IKs can actually be good opponents to have at the table: they will play a straightforward style, and their ranges will be very obvious. Study the IK at great length, and even go out of your way to make eye contact when you get involved in pots with him - this will often make him uneasy and you will be able to pick up physical tells. Remember, the IK is used to hiding behind a computer screen, and is not necessarily socially adjusted or in solid control of his emotions and body language.
The Friendly Whale (LP)
Description: We save the best for last. The Friendly Whale is an icon in any live poker game - there’s almost certainly sure to be at least one at every table. Some of my best friends in the poker world are friendly whales, and most are between the ages of forty and fifty-five. Not only do FWs consistently give me large sums of money, they also tend to be accomplished, interesting, and conversational people. And the best part about them is that they don’t care when they lose, so there are no hard feelings, or awkward moments when your hour long conversation is interrupted only to have you win $1,000 off them. Friendly whales come in many shapes and sizes, but tend to be middle aged businessmen with successful business ventures or other forms of employment. Despite being the poorest card player I have profiled, the FW is arguably the most life successful type, and is the envy of MAGWEPs worldwide.
Plumage: Business casual: dress shoes, khakis and casual/dress shirts. More conservative FWs may sport a blazer or slacks.
Poker Style / How to Adjust: FWs are the loose passive fish that poker players dream of. Recreational players who enjoy the thrill of the game, FWs rarely miss a flop with any two cards that have even the remotest of similarities to each other. The beauty of the FW is that he is eager and willing to call large bets, but will rarely bet or raise himself without an extremely powerful hand. It is therefore extremely easy to bet/fold extremely strong hands on the river against an FW, as he may well call you with fourth pair but would be unlikely to raise you without the nuts. Value bet, value bet, value bet. Often you can get three streets of value out of 2nd pair, top kicker vs. an FW. If you have a huge hand, consider overbetting for value, and also consider incorporating some overbet bluffs into your arsenal (even an FW can fold a hand to significant pressure, but try to feel the situation out and use this move sparingly). If an FW is in the pot, you should not be looking for an excuse to play a hand, but rather looking for an excuse not to. Mix in some overlimps with your weakest hands, and make small to medium raises with your suited connector type stuff, and bigger raises with your pure value hands. Nobody at the table will notice when you make it 6x with AA and 4x with Jts - remember, you are trying to accomplish two different things with these two hands, and so it would make sense to adjust your raise sizes accordingly. When you make a very strong nut type hand, and believe the FW to be reasonably strong, hammer the pot with large bets and raises. Do not be scared of frightening the FW off, if he likes his hand, he will stay in almost no matter the price. FWs favorite thing to say after making a bad call, usually accompanied by a chuckle and a smile, is “well at least I can sleep at night”. FWs are wonderful people, great for the game, and fantastic for your bottom line.
PART XXIII: Conclusion
Live poker is the nuts. You get to sit at a table with interesting people from around the world, and hear their life stories. You hear married men ***** about their wives, and listen to Norweigan businessmen who have played 100,000 euro pots. You experience a general sense of comraderie that cannot be replicated in the online arena. I advise you this: do not judge a person’s character by the way he plays cards. Even the biggest whales in the world can be fascinating, interesting and successful people. Take time to soak in the atmosphere and enjoy the full experience of playing live: winning money will take care of itself.
submitted by elija_snow to poker [link] [comments]

List of Professional Critics' Criticisms of TLJ

Part 1/3: https://www.reddit.com/saltierthancrait/comments/a7tzug/critics_criticisms_part_i_humo
Part 2/3: https://www.reddit.com/saltierthancrait/comments/a91mnv/critics_criticisms_part_ii_canto_bight/
Part 3/3: https://www.reddit.com/saltierthancrait/comments/aahmu6/critics_criticisms_part_iii_length/

Part 1/3

Critic's Criticisms Part I: Humor

A few months ago I completed a read through of all ~400 TLJ reviews on RT(now up to ~415). It was painfully boring at times, but that's salt mining for you. I wanted to get a handle on the critical reception which is commonly cited as universal praise. While it's generally true that critics loved TLJ, they also had some criticisms that would be right at home here at STC, and these come from super experienced and intellectual film critics, so they have to be valid, right? After all, these people know so much more about film than a layperson. They can fully evaluate a film on countless criteria that average fans don't comprehend. /s, but you see where I'm going here: many TLJ fans have put critics on a pedestal, as if their opinion is somehow more valuable as a baseline for TLJ's quality. So what about when critics are echoing our own criticisms of TLJ?
Almost every criticism we have lobbed at this movie was shared by at least a few critics, but there were three main criticisms that stood out as the most common. I'll start this series with humor in TLJ.
