I hope the Diamond Casino opens in GTA V in Singleplayer

casino gta 5 story mode

casino gta 5 story mode - win

GTA 5 Story Mode - Found The Website For The Diamond Casino 🤔 I thought this was interesting when I saw it while playing story mode for the first time in a while it's a shame story mode hasn't received a big update to include things like The Diamond for example

GTA 5 Story Mode - Found The Website For The Diamond Casino 🤔 I thought this was interesting when I saw it while playing story mode for the first time in a while it's a shame story mode hasn't received a big update to include things like The Diamond for example submitted by dmd1999tv1 to GTA [link] [comments]

Updated casino texture has not been added in the story/ director mode in GTA 5 (obviously) but still I was hoping.

It should be obvious to everyone but I checked both the story and director mode and the new casino texture has not been updated.
I know it’s an online update but I still had hopes.
I also wish the new online characters were introduced into the casting trailer.
I miss the days when new online elements were added to the story/director mode.
Maybe they will one day?
If they’re willing to open the casino after 6 years maybe something will be added to story/director mode at some point.
submitted by Struckm4n to rockstar [link] [comments]

GTA 5: Actor hints at new story mode update as Funmw2 leaks Casino DLC missions

GTA 5: Actor hints at new story mode update as Funmw2 leaks Casino DLC missions submitted by rotoreuters to betternews [link] [comments]

Part 2 of the 4chan GTAVI AMA with new details

Decided to make another post as the "leaker" allegedly had another AMA on 4chan (taken down again) where he clarified a few things that were misinterpreted and also decided to reveal more things about the game. I decided to clarify a few things about my last post as well as some people seem confused about a few details that I mentioned.
Credits to u/Elena_xoxo for bringing the second AMA to light in a post in the GTA6 subreddit and also u/roughpreference991 for the screenshots of the AMA. The archived version of the first AMA can be found here. Again, take it with a huge grain of salt because of it being a 4chan leak and no way to know if both the AMAs are done by the same person.
This time around the leaker comes with a bolder claim about the credibility that they have been working at R* since 2004 and is primarily a developer. The leaker claims that they know the staff in every area of the dev team. The leaker mentions multiple times to capture the thread and 99% of it will be confirmed "sooner than you think"(Of course, this does not prove shit but could be interesting in retrospect).
Now to jump into the details of the second AMA:
Again I can't stress enough to take all of this with a huge grain of salt as a lot of details could easily be educated guesses, there is no way to even know if both the AMAs were done by the same person and the credibility itself but had to compile it for my Reddit peeps.
I also wanted to clarify a few things from my last post as well:
submitted by meetsejpal to GamingLeaksAndRumours [link] [comments]

Part 2 of the 4chan GTAVI AMA with new details

Decided to make another post as the "leaker" allegedly had another AMA on 4chan (taken down again) where he clarified a few things that were misinterpreted and also decided to reveal more things about the game. I decided to clarify a few things about my last post as well as some people seem confused about a few details that I mentioned.
Credits to u/Elena_xoxo for bringing the second AMA to light in a post in this subreddit and also u/roughpreference991 for the screenshots of the AMA. The archived version of the first AMA can be found here. Again, take it with a huge grain of salt because of it being a 4chan leak and no way to know if both the AMAs are done by the same person.
This time around the leaker comes with a bolder claim about the credibility that they have been working at R* since 2004 and is primarily a developer. The leaker claims that they know the staff in every area of the dev team. The leaker mentions multiple times to capture the thread and 99% of it will be confirmed "sooner than you think"(Of course, this does not prove shit but could be interesting in retrospect).
Now to jump into the details of the second AMA:
Again I can't stress enough to take all of this with a huge grain of salt as a lot of details could easily be educated guesses, there is no way to even know if both the AMAs were done by the same person and the credibility itself but had to compile it for my Reddit peeps.
I also wanted to clarify a few things from my last post as well:
submitted by meetsejpal to GTA6 [link] [comments]

Patch Notes for Cayo Perico Heist Update 1.52

[December 15, 2020] – New Content in Grand Theft Auto Online

GTA Online Fixes

Game Stability and Performance

Matchmaking & Networking

Content

Awards and Daily Objectives

Properties

Vehicles

Clothing

Miscellaneous

Story Mode

submitted by PapaXan to gtaonline [link] [comments]

What I need to see in RDO.

  1. Horse selling/wild horse capture
Rockstar already said this would happen.
You can't even add anything new without players getting mad that they still don't have this.

2) Mansions/houses (camp reconstruction)
Basically make a upgradable version of camp.
I don't really care about the non-realism that I can move the location of my camp/house/mansion.
Another place I can drink w/posse.
Another place I can play poker w/posse.
A PHYSICAL horse stable where I can see my horses in their stalls in freeroam. Not just the one I'm currently riding. Basically an instance like the moonshiner shack.
A farm/garden=No herb hunting, no catalogue purchases.
Chop firewood cuz whynot its already in the game. Add that stump to camp please.
Literally something as simple as this could make players so happy. If you're too lazy to add this at least make property in Saint Denis rentable or some shit. The camp is not a home and I do not feel like my character has a home, which just feels unsatisfying and incomplete. Didn't exist in GTA5 where I have like 5 homes.
\/ (And finally and most importantly) \/
3) Fix horse racing. What we have now is disgusting.
Remove the fucking weapons.
Make REAL changes to horses and their stats so it matters. Make a few breeds competitive between each other like in GTA5.
Remove ALL current races and create actual fucking race paths though the map for many different races. None of this back and forth checkpoint garbage. You did it in GTA5 what went wrong here?
More race wins a horse has = higher selling price up too a cap. Because fucking realism.
GTA5 cars actually matter because races actually exist. People care about them.
There is NO horse racing in RDO, what we have is a violent bullshit clusterfuck, and the bullshit pseudo races in RDO make all horses completely fucking worthless in my eyes because I CAN'T FUCKING RACE WITH THEM.
When I youtubed the races and saw that garbage I can't even describe my fucking disappointment and anger. Has ANYONE at rockstar even watched the movie Hidalgo? Because that's bad ass horse racing that I want to see in the time period I want to see it. Epic music starts playing as players reach the last checkpoint and race to the finish. The 1st and 2nd place side by side racing to the finish, one slowly pulling away from the other, both players on the edges of their fucking seats.
https://www.youtube.com/watch?v=I1jjnr_jklw < Hidalgo
DID YOU SEE THEM SHOOTING EACH OTHER? I hate you rockstar... :(
Great way for you to remove a load of profitability from this game. Don't even bother with horses anymore because without this it doesn't even matter, like at all. You completely ruined it and destroyed any value people had over the horses. Horses are completely valueless except for how fast they can get you across the map in freeroam. Nobody buys horses for the non-existent races. Aside from dailies nobody even does the fucking "races" because they're not even fun.
So many different cosmetics you can add for certain amount of race wins like in GTA5. For both the player and the horse. What you have now is not just dead, its also a dead end.
If you really don't want to waste all the "effort" by removing the terrible races we have now, change the name to "Death Race" and create a new mode called "Races" that are actual fucking races. Nobody will play death races anyways so I would just say to delete that trash from the game to save space for better future shit.
I was so excited for the races and to see that RDO doesn't even have real races completely ruined my motivation to care about the horses or anything like that. Add a new super fast Arabian for 250 gold? Don't care, can't race it.
You are not making content faster than I can grind to purchase it. Meaning barely anyone is going to buy gold because there is no pressure to do so. Say I spend my remaining gold on something, then a new super horse comes out and I care deeply about real races so I would probably drop $25-$50 on the game to get it because it would take a week or more to get the gold to buy it and by that time something else that's cool would be coming out that costs gold that I would also want. THUS FORCING ME TO BUY GOLD. Well not really forcing but puts pressure to do so, which this game desperately needs. The only people who should be able to buy everything are the 12+ hour a day grinders. Not me, a 6+ hour a day grinder when new content is added and a maybe 1+ hour a day grinder when I'm bored. I can buy everything. I shouldn't be able too.
This isn't because we get too much gold. Its because there is never enough new content to spend it on. Too many 1 time purchases. Imagine buying a horse 3 times and each time its too slow to win races, so you'd have to grind to get a horse that's actually competitive in its speed. An RNG element that keeps you playing because each horse even of the same breed is slightly different, giving each horse a sort of personality beyond appearance. Horse racing during this time period was a rich person sport. Beginners shouldn't be able to win horse races with the starter horse. They shouldn't be able to win races at all and a big goal for beginners would be to get wealthy enough to be able to race competitively with the other end-game players. Similar to Runescape and the sand casino if you know about that, beginners can't go to the casino they'll get rekt and lose all their money. Its an end-game activity. I want races as more of an end-game $$$ and gold sink activity rather than something you do when you're bored or daily hunting. Something you do for FUN end-game, not something you do to make money end-game. Rockstar keeps adding ways to grind, but nothing to grind FOR. I don't want another business. I already have a bunch and lots of gold and money. Give me an activity to $spend$ crazy on, like real horse races.
This is what I want to see. This would make me play RDO for 6+ hours a day again. Instead of popping in for a few dailies, maybe a trade run then leaving for CSGO or Valorant.
I just want to preface that I do love RDO, and I have purchased gold because I want to see this game succeed. I have everything and 200+ million in GTA5 and I've never and will never purchase a shark card because I don't really care if GTA 5 succeeds or not. RDO is a completely different story. There are so many GTA copycats but nothing like RDO.
I want to race so badly in this game and I'm just not able too. The most similar I can get is running away from griefers as they try to catch me with their slow ass horses.
submitted by ApexMoon to RedDeadOnline [link] [comments]

Is there a better alternative to this game? Like GTA without being GTA?

