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My 2021 Portfolio

Albeit a week late, I want to share my 2021 portfolio for documentation purposes and for whoever is interested. I aimed to balance risk in this portfolio with some growth names and legacy plays. Down to brass tacks, I am putting my money in the highest quality companies (in my view) across a diverse set of industries I find attractive. Some of these names are overvalued in the short term. However, I have realized I am not in the business of beating Wall Street’s pricing, but would rather hold high-quality companies that I believe will grow faster that the market in the long term. In other words, I am totally fine paying a short-term premium for growth and quality. Below is a summary of the portfolio and big picture reasoning behind each investment. I'm definitely open to any feedback.
Company Ticker Entry Price Exposure
ARK Genomic Revolution ETF ARKG $93.26 6.60%
CrowdStrike CRWD $211.82 11.78%
Disney DIS $181.18 10.53%
Enphase Energy ENPH $175.47 7.98%
Evolution Gaming Group EVVTY $101.02 12.77%
Facebook FB $273.16 11.05%
Redfin RDFN $68.63 10.41%
Teladoc TDOC $199.96 9.60%
Sea Ltd SE $199.05 14.09%
Waste Connections WCN $102.57 5.19%
ARK Genomic Revolution ETF (BATS: ARKG) - Invests in companies advancing genomics. The companies held in ARKG may develop, produce or enable: CRISPR, Targeted Therapeutics, Bioinformatics, Molecular Diagnostics, Stem Cells, Agricultural Biology.
CrowdStrike (NASDAQ: CRWD) - Cybersecurity technology company that provides endpoint security, threat intelligence, and cyber attack response services.
Disney (NYSE: DIS) - Worldwide entertainment company that you all are probably familiar with.
Enphase Energy (NASDAQ: ENPH) - Designs and manufactures software-driven home energy solutions that span solar generation, home energy storage and web-based monitoring and control.
Evolution Gaming Group (OTC: EVVTY) - Swedish company that develops, produces, markets and licenses integrated B2B live casino solutions for gaming operators.
Facebook (NASDAQ: FB) - Enables people to connect through devices. It’s products include Facebook, Instagram, Messenger, WhatsApp and Oculus.
Redfin Corporation (NASDAQ: RDFN) - Provides residential real estate brokerage services.
Teladoc Health (NYSE: TDOC) - Provides virtual healthcare services on a B2B basis to its clients and provides services to consumers directly and through channel partners.
Sea Ltd (NYSE: SE) - Digital entertainment, electronic commerce, and digital financial services. The Company operates three business segments: Garena, Shopee, and SeaMonkey. The Company’s digital entertainment business, Garena, is a global game developer and publisher with a presence in Southeast Asia, Taiwan, and Latin America. Garena provides access to mobile and personal computer online games. Shopee provides users with a shopping environment that is supported by integrated payment, logistics, fulfillment, and other value-added services. SeaMonkey business is a digital financial services provider. SeaMonkey offers e-wallet services, payment processing, credit related digital financial offerings, and other financial products.
Waste Connections Inc. (NYSE: WCN) - Waste services company that provides non-hazardous waste collection, transfer, disposal and recycling services.

P.S. I have two other accounts - one with about 40 growth stocks and another with about 10 big names / ETFs. However, this portfolio has the largest allocation for 2021. My first time trying a more concentrated approach.
submitted by bull_doze to investing [link] [comments]

Simple Lore comparison of both the NCR's and Legion's currency

NCR 5 dollar bill is only worth 2 caps
Legion silver Denarius is worth 4 caps
That's 2 more of the base value of what the NCR 5 dollar bill can afford. Now lets check the highest.
NCR 100 dollar bill is only worth 40 caps.
Legion gold Aureus is worth 100 caps.
That's 60 more of the base value of what the NCR 100 dollar bill can afford.
Unlike Legion currency however, the NCR has a third denomination of a 20 dollar bill which is worth 8 caps. Still, the ceilings of both of their highest currencies available to the markets edges in favor of the Legion over the NCR dollar with the Aureus having a higher purchasing power in regards to commercial activity.
sources;
[By 2281, the NCR dollar is valued at about 40% of a water-backed cap[6] and only 10% of a silver Legion Denarius.](https://fallout.fandom.com/wiki/NCR_dollars)
[Legion currency](https://fallout.fandom.com/wiki/Legion_Denarius)
[NCR currency](https://fallout.fandom.com/wiki/NCR_dollars)
Dialogue points from merchant or merchant adjunct entities to substantiate probable currency values decided by the Wasteland market;
>Dale Barton: "Hell, I don't even need to travel with guards most of the time in Legion territory. All the bandits are dead or run off."

>Dale Barton: "Between having to hire protection and getting slapped with taxes, it's more profitable to stick to Arizona and New Mexico."

>Rose Sharon of Cassidy: "Some caravans deal with the Legion now because the security. If towns could get the same protection? A lot more tempting than you'd think. Bunch of people would be willing to side with the Legion to not have to worry about Fiends and Boomers and Powder Ganger attacks."

>The Courier: "You don't get paid in Caps?"
>Chomp Lewis: "Nope. The NCR's been trying to switch over to using paper money, like in the Pre-War days. Trouble is that the exchange rates ain't exactly fair. For example, a hundred bucks in NCR money is valued at roughly half that in caps around here. Seems like a rotten deal for us, but work is work."

>The Courier: "What can you tell me about New Vegas?"
>Chomp Lewis: "I've been there once, and I don't recommend it. It's just a way to burn through a month's pay in five minutes*. I've seen a lot of folks come through here thinking they'll have the easy life once they get there. It never happens."*
From one of the developers:
>J.E Sawyer: "And this is discussed in-game: BoS raided NCR's gold reserves until NCR could no longer generate gold coinage nor back their paper money. They abandoned the gold standard and established fiat currency, which is why its value is inflated over both caps and (especially) Legion coinage. (...) People in eastern NCR and the Mojave Wasteland lost faith in the NCR government's a) ability to back the listed value of paper money and b) stability overall. If you're living in Bakersfield, staring at a piece of paper that says "redeemable for value in gold" and you have no faith in the government's ability or willingness to do that -- or if you see that the government has changed the currency to say that it is not able to be exchanged for a backed good -- you may very well listen to the strong consortium of local merchants offering to exchange that paper note for currency backed by water."

The Tops Vegas Casino exchange rates for in-house playing Chips;
Note: With a double check, all the Casino cashiers in Vegas have the same exchange dialogue, barring the type of greeting they give depending on the chosen locale. That means the exchange rates for all Vegas Casinos are standardized and consistent.
NCR
2 chips for 5$ NCR
8 chips for 20$ NCR
40 chips for 40$ NCR
Legion
4 chips for 1 Legion Denarius
20 chips for 5 Legion Denarii
40 chips for 10 Legion Denarii
80 chips for 20 Legion Denarii
100 chips for 1 Legion Aureus or 25 Legion Denarii

Source: Geck dialogue files, vDialogueCasinoCashier; Topics
EDIT: To even nip this in the butt further, some comments here say that Precious Commodities don't have intrinsic value. If that is the case in regards to the NCR being discussed here, why by the time of FO2 was the lowest denominator of their currency, 1$ dollar, was in Gold Coins?

$1 NCR - The Fallout Wiki (fandom.com)

The NCR never or had any contingencies to shore-up their currency to a fiat one at all if the most basic unit of their internal monetary exchange was Gold Coins. If that were the case they would've had pure paper money to begin with without these Coins being in circulation in Fallout 2; with all Gold being in their reserve purely being for backing only, but this isn't the case as we observe.
With the absence of their most basic unit of exchange being gone and the 5$ paper note being demoted to the new basic unit of their currency, that's a huge amount of unaccounted inflation off the bat; inflation they could've never prepared for since they valued Gold enough as a natural unit of exchange at such a base level to be circulated. They didn't expect the BoS to hit them that hard or anyone to do so with their perceived control of their core territory; nevermind the facts that its very unstable and unlucrative to deal in with raiders they can't hunt down with lack of dedicated manpower and poll taxes.

Precious vs Fiat currencies have staunch differences that can't be reconciled in the context of the Fallout universe and a general post-apocalypse. Precious Commodities are backed by simple human consensus of its natural properties being of worth and desirable for a monetary unit of exchange.
These can be traded and exchanged easily with a readily agreed upon value along with Caps because they are accepted by almost every post-war Tribal group, Wasteland settlement, independent Traders, and most other polities across America. Its supply is also naturally in nature, not manufactured artificially with Fiat money note printing.
(In the Fallout series, we see some form of international travel is still somewhat possible with characters such as Alistar Tenpenny and in Fallout 4 with multiple characters from other continents. Take Gold from the US and bring it to the British Isles, it will still have ready value no matter what. Take simple Fiat bank notes of a faction in the US to say, the Fallout version of West Africa. It would absolutely have no value because the issuer of that tender back in North America literally has no economic influence to back its money in this region miles away; there is no Demand or recognition for it. Conversely with Gold taken from North America and traveling to Fallout West Africa, it has tradeable value no matter what because Gold is a natural unit of exchange from its recognized natural value by humans.)
Fiat currency is only as strong as a nation-state can legitimize and maintain it. The only Fiat currency at the time of New Vegas taking place is NCR currency, which is doing badly from the aforementioned factors of the top of this post. The NCR IS a nation of some sort, but it isn't in the league of pre-war society statehoodship.
It doesn't have the financial instruments or development of robust monetary institutions to handle Fiat when they've have been on a Gold economy all this time and the value of the NCR dollar has plummeted due to lack of Demand with its sudden absence. The only reason why the NCR dollar had high worthiness was due to the inherent value of Gold they had on reserve in a post-apocalyptic society that has an extremely high assessment of value it.
With the Gold-backed era of the NCR (supported in FO2 with Gold Coins directly in circulation and being exchanged), Caps were practically worthless in the NCR territory as comments here note. Now with Gold out of the equation as we can observe with direct evidence, the highest focal point of NCR currency isn't even worth 40% of Cap currency by the end of the NCR-BoS war.
Double Edit: The whole reason why the resource wars in the Fallout universe happened because the main natural mineral resource, Oil, was almost all depleted entirely- in an international society where almost all the pre-war Nations were Oil based economies. Without Oil we see in numerous cases in Fallout in the post-war landscape with products with exorbitant prices due to rampart inflation with money that had no value.
[This](https://www.reddit.com/Fallout/comments/3x9cqj/how_inflated_was_the_prewar_economy_some_of_the/cy348gl?utm_source=share&utm_medium=web2x&context=3) comment here from 4 years ago from the main Fallout subreddit goes into the context of the universe.
In the very intro of the first Fallout game, we see on the TV in the ruined building that is still running- a common non-luxury car is worth 200,000 dollars.
Regular Gas in pre-war Fallout America was 1450.99$
Premium Gas was 8500.99$
To note, America was only one of the nations still with a minutiae of Oil left, but here are the prices.
Source: [Gas Prices](latest (293×291) (nocookie.net))
The Mechanical Pony toy seen in Fallout 3 costs 16,000$.
submitted by Shakanaka to falloutlore [link] [comments]

Sleeping Dogs Poker Mahjong Guide

Sleeping Dogs: Poker Mahjong guide

Hello! I've not seen any advice on how to win at Poker Mahjong in Sleeping Dogs, so here's a guide for anyone who might be struggling with it.
How do I access Poker Mahjong?
You can play Poker Mahjong at either of the two gambling dens located offshore to the north and south of the map. These locations are reachable by boat after completing the main story mission 'Bride to Be'.
What are the rules of the game?
Poker Mahjong in Sleeping Dogs is basically a form of video poker (see https://en.wikipedia.org/wiki/Video_poker), but played with a deck of mahjong tiles. The tiles are all of the same suit and are numbered from 1 to 6.
You play against one computer opponent (the house, or dealer). I'll refer to them as your 'opponent' for consistency.
  1. You first choose how much to bet on the round, from 500 Hong Kong dollars up to 5000.
  2. Both players are dealt five mahjong tiles. Tiles are numbered from 1 to 6. These tiles are called your 'hand'.
  3. Your opponent always plays first. He chooses to discard any number of tiles from his hand and pushes them in front of the tiles he plans to keep - you can see from the table which ones will be discarded.
  4. The above happens before you get to do anything. Then it's your first turn. You can choose to discard any of the tiles from your hand.
  5. New tiles are drawn from the deck to replace all the tiles that were discarded.
  6. There is a second turn of discarding and drawing new tiles.
  7. Once those new tiles are added to your hand, both players' hands are evaluated, and the player with the better hand wins the round.