Peter Debruge, Variety -Fresh
Luke is funnier than we’ve ever seen him — a personality change that betrays how “Star Wars” has been influenced by industry trends. Though the series has always been self-aware enough to crack jokes, it now gives in to the same winking self-parody that is poisoning other franchises of late, from the Marvel movies to “Pirates of the Caribbean.” But it begs the question: If movies can’t take themselves seriously, why should audiences?
Harrison Ford was a good enough actor, and Han Solo an aloof enough character, that he could get away with it, but here, the laughs feel forced — as does the appearance of cuddly critters on each new planet.
Todd McCarthy, Hollywood Reporter -Fresh
General Hux, who's goofily played by Domhnall Gleeson as if he were acting in a Monty Pythonesque parody
Stephen Whitty, Newark Star-Ledger -Fresh
humor is not only prevalent but often turned, mockingly, on the self-serious mythology of the whole saga. Sometimes there are too many jokes; certainly there's an overabundance of cutesy aliens.
Niall Browne, Movies in Focus -Fresh
It’s Finn’s mission which takes the film off on a diversion where it didn’t really need to go. There’s a lot of comedic hijinks involved in all of this which George Lucas would have excised from the first draft of anything he ever wrote.
There’s more humour in The Last Jedi than previous Star Wars movies; some of it hits, some of it doesn’t. The much publicised Porgs work for a moment or two, but they outstay their welcome. The film drew to a halt too many times to show-odd cute creatures. I didn’t care for the crystal wolves during the climatic battle and the aforementioned space Llamas feel like they belong in a Disney movie (wait, this is a Disney movie!)
Rendy Jones, Rendy Reviews -Fresh
"The Last Jedi" is a movie that follows elements of other Star Wars movies that works on its own but feels so similar to a Marvel film because the first half of this movie is a comedy. Seriously a lot of the first half of the movie has a silly vibe amongst all the death and destruction that surrounds it. It desperately tries to be a parody of itself by making serious situations comedic.
Ruben Rosario, MiamiArtZine -Fresh
Much has also been made of “Jedi's” jarring tonal shifts. Johnson inserts broad humor, then abruptly makes things serious, then back again to goofy content.
Christopher Llewellyn Reed, Film Festival Today -Fresh
[Kylo's] partner in evil, Domnhall Gleeson, as General Hux, is less fine, though much of the problem stems not so much from the actor as from the tonally strange, abusively co-dependent relationship between the two men; their jokey rapport feels like it belongs in a very different movie.
Alex Doenau, Trespass -Fresh
However, from the beginning there’s a discordant sense of humour that’s somewhat counter to the series’ ethos to date: rather than funny situations rising organically in the script, many of the characters openly seem to be making jokes. It’s how we introduce Poe this go-round, and it feels slightly off.
Owen Richards, The Arts Desk -Fresh
There’s a surprising amount of comedy in the film, quite a bit at the expense of beloved characters or series law; it’s funny, but not respectful.
Tim Brayton , Alternate Ending -Rotten
The Last Jedi has an impressively poor batting average for its jokes: it opens with a vengefully dumb "I have a bad phone connection" bit that put me on the movie's bad side basically as soon as it had a side to be on, and it's not exactly all uphill from there.
James Kendrick, Q Network Film Desk -Fresh
Sometimes, however, his proclivities come at the film’s expense, such as his penchant for inserting quippy humor, sarcasm, and sight gags at odd times, which often undercuts the drama or simply smacks of too much effort.
Craig Takeuchi, Georgia Straight -Fresh
Weak points come with awkward humour that lacks comedic rhythm and an unnecessary casino escapade, where a disposable underworld character DJ (Benicio del Toro) is introduced, that subsequently soft lens into what is essentially a children's adventure tale about animals.
Rob Dean, Bullz-Eye.com -Fresh
Further pushing the disconnect is that the script is far too self-aware, constantly making the sort of jokes that nerds have been making about “Star Wars” for decades, as if it’s too cool to purely accept itself on its own merits. The comedy works about half the time, but there are a ton of jokes in this film that underscore all of the overly serious talk of hope that populates the movie.
Sonny Bunch, Washington Free Beacon - Rotten
Johnson tries too hard on the humor front. Just one, brief, example: The whole opening sequences involves Poe doing conference call shtick while trolling Admiral Hux (Domhnall Gleeson). It's weirdly un-Star-Wars in the sense that it feels like something you could see on any dreadful sitcom here on planet Earth; this sequence is more fit for The Big Bang Theory than a supposedly dark entry in the Star Wars canon. The Star Wars movies have always been funny, of course, and there are moments when Johnson makes it work in a Star-Wars-sort-of-way. On the whole, though, it feels desperate and forced.
Avi Offer, NYC Movie Guru - Rotten
Johnson's screenplay awkwardly blend action and drama with comedy and little bit of tacked-on romance. One particular scene involving an image that's not what it initially appears to be comes out of nowhere and feels like it belongs in a parody of Star Wars even though it does generate laughter.