(WARNING: Major salt below. Like freaking Dead Sea levels of salt.)
Like holy shit. For a game that's been out for 7 years you'd think it would be able to function at a playable level or at least have some semblance of balance. I just wanna a good online crime sim with cool vehicles and weapons but everything in this game is ridiculously inflated to the point where you could 'grind' for hours and still only be able to afford a fraction of a car (Even the cars that have been from updates from YEARS ago have not gone down in price, like what the hell? I can't even access any of the cool shit in Story Mode either which is beyond infuriating). 'grinding' is essentially impossible in the conventional sense because you'll spend hours on ridiculously difficult missions fighting waves of bullet sponges for scraps of a chance for money. The constant errors and glitches don't help either. Take the heist prep delivery glitch for the yellow circle for example. Over a year ago my heist supplies just would'nt deliver for the Diamond Casino to the point where I couldn't progress at all. A year later and the same glitch is still present in the Cayo heist where I spend like 12 minutes getting shot at with supplies only to find I can't enter the Kosatka. Like really Rockstar? Over a year and you still haven't fixed this? I can send support tickets but they all lead to the response of 'oh we're aware and working on it!' Well clearly you aren't if its been this long! Don't even get me started on griefing, like who the fuck decided adding in the Specter from Saints Row was a good idea?! I absolutely LOVE getting fucking nuked by a dozen fucking depressors that I can't fight back against.
I really wish there was a strong competitor in the open world video game market to take Rockstar down a notch. Its super ripe for the taking seeing as how low the bar is with the state of online today. FiveM definitely has the right idea but even that is just a derivative of GTA. GTA Online is a game designed for junkies, to keep you glued to a screen spending hours to get overpriced items in hopes you'll just cave and buy microtransactions (which are also fucking overpriced. The Megalodon card is 8 mil and cost $99. 8 mil gets you like 1 property with all upgrades, FFS a yacht is 9 mil. You're telling me a virtual boat is worth 3x the retail price of your game? What kind of brain dead toddlers are buying these things?!)
If you're playing GTA Online in 2021, you've gotta be a fool, a junkie, or a masochist. Like fuck, there's gotta be a better alternative open world game than this shit. It has rekindled my interest in building a gaming rig just to play FiveM.
(I started writing this during a loading screen. I need to get outside more)
submitted by hufflepuffcirclejerk to gtaonline [link] [comments]

Patch notes and changes [PSA]

Patch Notes for Cayo Perico Heist Update 1.52
[December 15, 2020] – New Content in Grand Theft Auto Online

GTA Online Fixes

Game Stability and Performance

Matchmaking & Networking

Content

Awards and Daily Objectives

Properties

Vehicles

Clothing

Miscellaneous

Story Mode

submitted by YtBipolarGamers to gtaglitches [link] [comments]

All Gangs in GTA Online

This post is about the 5 street gangs, 1 biker gang, 5 mobs and 2 cartels in GTA Online I didn’t include security organisations/mercenaries/militias (unless they’re hired by crime kingpins like El Rubio’s Cartel for example)
This simply about the groups, their attire, their gang-type, their overall territory and their main hangouts. Basically a simplistic overview. More in-depth posts about sets and smaller hangouts will be coming soon. Introduction over, let’s get into them:
Families: African-American street gang. Their territory includes the Chamberlain Hills and Strawberry neighbourhoods. Chamberlain Hills is a hotspot. They wear green. Rivals with the Ballas, and also Vagos.
Ballas: African-American street gang. Their territory includes all of Davis. Grove Street’s cul-de-sac is a hotspot. They wear purple. Rivals with the Families and Vagos.
Vagos: Hispanic street gang. Their territory includes Southern and Central Rancho and the Cypress Flats. Rancho Projects as well as their hangout in the Cypress Flats are hotspots. They wear yellow. Rivals with the Ballas, Families, Aztecas and Marabunta Grande.
*Aztecas: Hispanic street gang. Their territory includes just 1 block which is East of the Hospital, North of the Impound and West of the railway line, but they have very little presence there, as they rarely spawn. They wear cyan. Rivals with the Marabunta Grande and Vagos.
Marabunta Grande: Hispanic street gang - However unlike the others which are Mexican, the Maras are Salvadorian. Their territory includes El Burro, Southern Vespucci and the Northern part of the sewers. Hotspots are El Burro, Vinewood Sewers and South Vespucci. They wear blue and are easily identifiable via their full face tattoos. Rivals with the Aztecas, Vagos, Kkangpae/Korean Mob, Triads/Chinese Mob, Armenian Mob and Lost MC.
The Lost: American motorcycle club/biker gang. They have a clubhouses in East Vinewood, hangouts in North Chumash and Grapeseed, as well as the Stab City trailer park, which are hotspots. They wear black leathebiker clothes. Enemies with MM's Cartel and Marabunta Grande.
*Armenian Mob: Armenian Crime Syndicate. Their territory includes a large portion of La Puerta. The Scrapyard is a hotspot. They wear Mafia clothing (suits or leather jackets, with younger members dressing more causal). Don't really have any enemies, although seem to be mild rivals with the Marabunta Grande.
*^ Kkangpae: Korean Crime Syndicate (Although they function like more of a street gang). Their territory includes Little Seoul. Ginger Street is a hotspot. Younger members wear either hoodies or worn out zipped up jackets with either joggers or worn out jeans, middle aged members wear full suits with or without a suit jacket, and elderly members wear smart trousers and either a dress jumper or a dress shirt, with greying hair and occasionally balding. They are strong allies with the Triads, and share turf with them. They are somewhat enemies with the Ballas.
*^ Triads: Chinese Crime Syndicate. Their territory includes Little Seoul. Ginger Street is a hotspot. Younger members wear branded hoodies and unzipped jackets with noticeable collars, middle-aged members wear zipless coats and T-shirts with worn out jeans, and elderly members wear grey or black chinos/trousers with a tucked in shirt, with or without a leather-looking jacket, and often have greying hair They are strong allies with the Kkangpae, and share turf with them. Not really enemies with anyone.
Bonelli Crime Family: Italian Mafia Crime Family. It’s revealed in the story-mode that they own the majority of construction sites in Los Santos, although they cannot be found there. They wear suits. They are allies with The Professionals (A Private Militia). Enzo Bonelli likely hires The Professionals for security, to guard his business, this is likely due to the Mafia not having many members within LS. We know this as the Professionals appear at several construction sites for gang attacks in Online, including the one west the story-mode mission take place. It could be that the Professionals are the Mafia, or perhaps a private militia owned by Enzo Bonelli (the same way El Rubio and the Duggan’s have private forces) which is possible.
+Duggan Crime Family: Corrupt A corrupt Texan Crime Family. They currently own the Casino. They have a private militia, who are dressed, equipped and organised like security. They’re only found during the penthouse missions and Diamond Casino Heist.
Martin Madrazo's Cartel: Hispanic Cartel. Located in Fluente Blanca, which is a hotspot. Don't really have an rivals, but are enemies with the Lost and Ballas. Martin Madrazo leads this Cartel.
+El Rubio’s Colombian Cartel: Colombian Cartel. They supply Martin Madrazo and his Cartel. They appear to be a private militia owned by El Rubio, as they’re dressed, equipped and organised almost like a private army. They’re only found during the Cayo Perico Heist and a random event which can happen in Online where you steal a key from a drunk member.
Key:
Only in Online/not in Story-mode = +
Don’t spawn at their free-roam hangouts in Online/only spawn at their free-roam hangouts in Story-Mode = *
Share turf with an allied gang = ^
submitted by Woody2Eddy_N22-N9 to GangDatabaseGTAOnline [link] [comments]

As someone who spends $1000+ a year on video games, here's my perspective on what is putting me off from spending money on RDO

I feel like Red Dead Online in general has highlighted some worrying trends in regards to Rockstar's design philosophy and I am concerned about the online experience in their future titles such as GTA 6.
 