What are the winning hands?
The table below shows the ranks of each hand from lowest to highest, along with the payout.
HAND PAYOUT
High card 1:1
Pair 1:1
Two Pair 1:1
Three of a Kind 2:1
Straight 2:1
Full House 3:1
Four of a Kind 4:1
Five of a Kind 5:1
Updated: Payouts are implemented oddly in the game. A payout of 1:1 means that you win an amount equal to your original bet. The best hand, Five of a Kind, pays out 5:1 which means that you can win $25000 on a bet of $5000. You don’t actually get your original bet back, though. So, for hands that give 1:1 payouts, actually you only get back your bet, you don’t earn any money for winning.
How does the game decide who wins each round?
During the evaluation of both players' hands, each component of your hand is compared against the equivalent in the other player's hand, in order of importance.
Tiles that aren't part of a winning hand aren't compared - for example, if you both have Four of a Kind 6's (6,6,6,6), the fifth tile is ignored, resulting in a tie.
I'll use 'rank' to refer to the payout table and 'strength' to refer to the numbers on the tiles that make up the hand.
The comparing of hands by strength (tile value) isn't stated clearly in the game, so it's easy to not notice this and assume that you have to outright beat your opponent's hand in rank. It also means that (if you ignore the fact you always play second) your opponent has the same chance to draw winning hands as you do. This means in the long term, you would expect to win 50% of the rounds, and with the high payouts on good hands, you can expect to win money over time rather than losing it (unlike most casino games based on chance).
Can I win Poker Mahjong consistently?
Yes! Over time, you can beat the computer player consistently. You can make about $100k per (real-world) hour of play, depending on how lucky you get. (It would be more if the controls and animations were faster.)
There's several reasons for this:
  1. You can expect to win 50% of the time and lose 50% of the time, on average, before taking into account how well you and your opponent play. The payout structure means your winnings on good hands will tend to exceed your losses.
  2. You get to play second, so you can respond to your opponent's final move before the hands are evaluated. This gives you a slight edge in cases where your opponent decided to stick with a 'safe' hand instead of trying to improve his hand.
  3. Your opponent tends to overvalue low-strength tiles and undervalue high-strength tiles. These bad decisions can be exploited.
  4. Your opponent tends to hold on to Straight or Full House hands as long as your hand can't beat them. This means you can sometimes win by getting a stronger Full House or Four of a Kind just before the end of the round.
Obviously some luck is involved, so sometimes you'll have a run where your opponent keeps getting unbeatable hands, or vice versa.
How much should I bet?
You should always bet the maximum amount ($5000). However, if you come to the table with less than $100,000 and you're unlucky during your session, you might run out of cash before your luck turns around.
(Poker Mahjong isn't the fastest way to earn money in Sleeping Dogs. If you want to make money fast, you can bet up to $100,000 a time on the cockfighting in Kennedy Town docks. You'll win $100,000 (and get your bet back) if you picked the winning bird.)
What's the general strategy?
You get to play after your opponent, so the general approach is to look at what your opponent is discarding, and then translate that information into a strategy for your own hand. Ideally, you want to get a Full House or better. Low Pairs/Two Pairs and Straights are usually not worth keeping. Also, the payouts below Full House are not worth aiming for even if you do beat your opponent with a low hand.
Now let's look at some scenarios in rough order of frequency.
1. Opponent has a low pair (1,1 to 3,3) and is discarding all other tiles.
You should aim to get Three of a Kind, Full House or Four of a Kind.
You can do this by building on a Pair of your own (if you already have one starting out), or, if you have a high tile (5 or 6 - if you have both, just keep the 6), you can discard all other tiles and hope for a 5 or 6 to appear in the draw. It'll depend on whether you already have a Pair that would beat your opponent's Pair. If your Pair is the same strength or weaker, discard it.
2. Opponent has Two Pair or you both have Two Pair.
There is a good chance that your opponent will improve their hand to Three of a Kind or Full House, so you need to aim for the same. If you have Two Pair yourself, the best way to do this is usually to keep your high Pair and discard the other three tiles. Then you can hope to build a strong Three of a Kind or better.
It's tempting to just discard the one tile that isn't part of your Two Pair, but then you lock yourself out of the possibility of Four of a Kind (which you need if your opponent gets a Full House) and you may end up matching your lower pair, giving you a weak Full House. Also, you're actually less likely to get a Three of a Kind with this play, which would be enough to win if your opponent fails to improve their hand.
The maths for the above play is estimated as follows. Assume each tile has an independent probability of being drawn of 1/6, and your Two Pair is 6,6 and 5,5. Then if you discard the single other tile, you need a 5 or 6 to get a Full House. The chance of this happening is 2/6 = 33%. If you keep the high pair and discard the other tiles, you need a 6 in any of the three new tiles to get Three of a Kind (and 2 or more would make your hand very strong). The chance of getting at least one 6 is 1-(5/6 * 5/6 * 5/6) = 42%.
3. You both have nothing, or your opponent has nothing while you have a low or mid-strength Pair.
If you have a high tile, consider discarding everything else and trying to get a good hand using the high tile - especially if your Pair is weak. Otherwise, build on your existing Pair.
4. Opponent has a Straight (1,2,3,4,5 or 2,3,4,5,6).
Straight is a weak hand and is frequently vulnerable to a Full House play. You will usually not see your opponent try to build a Straight from having four of the five tiles. It will usually happen instead at the start of the round, or randomly during the round.
Your opponent will hold on to their Straight as long as you have a weaker hand. Your play should be to build on any existing Pair or better in your hand, to aim for a Full House or Four of a Kind. Discard all tiles that don't help with this.
If you start with a Straight, don't bother keeping it. Discard everything except the high tile. Only keep a Straight if it's the last round and your Opponent has a Pair or worse going into the final draw.
5. Opponent has Three of a Kind or Full House, or better.
Most of the time you'll lose if your opponent has Four- or Five of a Kind.
You need to aim for a stronger Full House than your opponent's, if possible. If you have a 5 or 6 in your hand, keep that and discard the rest.
Or you might have a Full House, but it's weaker than your opponent's. In that case, you should discard the Pair and hope to get a Four of a Kind with your set of three.
Notes
This guide is based on a playthrough of Sleeping Dogs: Definitive Edition on Xbox One.
Comments and feedback welcome!
submitted by txsling to sleepingdogs [link] [comments]