Tom Glasson, Concrete Playground -Fresh
With more gags, one-liners and quirky moments than all the other Star Wars films combined, The Last Jedi introduces a levity to the staid franchise in the vein of Roger Moore's turn as post-Connery Bond. At times it works, even to the point of guffaws, but ultimately the humour feels misplaced. In a story where loss abounds and crushing defeat looms large at every turn, the repeated cutaways to doe-eyed porgs purring like extras from a Pixar film distract more than they entertain. So, too, does Domhnall Gleeson, whose character General Hux plays more like a parody of a Star Wars villain. As a result, both the New Order and the film itself are robbed of their most enduring menace: the Empire.
Brian Orndorf, Blu-ray.com -Fresh
In “The Last Jedi,” we watch Poe poke at Hux, who’s been turned into a buffoon for the new film, teasing him by faking communication issues and sharing an opinion about his mother. It’s the first of many awkward attempts at humor from Johnson, who isn’t known for funny business
Kevin McCarthy, WTTG-TV -Fresh
The first act of the film features major pacing issues combined with unnecessary comedic moments that ultimately hurt the tone of the film. Unfortunately, a lot of this comes from Mark Hamill’s Luke Skywalker character.
Jonathan W. Hickman, Daily Film Fix -Fresh
I found myself frustrated that the tone was comedy and sometimes almost veered into parody.
Everything else is jokes and comedic references with a side of cheese. I found myself shaking my head more than laughing along.
Ray Greene, CineGods.com - Rotten
But it also doesn’t feel quite right — the language, the iconography, the weirdly campy humor at the beginning — it doesn’t feel a part of the Star Wars universe.
Josh Bell, Las Vegas Weekly -Fresh
The less said about the awkward attempts at comic relief, the better.
Matt Looker, TheShiznit.co.uk -Fresh
the comedy - and there is plenty of it - is spread out more evenly across the whole cast. In the case of Domhnall Gleeson's Hux, this becomes a good opportunity to poke fun at the horribly hammy performance he gave in The Force Awakens. But when he is playing those laughs off against his only foil - Kylo Ren - Johnson threatens to undermine their status as epic villains.
Christian Toto, HollywoodInToto.com - Rotten
Johnson drops plenty of cutesy comic moments into the mix, some of which would make even George Lucas blush. What was passable in 1977 no longer flies as easily today. And a franchise as esteemed as this one deserves richer comic relief.
Mark Hughes, Forbes -Fresh
The first act's humor is the shakiest, with some gags seeming more like something out of a Star Wars satire. The tone and irreverence of it was out of place, and a couple of bits went on one or two beats too long.
Scott Menzel, We Live Entertainment -Fresh
Speaking of laughs, the jokes and humor just fall flat. The jokes seemed out of place or were just so “on the nose” that I couldn’t help but be annoyed by them. I feel like the modern day humor didn’t feel the tone of the story and yet Johnson kept trying to lighten the mood by adding in cheesy jokes that weren’t even remotely amusing but instead were rather cringe-worthy.
Kevin Jagernauth The Playlist -Fresh
In the pursuit of providing some buoyancy to the picture, Johnson wields comedy like a sword, but it’s unfortunately the weakest element of the film. “Star Wars” has always been home to plenty of cornball one liners, and comedic passages, but there’s a delicacy to how they’re employed and delivered that allows them to land….or simply fall flat. Far too often, it’s the latter outcome in this picture, with some of the laughs feeling underwritten or simply shoehorned in. There’s a distinct lack of cleverness to the wit employed here — think something as seemingly spontaneous as BB-8’s “thumbs up” in ‘The Force Awakens’ — and while the gags don’t grind the picture to a halt, there are certainly some awkward patches where the expected laughs don’t materialize.
Rob Hunter, Film School Rejects -Fresh
The film is a series of points both high and low, and it’s nowhere more clear than in the humor. Several beats work well to bring a smile, but others fall tone deaf to the carnage and pain surrounding them. From the very beginning Hux’s scenes are made to feel like lost reels from Mel Brooks’ Spaceballs, and poor Boyega can’t catch a break as Finn is saddled with lame one-liners at every turn.
Alex Godfrey, GQ Magazine [UK] -Fresh
It’s funny, though not always when you want it to be – perhaps fearing too much gravitas, Johnson undermines it a little too often.
Robert Kojder, Flickering Myth -Fresh
Rian Johnson has crafted an installment that largely defies saga standard narrative structure and tone. There is a quick comedic dialogue exchange in the beginning between Oscar Isaac’s fighter pilot Poe Dameron and Domhnall Gleeson’s First Order General Hux that falls in line with the brand of humor Disney and Marvel inject into that particular cinematic universe.
John Serba, MLive.com -Fresh
Some stabs at comedy feel overwrought and clunky, including a stint on a ritzy planet of war profiteers, an extended sequence of skillfully directed silliness destined to be beloved fodder for apologists only.