I don't expect this post to have any massive impact on the future of RDO, but I wanted to share my expectations and attitudes as a consumer in hope that it might help Rockstar gain a better understanding of their audience. After all I have money that I am willing to spend and they seem to be after, there just hasn't been a reasonable incentive to do so.
 
For a long time GTA:O was my main source of entertainment and I used to regard Rockstar Games as the best video game publisher in terms of quality and value of the experience their games provided.
 
When RDR2 released two years ago, I was excited by the massive step-up in terms of complexity and immersion from GTA:O. I was also quite burnt out with GTA so I was prepared to turn RDO into my main source of entertainment.
 
I didn't own a console so instead I decided to save and build a high end PC in time for the game's PC release. I was prepared to commit 100% to this game.
 
October 2019 came, my PC was ready and I pre-ordered the Ultimate Edition.
I got the game, played Story mode through all of Arthur's chapters, but stopped when I reached the Epilogue - I was excited to get into Online and see how it felt. And then it all fell apart.
 
Meh, the game felt a bit GTAish at the start, but I didn't mind it so much. I think I experienced some bugs or technical issues that made me take a break from the game and wait for a fix.
 
I was away for the holidays and then travelling for work so I get back to the game in late January. I finish John's story too and then head back into online. At this point I'm greeted with a message that Outlaw Pass season 2 is in progress.
"Great, so I've already missed one?" I tell myself. I was not aware at that point in time that Steam PC players didn't even have access to Outlaw Pass season 1. But this was already starting to become a deal breaker for me and I'll elaborate on it further:
 
What is the appeal of Rockstar's games?
 
Let's take a look at GTA:Online, Rockstar's most financially successful title, success which they are probably trying to replicate with Red Dead Online.
I don't know what goes through the minds of other players, so I'll share my personal experience.
Before I stumbled upon GTA:Online in 2017 I had been mainly playing World of Warcraft for 3 or 4 years, but I was at a point in life where I just started my first full-time job and no longer had the time to pour into an MMO. I remember I used to describe it as "I come home from my job and have to log onto my other job" on raid night. I was also fed up with 90% of the game's content becoming irrelevant whenever a new update came along. it was just the same gameplay loop in a different packaging.
 
So what was so special about GTA: Online?
 
The biggest aspect for me was the Sandbox experience. It's an open world environment, you can fuck around freely, there is no linear gameplay imposed upon you or other restrictions that limit gameplay for the purpose of "balance".
You are also free to experience the game at your own pace. There is no FOMO (fear of missing out) mechanic dictating that you play now or risk being locked out of content permanently.
 
Another big element of GTA Online that appeals to me is Customization options for the purpose of immersion and roleplay. The game contains so many references to Hollywood tropes and it allows you to act almost any persona that crosses your mind: Pablo Escobar, killer clown, every Charlize Theron role I can think of, the list is endless...
 
One thing that GTA Online did well and I used to praise them over other games for it was the inclusion of Universal Reward/Currency. Any activity you carry out in the game rewards the same currency, it's always meaningful progress towards your next goal. You had the ability to purchase it via Shark Cards, but the microtransaction served as an alternative in order to save time, not as a means of unlocking content behind an exclusive paywall.
With the Arena Wars and the Casino DLC it looks like Rockstar has been experimenting with new ways to milk both "player engagement" in the form of time spent grinding secondary currency and revenue in the form of microtransactions. They can go claim to their shareholders "our playerbase is more active than ever and also spending money on the game". It just feels very limiting and at least the Arena Wars currency comes across as an artificial incentive for people to engage in gameplay that R* is not confident about it being popular on its own.
 
So I've established what were the most appealing elements of GTA:O as a consumer: 1.Freedom of Sandbox environment 2.Immersion and Roleplay in the form of customization options 3.Unique Currency serving as the means of progression
 
Now let's take look at Red Dead Online. You've got a Rockstar title that is expected to play out as a sandbox, but displays the characteristics of a live service game. Here's a definition of a live service game, see if it rings a bell
 
In my opinion, time-limited exclusive content should have no place in a sandbox game. I like the Outlaw Pass as an idea, it gives people something to work toward. I am just not a fan of the thought that development time goes into creating the rewards, they're added to the game, take space on my drive, but they are just locked forever with no means of obtaining them.
It just diminishes my perceived value of your product. "Oh great I didn't play from the start? Time for an incomplete experience." Not to mention the fact that PC players are getting an incomplete product by default because Outlaw Pass 1 was never available on their platform.
Some would argue that it's rewarding players who have been playing from the beginning. At what cost? It's also penalizing new players. Players that would've easily spent money on the pass, they just picked the game up too late, so now they are locked out of features forever.
  As someone who has missed almost 3 Passes worth of content, this is my biggest gripe about the game and what's holding me back from committing to the game to the point where I'd be willing to drop real life money on it.
  And I'm not arguing about getting the rewards for free. I am arguing for making that content available through other less efficient means. I didn't play the game when I was supposed to play it and now there's less content available for me. Oh sure, that'll definitely bring me back to the game and not make me abandon it on the spot. You can still reward players who buy the pass by unlocking the rewards for them, but why lock content forever and devalue the experience for any future player that buys your game? You could add them on a rare rotating stock for a ridiculously high gold bar price. There's a gold sink for you right there, now you're giving people a reason to spend money on your game. Or I don't even know, sell the passes again at some later time. You probably have the technology to allow players to purchase multiple passes and keep one active at a time. Just make old passes no longer reward gold or whatever.
 
Rockstar, you're concerned with reducing people's means of obtaining gold while also falling behind on delivering meaningful content. That's cause you're digging your own hole with your shortsighted approach on FOMO, working on adding content to the game only to then lock it away. But most importantly, you're establishing your stance: "Monetization by all means, screw player experience, screw a quality integral product, pay us right now or risk the game becoming more incomplete."
 
Some would argue that the Outlaw Pass is just cosmetics. I would totally get that point if this were a MOBA or a FPS or any other genre where gameplay is the predominant feature. But have a look at what's the most popular GTA content on Twitch: roleplay. Immersion and Roleplay have always been defining features of Rockstar games. Time-limited exclusive content just detracts from the value proposition of a sandbox game. If not cosmetic options, what else is there to work towards in RDO? It's not supposed to be a competitive game. K/D has no meaning, high scores have no meaning, It's a Club Penguin with guns and horses. Also the whole point falls apart because with Outlaw Pass 4 and 5 there are actual gameplay upgrades that are featured as time-limited exclusives,
 
The perceived loss of value from missing one outlaw pass was what made me drop the game again back in January. I picked it up again a month ago and I was actually enjoying it to the point where I was prepared to buy gold for the Outlaw Pass. Inaccessible content was a minor issue that I was willing to overlook since it didn't look like I missed out on any gameplay impacting features from previous passes. But oh boy, Rockstar, you didn't even try to be subtle in the latest update. You just reinforced the statement that you're after my money at any cost. I get that daily challenges had to be addressed, but at least the nerf didn't lock away access to content. But now you're taking gameplay impacting upgrades and holding them hostage behind a time-limited paywall. To me that's a sign that you're willing to compromise the quality of gameplay for a Q4 financial boost. It's very hard to justify spending money on this game at this point when there is no sign of good will from its developer.
 
GTA Online didn't need all these extreme incentives of monetization and look how well it performed. RDO feels like monetization came first and the game was build around it. Every feature feels like it was designed to psychologically entice me into spending and that's its biggest flaw. Everywhere I look I see a price, but I don't see value.
submitted by Aeliasson to RedDeadOnline [link] [comments]

GTA V Online Theory

I actually created this post because I noticed an inconsistency with the fandoms idea of the timeline. Everything regarding GTA V before 2013 is based on fact and canon information, however everything after only regards when it came out, including the apartment heists.
Obviously, only some of the heists are actually before and after. The Diamond Casino heist is after since Lester mentions events that occurred during story mode, and the Cayo Perico heist takes place after due to Martin/Trevor having a young adult son.
However most heists, including all Apartment heists, and the Doomsday heist never make mention to such events and can be justified to take place before the events of story mode. I’m not exactly qualified to say anything about the apartment heists though. I only actually did them at a low level, and since I only have one active friend, I can’t exactly go back and nitpick key details.
So as far as I know, the story of GTA V is in this order:
Apartment Heists - Doomsday Heist - Story Mode - Diamond Casino Heist - Cayo Perico Heist -
If someone else made a post about this, I’m sorry but I just have been thinking about this for too long. If you think I’m wrong or have something to add please discuss. If this post ha already been made please link it down and I will delete this post.
submitted by GreenPotatoPo to gtaonline [link] [comments]

GTA VI Credible Leak ? ​spoilers

First off I’d like to state that all previous leaks about GTA 6 is a hoax. All of the leaks regarding GTA 6 taking place in any other area than Vice City, is a hoax.