[S] King's Survivor Atlantis: The Final Reckoning

Right after Winners at War, we are kicking off the endgame with our last newbie season, which takes place in Greece, just like the first season. 18 new castaways will face off, and there will be a returning twist, the Edge of Extinction, but this time, there will be no returnees. It will be just 18 castaways forced to battle the elements and each other, with minimal twists other than the EOE, and the fire making challenge. Without further ado, we will see who will be competing on this season!
Fotia (Greek for Fire) Tribe:
Ava Vasquez, 59, Kindergarten Teacher, u/TDSwaggyBoy
Mother of two, grandmother of seven, Ava is a very kind individual. She made it her goal to help her children in any way, shape or form she could, wanting to give those she loves the best life possible. Even to the point of prioritizing their well being over her own. She always wanted to make a difference, and eventually became a kindergarten teacher in order to help make the years of said toddlers the best she could. Ava still remembers her kindergarten teacher, a kind and warm individual, and she hopes to be seen the same way as her.
Darleen Rojas, 38, Retail Manager, u/Ripecornball60
Darleen was the popular girl in school when she was young. She was a pageant queen, and planned to be a model when she was older. She got through the rigorous casting process to become a model, but sadly fell short at the final call, where she found out she had breast cancer. Going through Chemotherapy was a life changing experience. She lost her hair, her passion, and her job opportunity. She worked at a Retail store for 3 years, until she had a flirt with the manager. He promised her the store in exchange for her "assets". She accepted the offer, and Darleen became the store manager. The previous manager and her dated for 3 more months, until the worst happened. She found him cheating on her. This caused her to break up with him, and kick him out of working for her. Trying to fill his hole in her heart, Darleen used an abandoned break room in her store, and transformed it into a nightclub club she calls the "Hidey Hole". There, she has 1 night stands with women and men alike. She is out here due to one of her "clients" saying someone as manipulative as her could win.
Ellie Ruchkin, 24, Bowling Alley Worker, u/Jckboy100
Ellie is a super nice girl, to almost everyone... however, if you do anything to cross her, she won't forget it. Growing up as an only child made her learn how to entertain herself, and learn how to take care of herself when her parents weren't around. She wants to play this game to see if she has what it takes to win the title and check that comes along with it.
Erik LeFort, 34, Writer, u/Gemini_B
Erik grew up in a typical family. At a fairly young age he realized he was gay, but was luck that his family supported him. That, alongside with supportive friends helping him overcome the few bullies he faced, he wants to be a beacon of hope for gay people everywhere and want's to show what a loving family can do. Despite his want to help others though, he's not afraid to play dirty if it get's him further in the game.
Ethan "EJ" James, 20, College Student, u/JTsidol
Ethan was always struggling In life, that never allowed him to do anything, his dad was extremely angry at him, after his mother died at birth, blaming the death on him, when he was 7 he began abusing him, until at 17 he ran away, now he‘s studying hard to finish college, and he hopes he can get the money to help him study and have a better life.
Kim Juri, 35, Poker Dealer, u/Gemini_B
Kim Juri grew up with a fairly poor family and at a young age secretly turned to gambling to support her family. She got very good and became a poker dealer at a casino. She wants to destroy this game because she knows how to lie, cheat and play dirty. She's here to win, and nothing will stop her.
Krista Ayers, 34, Unemployed, u/breadon17
Krista is a single mom of four, so life isn't very easy for her. She can't find a job and she has an abusive boyfriend who is trying to take everything she knows and loves. She applied for Survivor so that she could get the money she needs to survive and feed her kids.
Kyle Simmonds, 26, Poker Player, u/asiansurvivorfan
Kyle was raised in a very divided home with his parents constantly fighting, and his Dad being an alcoholic. This caused him to start taking part in things he shouldn’t be taking part in like gangs, drug, theft, etc. When he was 20, everything changed for him when his friend signed him up for a local poker tournament. He was reluctant at first, but decided to give it a shot. He surprised everyone including himself at that tournament, as he completely dominated and won. This really gave him the boost he needed in life as he proceeded to continue his success by winning more tournaments and at a higher level too. He plans on handling the game like a poker match and wants to bring all his cards to the table.
Vaso Dragovic, 45, Journalist/Former Yugoslav Soldier, u/Twig7665
Vaso was born in Serbia, which was in the once prosperous country of Yugoslavia in the mid 1970s. He lived a normal life up until his teen years, where he watched the country he once knew as a dream turn into a nightmare. The country became a war-torn hellscape, and he was forced to join the military at the young age of 16. He witnessed countless atrocities, and to escape the war, he had to smuggle himself onto a boat bound for the United States in 1996. With no food, no money, and no shelter, he joined a gang to get himself what he needed to survive. After over a year of selling drugs and being in a gang, he left it and went to go live in a rehab facility until he was was 29, in 2004. He then began work to try and fit back into society. He now works as a journalist for a news company. He signed up for the show to see if he has the skills to win it.
Pouli (Greek for Bird) Tribe:
Alfred "Void" Vallentino, 28, Magician, u/swoldow
Alfred grew up on the streets of Las Vegas in poverty, with both of his parents as struggling actors. To make a few extra dimes, he started to teach himself basic magic to perform on the streets and sometimes skipped school to make more money. He was extremely bullied at school for his passion and lack of money, which led him to be socially isolated from everyone else. He grew more attached to his magic, as he kept working harder and harder until a famous magician with a Vegas show caught wind of his act, and let Alfred open for him. Since then, Alfred has rose to the top of the food chain, and began to experiment with his suspenseful acts to make the audience feel all sorts of emotion.
Katrina MacQuoid, 58, Prosthodontist, u/Gemini_B
Katrina’s parents we’re performers in Kentucky. They lived and breathed theater and expected their daughter to be the same. Though Katrina loved being the center of attention, and still does, she never loved the stage the way her parents did. Her parents wanted her to continue to pursue something arts related, and she became an advertising adjective, but never felt satisfied. When she learned that Kentucky was looking for jobs in the dental field, she felt it would be a perfect field to enter. She always found teeth interesting, I mean, are they bones? But they fall out? So weird. She returned to school at age 35 and became a Prosthodontist at age 43. She’s worked as a Prosthodontist since then and (While not at the level of Peter) has a firm understanding of the most important hole in the human body, the mouth. While she’s liked by many people because of her fun personality, she has trouble forming 1 on 1 bonds and has never found the special one. As a child she often got in trouble for anger issues with her parents, so she began to hold in her anger and let it out in huge, uncontrollable fits when her parents weren't around. This holding in of anger until she can’t contain it is a habit she continues to have, blaming her rages on “Hurricane Katrina” as a sort of justification of her actions. She’s never left Kentucky and while she’s very book smart, she can often be very ignorant on other subjects.
Lila Herring, 21, Secretary, u/AngolanDesert
Lila is a very competitive spirit. She always wants to challenge herself and see how far can she can make it. When she saw that survivor auditions were going out, she knew she could win and provide for her poor family.
Lukas Reed, 24, College Student, u/Jck100
Lukas Reed is a shy, humble young man. Coming from a devastating childhood with the loss of his young sister, him and his dad suffered hard. This shaped him into the man he is today, coasting through college, now he wanted something to step out of his comfort zone and try out this highly social game, and see how he can do.
Luther Dane, 32, Fisherman, u/Twig7665
No one knows much about Luther, due to his tendency to keep everything he knows a secret, and it causes people to see him as a strange loner, a title he does not mind. He was in a car accident in his teen years that killed everyone in the car but him, and he began to think of himself as an untouchable person, someone who could survive almost anything. This caused him to grow reckless when he's not fishing, and made several poor choices in his twenties, including messing with police, which caused him to be sent to jail for several months for interfering with a cop's duty. Now out of prison, he continues to be reckless, but stayed away from police this time. Will his reckless personality help or hinder his journey on Survivor? Only time will tell.
Madyson "Maddie" Anderson, 25, Nurse, u/JTsidol
She’s lived a normal life, she wants some fun, she’s single, hoping that she can get a showmance to lower her target, then strike at the right time.
Marshall Keaton, 28, Marine Biologist, u/TDSwaggyBoy
Marshall was born to a loving family of five, being the oldest of three kids. His father, Dominic, always expected Marshall to follow in the family's footsteps and become a lawyer, just like his old pops. At a young age, Marshall never seemed to agree with his father's plan - being a lawyer is so boring, bro! He went through the entire process, getting accepted to law school, only to then drop out.
Marshall and his father got into a massive argument about it, and Marshall ended up leaving his home afterwards. They are still not on speaking terms.
Marshall then studied to become a marine biologist, as he always found sea creatures to be fascinating.
Now with a girlfriend of 2 years, Marshall hopes to win the money for the both of them. He's got this, yo!
Nolan "NK" Kristoffson, 19, Drummer, u/Twig7665
Nolan was born the younger of twins to a large, fairly poor farming family. He was the youngest, and he resented most of his family. He saw his twin Matt as the antithesis of himself, and while he was able to go to college because of a football scholarship, Nolan had to drop out and help out at the farm. He finally had enough at the age of 18, and told his parents about him wanting to become a drummer, and his parents kicked him out, so he lived at his friend's house for the past year. They were able to get him a drumkit, and they formed a garage band. Inspired by his hard life being constantly outshined by his brother, he wrote angry, edgy lyrics, and they started performing gigs. He shortened his name to just his initials, and now drums for a living. He is playing King's Survivor to finally outshine his perfect twin brother.
Ximena Verez, 22, Fencer, u/asiansurvivorfan
Ximena grew up poor and therefore had to start earning money at an early age by delivering stock. On one of her trips, she was kidnapped and abducted by a group of men that worked for a wanted druglord and rapist. She along with her 3 fellow captives were beaten, abused, and raped for 4 years missing and undetected. After years of mistreatment, Ximena and the other captives were finally found and released. Although it was reliving to be free again, she was deeply traumatized by everything her captor did to her and had an extremely tough time trying to adapt to the real world again. She decided to seek help and was sent to a rehab facility where she got help relieve her trauma. One of the things she picked up was the martial arts which eventually developed into an interest in fencing. Despite it being a male dominated sport, Ximena was adamant on showing young girls they can accomplish anything no matter the hardships they’ve gone through. After her time in rehab, she managed to recover and now spends her time competing in championships all around the world. She came to be a voice for domestic abuse victims.
Link to Season
Episode 1: The eighteen new contestants are shipped into Greece, where they learn of the return of the Edge of Extinction, from the season of the same name. They are then split into their two tribes: the green Fotia tribe, which means "Fire" in Greek, and the orange Pouli tribe, which means "Bird". Ava, Darleen, Ellie, Erik, EJ, Kim, Krista, Kyle, and Vaso draw green buffs, and Void, Katrina, Lila, Lukas, Luther, Maddie, Marshall, NK, and Ximena's buffs are orange. They are then instructed to get as much stuff off the boat as they can, and Krista finds the advantage menu, which can give the user either a reward steal, an extra vote, or an idol. At Fotia, EJ tries to be a mafioso, so he bonds with Ava, and forms an alliance with Darleen and Kim. At Pouli, NK and Void bond very well over being outcasts, and they pull in Lila, Luther, Maddie, Marshall, and Ximena to form "The Outcast Alliance". The Fotia tribe wins the first immunity challenge of the season, forcing the Pouli tribe to vote someone off. Wanting to cut off the weak links as quickly as possible, NK suggests to get rid of Katrina, but Ximena gets the idea to split the votes in case one of them had the idol, and Void individually talks to both Katrina and Lukas to get them to vote each other, and also try to get one of them to play their idol, but neither of them have the idol, so at tribal council, Katrina becomes the first person sent to the Edge in a 5-4 vote.
Episode 2: Lukas tries to figure out who voted for him, so he tries to ask around his tribe, but does not get an answer and likely only angers his tribe. Void finds the hidden immunity idol so Lukas wouldn't, and he shows it to Maddie to make sure she's loyal to him. At Fotia, Ava and Ellie get into a bit of an argument, and EJ tries to get Ellie onto his side by talking to her. Vaso tries doing the same thing with Ava. Ava and Darleen form an alliance, as Darleen wanted to get her own numbers so she could topple EJ sooner rather than later. Once again, the Fotia tribe wins immunity, and the whole Pouli tribe is ready to vote out Lukas, since he's the only outsider and he has already proven himself to want to play way too hard, so Lukas is voted out 7-1.
Episode 3: After Lukas' vote out, the Outcasts must turn on one another, and the lowest in the pecking order was Maddie. At Fotia, people start to see Krista as an easy target, so both Erik and Ellie form fake alliances with her. Kim also leaves her alliance with Darleen and EJ after having a fight with the latter. Vaso, not trusting anyone, looks for and finds the idol. Pouli wins their first challenge of the season, winning the reward, but their winning streak is cut short before it even began, as the Fotia tribe wins immunity for the third time in a row. Maddie tries to manipulate Marshall into flipping from his side, to hopefully bring a few others with him, but Marshall stays loyal to the majority. Maddie becomes the third person voted out in a 6-1 vote, getting sent to the Edge.
Episode 4: When the tribes meet up again, a tribe swap is announced, and the purple Telikos tribe, which means "final" in Greek, is introduced. The Fotia tribe consists of four former Fotias- Ava, Ellie, Erik, and Kyle, and one Pouli- Marshall. On Pouli is three Fotias- EJ, Krista, and Vaso, and two Poulis- Lila and Luther. Finally, on Telikos is two Fotias- Darleen and Kim, and three Poulis- Void, NK, and Ximena. At Fotia, both Ellie and Kyle bond, and the two of them decide to form an alliance and pull in Erik. At Pouli, Krista makes it clear to Lila that she's going to flip, given how EJ had been controlling the Fotia tribe since the start of the game. This causes Lila to see Krista as a bit of a loose cannon, so she keeps an eye on her. At Telikos, Darleen finds the idol, and she keeps down about it, knowing that she's in the minority. NK impresses his team with his leadership, and he also bonds with Ximena. Pouli loses the immunity challenge again, which lowers morale significantly for them. When they get back to camp, Vaso decides on a whim to flip from his old alliance, seeing as he's not gonna vote in the majority if he doesn't. The new target is the mafioso himself, EJ. He tries talking to each of the tribe members individually to try and get them to vote Lila out, who has kind of became the punching bag of the season, but it doesn't succeed, and EJ becomes the fourth person voted out in a 4-1 vote.
Episode 5: Knowing that they are unified, the Pouli tribe are at peace-for now. At the Edge, Lukas finds a way to practice for the Edge challenge, which he finds very useful. Maddie also finds an extra vote that she could give to someone, but they won't be able to use it because reasons. At Telikos, Void and Kim bond over being from Vegas, and a new alliance is formed, with Darleen and Ximena, leaving NK on the outs of the tribe. At Fotia, Erik and Kyle bond strongly, and Ellie tries to get Marshall on her side to take out Ava if they were to lose, since she was the weakest in the tribe. Pouli loses the reward challenge, but Fotia loses the immunity challenge for the first time in the season. Marshall becomes torn between going with the majority and putting himself on the bottom or voting against the majority and still being on the bottom. Ultimately, he decides to go with the majority, thinking Ava didn't have the idol, which is true, she didn't. She becomes the fifth person voted out in a 4-1 vote. Back at camp, Ellie and Erik solidify their alliance by forming a final two deal. They think that since the last season they saw before they left was Blood Vs Water 3, which had a final two. On the Edge, Katrina finds an advantage to penalize who she thinks has the best chance at returning to the game. At Pouli, Vaso and Krista decide they need to stick together because they two Poulis were gonna get them one after the other if they didn't stick together. Lila becomes seen as an even bigger threat than she used to be, and Krista and Vaso try to pull Luther aside to try to convince him to flip on his alliance. He refuses to in secret. Fotia continues their losing streak by losing the reward challenge, but since the host announced that two tribes will be going to tribal council in a joint tribal council, Fotia fights tooth and nail to win the challenge, and they are able to succeed. The whole Telikos tribe decides that Krista is too much of a loose cannon to make it to the merge. Vaso and Krista target Lila, and Luther and Lila target Krista for being weaker than Vaso, as they don't know when the merge will occur. At tribal council, Krista is blindsided 7-2 and is sent to the edge.
Episode 6: The merge is announced. The 12 remaining contestants watch the first six castaways to be voted out compete in a challenge to return to the game, which Maddie wins despite being penalized by Katrina. Krista then raises her flag to leave the game, leaving the game first. The people who formed the Thymamai tribe, which means "remember" in Greek, are Void, Darleen, Ellie, Erik, Kim, Kyle, Lila, Luther, Maddie, Marshall, NK, Vaso, and Ximena. Luther decides to go rogue from his six person alliance, leaving them in a severe minority. Maddie tries to get a good relationship with Marshall again, and it works, but it causes most of the tribe to turn on her again. Lila finds the merge tribe idol, and like many before her, she keeps quiet because she does not want to attract more attention. Erik wins the immunity challenge, and when talking to others about the vote, he finds most people are content with just sending Maddie right back to the Edge. Maddie tries to target Kim, but does not succeed as she is voted out 12-1 and is sent back to the Edge.
Episode 7: After Maddie's blindside, cracks begin to form in the final twelve. While Erik tries to remain humble after his immunity win, which he succeeds in doing, soon people start to throw out names like there's no tomorrow. NK throws out Kim's name, Ximena throws out Kyle's, Darleen does the same with NK, and Kyle throws Marshall under the bus. At the first post-merge reward challenge of the season, a group of Void, Erik, Kim, Luther, Marshall, and Ximena win, and they get Chinese takeout. Darleen wins immunity, saving her from going to the edge for one more vote. The two biggest threats at the moment for the people still in the game were Kim and Kyle, because most people believed there was some sort of poker alliance going on between the two. As it turns out, there was a sort of alliance going on there, so the ten people who weren't in it decided to split the votes between Kyle and Kim, with seven votes on Kyle, who was much more physically strong than Kim, and three votes on Kim. Kim figures out this plan, and tells Kyle to play his idol if he has one, which he does not. Kyle votes for Marshall, and Kim votes for NK, leading to Kyle getting voted out 7-3-1-1. He chooses to stick around at the Edge.
Episode 8:Erik and Ellie get into a fight for whatever reason, and their alliance becomes no more. Ximena and Vaso both decide to help out with the tribe, causing their standing within the tribe to get better. Darleen tries making her relationship closer with Luther, wanting to have a good social game so she doesn't end up as a goat. Erik wins immunity for a second time, cementing his status as a challenge threat (which is really odd, since his challenge stats are on the lower side). People finally begin to catch on to how physically strong Vaso is, so a group of four, led by Void, consisting of him, Darleen, Kim, and Ximena, while another group of four, Vaso, Erik, Ellie, and Luther, vote for Lila, seeing her as an easy target. The rest, deciding that Kim would be better off on the Edge, vote for her. Both Vaso and Lila play their idols, and Kim is the ninth person sent packing in a 3-0-0 vote.
Episode 9: After Kim's vote out, Void, Ximena, and Darleen strengthen their trio to try and have a better shot at making it to the end. Void and Darleen also form a new alliance with Ellie, Erik, and Luther to give themselves the majority of the tribe. Marshall and NK start to form a bromance, and Darleen wins immunity again. Erik and his alliance plot to get rid of Lila, due to her status as an all-around threat and the fact that she could easily win with her story in the game. Void also tries unsuccessfully to get Vaso on board, he instead gets into a fight with Ximena and really hurts his standing in the tribe, causing him to gain enemies in Ximena, Lila, Marshall, and NK. He is saved when the majority, thinking that Lila happened to be the bigger threat, vote her out instead in a 5-4-1 vote. Back at camp, Darleen bonds with Ximena, and it causes Ximena to make the reckless decision to flip from her alliance and try to join Void and Darleen's. Still, she had a dislike for Luther that she could not shake. When Vaso wins immunity, she becomes the main target. Still not giving up, she talks to her rival Vaso to try and get him to help her vote out Marshall, which he agrees to do. Still, it is not enough, and Ximena becomes the eleventh person voted out in a 7-2 vote.
Episode 10: After Ximena's vote out, only eight remain in the game. They compete in a reward challenge, which Void, Darleen, Erik, and NK win. Seeing as Vaso and Marshall were more physically threatening than NK was, despite NK winning a reward challenge. After Erik wins immunity for the third time, he tries to get everyone to vote Marshall out. When Luther later bonds with Marshall, he feels remorse for doing so, but knows it must be done. Void is not told about the plan to blindside Marshall, and he thinks that Vaso is the person being voted out, as does NK. Nk also finds the idol. At tribal council, Marshall is voted out in a 5-3 vote, and for the first time in the season, Void was on the wrong side of the vote.
Episode 11: Luther shows everyone he can win challenges and wins the reward challenge. Then, Luther brings along Void and Darleen as to show that he is playing a loyal game and he can be trusted. When they get back, Luther does some damage control with Erik for not picking him, and they get back on good terms, and also have a stronger bond than before. Vaso tries to get people on his side to blindside someone that he didn't like, so he talks to NK first, and when it didn't work, he starts targeting him, but also talks to Erik. This conversation goes down a lot better, and it helps him convince Erik to go after NK. Erik then talks to Luther and Darleen about the plan to similar success. Void, Ellie, and NK himself decide that Vaso needs to go, and NK reveals to Void his idol. Erik wins immunity for the fourth time. At tribal council, NK plays his idol, and Vaso is sent to the Edge in a 3-0 vote.
Episode 12: After Vaso arrives at the Edge of Extinction, they receive letters they wrote to themselves before the game. Back in the actual game, NK wins a reward challenge, and he chooses too bring along Void and Erik, to try and get some allies, since he was almost voted out at the last tribal council. Unfortunately, only Void is willing to help NK, as Erik was closer to Ellie and Darleen. The Ellie/NK alliance dissolves after NK gets into an argument with her, and he loses another ally. Things get dire when he loses the immunity challenge to Void, leaving his only option, to find an idol. He does not find one, and he knows that he's most likely going at that point. NK tries to vote for Darleen, and Void throws a vote onto Ellie due to being too close to Darleen. In the end, NK becomes the final person sent to the Edge of Extinction in a 4-1-1 vote.
Finale: Void, Darleen, Ellie, Erik, and Luther await the return of the player from the Edge. Lila wins, and she becomes a target the instant she arrives back into the game. Luckily for her, she wins immunity, and she shares the reward with Void and Erik, intending to do what NK did in the previous episode. This time, it succeeds, and she gets both Void and Erik on her side. Luther joins their side as well. Darleen and Ellie vote for Void and Luther, respectively. The other people still in the game voted for Ellie, but Darleen plays her idol for Ellie, and a tie between Void and Luther occurs. Erik decides Void is the bigger target of the two, while Lila votes for Luther. It results in another tie, causing Darleen and Erik to draw rocks, and ultimately, Darleen becomes the twelfth member of the jury. After Darleen's shocking rock draw, the four of Void, Ellie, Erik, and Luther decide to stick together to take out Lila if she loses immunity, which she does, to Void. At tribal council, not wanting anyone to flip on his closest ally in Erik, Void plays his idol for him, causing no votes to be negated, and for Lila to be voted out in a 4-1 vote over Ellie. In the final immunity challenge, Erik makes a desperate deal to Void to take him to the final two, trying to downplay his great all-around gameplay as similar to Bao's from Cook Islands- someone who has a great physical and strategic game, but their social game has a lot to be desired, and Void agrees to the plan. Void then is able to beat out Erik in the final immunity challenge, and he keeps his word, sending Luther and Ellie to fire. Luther's survival skills aided him immensely in this final challenge, and he wins the fire making challenge with a handy lead. Ellie becomes the 14th and final member of the jury. Our third all male final three consists of Void, Erik, and Luther. Void is called out for trying to be seen as trustworthy, while being caught in multiple lies during the game. Luther's game is seen as weak all-around, since he followed Void and Erik and didn't really do much in the game. He does get some votes due to how bitter the jury is towards Void and Erik, and he gets Ava, EJ, Maddie, and Marshall's votes. Kim, NK, and Vaso all respected Void's game, so they voted him to win. Ultimately, Erik is voted the winner of the final newbie season of King's Survivor due to having a great social and physical game, and never receiving a vote throughout the entire game. He may not have had the best strategic game, but he didn't need it to win the game. Void wins the Fan Favorite for being the biggest personality of the season and for his robbery.
Winner: Erik LeFort, u/Gemini_B Fan Favorite: Alfred "Void" Vallentino, u/swoldow
For King's Survivor's last season, we will be going out with a bang. 20 memorable contestants who never won before will compete for one last chance at the million, and one will win. Who will be on this season? We will find out soon enough.
submitted by KingTyson27 to BrantSteele [link] [comments]