Up next is Part II: Canto Bight.

Part 2/3

Critic's Criticisms Part II: Canto Bight

This is the continuation of my series highlighting specific critic's criticisms of TLJ. Part I on Humor is here, which also details my reasoning for this mining operation. Here we are covering Canto Bight, and we have everything from run of the mill iodized stuff to hail-sized rock salt on display, so adjust your goggles accordingly.
Johnson overplays his hand occasionally — most notably an unnecessary sequence at the casino city of Canto Bight that goes straight from a political sermon into a plot hole
Ethan Sacks, New York Daily News - Fresh
The bad news is, this involves an unnecessary trip to a kind of casino planet that doesn’t really advance the story.
Bill Goodykoontz, Arizona Republic - Fresh
A scene in an opulent casino is easily the most painful yet in this new generation of Star Wars flicks, eliciting images of the green screen busy set pieces of the early-2000 franchise additions, enticing to the youngest members of the audience who need their stories overly padded with shiny spectacle.
Matt Oakes, Silver Screen Riot - Fresh
Boyega is a loveable hero, and his new compadre Rose (Kelly Marie Tran) is a nice addition. However, as much as it isn’t overbearing, their entire sub-plot is when the adventure loses steam. This moves the film away from where all the interest is – Luke. At this point, it becomes a little disjointed and unnecessary, never reaching a point of excitement required for a chunk of plot of this degree.
Cameron Frew, FrewFilm - Fresh
an extended digression with Finn and Rose that doesn’t end up counting for much plotwise
Bob Chipman, Moviebob Central - Fresh
Sadly, Boyega's Finn -- still an appealing character -- is saddled with a go-nowhere plot-line that has him and Resistance mechanic Rose show up at a space casino and cross paths with a rogue with a heart of a gold (or maybe just rogue?) played by Benicio Del Toro. There's the kernel of interesting idea there as we glimpse the socioeconomic underpinnings of this galaxy far, far away in a way we've never seen before, but it's a digression whose payoff doesn't warrant the build-up. And when you're already the longest Star Wars ever made (two and a half hours!), some snipping here and there might not have been a bad idea.
Zaki Hasan, Zaki's Corner - Fresh
I’m not a big fan of Finn and Rose’s side adventure, which has the air of a spinoff story being tacked onto the main narrative (probably to give Finn a purpose, since Rey is doing her own thing with Luke). Apart from showcasing the power of hope on a younger generation, it’s not as well integrated into the seams of the larger story as it could’ve been.
Tomas Trussow, The Lonely Film Critic - Fresh
It’s Finn’s mission which takes the film off on a diversion where it didn’t really need to go. There’s a lot of comedic hijinks involved in all of this which George Lucas would have excised from the first draft of anything he ever wrote.
Niall Browne, Movies in Focus - Fresh
Much of the Canto Bight sequence feels unnecessary
Molly Templeton, Eugene Weekly - Fresh
First, both prominent new characters Rose and DJ seemed shoe-horned in, and Rose especially doesn't seem to have a real place in this film nor does she add anything to be hopeful about in the future. And while both Rey and Poe fans will probably be pleased with where their characters go, Finn sort of takes a step back, as he is sent off on a side adventure that seems like second-tier Star Wars. It's a diversion that takes up a good portion of the film and really serves no purpose to the overall story...worse yet, it seems to contain some heavy-handed political messages not commonly found, at least not this blatantly, in the Star Wars universe. These are more than just quibbles too: Most fans will not be used to the slow, lumbering pace or the general unevenness of this film...especially coming on the heels of the action-packed pacing that JJ Abrams brought in Episode VII.
Tom Santilli, AXS.com - Fresh
There’s some stuff that feels extraneous (the whole Canto Bight sequence, which seems to exist to set up a new Lando-like character played by Benicio del Toro), and the cycle of attack and retreat — mostly retreat — gets a bit monotonous.
Rob Gonsalves, eFilmCritic.com - Fresh
Muchas de las situaciones se sienten forzadas e innecesarias (por ejemplo, la aventura de Finn y Rose, me parece innecesaria).
Ruben Peralta Rigaud, Cocalecas - Fresh
Their jaunt to the casino planet of Canto Bight serves little purpose besides introducing Del Toro, updating the cantina scene, and offering up a tired CGI chase scene that wouldn’t have looked out of place in Attack of the Clones. Kudos (maybe) to Johnson for introducing income inequality to the Star Wars universe, but the entire sequence feels rushed and shoehorned into an already long movie.
Pete Vonder Haar Houston Press - Fresh
The weakest of these is Finn's. It's briskly paced and full of action yes, but let's just say a casino is no cantina... Worse, it also sees him interacting with Prequel Trilogy levels of CGI critters.