Grand Theft Auto VI is designed to be the most developed video game in history, and redefine open sand box games, letting the player fully immerse in the world and storyline.

In Grand Theft Auto 6 the game will take place in Vice City, but the previous storyline leaks etc, is all fake. The plot is completely different,. The game will host 3 protagonists, one being a middle aged white man named Johnathon Brooks, but is often referred to as John. John is going thru a mid-life crisis, and lives on the returning area called Starfish Island. John essentially is a life long career criminal, and exposes the player to a new crime element, fraud. John was born in Carcer City, and moved to Vice City at age 17, after running away from his foster parents, not much is known about his previous life before then, except he was in a very poor family.

John got into the fraud game in the early 2000’s, and he is 38 in game. he earned his money thru many fraudulent activities like credit card fraud, bank fraud, and did a few small bank jobs, and laundered his money with his own car wash business. He lives in a $1.8m mansion that he bought with his illicit gains, and the FIB are on to him. He borrows money from the local gang in Little Haiti, where fraud is very prevalent, and he starts getting back into his older habits to pay off the gang. The FIB notices this, and he ends up doing dirty work for the FIB, in order to keep his freedom.

The second character is Samuel “Shotta” Stevens, who is a member of the Haitian gang. He is a black, Haitian based character with more character development, than Franklin from GTA 5. He is 26 in game. The game also focuses more on crime, and the gang element. The player will experience the brutal reality of the gang life in Vice City, in the slums of Little Haiti, from loan sharking and repossessing the unreliable clients, to brokering the sales, that being kilos of cocaine, for the South American Cartel. Samuel lives in a Section 8 apartment, in the Little Haiti Neighborhood with his grandmother, Amy.

Samuel just wants to move out of the hood, but loves the gang lifestyle, and this gets him caughtup in the FIB drama with John. The FIB cuts him a deal also, if he can snitch out his gang, which the player can choose to cooperate, or refuse. This will change the storyline of Samuel dramatically.


The Third Character is a man named Xavier Gonzalez. Xavier is a latino man born in Vice City, he is 40 years old, and a cocaine kingpin. He lives in Downtown Vice City in his lavish $1.5m penthouse. Xavier is friends with John from the beginning of the story. Xavier is apart of the story no matter what option you choose, providing cocaine to John to sell, OR, Providing cocaine to both John AND Samuel, to sell together, and to strengthen the gangs funds. The gang system is similar to Red Dead Redemption 2’s system, and also has elements of GTA San Andreas. Xavier is also tied in directly to the nightclub business as well, having stakes in the returning Malibu Club, now run by the Jimenez Family, a latino Mafia, who has ties directly to the South American Cartel.

Each Character has a different personality and lifestyle, and will be a exceptional experience for the player. Former characters from past GTA’s will be making appearances. Luis WILL be returning, being a manager of the Malibu Club, Stranger and Freaks missions are returning with a more in depth story for every one of them
The map of GTA VI, will be bigger than GTA V and RDR2 combined, having several counties, having Vice City, based on Miami, the Vice Keys, based on the Florida Keys, The Everglades, based on the swampy Everglades in Florida. The game will also feature Orlando, which is named Corlado, and Tampa, named as Gulf Shore City, but downsized a bit. The game will feature sprawling countryside outside of Vice City and Corlado, with countryside towns, named Canisville, Centura, and Sentinel Point, along with towns along the Vice Keys. There is an Air Force Base, based of off Eglin Air Force Base, named Fort Sentinel. The Ocean is the Atlantic Ocean, with more shipwrecks to discover, plants and animals, and more. The game itself has as many animals as RDR2, and the player can hunt if they choose, although this is just a more of a minigame. Vigilante Missions will be back, along with Taxi Missions.
Character Customization will be better, from the belt on your waist, to the socks on your feet. Choose to your liking of luxury watches, rings, chains, earrings, featuring plain jane, to diamonds and rubies, emeralds, and more. Belts can be worn along with hightops, to lowtops and boots, and dress shoes. Pantlegs can be tucked into the footwear you choose, if the option is available. Tattoos will be back, along with hair customization. John is white so he can tan, or be sunburned, and the core system from RDR 2 is back aswell.

Tattoos will feature opacity and can also fade over time. You will be able to adjust the size of the tattoo. It will be able to be placed on over 10 different area of the body depending the size.

Since the core system is back, you will have to also bathe, to stay clean, otherwise you may notice changes in your cores.
You will have to eat to replenish cores, so you can cook in your safehouse, or go eat out in a restaurant, whether it be fast food or upscale. All characters can have relationships with women, similar to GTA 4 and GTA San Andreas. You will be able to buy extra safehouses around the map, and the amount of vehicles will be the same amount that are in GTA Online, and more. Every vehicle will be returning, and first person mode will be more enhanced, with more realistic vehicle interiors to immerse the player into every aspect of the game. South America will not be apart of the game, only Vice City and surrounding Areas.

Skills from GTA V is also being integrated back, along with exercising, to boost strength. Agility is a new added skill, and Strength will affect how hard you punch, kick, or melee in general.

Special Abilities so far, will not be coming back. This may be tweaked before release, but if they return, it will not be a major part of the game.

Car Customization is more advanced, different leather trims can be changed colors, along with wood trims and marble trims. You can add satellite radio, which lets you listen to radio stations in Los Santos, and Liberty City, but so far there is only two stations from each of those cities. You can also listen to all the radio stations across the counties. Neon is back, new spoilers and liveries as well, Along with different colors of tint. Subwoofers will be a standard upgrade as well.

Los Santos Customs is gone, and Pay and Spray is back, along with Viceland Kustomz, and Sentinel Bike Shop. You can also modify certain parts at the car dealerships.

The drug dealing system from GTA: China Town Wars is also returning, but a bit revamped. This is where the post office system comes in, from RDR2. Pounds of Marijuana sourced from Los Santos delivered by mail, to a post office near you. From weed to tabs of LSD, all the way to meth, heroin, and cocaine, you can reap major profits.

Casinos will be returning as well, one being a resort, others being small-time casinos. You will be able to rent a room in the casino and resort. The casino is named as the Malibu Casino and Resort.

Gunplay is improved with new realistic sounds. Interiors are just as detailed as GTA V or RDR2, if not more, I’d say. The insurance system from GTA Online will be integrated into GTA VI’s story mode, so losing a vehicle will not happen.

There is an abundance of new and old activities, that being over 50 strangers and freaks missions, drug supplying, or drug running, similar to GTA TBOGT’s drug missions. You can hunt, as stated before, but is more of a minigame than a money maker. You can fish as well, as fishing is a very popular sport, in modern day Florida.

There will be four strip clubs scattered around the map, one of them named Vanilla Unicorn South East, which is owned by Trevor Phillips, who is planned to make a cameo, only to be featured in a cutscene so far.
submitted by Onioeninfinity_8 to u/Onioeninfinity_8 [link] [comments]

Grand Theft Auto VI (My Concept) (Part 1)

Hello people of gta6, this is something I've been working on for a while now, it's my ideal concept for Rockstar Games' future title, Grand Theft Auto VI.
This is a long post however, you have been forewarned.
So, with all that being said, hope you guys enjoy it!
Let's begin with an overview:
Grand Theft Auto VI is the biggest Rockstar title yet, approached with the most advanced systems ever. GTA VI will be released on Xbox Series X, PS5, and PC only, with the online mode (more on that in the next part) releasing a month after release. The game itself takes place in 3 key locations (technically 4):
  1. Vice City (Expanded and Enhanced), in the fictional state of Flores (based off Florida)
  2. Carcer City, in the fictional state of Garrison (based off Detroit, Philadelphia, and Chicago)
  3. The People's Republic of Del Castillo (Based off of Cuba and Brazil, respectively)
  4. Liberty City (VERY linear, certain portions of story playable)

Vice City:

Vice City has been greatly expanded, and now includes 2 other key locations based off of Orlando and Tampa: Mamba and Paxville. Paxville is based off of Orlando, and includes 2 different theme parks: Fun-World & AnimalDome (both based off Disney World/Universal Studios and SeaWorld).
Fun-World is a one-stop shop for having the most fun you can have. From fun-rides to the weird candy the man near the entrance sells, players can ride rollercoasters, take pictures with mascots, and do side-missions from the management and employees of Fun-World.
AnimalDome is a bit more based on SeaWorld and appeals to players that want animals in the game, whether in hunting, fishing, or even exploring. A new side-activity you can do is hunt for legendary animals (all across the map) and donate them to AnimalDome for rewards. It ranges from lost fish in lakes and oceans near untouched waterfalls, all the way to rare birds in forests alike.
The landscapes such as the marshlands are similar to Bayou N.W.A from RDR2, with alligators and crocodiles alike in wetlands, with many other secrets to uncover.
One key icon is the Gator Chain, which is based off the real life Florida Keys, 8 islands pulled together by a single highway.
Another key icon is the Green Pastures, which is based off of the real life Everglades, a subtropical wetland in the heart of south Florida, filled with all kinds of natural society.
A new air force base, Fort Kayak, is also included within the state as well.