Is It Worth Going After Casino Jackpots?

Is It Worth Going After Casino Jackpots?

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Every slot game has a jackpot although the type of jackpot and the size does alter depending on the slots game online that you are playing. Knowing the difference between the jackpot types, the likelihood of being able to win this based on the odds, and how the slots games from a phone casino are controlled will enable you to make an informed decision as to whether chasing the jackpot is a viable option or indeed worthwhile.

Different Jackpots in Slots

There are two common jackpot types when you are playing slots games online and they are the flat rate slot and the progressive slot. To the untrained eye, progressive slots games can look much more appealing which is exactly what they are designed to do as the developers want to entice you into playing their games, but they have much lower odds than flat-rate jackpots so you are much less likely to win a flat rate jackpot.
The attraction of a progressive slot is that it is the only style of jackpot that has the ability to make you an enormous amount of cash with the spin of a reel because, as the name suggests, the cash in the pot available for you to win continues to grow until some lucky player wins it. For progressive slots, you need to choose carefully the time at which you play this type of slot game because your winnings can be hugely different depending on how many people have contributed towards the jackpot.

What Controls a Pay Out?

The way that a slots game deciphers whether a win is going to occur is worked out through a Random Number Generator or RNG which is a computer-generated code. This is worked out before you spin the reels so the slots game itself knows whether you are going to win or not before you have even pressed spin. The RNG creates a code which, in turn, creates the potential alignment of symbols that could create a win of varying size. This is exactly the same method used for creating a jackpot win as it is triggered in exactly the same way. It is worth knowing that triggering the jackpot is completely out of your control except for one thing; you must max out the number of pay lines in play to be in with a chance of winning the jackpot in any slots game.

Chasing the Jackpot


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As the jackpot win is not something that we have any control over, chasing the jackpot is not something that should be encouraged. But it is naturally the size of the potential jackpots that encourage people to play slots games in the first place and to return to play specific slot games online. You can increase your chance of winning the jackpot by looking for slots with the lowest house edge and maxing out the number of pay lines, but other than that, the rest of the slots gameplay is all very much down to Lady Luck and whether she favors you on the day that you are playing your chosen slots game in question.
submitted by jonemical to u/jonemical [link] [comments]

120 Urban Hooks

I see this post so often, and I'm amazed that people have trouble of thinking of things to do in an urban environment, so I thought I'd lend a hand.
Thanks as always to The Gollicking members, Mimir-ion, Zweefer, RexiconJesse, u/arc_onyx, InfinityCircuit and DeathMcGunz.
I've built a lot of cities. I find that its best to categorize.
Here's my personal city encounters lists, slightly altered with worldbuilding details to be more generic and useful. They are yours to take, amend, and discard, with my thanks.
There are 6 categories, with 20 entries for each category, giving us 120 encounters. (160 with the comment, below)
A d6 and a d20 can dice up a full roster of stuff to do quite quickly. Enjoy!

ARTS (01)

  1. Free outdoor art gallery with paintings, sculpture, food vendors and musicians. A note is passed to the party from a stranger.
  2. A new play from a famous playwright is debuting at the local theater. The party receives an invitation from an anonymous source via a messenger.
  3. A street band is playing raucous tunes outside the party's lodgings and a crowd prevents them from entering. If they persist, they accidentally start a brawl.
  4. A festival is being held in the city and all citizens and visitors are required to attend and pay fealty to the city's ruler. During the parade an explosion destroys some buildings and kills nearly 100 people. The party is very close to the blast and sees a hooded figure fleeing via rooftop.
  5. A local busker who always recites bad elven poetry is found one morning turned to stone.
  6. A band of mimes have come to the city to perform a series of comedy shows. One of the mimes is a Doppleganger and is here to assassinate one of the party's allies.
  7. A dance troupe, known for their public and surprise appearances (a "flashmob"), starts a performance in and around the party in the street. During the performance one of the dancers lunges at one of the party members and whispers, "Help me" in their ear, before carrying on with the spectacle.
  8. A mysterious sculpture garden has "sprouted" in a main city street, seemingly grown from the very ground itself. All of the figures are depictions of body horror and some spectators have been driven mad or died after looking at them for too long.
  9. Artist paints caricature portraits of passers-by which come to life at night to cause havoc.
  10. There is a sand castle contest at the local beach. While digging a pit one contestant finds a wooden chest. It is sealed with arcane sigils and very dangerous. Inside is a lifeform.
  11. The party is asked to investigate a local art gallery as the last known location of a model that has disappeared. The party finds extremely life like statues of various people, missing model included, and discovers the sculptor is a Maedar, with a pet Basilisk, trying to replicate his dead mate (a Medusa).
  12. The party is invited to a studio for free painting lessons. The paint fumes trigger a spell that sends the party into a collective Dream. They must find their way out and defeat the Artist-Wizard and his pet Nothic before they are bled dry (to fuel a hideous ritual).
  13. An audience-participation theater-event is occurring in one of the parks, and the party is encouraged to join, and are asked to put on some simple costumes. Upon doing so, they are swapped with hidden Clones, who continue the performance, while the party is teleported to an underground prison full of holding cells. There are dozens of other trapped citizens there.
  14. A new popular song is all the rage and being sung by drunken bravos and university students alike. The song has a 10% to transfer an audio-parasite, that will drive the singer mad and ultimately into a catatonic state over the course of 7 days. During this time they will be compelled to sing the “hook” over and over, in the hopes of infecting any nearby listeners.
  15. A master tattooist has set up a temporary shop on the fringes of the city. For a hefty fee, the customer will receive an exquisite piece of personal art, and on full moons, the tattoo will be able to sense the presence of magic, poisons, disease, or creature types (DMs choice). The master will leave after 24 hours, never to be seen again and the tattoo will fade completely after 30 days.
  16. An artist is painting landscapes on the street. She says she’ll paint any place the customer desires. For a fee, she can make the painting a one-time portal to that place. The portals always go to the wrong location (this is discovered after travel has occurred).
  17. A local homeless man, who mimes for money along the Promenade and in the Park, suddenly finds his invisible walls and pretend ropes are real. Passersby run into invisible walls of force left behind by him, people are dragged to him by his invisible rope, and he now hides in a corner of the park, afraid he will hurt others with this newfound power. The local Telekinesis Guild (bunch of filthy impostors and con artists, mostly) are furious that he has what they secretly do not, and has put a bounty on him, paid upon live delivery to their guild house.
  18. A local street band is performing the show of their life and the music has become magical. Any Bards present will be able to “draw” 1-3 new spells from the performance. All others will be Blessed for the next 48 hours.
  19. An artist has set up a crude telescope, pointing at the ground. For a small fee, you can look through the telescope and see a miniature world, full of tiny blue humanoids in a stone-age environment. The telescope is enchanted with a very detailed Major Illusion spell that allows the humanoids to be seen, and is also Cursed to drive the viewer mad by causing them to see the tiny blue humanoids everywhere they go. The curse will begin 24 hours after using the telescope and will persist for 30 days or until the victim goes mad, or dies. The Curse will manifest the humanoids as watching, then menacing, then threatening, then murderous.
  20. Some Elven sculptors have set up a “Century Garden” - plinths of stone overhung by apparatus with funnels in different angles and locations that drip acids onto the stone - slowly forming the final form of the artists vision. The artist is selling tickets (valid in 100 years) to attend the ceremony.

NIGHTLIFE (02)

  1. A local tavern is showcasing a new lager and a spruiker is on the streets handing out "1/2 off" coupons to passersby. The party is given "2 free drinks" coupons on purpose by the NPC. A stranger is waiting inside that wants to talk to the party.
  2. A dance club, on a typical night, has been infiltrated by an Avatar of Bacchus and has caused the party to spill into the streets where it has been pulling in passersby. The party is caught up in the crowd.
  3. An exclusive nightclub has opened, membership only. One of the party’s allies goes missing and was last seen there. The club is a coven of Sorcerers and every night they sacrifice a kidnapped customer to try to summon an Eldritch Horror.
  4. A hot club in town is secretly run by vampires. Cover charge is 1 pint of blood. Thralls being thralls, one of them talks, and a Hunter has gotten wind of the nest. The party will see him interrogating a thrall and escalating to torture.
  5. A drunken brawl spills out of a tavern near the party. The fight is brutal, involving makeshift weapons and ends up overtaking the party. If they do not flee, during the fracas the party notices that one of the brawlers is biting his opponents and swallowing the flesh. If they do flee, they hear the next day that a pile of half-eaten bodies was discovered in the aftermath. A new zombie-master has come to town.
  6. While out drinking, the party sees a Silver Elf enter the tavern, and time slows to 50% of its current speed for all but the party and Elf, who remain at 100%. The Elf asks the party if they would like to play a game of chess. If they say no, the Elf vanishes, and time returns to normal. If they agree they must wager a precious/strong/important memory against the answer to any question. The Elf has an INT modifier of +4 and a +4 proficiency in gaming. Upon the conclusion of the game, the Elf vanishes and time returns to normal. The bar patrons never see the Elf.
  7. While in a tavern, a game of darts among some locals concludes in violence and 2 end up dead. On one of the deceased bodies is a treasure map that leads to a guarded vault in the wilderness.
  8. A particularly virulent STD is going around the brothels. Over the course of 72 hours it turns the afflicted into a receptor for mental dominance from a powerful psion. The “Mind Taker” uses these puppets to rob the afflicted and deliver their valuables to a guarded location. Then the psion drains the puppet of its final mental faculties and stores it as an energy source for later. The bodies are then destroyed using a Rod of Disintegration. One of the party’s allies (or a party member themselves) has come down with a case of “The Threads” (so named for the red lines of infection radiating from the genitalia into the legs and torso.
  9. A dance club has been cursed by a witch to afflict some (30%) of the customers with “Otiluke’s Irresistible Dance”. Some patrons have been dropping dead from it and the club owners are covering it up by secretly burying the bodies in the basement and drugging the witnesses. The party is present for this or one of their allies goes missing.
  10. A man attempting to throw a party so massive he will officially become “the God of Partying” wants the players to help him throw an absolute rager. If they help, he will remember them fondly when he reaches godhood. The party could overrun the region/city.
  11. The party finds a club throwing a rager in the party’s honor. All night, people toast the party members, dance with them, and celebrate. No one in the party has to pay for drinks. The next day, the party gets the bill for everyone's drinks. The tavern was told the event was for the party and would be paid for by them as well.
  12. A new fad in the high-end taverns of the city, catering to young noblemen with too much money and not enough sense, is a drink called The Kiss. One part grain alcohol, one part pufferfish venom - a shot of this causes hallucinations and numbness, in addition to more than the usual drunkenness. Two young men, heirs to fortunes and titles in the court, have died in the last two nights. Word is they drank too many of these. The noble families want blood, and put bounties on all known bartenders serving This Kiss. The guard don’t want a riot on their hands if they interfere with the Mixologist’s Guild, the most powerful multinational trade guild in the world. A representative from the Crown has summoned the party, to discreetly investigate the explosive situation.
  13. A group of drunks stumble towards the party and push through/past them. During this, the party will each be subject to a Pickpocket attempt (+8 Sleight of Hand). If discovered, the “drunks” are a pack of rogues who “own” this territory. If challenged, they will flee and return with a number of Thugs equal to the number of party members.
  14. A grifter comes up to the party and bets that they can guess “where you got your boots/shoes”. The answer is “on your feet” (where the footwear currently is). The grifter will demand a small amount of cash after this, and will become hostile if denied or hassled.
  15. An avatar of Bacchus/Dionysus appears in the area and begins a Revel. Those who hear the music or see the dancing/drinking must save vs Wisdom (DC 20) or join in. The Revel will last for 72-96 hours and leave partygoers with 3 levels of Exhaustion (and be many miles from where it started).
  16. A Dwarven “thrashgnome” band is throwing an impromptu concert on the roof of a local tavern. The noise is deafening and a large brawl will erupt after awhile - during the fracas an object will find itself at the feet of one of the party members. It is a powerful Fetish that was stolen from a Witch (who has been seeking it, and is nearby).
  17. The party enters a tavern to discover their money is “no good” and they are suddenly crowned “Lager Kings/Queens” for the night, and feted and welcomed by each individual tavern patron. The party will, as the sun rises, be poisoned by the insinuative poison that was in each successive drink, and if they fail a Con check vs a high DC, they will be magically Sleep’ed and find themselves strapped to a basement altar for a hatchling Gold Dragon to feed upon. If they succeed on the check, they are very ill and considered Incapacitated for the next 24 hours.
  18. A new tavern has appeared in the area, and will vanish after the night’s festivities to appear in a random location in the world the next night. The tavern patrons are all Fey, and this is the “Wandering Druid Pub”.
  19. A dealer is handing out “free tokes” of a new narcotic. The narcotic is powerful and hallucinatory, but harmless otherwise, except for the addiction rate, which is near 100%. A Con check vs a high DC is required. If failed, the user must take the drug again in the next 24 hours or suffer 2 levels of Fatigue. Every day without the drug thereafter confers another level of Fatigue. If the check is passed, they will become violently nauseous every time they take the drug again.
  20. A group of Gnomish Brewmasters have set up a tasting booth on the street and are giving out free samples of “Old Brown Mare” - a powerful stout that has a tiny side effect - 10% of the imbibers are shrunk to Gnomish height for 24 hours.
  21. (OPTIONAL) - A cadre of bound Incubi and Succubi have escaped from a brothel and are desperately seeking an escape from the area. They will make any deal possible to make this happen.