Karl Puschmann, New Zealand Herald - Fresh
But the worst distraction “The Last Jedi” has to offer involves erstwhile Stormtrooper Finn (John Boyega) and a Resistance maintenance worker named Rose (Kelly Marie Tran), a subplot every bit as visually and narratively inept as Lucas’ prequels were taken as.
J. Olson, Cinemixtape - Rotten
Finn’s entire storyline could be cut and the film would be better off. As Finn was one of the driving-force leads of The Force Awakens and also a charming character, this is a disappointing development. His adventure is such a low point that it would not seem out of place in one of George Lucas’ efforts from between 1999 and 2005, and it serves little purpose to the film’s overall plot.
Alex Doenau, Trespass - Fresh
there’s too much going on in The Last Jedi, and a lot of it feels like filler. Besides the aforementioned, stalled-out space battle, there’s a clunky sequence in a casino that goes on far too long, a lot of distracting cameos, and new characters inhabited by Laura Dern and Benicio del Toro, who bring close to nothing to the proceedings.
Bob Grimm, Reno News and Review - Fresh
Finn and Rose (a new addition to the principal cast) distract the audience with an overlong and ultimately unnecessary side plot.
Richard Dove, International Business Times - Rotten
And this plotline feeds right into the absolutely unforgivably terrible subplot, which is the adventures of Finn (John Boyega) the cowardly ex-storm trooper, and Rose (Kelly Marie Tran), the class-conscious engineer, who go on a fetch quest that is every bit as pointless as the whole matter of the military nonsense, only even worse, because it hinges on terrible comedy, bad CGI, and a spectacularly horrible moment when Johnson stops the film in its tracks to provide a ruthlessly on-the-nose lesson about economic inequality and the military-industrial complex.
Tim Brayton, Alternate Ending - Rotten
Some of what happens on the casino planet — called Canto Bight, and sure to figure in the next film — is goofy on a level as cringe-inducing as things we saw in the prequel trilogy; like, Jar-Jar Binks–awful.
MaryAnn Johanson, Flick Filosopher - Fresh
Johnson does his best to hustle from one location to the next, but the narrative has a tendency from time to time to drag. The biggest example of this are the scenes on Canto Bight. Which is a shame, because a huge chunk of the film’s message is established on these scenes. But the very nature of the story, with its many moving parts, inadvertently makes this section of the film feel like a diversion.
Chris Evangelista, Slashfilm - Fresh
The humour is kind of sour in other places, too, such as the silly neo-cantina scene as Finn and Rose track the whereabouts of a mysterious encrypter, who might be the rebellion’s last hope, into a sort of galactic Monte Carlo. The abundance of slapstick there and in other parts of the film doesn’t click and feels forced.
Diva Velez, TheDivaReview.com - Fresh
In an unnecessary and quite frankly preposterous third subplot, Finn (John Boyega) and a new character, Rose Tico (Kelly Marie Tran), race against the clock to locate an underworld figure who can help them neutralise the First Order’s tracking device, thus allowing the diminished rebel fleet to escape.
Vicky Roach, Daily Telegraph (Australia) - Rotten
Weak points come with awkward humour that lacks comedic rhythm and an unnecessary casino escapade, where a disposable underworld character DJ (Benicio del Toro) is introduced, that subsequently soft lens into what is essentially a children's adventure tale about animals
Craig Takeuchi, Georgia Straight - Fresh
Unfortunately, we keep getting dragged away from the only emotionally resonant portion of the film to watch Finn and Rose engage in sub-prequel hijinks on the casino planet. Everything here is forced and awful, visually uninteresting and often dark to the point of unwatchability, lousy with mawkish little kids making bug eyes at the camera as we marvel at the horror of economic inequality, and drowned in an atrocious patina of truly terrible CGI. It calls to mind the droid factory in Attack of the Clones and the pre-podrace sequence in The Phantom Menace. Most offensively, the whole Finn/Rose diversion has absolutely no importance to the forward momentum of the plot—it's utterly irrelevant, even nonsensical.
Sonny Bunch, Washington Free Beacon - Rotten
Not everything in the film works: a few of the goofier comic moments fail to land and true to the legacy of Lucas there’s a fair amount of eye-wincing dialogue. More importantly, the second act bows under the weight of too many narrative strands; Finn’s away mission comes off as a bit superfluous, as does Laura Dern’s Vice Admiral Holdo, and both Rose and the beloved Chewbacca (Joonas Suotamo) are sadly underwritten. In a trade-off that brings scope and complexity, Johnson has sacrificed narrative efficiency.
Christopher Machell, CineVue - Fresh
I didn't like the sequence in a casino--a callback to the Star Wars Cantina, of course, but also a chance to discuss the evils of war profiteers and the 1%. There are creatures there, there's slapstick, there's a heist of sorts, and it all harks back to my favourite of Johnson's films, The Brothers Bloom, in the interplay between the characters, in the lightness and clarity of the scheme. But it's tonally disruptive, and it introduces a trio of children who seem like part of a different film.