Carcer City:

The newest addition to the series, Carcer City is supposed to be gloomy and dark, that of rivaling Vice City's vibrant feeling with the lights shining at night. The roads are narrow and sleek, and are very easy to get lost in because of the grid zig-zag layout. At day, you find old factories blowing out dark smoke, with lower class people getting ready to go work in their old crusty cars. The feeling heavily changes at night when you find the darker parts of the city emerged. Get yourself downtown and on rooftops of buildings, you'll find yourself feeling like Batman looking down at all of Gotham City.

The People's Republic of Del Castillo:

This is solely an island based on the likes of Guarma. On one side, you have favelas in a small, compact, linear city with a mini-airstrip for an airport, while it slowly moves onto tropical forests on the other side of the island. Free roaming is fine, but be careful as there are others who are watching you. Be aware at all times no matter what.
As for Liberty City, a small portion is only playable for certain missions only, incredibly linear.

Gameplay:

The gameplay is similar to that of a mix between IV/V (realism and arcadey-ness). The car feeling is similar to IV when crashing and whatnot, but also contains elements of V's driving. Interaction with NPCs is more realistic and grounded. Walk around in a suit and people ask if you have somewhere important to be, walk around in punk clothing and get trash thrown at you. Red Dead Redemption 2's interaction system with NPCs returns with a new change: multiple dialogue options. Say you choose to greet an NPC and ask if they need help with anything. They might say yes and you could be given with two choices: a) "Sure, I'll help out!" or b) "Alright, well, hope it gets done then!".
You can choose the way the characters are. Aside from antagonizing NPCs, you can pave a path for these characters depending on the way you want.
Wanted levels return, as well as the 6th star. Here is the new way the wanted system would react when given stars:
A new gameplay experience that is added is backpacks or duffel bags. This will not be realistic in the sense where it will weigh down your character and slow them down. You can store different things in either one now, whether it be snacks for refilling health, armor, or other materials you can find. You can find collectibles across the map and store them in there.
Another returning feature is the stats: energy, driving, and flying. Energy encompasses the other stats such as stamina, strength, etc. The more energy you can max out, the more stamina and more health you have. Driving and flying are the same as before.

Story:

In terms of story, I think Project Americas' narrative based off of the leaks seem very interesting, and also makes for interesting scenarios gameplay-wise during the smuggling missions. Another feature I 100% want back is heists. They were done amazingly in V with their setups and then finales where you had somewhat of a variety was fun for the replay ability. The same can also be said for the Diamond Casino And Resort Heist and its diverse offerings.
For characters, in terms of playable ones, I would enjoy seeing 2 protagonists this time around, maybe a male and female if possible.
The game could end with 3 endings, one where our characters become enemies, one where they remain neutral (friends), and one where they begin a relationship or something like that.
Other characters could be possibly a funny crooked lawyer (think Saul Goodman), maybe another Phil Cassidy-esque character as well if we're heading back to Vice (IF that is).

Last Topic, Time Period (?):

So, this is the big one. I'm having some trouble picking what time period might fit well for my ideal game.
Normally, I would say the 1980s, but even then some people wouldn't really enjoy it, so I decided to take a look at past games and see where this game might fit well in terms of time period:
  1. GTA lll (2001): 2000s (2001 specifically)
  2. Vice City (2002): 1980s (1986 specifically)
  3. San Andreas (2004): 1990s (1992 specifically)
  4. IV (2008): 2000s (2008 specifically)
  5. V (2013): 2010s (2013 specifically)
  6. Online (2013-2020): 2010s - 2020s (Specifically unknown, speculated 2020)
With this being said, I think one time period that could totally work is the 2000s, but instead of 2008 like IV or 2001, I say mid 2000s: somewhere around 2004 - 2006, with some flashback missions dating back to the 1980s (1984, 1987, or 1989).
Now, the internet as we know it wasn't fully developed like how it is today, but it was still actively rising. Funny internet videos and downloading was the norm during that time. Rockstar, with its satire can actively parody the internet as it did with IV and V.
Instead of using the internet to buy cars, players now actively have to go to dealerships, each with their own specific kind of cars (legendary motorsport with their fancy cars, warstock with heavy vehicles, etc).
Now, for the flashback missions. Thinking realistically, it's almost impossible for Rockstar to create different models and whatnot for two different eras.
Now, what I PERSONALLY can see Rockstar doing, if they do decide to go down the flashback route, I can definitely see them create a VERY linear mission-design for a small portion of the map where a mission takes place, and changing some of the buildings and billboards to fit the era (in this case, the 1980s).
For example, take Vice City for example. There could be a portion of the city where the buildings are abandoned, roads are cracked up, etc. There could be a story mission where it takes place in 1984, in that exact portion of the city, where the roads are freshly paved, and the buildings are lively and booming.
RDR2's jump from 1899 to 1907 is justified, in the sense that most of the map is just environments without as many buildings as GTA.
So yeah, that's about it. Hopefully you guys enjoyed it, I have some more stuff on the way!
If you like to add some new ideas to the existing ones or add on ideas in general, please do so.
submitted by Zestful_Synthesis1 to GTA6 [link] [comments]