SHOPPING (03)

  1. While looking for weapons, a party member "accidentally" activates a sentient weapon, who declares the party member as "master" and demands to know what has happened since it was "put to sleep".
  2. While shopping, one or more of the party members is pickpocketed by a young kid who is part of an "urchin gang". This gang is an arm of one of the more powerful rogue guilds in the city.
  3. A street vendor is selling “gag gifts”, guaranteed to ensure the perfect prank. All the objects are cursed, and the vendor reveals this as if they were joking, as part of the shtick.
  4. Upon purchasing a normal mundane item, it is found to be hollow, with an unknown substance hidden inside of it. If left undiscovered, the person who sold it will try to get the item back, by negotiation or violence, it depends on the party’s willingness to part with it.
  5. A certain type of plush toy is all the rage in this city, and the party will acquire one upon their next purchase - all the merchants were paid to distribute these as “customer incentives.” The toys act as scrying focus for the local thieves guild. The party’s lodgings will be robbed within 24 hours obtaining the toy.
  6. An extraordinary amount of the richer folk of the town have gathered on the plaza. Gregory’s Golden Garments has arrived back in town from one of his far-off trading junkets. He brings the most exclusive textiles and materials to town, and the auction has started (dragon-skins, silk, etc.). During the auction, someone purchases a rare bolt of material and the party finds it in their room later, with instructions to hide it. If they don’t, a group of Assassins come looking for it. If they do, they will be contacted by a mysterious agent who asks them to transport it far away for a hefty fee.
  7. An Annual Food Festival kicks off with much fanfare. However, someone has poisoned the foodstuffs and half the city is sick with nausea and other vile emissions. The organisers, afraid to lose their heads, have set a hefty bounty for finding the culprit(s), and one of these pamphlets is pushed on the party.
  8. While shopping for weapons, a woman approaches the party and asks them to sell a weapon for her, as she cannot. She explains that the weapon is Cursed and will not allow itself to be sold by the owner. If the party agrees, she looks visible relieved and hands the item over. Now the weapon belongs to the party member who took it (and it cannot be sold). The item is a -1 weapon.
  9. A small purse keeps whispering at a player for them to buy it. It remains silent when others are observing it and refuses to talk if it thinks anyone else can hear it. It says it can help them (count money, hide it from pickpockets, and offer insight) if they give it something in return (it wants costly gemstones).
  10. Every store and restaurant the party enters seems to be run by the same person. If confronted, they laugh and say they “get that all the time”, but will profess ignorance otherwise. The merchants are all Dopplegangers and today is their “Day of Pranks”. If two merchants are forced together, they will become violent and the others will run out to join them.
  11. The party finds a flyer shoved under their lodging’s door that promises “75% off all Adventuring Gear” at a local merchant. The merchant is very chatty and inquisitive and will press the party for information about where they are going next. The merchant then sells this information to a gang of rogues who will follow the party and attempt to rob them as they exit the dungeon.
  12. While shopping for clothes, a party member hears a weeping noise. No one around seems to be crying, so if this is investigated, the member finds a top hat that seems to be the source. If the hat is put on, the party member is Cursed with a particularly nasty form of melancholia.
  13. The next time an item of clothing is purchased, the party member discovers that it has a large “Pocket Dimension” concealed within its folds. There is an object already inside the pocket.
  14. A beautiful man/woman approaches the lowest CHA party member and offers to make their “dreams come true” if they will sell their soul. The man/woman will cast a real Wish on behalf of the party member (which works without the usual DM fuckery, but will expire in 1 year, and a group of Devils will appear to collect the player’s soul). If refused, the man/woman will leave, but if confronted, they will flee. The man/woman is a mortal humanoid who simply shills for a Crossroads Devil.
  15. While shopping for arrows/projectiles, the merchant offers the party a “one-time deal” of some special projectiles that are “guaranteed to strike their target every time” and will demonstrate this quality in a shooting lane set up in the back of the shop. The projectile will work as promised within the shop itself, without limit, but outside the shop, the first 3 only will work as promised and the rest will automatically fail-to-hit. If confronted later, the shopkeeper will claim ignorance and claim the party member is lying (even going so far as to call the Watch for harassment).
  16. The city is having a 50% sale, city-wide, for the next 24 hours. Rogues know this too, and are everywhere, preying on the crowds, or following them home to be robbed later.
  17. While shopping for provisions, the merchant says they are looking for “exotic meat hunters”, and will pay top prices for “anything unusual” without limit, provided the meat is delivered dressed.
  18. A new confectionery store has opened and is giving away free samples in the streets. The sweets are mildly intoxicating, and have the added side-effect of making those who eat them very amorous for the next 8 hours. The owners are clerics of the Deity of Love.
  19. An arsonist is burning down merchant shops, by “category”. The perpetrator is a failed businessperson themselves, and is merely seeking revenge. The first things burned are the weapon and armor shops.
  20. While shopping for armor, the merchant offers to show the party a “special selection” of exotic armor. These are all very unusual and very expensive. This is a one-time offer that will never be repeated and if confronted, the merchant will claim ignorance as to the existence of the exotic armors, and if the shop is searched, they are nowhere to be found.

ENTERTAINMENT (04)

  1. The party receives an anonymous gift of entry passes to an exclusive and private club in the city. At the club, the party is approached by cultists who attempt to persuade the party into joining.
  2. The museum is showcasing some rare artifacts. While visiting, the party is present during the brazen theft of one of the objects - an item of unique and dangerous powers.
  3. Zoo animals have escaped and are menacing the population!
  4. A local sage sends an urgent message to the party about a matter of great importance. The sage, a bit senile, has gotten mixed up and this is not the group he was supposed to contact. He does not realize this and treats the party as if they were hired to retrieve a book from an old, guarded crypt. If the party refuses, the Sage will eventually be foolish enough to try it himself and the party will hear about his death.
  5. A public estate sale of one of the city’s wealthiest families is announced. The prices are high, but the quality equally impressive. In the announcement is an object that the party or one of the party members has been looking for. If they attend the sale, they discover the price is three times higher than they can afford (even after pooling money or getting a loan). The security is strong but not impossible...
  6. The museum is showcasing the preserved remains of a long-dead monster race as part of a traveling exhibition. During a tour, or at night when closed, the monsters are revived by an interested party, and they go on a murderous spree. They attack either the party (along with many others) or one of the party’s allies.
  7. A series of foreign street magicians has entered town and perform solo acts all over town. One of them is near the party, and they need a volunteer for a (permanent) disappearing act.
  8. A street corner storyteller is spinning a tale of adventure and peril to a crowd. The tale sounds suspiciously like the last adventure the party had.
  9. While eating, the party sees a puppet show happening nearby. They find it (magically) difficult to avert their eyes from the felt performers and can see figures moving out of the corners of their eyes. These are Oblique Golems, and can only move when not being viewed. The golems will attempt to rob anyone nearby. The puppets are just puppets.
  10. An Escape Room boasts a valuable prize for any group who can escape/solve the room before the hourglass fills. Several of the puzzles in the escape room align runes and involve magic words of power. If the party manages to complete the room, they complete the spell, finding a portal now open above the building. Demons pour from it into the town, and it cannot be closed for at least 24 hours.
  11. Some fire-jugglers are performing in the street, and they appear to be using magic to create illusionary figures that leap from the burning torches. These are actually Mephits, and the fire-jugglers did not summon them, they appeared on their own. They run off to cause havoc and burn as much of the city as they can.
  12. A local casino is offering big prizes to “Spin the Wheel” - with only a 5% chance of winning, this is mostly a scam, but those who play are Wizard-Marked to be robbed later. The prizes for actually winning are 4-figures.
  13. A pig-racing track has been cordoned off - turning the streets into the racecourse. All are welcome to enter, and whoever wins is offered a lucrative contract joining the “Hog Ridin’ Circuit” - a racing tournament involving half-a-dozen cities and some very shady dealings.
  14. A masked spruiker hands the party an ornately engraved thin metal plaque inviting them to an exclusive event at a place called “The Garden”, and a map is etched on the reverse side. The event, if attended, presents the party with an opportunity to travel to another plane and earn the favor of a powerful, if enigmatic figure.
  15. A group of acrobats are performing feats and stunts in the street. During the performance, one of the party members sees the face of one of the tumblers momentarily change into something monstrous.
  16. A pair of dueling Illusionists is staging an elaborate mock-battle in a nearby park, but neglected to inform anyone of this beforehand and have caused a panic.
  17. A tour group suddenly appears and engulfs the party. The guide is pointing out places where famous adventurers have died, and suddenly points right where the party is standing and begins discussing them as if they were not there! The tour group can not be interacted with (as they are projections from the future) and soon quickly departs and vanishes around a corner.
  18. A street lottery is being held by a local neighborhood social group. The cost is low and any tickets purchased are said to go towards upgrading the local park. There is a 50% that the party wins a modest prize of home-baked goods. The locals will send a message to the party later that their tickets were fraudulent and demand a return of the prize or the equivalent value in currency. This “lottery” is a common scam run in the area on obvious tourists.
  19. During an previous-announced free concert by some famous Bards, a bomb explodes.
  20. A street comedian is inadvertently casting “Tasha’s Hideous Laughter” on audience members. The phenomenon is soon discovered and the comedian flees. Later, he is found dead and covered in a thin slime.