Walter Chaw, Film Freak Central - Fresh
Finn and Rose’s trip to a gambling planet – basically a space Monaco – flits between light fun and on-the-nose political narrative.
Richard Whittaker, Austin Chronicle - Fresh
It also begs the question why the space casino sequence, arguably the least relevant to the core story, wasn’t dramatically trimmed back. Aside from a throwaway final shot, this section of the film is the weakest – designed to depict profiteering space-capitalism run rampant (ironically, also depicting a stable of space-horses also running rampant).
Patrick Kolan, Shotgun Cinema - Fresh
But as ingenious as this setup may be, it also gives rise to the film's most pointless subplot. After waking from his coma, Finn (John Boyega) contrives a means by which he can disable the New Order's tracking device, albeit one that requires him to sneak off the fleeing vessel, travel to a Monaco-styled casino planet, track down a master codebreaker and infiltrate the enemy's warship undetected. This enormous MacGuffin sees Boyega partnered with the charming Kelly Marie Tran as Rose Tico, a Resistance engineer low in status but high in pluck. The problem is that their side adventure does absolutely nothing to advance the actual story.
Tom Glasson, Concrete Playground - Fresh
Unfortunately, John Boyega’s Finn, Oscar Isaac’s Poe and Kelly Marie Tran—as Finn’s new partner-in-rebellion Rose—are given the equivalent of busywork while the rest of the cast moves the plot along.
Simon Miraudo, Student Edge - Fresh
A detour to a casino planet where Finn and a resistance mechanic named Rose (Kelly Marie Tran) search for a codebreaker to help them disrupt the First Order's tracking of the retreating resistance ships feels like a trip into another movie. The stakes here seem far lower than the live-or-die scenario facing Poe, General Leia Organa (the late Carrie Fisher) and the others trying to make their getaway.
Greg Maki Star-Democrat (Easton, MD) Fresh
The only characters not doing a huge amount of growing are Finn (John Boyega) and mechanic Rose Tico (Kelly Marie Tran), and not for nothing, their subplot opens up a momentum drain that is the only weakness in The Last Jedi. Boyega and Tran are perfectly enjoyable, and their subplot isn’t a complete waste of time, but you start to feel the length of The Last Jedi when it veers off with them, and Finn’s arc is a pale echo of Poe’s so it’s not like much is being accomplished.
Sarah Marrs Lainey Gossip Fresh
Rey’s journey toward learning the ways of the Jedi is far more entertaining than Finn’s convoluted (and ultimately pointless) storyline
Josh Bell Las Vegas Weekly Fresh
Rose’s character is front and center in the film’s weakest sequences. We’re diverted to a city where the worst of the worst frolic. No, not the usual hives of scum and villainy. It’s a casino where the very, very rich cavort. The evil One Percenters! If you’re not immediately yanked out of the story here you deserve a prize. The accompanying dialogue is equally clunky, as is the reason all these vapid souls gained their fortunes.
Christian Toto, HollywoodInToto.com - Rotten
Far less successful is the time spent with the rebels on the run from Hux and the First Order. Not only is it centered on the slowest space chase in sci-fi history, but subplots featuring Poe, Finn (John Boyega), and Rose (newcomer Kelly Marie Tran) go absolutely nowhere. Sure we get introduced to DJ (Benicio Del Toro) and Vice Admiral Holdo (Laura Dern), but it’s with actions that fail to connect either through sheer stupidity or the simple truth that their absence wouldn’t change the story in the slightest. They’re obvious filler, and as is the Disney way (witness their Marvel films) the studio’s never met a character that couldn’t be jammed into a movie for no reason other than the misguided belief that more is better. Finn and Rose’s adventure in particular offers some additional action beats and a visit to a casino — think the Mos Eisley Cantina scene from Star Wars, but for the 1% — but it is meaningless noise.
Rob Hunter, Film School Rejects - Fresh
Meanwhile, what feels too much like the “B plot” side adventure has Finn and Rose on a mission that takes them into another film entirely, a sort of intergalactic James Bond-meets-Free Willy. It’s hard not to feel that their entire subplot could be axed in order to make The Last Jedi stronger and tighter, which is unfortunate.
Kaila Hale-Stern, The Mary Sue - Fresh
There is a whole section that feels out of kilter and harks back to the CGI naffness of the prequels — and is also virtually pointless to the plot.
Jamie East, The Sun (UK) - Fresh
The film’s epic 150-minute runtime allows plenty of room for Johnson’s inventiveness, but there’s also a tiny bit of fat in the middle of the movie, specifically in the Canto Bight scenes with Finn and Rose. The casino city itself is gorgeous and has some crazy-cool characters, plus Finn and Rose’s presence there shines a light on some new, worthwhile themes for the Star Wars franchise. However, in terms of the overall story, the whole escapade feels a little pointless and small. It doesn’t help that Benicio del Toro’s new character, DJ, who is part of the same storyline, is largely insignificant.