Sets/Hangouts of each Gang/Set

Sets in GTA Online
Families
CGF/Chamberlain Gangster Families - Chamberlain Hills half/Western half of Forum Drive, from the project buildings (except the 2 project buildings on Carson Avenue which CAF own) as well as the skate park/baseball pitch West and North of Chamberlain Hills - They chill all along the Chamberlain Hills part of Forum Drive as well as the Chamberlain Hills skatepark and baseball pitch - They’re mainly at war with OCB but also ESB - Very active at daytime and nighttime
FDF/Forum Drive Families - Eastern half/Strawberry half of Forum Drive, the 1-story houses along the street as well as the 1 project building on the Northern side or the road (the 2 project buildings on the Southern side of the road along Carson Avenue is CAF) - They chill all along the Strawberry part of Forum Drive. In-between a Salon and a Mexican in an alley on the North side of Strawberry Avenue close to were it meets Innocence Boulevard as well as the car park to the Mexican restaurant here too. In an alley to the South side of Innocence Boulevard close to wear it meets with Carson’s Avenue opposite Power Street - In the story we learn they’re a new set who broke away from the CGF set, created by Franklin and Lamar - They’re mainly at war with ESB but also OCB - Mainly active at nighttime
CAF/Carson Avenue Families - Carson Avenue, in both Strawberry and Chamberlain Hills. They’re from the 4 project buildings along Carson Avenue (2 either side), in-between Forum Drive and Strawberry Avenue - They mainly chill in the alleyway in-between their two project buildings on the Southern half of Carson Avenue and in the alleyway behind their two project buildings on the Strawberry side of Carson Avenue, as well as on the walls on the Chamberlain Hills side of Carson Avenue and on the Strawberry Side of Carson Avenue outside the ‘Tahitian’ on the corner where Carson Avenue and Strawberry Avenue meet - A gang attack happens in one of the project buildings on the Chamberlain Hills side of Carson Avenue - They’re at war with both OCB and ESB but don’t bang that much - Mainly active at nighttime and rarely active at daytime
DNF/Davis Neighbourhood Families ^ - Originally from Davis, they don’t chill there due to Ballas taking over the whole neighbourhood - They chill at other Families set hangout spots, and are distinct due to wearing grey, black and white clothing which often says Davis or Dust Devils on it and not really repping green - The only reason we know they’re Davis Families is because of the director mode has them as Davis Families alongside Chamberlain Families and Forum Drive Families, although they don’t spawn naturally in Davis - They’re mainly at war with OCB but also ESB
Theory of why they aren’t in Davis and where they moved to: - There are no blocks in Davis which the ESB and OCB don’t claim, meaning they can’t really live in Davis anymore, so here is a theory of where they moved to - DNF was the new generation of the Grove Street Families. The Ballas and Families had a truce, and the OCB started recruiting young teens from DNF territory but since DNF and OCB were friendly it didn’t matter, until the truce ended and all the younger members were OCB so the DNF older members had to move - They moved into 2 CGF project buildings, the ones only enterable via Strawberry Avenue or the alleyway behind it, the two buildings sandwiched between a small CGF building and a CAF building in the Chamberlain Hills neighbourhood. - CGF sanctioned them to recruit the youngsters from these buildings, however the older members who live in the buildings are a mix of CGF OG’s who always lived there and DNF OG’s who moved there
Ballas
OCB/Original Covenant Ballas - They control Southern Davis, from the 1-stories houses all along Grove Street, Covenant Avenue and Brouge Avenue until it meets Carson Avenue. - They mainly chill in the cul-de-sac but can be found chilling all along Grove Street, as well as the alleyway opposite the the West of Covenant Avenue as well as the area of Brouge Avenue in-between Covenant Avenue and Grove Street - They’re mainly at war with DNF and CGF - Very active at daytime but much more active at nighttime
ESB/East Side Ballas - They are from the 2 Davis blocks in-between Davis Avenue, Macdonald Street, Carson Avenue and Roy Lowenstein Boulevard. The Northern part of Brouge Avenue runs between their two blocks. - They mainly chill in an alleyway between a discount store and an iron worker’s, as well as outside a liquor store, both on the East side of Northern Brouge Avenue, and in an alleyway in-between 2 houses on the West side of Northern Brouge Avenue. They also spawn on the block the court is on directly North of their 2 blocks, they chill on the Northern side of Macdonald Street near the ramp paving as well as along Davis Avenue on this block. - This set is largely nocturnal and rarely spawns outside or night hours - They’re mainly at war with FDF and CAF but also DNF and CGF - Only active at nighttime
SRB/South Rancho Ballas ^ - They chill at other Balla hangouts, and can be identified as they often wear clothing says Rancho, also they’re the only Balla set to wear biker helmets, durags, baggy vests and/or hoodies (the other sets wear tight vests, baggy shirts, caps, varsity jackets and/or bandanas) - So if you see a Balla that has a biker helmet, durag, hoodie and/or baggy vest it’s a SRB member - The only reason we know they’re South Rancho Ballas is because the director mode has them as South Rancho Ballas alongside East Ballas and OC Ballas, although they don’t spawn naturally in Rancho - They’re mainly at war with OLSV and NSV
Theory of why they aren’t in Rancho: - I’m assuming they’re from South Roy Lowenstein Boulevard, from the the 1-storey houses on the 2 Rancho blocks that run along Roy Lowenstein Boulevard in-between Dutch London Street and Macdonald Street - However only they’re only from the Western part of these blocks from the 1-story houses which face the Roy Lowenstein Boulevard. SRB don’t spawn there due to being close to Vagos territory - It makes sense for them to be here, as these are the only parts of South Rancho where Vagos don’t spawn - The Eastern halves of these two Blocks which run through Jamestown Street belong to the Vagos, with their members coming from the 1-storey houses on these blocks which face Jamestown Street
GSB/Grove Street Ballas OR DZB/Dead Zone Ballas &amp;amp; WSB/West Side Ballas - These aren’t real sets, but I made it up if any of you wanna roleplay as if there are extra Balla sets - They are sets that broke away from OCB with their permission due to becoming bigger than the set that originally recruited them - If you use GSB: They are the ones along all of Grove Street, and they broke away from OCB due to being bigger than the set which recruited them which is OCB - if you use DZB and WSB: The backstory is OCB made sure Grove Street was split in two, so they would remain the strongest and biggest Balla set - If you choose to roleplay with DZB and WSB as sets, then DZB members would be the ones chilling in the Cul-De-Sac and WSB members would be the ones chilling in West Grove Street - Brouge Avenue’s centre-line is what splits Grove Street in half - OCB members are now only the ones chilling in the alleyway opposite Covenant Avenue as well as the Southern part of Brouge Avenue between Covenant Avenue and Grove Street. - OCB chill close on their border with Grove Street since it’s safer than chilling along Covenant Avenue - DZB very active both daytime and nighttime, WSB active at daytime and very active at nighttime
Vagos
OLSV/Original Los Santos Vagos - They are from South Jamestown Street in Rancho (the area of the street in-between Carson Avenue and Dutch London Street) from the Rancho Projects on the east side of the road and the 1-story houses on the west side of the road - They don’t control the entire block opposite West of Rancho Projects, just the East Half facing Jamestown Street, as the West half of this block which faces Roy Lowenstein Boulevard is where SRB members are from - They chill all along their part of Jamestown Street in between Carson’s Avenue and Dutch London Street on both sides - They’re at war with SRB - Very active at both daytime and nighttime
NSV/North Side Vagos - they’re from the 4 blocks full of 1-story Houses in Rancho, in-between Innocence Boulevard, Roy Lowenstein Boulevard, Little Bighorn Avenue and Carson Avenue (with Jamestown Street and Macdonald Street running through their blocks) - They only control half of the block in-between Carson Avenue and Macdonald Street, the half which faces Jamestown Street. SRB are from the half which faces the Roy Lowenstein Boulevard. - They mainly chill along on Jamestown Street in-between the 2 Southern blocks of their territory, but also chill in the alleyways of the 2 Northern blocks too - They’re at war with LVA and SRB - Active at daytime rarely, mostly active at nighttime
ESV/East Side Vagos - They are from around the Cypress Flats area, along Orchardvile Avenue in-between Innocence Boulevard and Dry Dock Street - They chill along Orchardvile Avenue in-between Innocence Boulevard and Dry Dock Street, as well as in an alleyway on the South side of Innocence Boulevard in-between south Shambles Street and Orchardvile Avenue - They’re a very active set, spawning in Cypress Flats for 2 gang attacks (the Railyards in the South of Cypress Flats and Steel Foundry in the North of Cypress Flats) as well as at the El Burro Heights Scrapyard, and spawning in large numbers on their turf chilling - There is no residential housing or buildings in the neighbourhood except for one 5-story block of flats at the Northern-tip of South Shambles Street it seems, so it’s possible some of the warehouses were converted into flats which is possible since all the business are shut and the area is only filled with ESV and pedestrians - They’re at war with OMBG - Very active at both daytime and nighttime
Marabunta Grande
OMBG/Original Marabunta Grande - They are from El Burro Heights, in-between Amarillo Way and El Rancho Boulevard, from the one story houses of Amarillo Vista and Fudge Lane, chilling at Fudge Lane - They don’t spawn in Online, likely due to being pressured constantly by ESV, an extremely active set who they beef with from the Cypress Flats - They’re at war with ESV - They’re not active in Online, only in Storymode
SVMB/South Vespucci Marabunta Grande - They’re from South Vespucci, from 4 blocks either side of Melanoma Street (in-between Bay City Avenue and Goma Street) - Their territory consists of serval small 2-story and 3-story flat buildings - They chill near the alleyway on the South side of Melanoma Street and are the same group which appear in the gang attack at Vespucci Canals - They’re in conflict with the Armenian Mob, Chinese Mob and Korean Mob due to be territorial and dangerous - They’re at war with the Armenian Mob, Korean Mob and Chinese Mob, being the main reason these mobsters don’t chill on their blocks/turf - They don’t chill near the flat buildings in Online, instead they only appear for a gang attack in the Vespucci Canals, where they’re highly armed and in big numbers
EVMB/East Vinewood Marabunta Grande - The group that chills in the sewers under the bridges that take you from the Casino Car Park to Mirror Park - They’re from the houses and flats on the 3 blocks either side of York Street and Tangerine Street - Although it’s in Vinewood in a nice neighbourhood, the area where they stem from is fairly gritty, consisting of small flat buildings and 1-story ghetto houses, as well as businesses such as a motel, taxi hq and a laundromat for example, most look like struggling business, with the area being a baby ghetto inside a nice neighbourhood - They likely have to chill in the sewers so they aren’t too close to the East Vinewood Lost MC Clubhouse - They’re possibly at war with the Lost MC - They are the only Mara set found in free roam in Online (outside gang attacks and missions) - They’re only active at nighttime
Lost MC
They don’t have sets but have 4 hangouts Stab City is home of the Blaine County Chapter and East Vinewood is home to the LS Chapter
Gangs/Mobs with no territory
VLA/Varrrios Los Aztecas - One set/block block which is North of the compound, East of the hospital and West of the railway tracks - They chill mainly on this block, mainly standing outside the theatre and the block of flats here - They don’t spawn in Online free-roam, although they’re still active (their block is always surrounded by drug-addicts and prostitutes during night time hours, so they’re mainly just trappings and pimping and aren’t banging these days) - They likely can’t post outside their flats due to being too close to the NSV blocks - They can also be seen in free-roam via the MC contract called gun-running where they’re in an arms trade with the Lost MC and Italian Mafia
Armenian Mob - They own and run the scrapyard as a front for money laundering - They only chill at the scrapyard - They don’t spawn in Online, likely due to the Maras, a very violent and territorial gang, becoming more aggressive (posting in the Vespucci Canals for gang attacks with heavy weaponry and high numbers) - South Arsenal Street which runs along the length of the scrapyard is always filled with prostitutes, implying they’re pimps even though they don’t spawn there much in Online
Chinese Mob/Triads - From the block on the West side of Ginger Street in Little Seoul across the road from the car wash and convenience store - They mainly chill on and around the stairs of this block, and share their territory with the Kkangpae who sometimes spawn here - They don’t spawn in online, likely due to the Maras becoming more aggressive (posting in the Vespucci Canals for gang attacks with heavy weaponry and high numbers) - A few prostitutes spawn outside their flats suggesting they’re pimps even though they don’t spawn there much in Online
Korean Mob/Kkangpae - From the block on the West side of Ginger Street in Little Seoul across the road from the car wash and convenience store - They mainly chill on and around the stairs of this block, and share their territory with the Triads who sometimes spawn here - They don’t spawn in online, likely due to the Maras becoming more aggressive (posting in the Vespucci Canals for gang attacks with heavy weaponry and high numbers) - A few prostitutes spawn outside their flats suggesting they’re pimping even though they don’t spawn there much in Online
Italian Mob/Bonelli Mafia Family - They don’t spawn in free-roam except for 1 Biker mission (other than this they are only in 1 story mode mission) - In the story mode mission we learn that they own most of LS’s construction sites - They appear to be allied with the Professionals, or they are at least hiring them, as they appear at a lot of gang attacks on construction sites, including the site where the story mode mission takes place
Martin Madrazo’s Mexican Cartel - They guard Martin Madrazo’s Ranch which is called La Fuente Blanca - This is where they chill - They’re a Mexican Cartel led and run by Martin Madrazo
El Rubio’s Colombian Cartel - They are on Cayo Perico, which is El Rubio’s island which is only visitable during the Heist there - Members can also spawn in free-roam for a random event, where they’re drunk and where you can find a key for an El Rubio Office, although if you already have the key you will just find cash
Duggan Crime Family - Texan Crime Family which now owns the Casino - The appear in the Casino Penthouse missions and Casino Heist
Key: Chill on the turf of other sets = ^
submitted by Woody2Eddy_N22-N9 to GangDatabaseGTAOnline [link] [comments]