SPORTS (05)

  1. The party receives an anonymous gift of tickets to a local sporting match. If they attend, they are approached by an NPC who says they represent a "person who wishes to remain nameless, but desires to procure your services in a delicate, and potentially dangerous matter."
  2. The party is invited by a local ally to attend a boxing match. At the match both fighters are killed by a powerful assassin who works in secret for a local politician.
  3. The party attends a game of skill and is accused of bribing a ref to throw the game by a rogue (who did actually rig the fight, but now has been caught and is desperate). A few of his crew will back him up and some of the crowd sides with them.
  4. A marathon race has been scheduled to wind through the city as part of a larger season of racing. A number of famous people and some talented locals will participate. During the race, several of the runners suddenly collapse and begin coughing blood. This is the start of a disease outbreak, and will, without precautions, infect over half the city in only 72 hours. The source is magical in nature, and part of a larger scheme to cripple the city by a secret faction.
  5. A bare-knuckle street match has been set up by an enterprising rogue/wizard. A series of ringers are inviting all-comers to challenge for a fat purse. Those who fight are wizard-marked, and followed later, to be kidnapped and bound for a fighting-arena in the Underdark.
  6. An illegal horse race, infamous in the city for causing multiple deaths every year, is about to commence once again. The street the party currently finds themselves in will turn into the aftermath of a battlefield within several seconds. The race has no rules and is heavily wagered upon by the criminal elements of the city.
  7. A “Circus Maximus” involving blood-sport, animal fighting, and a “nautical spectacle” is going to be held at the city’s largest stadium. The public is allowed to sign up to fight in one of the 3 events. The purse for winning is generous (5 figures) and is, of course, rigged and being carefully watched by the strongest Rogues Guild in the city, who stand to make a pile of money. If the party participates, they will see that some of their opponents have been enchanted with speed and strength.
  8. An annual Guards Competition is about to commence. They are divided into 4 teams, and the locals have lifelong and fierce loyalties
  9. In one quarter is an annual event - the Endurance Drinking Contest. A group of competitors take a shot, perform a task, take a shot, perform a different task, repeat. The winner gets a trophy, their portrait on the wall of winners, and bragging rights. The tasks range from silly to nearly impossible.
  10. A mounted race is about to commence, and the party runs into a thick crowd along the edges of the route. If the party chooses to stay to watch, they will see one of the riders being assassinated from a position high above the streets by a mage’s spell.
  11. A traveling ball-team is looking for a manager and some bodyguards, and one of the party’s allies has recommended the party, as a joke. The team shows up where the party is to conduct an interview.
  12. A boxing match has resulted in a death and the angry and bewildered crowd has spilled out into the streets in a terrible brawl, hurting bystanders and destroying property. If the body is examined, 3 small holes in the back of the dead boxer’s neck can be found and 3 small projectiles found inside the wound. The trail leads to a mage’s henchman.
  13. Illegal cart-racing has been taking place at night among the city’s youth and an ally of the party is terribly worried about their child’s possible-participation. The racing will soon claim lives.
  14. The Dozens has arrived in the city - a nationwide, very famous content of insults and put-downs. The entry fee is to survive a round-robin of burns during The Throwdown, where hundreds will enter. The prize is bragging rights, a 4-figure cash prize, and the chance to defend their title next year.
  15. An ally of the party has entered a marathon footrace. During the race, the ally disappears.
  16. A Fishing Derby, the 1st of 3 contests each year, is being held by any who wish to pay the modest entry fee. There is only one rule - you cannot use a traditional rod/reel, fly, or net/seine to catch the fish. The Derby draws the inventive and the mad, and lasts over 3 days.
  17. A professional team of Goliath and Dwarven “Chicken Fighters” arrive at the city for an exhibition match in the city’s swimming pool. One of the Goliath recognizes a party member (whether the members also remembers them, or not) and offers free tickets. During the match, one of the Dwarves is hurt, and after a flurry of rules-consultations, its determined that a substitute is allowed. The party is looked at by the Goliath and asked for help.
  18. A ping-pong match is being staged between Royal cousins, to settle a dispute. The match is going to be public, and during it, both Royals disappear and are replaced with monkeys. Uproar ensues.
  19. The party finds out there is an underground avian-fighting event happening below the tavern. When they go to investigate, they find a goose and a rooster on opposite sides of a metal chess board pushing the pieces around randomly. A ref resets illegal moves and pulls captured pieces from the board. The crowd roars wildly, screaming for their bird to win the game. The party is approached by a grifter who says he knows who’s going to win and will sell the info. The grifter’s prediction will prove right 2 times, then wrong the 3rd time.
  20. An illegal blood-sport fighting match has caused the death of a local celebrity and the party has been framed for the murder.

NAUTICAL (06)

  1. A local ally invites the party on a fishing trip. While on the trip, the vessel is attacked by a desperate band of Kuo-Toa, who appear to be diseased and attack with a more-than-usual savage aggression.
  2. The city is holding a yachting regatta and the party is present when one of the ships catches fire. Many accusations are bandied about and most seem to blame one of the city’s administrators who had a grudge.
  3. A seasonal storm rushes over the city does significant (and costly) damage to the local fleets (and any ships the party might have moored here). Trade and travel is stalled and only a hefty bribe and some forceful diplomacy can secure any movement needs that the party might have.
  4. A local mad-wizard-inventor is launching a submarine and has asked for volunteer pilots and crew. If the party accepts, they are attacked by a great white shark. If they do not, the sub is sunk by the shark. The mad-wizard will try again next month with a new design. If the shark has been killed, this version will find a sunken treasure worth a king’s fortune.
  5. The party is invited to a beach party by an ally. While there, a number of party-goers find themselves suddenly growing gills and webbed feet and toes and a strong urge to enter the ocean. They have been drugged by a Sahuagin Sorcerer, who is trying to build an “amphibious army” to attack the town and destroy it.
  6. A large number of Brachia (Crab-Folk) have surfaced in the bay and are attempting to communicate via the Dream spell (which will manifest as the entire town committing suicide, and this will be dreamed en-masse by the locals). This dream is not a threat, but a warning of what will happen if the townsfolk don’t rid themselves of a recently-acquired magic item (by the party themselves, or by another adventuring group). They have 72 hours to unravel the mystery.
  7. A number of Were-Sharks are attacking swimmers at night (mostly kids/young adults out partying on the beach). These therianthropes are not aware of their actions, but know something is wrong. While shape-changed, they work as a team, like wolves.
  8. While passing a street they encounter a group of semi-drunken sailors. The sailors start a brawl with the party, for their fun. When magic or weapons are used things will get nasty as the sailors will pull shivs, long knives, chains, and cudgels.
  9. Something has turned the ocean red and fish are dying in great numbers.
  10. A large statue that could be worth a lot is trapped in a cavern in the water. If the party can retrieve it without additional help, they can claim it as their own, sell it, and keep all of the profits. If they enlist any help, the local authorities will take over the operation and claim the statue for themselves.
  11. During a sailboat race, a school of merfolk begin harassing and destroying the boats.
  12. A group of traveling sailors try to sell famous and popular books, paintings, and equipment to the party at a great price. Upon closer inspection, the items appear to be forgeries.
  13. A seadragon is heading for the coast, but rumor has it she will slumber if told a bedtime story. In order for her to hear it, the party must intercept her and shout the story from aboard a ship. But it better be a good story.
  14. An ocean water spirit wants to visit a fellow spirit friend who is further inland. They will make a path over land of water they can travel through. The party can try to convince the spirit to follow their path and plot a nondestructive course, or they can try to stop the spirit from visiting their friend through force.
  15. For three days, no one has been able to catch a fish with a hook and line. Nothing even bites, something just cuts the lines before any fish can bite.
  16. Tidal Wave!
  17. A local surfer has gone missing and only his surfboard is found on the beach, covered in a black slime. Days later, his head (missing the eyes) washes ashore.
  18. An Aboleth has awoken in the bay and starts calling minions to serve it. Some of them are townsfolk, and possibly the Mayor as well.
  19. A waterspout threatens the docked ships in the harbor. It is not a natural occurrence.
  20. A pack of Scrag (Sea Trolls) have started plucking beachcombers from the shoreline.
submitted by famoushippopotamus to DnDBehindTheScreen [link] [comments]

[NA] Completely updated the CinemaScore discussion!

What is CinemaScore and how are the ratings determined?
It is a Las Vegas research firm that surveys audiences from different cities about their viewing experience off of a paper given by CinemaScore employees themselves.
There are 25 cities all across the North American region where these surveys are handed out, but only 5 are chosen to actually implement their data from each week for each new wide release.
For this set of data, I have compiled 3,177 films that have attained a CinemaScore. I will go through each score and determine the best and worst performances of a film that has received that score. Let's begin.

A+

The almighty score that is worn as a badge of honor. A relatively difficult score to achieve as we look at 69 films since its lifetime.
Of every film that has reached this score, 40/69, or 57.9% have reached $100 million domestic with 62/69, or 89.85% having multipliers higher than 3x. The average multiplier stands at a 6.27.
Here's a chart of the best multipliers.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Schindler's List $96,065,768 $4,703,730 20.42 12/15/1993 R
Dances with Wolves $184,208,848 $9,491,623 19.41 11/9/1990 PG-13
Titanic $658,672,302 $35,455,673 18.58 12/19/1997 PG-13
Beauty and the Beast $218,967,620 $12,239,650 17.89 11/15/1991 G
Driving Miss Daisy $106,593,296 $6,494,882 16.41 12/15/1989 PG
Forrest Gump $330,252,182 $24,450,602 13.51 7/6/1994 PG-13
Die Hard $83,008,852 $7,105,514 11.68 7/15/1988 R
Aladdin $217,350,219 $19,289,073 11.27 11/13/1992 G
Dead Poets Society $95,860,116 $9,102,459 10.53 6/2/1989 PG
When Harry Met Sally... $92,823,546 $8,846,522 10.49 7/14/1989 R
Now for the worst.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Avengers: Endgame $824,365,940 $357,115,007 2.31 4/26/2019 PG-13
Tyler Perry's Diary of a Mad Black Woman $50,633,099 $21,905,089 2.31 2/25/2005 PG-13
The Best Man Holiday $70,525,195 $30,107,555 2.34 11/15/2013 R
Tyler Perry's Why Did I Get Married? $55,204,525 $21,353,789 2.59 10/12/2007 PG-13
Patriots Day $31,886,361 $11,613,765 2.75 12/21/2016 R
Unplanned $18,105,038 $6,382,298 2.84 3/29/2019 R
Harry Potter and the Chamber of Secrets $261,988,482 $88,357,488 2.97 11/15/2002 PG
The Avengers $623,357,910 $207,438,708 3.01 5/4/2012 PG-13
Akeelah and the Bee $18,848,430 $6,011,585 3.14 4/28/2006 PG
Lone Survivor $125,095,601 $37,849,910 3.31 12/25/2013 R
Average Multiplier with $50M+ Highest Weekend: 4.06
Average Multiplier with <$50M Highest Weekend: 6.99
Nonetheless, if a film receives an A+, your film is destined to have fantastic legs, even for today's movie-going audience. Yes, the highest multipliers come from an awards season push. But even the worst possible situation isn't something to slouch on. Even if you are the biggest opening of all time.
Other notable films include:
Frozen
The Lord of the Rings: The Return of the King
The Lion King
Finding Nemo
Coco
The Chronicles of Narnia: The Lion, the Witch and the Wardrobe
Up
The Incredibles
The Passion of the Christ
Tangled
Monsters, Inc.
American Sniper
Terminator 2: Judgment Day
Toy Story 2
The Fugitive
The Polar Express
The Blind Side
Mulan
Wonder
A Few Good Men
Hidden Figures
Argo
The Help
Lethal Weapon 2
Girls Trip
Remember the Titans
Ray
Love, Simon
Black Panther
Spider-Man: Into the Spider-Verse
Incredibles 2

A

Of every film that has reached this score, 193/402, or 48% have reached $100 million domestic with 303/402, or 76% having multipliers higher than 3x. The average multiplier stands at a 5.31.
Here's a chart of the best multipliers.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Top Gun $179,800,601 $8,231,279 21.84 5/16/1986 PG
Ghost $217,631,306 $12,523,295 17.38 7/13/1990 PG-13
Platoon $138,530,565 $8,216,207 16.86 12/19/1986 R
Fatal Attraction $156,645,693 $9,347,602 16.76 9/18/1987 R
Children of a Lesser God $31,853,080 $2,038,900 15.62 10/3/1986 R
Sense and Sensibility $43,182,776 $2,907,705 14.85 12/15/1995 PG
Hannah and Her Sisters $40,084,041 $2,707,966 14.80 2/7/1986 PG-13
Pretty Woman $178,406,268 $12,471,670 14.30 3/23/1990 R
The Cider House Rules $57,545,092 $4,066,251 14.15 12/10/1999 PG-13
Big $114,968,774 $8,216,190 13.99 6/3/1988 PG
Now for the worst.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
A Monster Calls $3,740,823 $2,080,051 1.80 12/23/2016 PG-13
One Direction: This Is Us $28,873,374 $15,815,497 1.83 8/30/2013 PG
For Colored Girls $37,729,698 $19,497,324 1.94 11/5/2010 R
Glee: The 3D Concert Movie $11,862,398 $5,961,231 1.99 8/12/2011 PG
Tyler Perry's Why Did I Get Married Too? $60,095,852 $29,289,537 2.05 4/2/2010 PG-13
The Twilight Saga: Breaking Dawn - Part 2 $292,324,737 $141,067,634 2.07 11/16/2012 PG-13
Tyler Perry's Meet the Browns $41,975,388 $20,082,809 2.09 3/21/2008 PG-13
Sparkle $125,095,601 $11,643,342 2.10 8/17/2012 PG-13
Tyler Perry's Madea's Family Reunion $63,257,940 $30,030,661 2.11 2/24/2006 PG-13
Power Rangers $85,364,450 $40,300,288 2.12 3/24/2017 PG-13
Average Multiplier with $50M+ Highest Weekend: 3.32
Average Multiplier with <$50M Highest Weekend: 5.85
We have chipped a little bit from the coveted A+ score, but it appears that getting an A is something to be praised for as the lowest multipliers feature films that are some of the most frontloaded films ever. Tyler Perry and concert films always have this issue and A Monster Calls had some of the worst marketing and theatrical releases I've seen.
Other notable films include:
Star Wars: The Force Awakens
Avatar
Avengers: Infinity War
Jurassic World
Furious 7
Avengers: Age of Ultron
Harry Potter and the Deathly Hallows - Part 2
Star Wars: The Last Jedi
Beauty and the Beast (2017)
The Fate of the Furious
Iron Man 3
Minions
Captain America: Civil War
Transformers: Dark of the Moon
Skyfall
The Dark Knight Rises
Toy Story 3
Rogue One: A Star Wars Story
Jurassic Park
Finding Dory
Zootopia
The Hobbit: An Unexpected Journey
The Dark Knight
Harry Potter and the Sorcerer's Stone
The Jungle Book (2016)
Harry Potter and the Deathly Hallows - Part 1
The Lord of the Rings: The Two Towers
Shrek 2
Harry Potter and the Goblet of Fire
Spider-Man: Homecoming
The Hunger Games: Catching Fire
Guardians of the Galaxy
Inside Out
Wonder Woman
Independence Day
Fantastic Beasts and Where to Find Them
Deadpool
Maleficent
A Star is Born
Bohemian Rhapsody
Captain Marvel
Aladdin
Shazam!
How to Train Your Dragon: The Hidden World