Germain Lussier, io9.com - Fresh
Star Wars: The Last Jedi does have a clear weak spot -- specifically the side plot that develops between Finn (John Boyega) and newly-introduced Resistance member Rose Tico (Kelly Marie Tran). Following a genuinely funny meet-up between the two characters, they are given their own special mission searching for a codebreaker who can assist in the battle against the First Order. But this storyline never feels particularly inspired or impactful as everything else going down in the movie. While it is constructed to fit with the larger themes of the film, features its own interesting expectation-flipping turns, and does eventually have a key impact on the macro scale, it's also the only part of the feature that ever feels expendable, and not helping anything is that it features the weakest visual effects of the blockbuster (especially during a second-act chase sequence).
Eric Eisenberg, CinemaBlend - Fresh
Finn and Rose’s mission takes them to Canto Bight, a kind of Monte Carlo peopled by extras from Babylon 5, and feels like it is just ticking the Weird Alien Bar box started by the Cantina. A ride on space horses also feels like a needless diversion, as does Benicio Del Toro’s space rogue, whose strange, laconic presence never really makes its mark.
Ian Freer, Empire Magazine - Fresh
It’s a shame, then, that the righteousness of Finn and Rose’s place in the film is undermined slightly by the limpness of their mission. Perhaps feeling there had to be some kind of Mos Eisley–esque sequence in the film, Johnson sends the pair to a casino city full of all kinds of creatures. It’s fun, sure, but the whole operation ultimately turns out to be a red herring. At least there’s some nice musing on liberation during this stretch, reminding us of the real stakes of this long story—freedom is, after all, what the Empire denies and the Rebel Alliance promises. And in a gorgeous third-act sequence—which includes the film’s true Empire Strikes Back homage—Finn and Rose finally get the emboldened moments they deserve. I just wish they fit more integrally into the central thesis of the film, that they were just as special, in their way, as Rey is, glinting with messianic power as she ascends.
Richard Lawson, Vanity Fair - Fresh
Of the three simultaneous plots, it’s Finn’s that sometimes drags down the energy, particularly with an introduction of a shady thief played by Benicio del Toro, the only new addition to the cast that doesn’t quite work; he seems to be acting in his own private movie, and it’s not as good as this one.
Will Leitch Paste Magazine - Fresh
Where the film struggles the most is on Canto Bight. Taken on her own, Rose isn’t a bad addition to the Star Wars mythos, and the movie definitely needs someone to play against Finn. Unfortunately, they lack the electric chemistry we saw between Finn and Rey in The Force Awakens, and their secret mission in a casino feels like it should be far more entertaining than it actually is.
Matt Goldberg, Collider - Fresh
Some action sequences are superfluous and unengaging. Benicio del Toro all but cameos as a sort of hobo hustler, while John Boyega’s Finn is sidelined, relegated to relatively inconsequential hi-jinx.
Alex Godfrey, GQ Magazine [UK] - Fresh
Finn (John Boyega) and newcomer Rose (Kelly Marie Tran) attempt an espionage mission that takes them to what is the Star Wars equivalent of the French Riviera. It’s a casino city named Canto Bight, and their adventures here push the Rick’s Café sensibilities from the original Star Wars’ cantina sequence to their limit. Nevertheless, this entire subplot amounts to a whole lot of padding while the real tough and revelatory decisions are made on Ahch-To.
David Crow, Den of Geek - Fresh
Plot-wise, I felt the entire side story at the casino world of Canto Bight was unnecessary. If you cut the entire sequence out of the film, it would have little impact on the core narrative.
Scott Chitwood ComingSoon.net - Fresh
Finn (John Boyega) wakes up, meets a admiring fan down in maintenance named Rose Tico (Kelly Marie Tran) and they head off on their own adventure, a detour that somehow combines the louche slickness of Cloud City and moralizing at its most Disney.
Joe Gross, Austin American-Statesman - Fresh
But The Last Jedi’s two-and-half-hour sprawl still includes an awful lot of clunky, derivative, and largely unnecessary incidents to wade through in order to get to its maverick last act. This is especially true when it comes to the plausibility-straining mission of stormtrooper turned Rebel Alliance fighter Finn (John Boyega) and puckish series newcomer Rose Tico (Kelly Marie Tran).
Sam C. Mac, Slant Magazine - Rotten
There are a couple of big names that fail to deliver much aside from, perhaps, realizing their childhood dreams of being in a “Star Wars” movie. A trip to a city that might as well be called Space Macau also fails to pay many dividends.