Yan is essentially saying GTA6 isnt coming for atleast another 5-6 years

I'm tired of seeing people asking about “next GTA bruh” so I'm going to state why we won't see it anytime soon.
  1. Gta 5 is still very modern for a 2013 game. The models, npc’s, modes, and smooth gameplay can still compete with modern games. People always brag about red dead but there's a reason most people think GTA is better than red dead.
  2. Gta Online is still competing and is top 5 most popular games of each month. GTA online is COMPETING with the warzone. Warzone brings in billions but is still being beaten by GTA online. Rockstar probably didn't even start thinking of GTA 6 until late 2018. So technically yan was right. GTA online is at the forefront and is still in its prime years. Most people on my friend's list are on GTA. We need to be grateful for gta v because it is still getting updates. They literally added a casino and people are still asking for more just be grateful and play what rockstar gave us.
  3. The pandemic halted progress. Once rockstar started thinking of gta 6 in 2018, they had to scout locations. Look at the scouting report that yan posted, rockstar was scouting in late 2018. That ALONE should tell you all they JUST entered the beginning stages of gta 6. GTA 6 isn’t coming in 2024 or 2025. Maybe 2028 or 2029. People won’t like to hear it but red dead was there priority since 2010 - late 2018. So 2028/2029 lines up perfectly. GTA Online broke so many records and is doing so well it made rockstar change thee entire approach to gaming. Don’t fix something if it isn’t broken. If I was rockstar I’d keep milking gta online until the numbers fall. Which won’t be anytime soon or the next 5-6 years.
So my point is when rockstar starts planning for a game scouting takes usually 2-3 years for the locations/map/overall scale. So really gta 6 real development won’t startup until q4 2022. So stop even thinking about it because they literally JUST started the process for gta 6. All that “planning since 2012” shit is false. From 2010-2018 they worked on RED DEAD ENTIRELY 100%. They probably haven’t even started the process for characters/story yet. And if they have then they only have the side stuff like lazlow or returning characters like Franklin. Nothing is coming for a very very long time.
submitted by SEANfromNYC to GTA6 [link] [comments]

Guys i need seriously help

Guys when i enter any interior like any business interiors,hangar,or the garages and the casino interrior too in freemode and in heist too (when in the vault my game lagged that much that even with 2.50mins i could only get 2 crates of gold alone)BUT NOT ALL INTERIORS IDK for somereason dont lag like in doomsday all the interiors in ACT-3 before the interior where we hack the servers it is smooth but as i enter the room where we hack the servers there it starts lagging
when i m in storymode my game runs realllllly smooth like around 40-50 FPS
hardware problem--- nope because in storymode it runns like butter and in online as i enter a interior it starts lagging to a point where i can barely control the charecter and when in missions which take place in some interiors i cant even properly shoot ..
CPU usage--- nope GTA 5 takes around 70-80 in story mode but it runs smoothly in online the same but in interiors it starts lagging (there r no other process running while i play GTA5 i turn off all AV components that can take high CPU usage in services permanently) i searched in youtube found nothing
anyone know how to fix that
submitted by Lennox_Lawrence to gtaonline [link] [comments]

Tech support needed - Crash to desktop and rockstar support was no help

SOLUTION FOUND
In my case, it was probably a mix of broken cloud sync saves and a wrong install location of the rockstar games launcher. Make sure it is installed in C:/program files/rockstar games/launcher. Also disable cloud sync to test
Some time ago I decided to start playing some gta again and installed it. However, as soon as I try to actually join the game, be it story mode, online or even the benchmark (yes lol), it just crashes straight to desktop without any error or warning. I have tried contacting rockstar support, which just gave me a few troubleshooting steps but sadly none of them did anything, and consequentially just closing the ticket, lol.
I have now picked up the game on the steam sale in hopes that that installation would not have the same issue. After installing and linking accounts, the same exact issue still persists. I am sure the problem is with my system, but I have no clue what it could be, as this should be a clean install that never touched gta before, as I've stopped playing around the casino dlc and have since upgraded and reinstalled my system a few times.
so far I've tried the following, some of which were recommended by rockstar support
launcher.log and some of the events at the time of the crash are below
launcher.log https://pastebin.com/fuCJpdXV
events https://pastebin.com/8Ku23YYx
If there's anything else I can provide, just tell me, I would appreciate any help!
(EDIT) updated info and included up-to-date launcher.log plus events
submitted by docgurk to gtaonline [link] [comments]

Possible multiple login bonuses (PS4)

I was able to get my $1 Million login Bonus twice (PS4)
I logged in to a gta online public session today. When I first logged in, I received my login bonus and spawned in at my casino penthouse. I went down to the wheel, spun it, and when I saw I didn’t land on the car, I double tapped the home button, went to network settings and disconnected from the internet. It kicked me, and sent me to the story mode. When I loaded back in to another public session, I was given the login bonus again. I tried it a third time, but it didn’t work. Not sure if this is relevant, figured I’d share it though in case it helps anyone
Edit: Thx for the award
submitted by jimmehhhhhhhh to gtaglitches [link] [comments]