A-

Of every film that has reached this score, 209/655, or 32% have reached $100 million domestic with 458/655, or 70% having multipliers higher than 3x. The average multiplier stands at a 4.46.
Here's a chart of the best multipliers.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
The English Patient $78,676,425 $4,340,950 18.12 11/15/1996 R
Moonstruck $80,640,528 $5,069,508 15.91 12/18/1987 PG
The Full Monty $45,950,122 $3,022,096 15.20 8/15/1997 R
Chicago $170,687,518 $12,708,956 13.43 12/27/2002 PG-13
Ruthless People $71,624,879 $5,434,671 13.18 6/27/1986 R
Dirty Dancing $63,954,274 $4,889,239 13.08 8/21/1987 PG-13
The Last Emperor $43,984,230 $3,398,662 12.94 11/20/1987 PG-13
Three Men and a Baby $167,780,960 $13,123,622 12.78 11/25/1987 PG
L.A. Confidential $64,616,940 $5,211,198 12.40 9/19/1997 R
As Good as It Gets $148,478,011 $12,606,928 11.78 12/23/1997 PG-13
Now for the worst.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
All Eyez On Me $44,922,302 $26,435,354 1.70 6/16/2017 R
Endless Love $23,438,250 $13,307,125 1.76 2/14/2014 PG-13
On the Line $4,365,455 $2,307,063 1.89 10/26/2001 PG
About Last Night $48,637,684 $25,649,011 1.90 2/14/2014 R
Miss Sloane $3,500,605 $1,844,972 1.90 11/25/2016 R
Black Nativity $7,018,189 $3,669,530 1.91 11/27/2013 PG
Battle of the Year $8,888,355 $4,603,177 1.93 9/20/2013 PG-13
Kevin Hart's What Now? $23,591,043 $11,767,210 2.00 10/14/2016 R
Tyler Perry's The Single Moms Club $15,973,881 $8,075,111 1.98 3/14/2014 PG-13
Extraordinary Measures $12,068,313 $6,012,594 2.01 1/22/2010 PG
Average Multiplier with $50M+ Highest Weekend: 3.29
Average Multiplier with <$50M Highest Weekend: 4.59
Once again, the better end of this list features films that had an awards season push. Blockbusters have always done well with this score, but smaller films that had poor marketing unfortunately get the short end of the stick.
Other notable films include:
Transformers: Age of Extinction
Pirates of the Carribean: Dead Man's Chest
Despicable Me 3
Star Wars: Episode I - The Phantom Menace
Alice in Wonderland
Jumanji: Welcome to the Jungle
The Hobbit: The Battle of the Five Armies
Harry Potter and the Order of the Phoenix
Ice Age: Dawn of the Dinosaurs
Spectre
The Secret Life of Pets
The Lord of the Rings: The Fellowship of the Ring
Star Wars: Episode III - Revenge of the Sith
Spider-Man
The Amazing Spider-Man
Gravity
Mission Impossible - Ghost Protocol
The Sixth Sense
Man of Steel
Kung Fu Panda
Logan
Mamma Mia!
Jurassic World: Fallen Kingdom
Ant-Man and the Wasp
The Grinch
Mary Poppins Returns
Aquaman
Bumblebee
The LEGO Movie 2: The Second Part
Alita: Battle Angel
Dumbo
Rocketman
John Wick: Chapter 3 - Parabellum
Pokemon Detective Pikachu

B+

Of every film that has reached this score, 130/638, or 20.4% have reached $100 million domestic with 383/638, or 60% having multipliers higher than 3x. The average multiplier stands at a 3.72.
Here's a chart of the best multipliers.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Crocodile Dundee $174,803,506 $10,560,827 16.55 9/26/1986 PG-13
American Beauty $130,096,601 $9,505,313 13.69 9/15/1999 R
There's Something About Mary $176,484,651 $13,740,644 12.84 7/15/1998 R
O Brother, Where Art Thou? $45,512,588 $3,647,208 12.48 12/22/2000 PG-13
Dangerous Liaisons $34,670,720 $2,840,201 12.21 12/23/1988 R
Pulp Fiction $107,928,762 $9,311,882 11.59 10/14/1994 R
Bull Durham $50,888,729 $5,111,244 9.96 6/17/1988 R
The Aviator $102,610,330 $11,364,664 9.03 12/17/2004 PG-13
Baby Boom $26,712,476 $3,052,491 8.75 10/9/1987 PG
Fargo $24,611,975 $2,812,662 8.75 3/8/1996 R
Now for the worst.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Jem and the Holograms $2,184,640 $1,375,320 1.59 10/23/2015 PG
Life Itself $4,102,648 $2,123,463 1.93 9/21/2018 R
Warcraft $47,365,290 $24,166,110 1.96 6/10/2016 PG-13
A Good Year $7,459,300 $3,721,526 2.00 11/10/2006 PG-13
Lords of Dogtown $11,273,517 $5,623,373 2.00 6/3/2005 PG-13
Chasing Liberty $12,195,626 $6,081,483 2.01 1/9/2004 PG-13
Super Troopers 2 $30,551,330 $15,181,624 2.01 4/20/2018 R
Every Day $6,102,076 $3,016,149 2.02 2/23/2018 PG-13
The Twilight Saga: Breaking Dawn - Part 1 $281,287,133 $138,122,261 2.04 11/18/2011 PG-13
Antitrust $11,328,094 $5,486,209 2.06 1/12/2001 PG-13
Average Multiplier with $50M+ Highest Weekend: 2.95
Average Multiplier with <$50M Highest Weekend: 3.74
The better end of the list features all-time greats and the opposite end features rather interesting installments...
Overall, the B+ range isn't exactly something to celebrate. Your film is destined to perform fairly average for today's movie-going experience.
Other notable films include:
Pirates of the Carribean: On Stranger Tides
Spider-Man 3
Transformers: Revenge of the Fallen
Inception
Shrek the Third
2012
The Da Vinci Code
Suicide Squad
The Matrix Reloaded
The Amazing Spider-Man 2
IT
Interstellar
Justice League
Hancock
The Lost World: Jurassic Park
Transformers: The Last Knight
War of the Worlds
The Revenant
Kingsman: The Secret Service
Ocean's Eleven
Mad Max: Fury Road
Edge of Tomorrow
A Quiet Place
Bridesmaids
Split
American Hustle
Skyscraper
Godzilla: King of the Monsters
Booksmart
Fantastic Beasts: The Crimes of Grindelwald
First Man
Venom
The Meg

B

Of every film that has reached this score, 69/524, or 13.1% have reached $100 million domestic with 262/524, or 49.8% having multipliers higher than 3x. The average multiplier stands at a 3.37.
Here's a chart of the best multipliers.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Sideways $71,503,593 $6,347,364 11.27 10/22/2004 R
Waking Ned Devine $24,792,251 $2,214,290 11.20 11/20/1998 PG
Wall Street $43,848,069 $4,454,390 9.84 12/11/1987 R
Raising Arizona $22,847,564 $2,451,750 9.32 3/13/1987 PG-13
Beetlejuice $73,707,461 $8,030,897 9.18 4/1/1988 PG
The War of the Roses $86,888,546 $9,488,794 9.16 12/8/1989 R
Elizabeth $30,082,699 $3,391,187 8.87 11/6/1998 R
Down and Out in Beverly Hills $62,134,225 $7,023,743 8.85 1/31/1986 R
The Shipping News $11,434,216 $1,306,653 8.75 12/25/2001 R
Traffic $124,115,725 $15,517,549 8.00 12/27/2000 R
Now for the worst.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Winter's Tale $12,600,231 $7,297,694 1.73 2/14/2014 PG-13
Max Steel $3,818,664 $2,182,216 1.75 10/14/2016 PG-13
ATL $21,170,563 $11,554,404 1.83 3/31/2006 PG-13
Promised Land $7,597,898 $4,049,911 1.88 12/28/2012 R
The Girl in the Spider's Web $14,841,338 $7,810,112 1.90 11/9/2018 R
Elektra $24,409,722 $12,804,793 1.91 1/14/2005 PG-13
Code Name: The Cleaner $8,135,024 $4,244,142 1.92 1/5/2007 PG-13
The Last Stand $12,050,299 $6,281,433 1.92 1/18/2013 R
Against the Ropes $5,884,190 $3,038,546 1.94 2/20/2004 PG-13
The Fifth Estate $3,255,008 $1,673,351 1.95 10/18/2013 R
Average Multiplier with $50M+ Highest Weekend: 2.75
Average Multiplier with <$50M Highest Weekend: 3.39
A step down, of course. As long as your film doesn't completely fucking suck and isn't directed by Zack Snyder, you should be fine.
Other notable films include:
Batman v Superman: Dawn of Justice
Indiana Jones and the Kingdom of the Crystal Skull
I Am Legend
Mission: Impossible II
The Day After Tomorrow
Sherlock Holmes
Troy
Teenage Mutant Ninja Turtles
Clash of the Titans
The Mummy
Prometheus
Snow White and the Huntsman
Independence Day: Resurgence
Gone Girl
Deep Impact
Fantastic Four
Seven
The Devil Wears Prada
Resident Evil: The Final Chapter
Passengers
Battleship
The Truman Show
Annabelle
After Earth
Collateral
District 9
21 Jump Street
Gangs of New York
Tropic Thunder
12 Monkeys
Watchmen

B-

Of every film that has reached this score, 17/368, or 4.6% reached $100 million domestic with 125/368, or 33.96% having a multiplier higher than 3x. The average multiplier stands at a 3.01.
Here's a chart of the best multipliers.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Blue Velvet $8,551,228 $789,409 10.83 9/19/1986 R
The Hours $41,675,994 $4,644,924 8.97 12/27/2002 PG-13
The Color of Money $52,293,982 $6,357,877 8.23 10/17/1986 R
Match Point $23,151,529 $2,935,733 7.89 12/28/2005 R
Colors $46,616,067 $6,524,536 7.14 4/15/1998 R
The Ring $129,128,133 $18,488,259 6.98 10/18/2002 PG-13
Married to the Mob $21,486,757 $3,231,056 6.65 8/19/1988 R
Stealing Beauty $4,722,310 $721,008 6.55 6/14/1996 R
Babel $34,302,837 $5,558,095 6.17 10/27/2006 R
Spaceballs $38,119,483 $6,613,837 5.76 6/26/1987 PG
Now for the worst.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Friday the 13th $65,002,019 $40,570,365 1.60 2/13/2009 R
Glitter $4,274,407 $2,414,596 1.77 9/21/2001 PG-13
Doom $28,212,337 $15,488,870 1.82 10/21/2005 R
Punisher: War Zone $8,050,977 $4,271,451 1.88 12/5/2008 R
Sucker Punch $36,392,502 $19,058,199 1.91 3/25/2011 PG-13
A Haunted House 2 $17,329,486 $8,843,875 1.96 4/18/2014 R
Mary Shelley's Frankenstein $22,006,296 $11,212,889 1.96 11/4/1994 R
All the King's Men $7,221,458 $3,672,366 1.97 9/22/2006 PG-13
Vampire Academy $7,791,979 $3,921,742 1.99 2/7/2014 PG-13
Tyler Perry Presents Peeples $9,177,065 $4,611,534 1.99 5/10/2013 PG-13
Average Multiplier with $50M+ Highest Weekend: 2.70
Average Multiplier with <$50M Highest Weekend: 3.01
Interesting Academy Award favorites versus frontloaded garbage. This score comes down to the quality to determine a film's box office performance.
Other notable films include:
Quantum of Solace
The Mummy (2017)
Jurassic Park III
Ocean's Twelve
Planet of the Apes (2003)
Robin Hood
Resident Evil: Afterlife
Scary Movie
Hulk
Godzilla (1998)
Valerian and the City of a Thousand Planets
Geostorm
Jupiter Ascending
Miami Vice
Anaconda
Saw 3D
Casino
10 Cloverfield Lane
Fight Club
Zodiac
Lady in the Water
The First Purge
The Curse of La Llorona
Welcome to Marwen
Mortal Engines
X-Men: Dark Phoenix