Christopher Lawrence, Las Vegas Review-Journal - Fresh
Case in point is the plot involving Finn (John Boyega) and new hero Rose's (Kelly Marie Tran) McGuffinesque mission to Canto Bight, which is of the ashtray-on-a-speederbike variety, and takes away from the tension cranked up elsewhere.
Harry Guerin, RTÉ (Ireland) - Fresh
The remaining 20% is made up of two different locales, one of which is entirely superfluous to the story. Essentially, there is a subplot that introduces Benicio del Toro’s mysterious work of eccentricity, except it doesn’t really do much of interest with him. Admittedly, it feels as if the character could be destined for bigger things in the final chapter, but I can only go off of what I watched, and well, the middle portion of The Last Jedi is stuck in the furthest setting from lightspeed. The journey expands to a space-Vegas full of various alien life forms and inhabitants, but it’s not as visually striking as previously explored planets. Additionally, by design, there seems to be filler injected simply because the other characters need things to do while Rey accomplishes what she needs to with Luke.
Robert Kojder, Flickering Myth - Fresh
The scenes on Canto Bight seemed like an unnecessary divert for Rose (a new character I actually really like) and Finn. This “casino planet” was like a scene right out of a low-budget Sy-Fy channel movie shot in Vancouver. It felt too familiar and earthbound to be a scene in an other-worldly scene in a Star Wars movie. The Rose/Finn alien horse race through the casino that ruined the galactic one-percenters good time and did some property damage was just ridiculous and should have been cut. Rose and Finn flopping around on the alien horse just looked like a bad theme park ride.
Chris Gore, Film Threat - Fresh
There’s a lengthy diversion to the casino planet of Canto Bight that feels pointless and tacked on just for the sake of giving us a cool new corner of the galaxy to feast our eyes on.
Chris Nashawaty, Entertainment Weekly - Fresh
And that's it for Part II. Happy Holidays to all my fellow fans and miners! Next week I will conclude with Part III, which will cover- well, let's just say it's the longest of this series by far. Heh.
submitted by botania to bestofstc [link] [comments]

hard rock casino employment opportunities video

Hard Rock Careers Seeking Future Rock Stars. Making up this cultural icon, with more than 40,000 Hard Rockers, over 200 venues (including cafes, hotels, casinos and live music venues) in more than 70 countries, Hard Rock International (HRI) is one of the most globally recognized companies. Here at Hard Rock, we are always pushing the envelope to bring a fresh approach to our service, attitude and actions. We are seeking like-minded ‘Rock Stars’ who are interested in a career in the fast-paced gaming industry with Hard Rock Hotel & Casino Atlantic City. If you are ready for an exciting opportunity working in a creative environment where you can bring your authentic self to work, we want to connect with you! Community members got to hear first hand what employment opportunities would be available at the proposed Hard Rock Resort and Casino in Bristol, Va. If approved by voters, the resort promises to Find Out What Hard Rock Is All About Hard Rock Careers If you’re searching for a place that has a passion for music, work with the best in the industry, add value to the business, and mark your place in music history, then select the opportunity that best fits your career path. Come rock our world and get ready to take the stage! The Hard Rock Casino Vibe: At Hard Rock Casino Vancouver, we are committed to providing a fun and welcoming atmosphere where music is the heart of the experience. Your Vibe: To fit in, you’ll need to bring out your inner Rock Star! 511 Hard Rock Casino jobs available on Indeed.com. Apply to Open Call Job Fair - Hollywood Hard Rock, Property Administrator, Assistant Store Manager and more! Hard Rock Hotel Careers Site . Any job inquiry submitted for/any request for information about employment at Seminole Hard Rock Hotel & Casino – Hollywood, FL is being submitted to Seminole Hard Rock Hotel & Casino – Hollywood, FL as the prospective employer. Hard Rock Hotel & Casino Tulsa is Oklahoma's premier gaming destination. This breathtaking resort features two hotel towers overlooking the Tulsa skyline with over 2,400 electronic, poker & table games, over 35,000 square feet of ultra-modern meeting & convention space, & 18-hole championship golf course - Cherokee Hills Golf Club - multiple Sweet Employee Benefits. At Hard Rock we care about our employees and we reflect this through the rewards we offer. As a well-established and growing business, Hard Rock provides a comprehensive array of benefits* to our employees which may include; Competitive Compensation, Medical, Dental, Life & Disability insurance, Paid time off, Pension or 401(k) retirement plans, Health and Wellness Career Opportunities at Hard Rock Hotel & Casino Biloxi. Does your current employment situation leave you wondering what else is out there? If you’re like many people in the job market today, you’re looking for something more than just your run-of-the-mill employer.

hard rock casino employment opportunities top

[index] [7019] [4745] [6298] [5021] [8754] [635] [4090] [7907] [3371] [6666]

hard rock casino employment opportunities

Copyright © 2024 hot.playrealmoneygames.xyz