C+

Of every film that has reached this score, 13/218, or 5.96% have reached $100 million domestic with 59/218, or 27% having multipliers higher than 3x. The average multiplier stands at a 2.92.
Here's a chart of the best multipliers.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Throw Momma From the Train $57,915,972 $7,318,878 7.91 12/11/1987 PG-13
The Money Pit $37,499,651 $5,344,555 7.02 3/28/1986 PG
The Talented Mr. Ripley $81,298,265 $12,738,237 6.38 12/25/1999 R
All the Pretty Horses $15,540,353 $2,477,053 6.27 12/25/2000 PG-13
Vice $47,836,282 $7,791,044 6.14 12/25/2018 R
Now for the worst.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Collide $2,280,004 $1,512,824 1.51 2/24/2017 PG-13
Texas Chainsaw 3D $34,341,945 $21,744,470 1.58 1/4/2013 R
Bad Moon $1,055,525 $607,081 1.74 11/1/1996 R
Hardcore Henry $9,252,038 $5,107,604 1.81 4/8/2016 R
Mortdecai $7,696,134 $4,200,586 1.83 1/23/2015 R
Average Multiplier with $50M+ Highest Weekend: 2.26
Average Multiplier with <$50M Highest Weekend: 2.79
Underwhelming films with large budgets are mixed with interesting indie flicks, but nowadays, these multipliers do not impress.
Other notable films include:
Fifty Shades of Grey
Hannibal
Lucy
Shutter Island
Rango
Batman and Robin
Wild Wild West
Ghost Rider: Spirit of Vengeance
Bewitched
A.I. Artificial Intelligence
Noah
Bad Teacher
Paranormal Activity 3
Superhero Movie
Zoolander
Alfie
Brightburn
Pet Semetary
The Predator
Upgrade
Life (2017)

C

Of every film that has reached this score, 4/127, or 3.15% have reached $100 million domestic with 28/127, or 22% having multipliers higher than 3x. The average multiplier stands at a 2.75.
Here's a chart of the best multipliers.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
The White Ribbon $2,222,862 $177,780 12.50 12/30/2009 R
Adaptation. $22,498,520 $2,636,924 8.53 12/6/2002 R
Flawless $1,200,234 $181,910 6.60 3/28/2008 PG-13
The Wolf of Wall Street $116,900,694 $18,361,578 6.37 12/25/2013 R
Boogie Nights $26,400,640 $4,681,934 5.64 10/10/1997 R
Now for the worst.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
The Bye Bye Man $22,395,806 $13,501,349 1.66 1/13/2017 PG-13
Harsh Times $3,337,931 $1,968,505 1.70 11/10/2006 R
Blood and Chocolate $3,526,847 $2,074,300 1.70 1/26/2007 PG-13
Replicas $4,046,429 $2,375,325 1.70 1/11/2019 PG-13
The Woman in Black 2: Angel of Death $26,501,323 $15,027,415 1.76 1/2/2015 PG-13
Average Multiplier with $25M+ Highest Weekend: 2.32
Average Multiplier with <$25M Highest Weekend: 2.80
Other notable films include:
The Last Airbender
10,000 B.C.
The Village
Unbreakable
Cloverfield
Alien 3
The Beach
Saw V
Ouija
Syriana
Piranha 3D
Ouija: Origin of Evil
Annihilation
The Nun
Hellboy
Unfriended: Dark Web

C-

Of every film that has reached this score, none have reached $100 million domestic with 12/81, or 14.8% having multipliers higher than 3x. The average multiplier stands at a 2.50.
Here's a chart of the best multipliers.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
The Royal Tenenbaums $52,364,010 $8,512,122 6.15 12/14/2001 R
How Do You Know $30,212,620 $7,484,696 4.04 12/17/2010 PG-13
Magnolia $22,455,976 $5,694,588 3.94 12/17/1999 R
Raising Cain $21,370,057 $6,203,825 3.44 8/7/1992 R
Mimic $25,480,490 $7,818,208 3.26 8/22/1997 R
Now for the worst.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Undiscovered $1,069,318 $676,048 1.58 8/26/2005 PG-13
Stay $3,626,883 $2,188,199 1.66 10/21/2005 R
Paranormal Activity: The Marked Ones $32,462,372 $18,343,611 1.77 1/3/2014 R
Formula 51 $5,204,007 $2,817,719 1.85 10/18/2002 R
The Warrior's Way $5,666,340 $3,048,665 1.86 12/3/2010 R
Average Multiplier with $25M+ Highest Weekend: 2.39
Average Multiplier with <$25M Highest Weekend: 2.50
Good luck reaching profitability with this.
Other notable films include:
The Day the Earth Stood Still
Fantastic Four (2015)
Epic Movie
Meet the Spartans
Rings
Hostel
Scary Movie 5
Drive
Boogeyman
Hail, Caesar!
The Witch
Freddy Got Fingered
The Happytime Murders
Rings
Hotel Artemis

D+

Of every film that has reached this score, none have reached $100 million domestic with 7/34, or 21% having multipliers higher than 3x. The average multiplier stands at a 2.49.
Here's a chart of the best multipliers.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Punch-Drunk Love $17,844,216 $4,003,535 4.46 10/11/2002 R
Closer $33,987,757 $7,707,972 4.41 12/3/2004 R
Holmes and Watson $30,568,743 $7,411,522 4.12 12/25/2018 PG-13
The Thirteenth Floor $11,916,661 $3,322,416 3.59 5/28/1999 R
Hereditary $44,069,456 $13,575,173 3.25 6/8/2018 R
Now for the worst.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
The Order $7,660,806 $4,438,899 1.73 9/5/2003 R
Primeval $10,597,734 $6,048,315 1.75 1/12/2007 R
Battlefield Earth $21,471,685 $11,548,898 1.86 5/12/2000 PG-13
Marci X $1,648,818 $872,950 1.89 8/22/2003 R
Devil's Due $15,821,461 $8,308,220 1.90 1/17/2014 R
Average Multiplier with $10M+ Highest Weekend: 2.38
Average Multiplier with <$50M Highest Weekend: 2.49
Other notable films include:
Alexander
Babylon A.D.
Chernobyl Diaries
The Circle
Blair Witch
Ultraviolet
Serenity

D

Of every film that has reached this score, one film reached $50 million domestic with 3/24, or 13% having multipliers higher than 3x. The average multiplier stands at a 2.44.
Here's a chart of the best multipliers.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
The Life Aquatic with Steve Zissou $24,020,403 $4,547,181 5.28 12/10/2004 R
The Pledge $19.733,089 $5,765,347 3.42 1/19/2001 R
American Psycho $15,070,285 $4,961,015 3.04 4/14/2000 R
Jeepers Creepers $37,904,175 $13,106,108 2.89 8/31/2001 R
Supernova $14,230,455 $5,778,639 2.46 1/14/2000 PG-13
Now for the worst.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Movie 43 $8,840,453 $4,805,878 1.84 1/25/2013 R
The Big Bounce $6,489,476 $3,336,374 1.95 1/30/2004 PG-13
The Snowman $6,700,035 $3,372,565 1.99 10/20/2017 R
The Last Exorcism $41,034,350 $20,366,613 2.01 8/27/2010 PG-13
Apollo 18 $17,687,709 $8,704,271 2.03 9/2/2011 PG-13
Average Multiplier with $10M+ Highest Weekend: 2.29
Average Multiplier with <$10M Highest Weekend: 2.48
Other notable films include:
It Comes at Night
Splice
The Avengers (1998)
Envy
The Counselor
One Missed Call
The Happening

D-

Only one film in history managed to reach $100 million domestic and have a multiplier higher than 3x. The average multiplier stands at a 2.50.
Here's a chart of every multiplier.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Vanilla Sky $100,618,344 $25,015,518 4.02 12/14/2001 R
Summer of Sam $19,288,130 $5,952,452 3.24 7/2/1999 R
The Ninth Gate $18,661,336 $6,622,518 2.82 3/10/2000 R
The American $35,606,376 $13,177,790 2.70 9/1/2010 R
Slender Man $30,569,484 $11,371,866 2.69 8/10/2018 PG-13
The Astronaut's Wife $10,672,566 $4,027,003 2.65 8/27/1999 R
Eyes Wide Shut $55,691,208 $21,706,163 2.57 7/16/1999 R
Dark Water $25,473,352 $9,939,251 2.56 7/8/2005 PG-13
Suburbicon $5,775,178 $2,840,246 2.03 10/27/2017 R
Book of Shadows: Blair Witch 2 $26,437,094 $13,223,887 2.00 10/27/2000 R
Skyline $21,393,620 $11,692,415 1.83 11/12/2010 PG-13
Willard $6,886,089 $4,010,593 1.72 3/24/2003 PG-13
Gigli $6,087,542 $3,753,518 1.62 8/1/2003 R
The rarest score to get, statistically. With the exception of Vanilla Sky, every other film has either fared decently, or crashed and burned.

F

No film with this score has reached $100 million domestic with 2/19, or 11% having multipliers higher than 3x. The average multiplier stands at a 2.34.
Here's a chart of every multiplier.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Darkness $22,163,442 $6,163,306 3.60 12/25/2004 PG-13
Wolf Creek $16,188,180 $4,908,206 3.30 12/25/2005 R
Eye of the Beholder $16,500,786 $5,959,447 2.77 1/28/2000 R
Dr. T and the Women $13,113,041 $5,012,867 2.62 10/13/2000 R
The Wicker Man $23,649,127 $9,610,204 2.46 9/1/2006 PG-13
Disaster Movie $14,190,901 $5,836,973 2.43 8/29/2008 PG-13
mother! $17,800,004 $7,534,673 2.36 9/15/2017 R
fear dot com $13,258,249 $5,710,128 2.32 8/30/2002 R
In the Cut 4,750,602 $2,063,361 2.30 10/22/2003 R
Solaris $14,973,382 $6,752,722 2.22 11/27/2002 PG-13
Lucky Numbers $10,042,516 $4,536,625 2.21 10/27/2000 R
Killing Them Softly $15,026,056 $6,812,900 2.21 11/30/2012 R
Bug $7,025,810 $3,245,556 2.16 5/25/2007 R
I Know Who Killed Me $7,498,716 $3,506,291 2.14 7/27/2007 R
Lost Souls $16,815,253 $7,954,766 2.11 10/13/2000 R
The Box $15,051,977 $7,571,417 1.99 11/6/2009 PG-13
Silent House $12,754,783 $6,661,234 1.91 3/9/2012 R
Alone in the Dark $5,178,569 $2,834,421 1.83 1/28/2005 R
The Devil Inside $53,261,944 $33,732,515 1.58 1/6/2012 R
Bottom line, if your film gets this score without that Christmas release date, you're absolutely fucked.
Check out my initial post!
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Blackjack. The game with the lowest house edge in a casino is usually blackjack . There are rules that may change the return of blackjack from one casino to another. The most important rule in a blackjack game is that it pays 3-2 on blackjack. If the table pays 6-5 on a natural, keep walking. Video poker on the other hand is one of the best games and casino machine. Jacks or better (Full Pay) has a low house edge of 0.46%. This assumes the game is full pay and you play using basic ... The lowest house edge of this casino game goes to 1.4 percent from 5 percent. It is considered as one of the exciting games that you will get to play in online casinos. The rules are different in these gambles. Because you won’t be able to try out your luck, if you are a beginner, you will have a higher chance of winning this gamble. Backgammon has a house edge from 6.39% to 4.82%, below average for an online casino game. For classic gambling lovers, it is a great choice. Slot Machines This has one of the lowest House Edge from 1.5%. This is a fun variant of poker consisting of the 3-card rule. The main ingredient of being widespread at casinos is its fast and simple approach. The dealer will give away cards, three only to each player including to the house. This online casino game has a house edge somewhere in the range of 0.34% and 0.62% utilizing the ideal technique. 2. Baccarat . Baccarat additionally falls under the classification of great betting games. This game is well known far and wide and has many energizing varieties, such as Mini, Baccarat Banque, Punto Banco, and Chemin de Fer. The casino game with the lowest house edge is Blackjack Switch, which comes in at just 0.13%. Of course, this figure relies on playing perfect strategy . This does not mean getting lucky, but simply playing the statistically recommended options at all times. Single deck blackjack has the lowest number of cards, and therefore, the smallest house edge, which is currently rated at 1.5%, by the way. To a single deck blackjack game, add some basic strategy... With a house ranging between 5% – 0.5%, the game opens its doors towards a gambling experience that takes everything into consideration. Since it is a valuable part of Poker, players are bound to make use of it and look upon the many options through which they can excel ahead in life. Hence, those were casino games with the lowest house edge. Much has been said about video poker possibly being a 0% house edge, provided that the right strategy is applied. We are quite skeptical, since casinos are in the business of making money. Contrary to what some might say, this is a game of skill, though out of the many video poker games available, simple versions such as Jacks or Better and Deuces Wild can be quite rewarding, even for novices.

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Baccarat - How to Play & How to Win! - YouTube

Gambling author, Steve Bourie, explains how to play and how to win at baccarat. Topics covered include: the rules of the game, the bets that can be made; the... In the stock market, there are 'gamblers' and there are 'casinos'. Gamblers depend on luck to make money and would eventually lose it all, because the game i... Steve and Matt Bourie, from the American Casino Guide, give their five best tips for winning at video poker. Topics covered include: getting a player's club ... Find out which casino games have the best odds and lowest house edge. Play the easiest casino games to win!#CasinoOdds #CasinoGames #CasinoGamesOdds #WinCasi... Having a flutter 'on red' or playing a few hands of cards can be a great way for your average punter to blow off a bit of steam. But for the casinos, this is... Are you a gamer but have a low-spec PC on your hands? The titles on our list below range from relatively recent games that run well on even modest systems to... The house edge at blackjack is about one-half of 1%. In the long run, you can expect to lose about that percentage of the total amount bet, for example, $5 p... The 10 BIGGEST Casino Scams EVER!! From card counting getting caught to stealing millions and getting away…stay tuned to number 1 to hear about the most insa... Steve Bourie, author of the American Casino Guide, interviewed syndicated gaming writer John Grochowski for this video where John gives his picks for the fiv...

what casino game has lowest house edge

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