My trophy rankings of GTAV on the PS4

Hi there, so I platinumed GTAV a while ago and I ranked them based on difficulty, how long they took, and just generally how fun they were to achieve. This also is kind of a walkthrough of some sorts and includes tips for some of the more difficult ones. Oh and keep in mind that this is just my opinion, some trophies can be achieved easier by other people.
And there is some swearing in this, but that shouldn't be a concern considering this is talking about GTAV Pick option C at the end of the game so you don't miss any achievements
  1. Pimp my sidearm- works on any gun, recommend beating the game and then fully mod a pistol for the cheapest results.
  2. Los santos customs- beat the game and take franklins car (trust me, do franklin's car) and go to a Los Santos customs and buy every option
  3. A lot of cheddar- When you finish the game go to one of the stock websites and purchase every stock you can, which means you should be able to purchase 40 million worth of stocks at a time, do this until you unlock the achievement. This should take around 2 minutes.
  4. Out of your depth- Purchase a boat or call a taxi (if you do the taxi achievement before this one the taxi skips are free) and go to the ocean, drive or swim to the very end and swim down to find a shark, annoy the shark so he will kill you. Depending on how you do it should only take around 5-15 minutes.
  5. Off the plane- nothing needed to be said here, just complete it.
  6. Clean sweep- Just stay behind cover and purchase snacks and body armor, and use a gun like a pump shotgun or a one-shot weapon, such as the revolver.
  7. Trading pure alpha- you can do this anytime within the game, just purchase a stock and then kill yourself repeatedly until next to your stocks a green arrow pointing up appears, sell it and you should get the achievement. Can take up to 5 minutes if stock prices don't go up quickly.
  8. Three-man army- Play as franklin and call Micheal and Trevor and pick them up, get a wanted level and stay in your car, kill a cop so you can get 3 stars, and start driving away but still have the cops on your ass. Do this for 3 minutes and you should get the achievement easily. Make sure your car has some armor upgrades though.
  9. Alls fare in love and war- After beating the mission Mr.Philips you are able to purchase businesses when you're able to play as franklin purchase the taxi business for 200k and then you should get a call after a while, do the job and you should get the achievement. The missions themselves don't take a long time, maybe around 5-10 minutes, if you don't get the achievement to try to do another one.
  10. Red mist- After completing the Trevor Philips industries mission this will just look like standard strangers and freaks, complete it, and then the others should pop up after you finish the one before. Complete all 5 and you should get the achievement. Can take up to 30 minutes to an hour if you're not good at it, I recommend trying to get the gold for all these for another achievement.
  11. Altruist acolyte- There are certain markers that will appear as you get close to them, play as Trevor and go to the "Domestic" random event, there are a few closer to the location such as the hitch lifts but I wasn't able to spawn them. Drive to the cult and you should get the achievement after the cutscene. Took me around 10 minutes if you use the domestic random event.
  12. Wanted: Dead or alive: This will also appear as Trevor strangers and freaks, after doing it you will get an email giving a picture of where he should be hidden, you can search it up on youtube as I did and capture him, don't kill the target no matter what, deliver him to Maude and you should unlock the achievement. Took around 10 minutes.
  13. Kifflom! Play as Micheal and go to the Epsilon Program website, and pay the 1000 dollars to start this, I recommend using another guide for this but whenever you need to do something like wear the robe for 5 days just go to Michael's house and sleep until you are able to go on another mission, and when you need to walk around the desert for 5 miles just walk in a circle. this can take up to 3 hours if not done correctly.
  14. San Andreas sightseer- Purchase a helicopter for the quickest results but can be done using a car or a boat. Travel around and get 95% of the map uncovered, you can tell if it's uncovered by it being transparent, meaning you can see through the map. The reason why I recommend a helicopter is you also need to uncover the ocean as well, which can be done with a boat but the helicopter is faster, you can either steal one or purchase a helicopter hangar and a helicopter. Took around 5 minutes because I already had a lot of the map uncovered.
  15. Multi-disciplined- You'll need to get a single gold in only one of the shooting range challenges, triathlon, a flight school lesson, a sea race, a street race (which only franklin can do), and an off-road race. Complete all of them anyway for 100% achievement. This can take up to 30 minutes to an hour if you aren't able to gold one.
  16. TP Industries arm race- After beating the mission Mr.Philips you need to purchase the hangar after beating the mission, it should cost 100,000 dollars. You get a special marker for the dune buggy and the airplane, there are 10 in total, 5 for the dune buggy (which is mainly just collecting supplies) and another 5 for the airplane (which is also mainly just supply drops) After doing the two quick save your game and reload it for the two missions to spawn. Can take up to an hour if doing the quick save method.
  17. Crew cut- To easily finish this you either need to make a crew for a friend to join or join a friends crew
and play a contact mission with them to get the achievement.
  1. A new perspective- Just leave one of the characters in the first person and just wait for the 15 hours or play some of
the story in the first person, I just recommend leaving it on overnight.
  1. Calling digits- reach rank 20 and have 5000 dollars, call up Merryweather and ask for a backup helicopter.
20- stick up kid- rob every store on the map, can take up to an hour depending on how fast you move to each store.
21- enjoy your stay- for this achievement you need to play golf, play tennis, play darts, arm-wrestle,
win a shooting range challenge, rob a store, buy a lap dance, buy any clothes, buy a tattoo and change your hairstyle. Make sure you win or lose the sports activities because if your teammate leaves in the middle of the match it won't count.
  1. Three-bit gangster- Pretty simple since ranking up is easy, just play 3x or 2x events or contact missions for the best RP. Can take up to an hour or two.
  2. American dream- You're most likely going to need at least 1,000,000 dollars for everything, grind the 3x or 2x event or play heists for money.
  3. 4-bit gangster- Same as a Three-bit gangster but more grinding is required. Can take up to 5 hours of pure grind.
  4. Full refund- After rank 50 have a friend call Lamar so he can call a thief on you, kill the thief and take back your money. Takes around 5 minutes.
  5. The midnight club- You can have a friend let you win 5 races by going to the menu-jobs-races and then
invite your friend and have you win 5 with a custom vehicle, depending on the map you play on
(I recommend taxiing, takes around 2 minutes to complete it) this can take up to 10-30 minutes.
  1. Backseat driver- Do this with a friend, wait for people to join or join a rally race, and then guide them through the map. Once again I recommend making the rally race so you can play on a map you are familiar with.
  2. Run like the wind- I did this in a solo match, I stole a car, got a bounty, and survived a GTA day (which is around 48 minutes) Move around and don't get kicked, you can die by anything but another player. You can do this with a friend where they have Lester give you a bounty.
  3. Show off- Use an upgraded vehicle (preferably franklin's personal car) and search up a guide for all locations, ill put a link to the guide I used in the description, while most are easy 10 of them are a complete bitch, and took me around 15 minutes just to do one of them because of the requirements. This can take up to 3-5 hours.
  4. From beyond the stars/a mystery solved- I can't really decide on which one is harder so I will group them up into one, both took me around 3 hours to do since there are so many. You can use the rockstar social club website or use a guide on YouTube as I did.
  5. Waste management- After the second heist Micheal or Trevor and purchase the old dock for around 250,000 dollars, while it can be confusing just follow the dot on the map. Took me around 2 hours to do.
  6. Close shave- Look up a guide, it's pretty much required for this. Buy the buzzard helicopter for the under the bridge and keep in mind not to do too much damage to your helicopter or it won't count, while most recommend stealing a jet from fort zancuddo I instead bought the mallard for 250,000. Took me around 3-4 hours.
  7. Decorated- In GTA online there are certain rewards for doing certain things such as killing people with a pistol a certain amount of times, every single platinum that I earned were headshot kills, sniper kills (not sure how to be honest) Kill people using melee weapons, kill people using sticky grenades, kill players in GTA online, kill psycho's (I recommend doing most of these in deathmatches) win 10 waves of survival, (it's painful and achievement on its own), rob 20 stores which is also an achievement, pay for 25 lap dances (all you need to do is pay for the dance and then exit it) buy 25 haircuts, have a friend drive you around for a few hours (sit in a car with your friend in it, pretty simple one) Flippin hell (go to a stunt race with a flying car, get high in the air and do the flips) steal vehicles (pretty simple) Achieve the fastest lap in a race (can be done with a friend) land jumps 300 feet in a road vehicles win every deathmatch and race mode (can be done with a friend) participate in 25 races, buy 25 pieces of clothes (just buy 25 shirts) get the most kills in a 4 player survival (not too hard unless you camp all game, can be done with a friend) get the most kills in a gang attack (also can be done with a friend) shoot cop choppers down (when you get 3 stars start shooting the choppers down with a homing missile) win every race mode at least once (needed for 2 achievements) get a tattoo on every body part, win a race in a custom vehicle (needed for achievement anyways) wheelie for over 2000 feet (I don't remember getting this one, but the best way is to do it at the airport) Activate a 2 person key switch (I did this on the diamond casino heist) Complete the fleeca heist finale, do the aggressive approach on the diamond casino heist and earn 1,000,000 dollars and use the elevator on the diamond casino heist.
  8. Solid gold, baby!- Do the heist setups and the strangers and freaks, every mission and strangers and freaks I got a gold in (not including prologue) was
Franklin and Lamar, Complications, Fatheson, marriage counseling, friend request, chop, the long stretch, daddy's little girl, the good husband, carbon rifles, Mr.Philips, Trevor Philips industries, Deadman walking, did somebody say yoga, by the book, Tow truck, boiler suits, masks, The multitarget assassination, Mr.Richards, Hang ten, Fresh meat, The ballad of Rocco, reuniting the family, Architects plans, doting dad, fire truck, meltdown, stingers, every gauntlet, something sensible, the times come, every Pulling favors, every rampage, shift work, Grassroots Micheal, grassroots the drag, Paparazzo, paparazzo the sex tape, Paparazzo the highness, every vinewood souvenirs expect Al Di Napoli, Exercising demons-franklin, liquidy risk, minute man blues, exercising demons Micheal and Trevor, targeted risk, uncalculated risk, a starlet in vinewood, chasing the truth, the last one, delivering the truth.
I may have missed a few but those were the ones I counted, this can take up to 5-10 hours unless if you already have quite a few on gold. You don't have to do every single challenge at once, so you can try to beat the level as fast a possible, reload it and try to get as many headshots as required for example.
  1. Career criminal- This one requires pure fucking grind, let me tell you everything I did for the 100% completion. for hobbies and pastimes, I did Stunt plane time trials, 3 medals in every shooting range challenge, won every race (meaning offroad, street, and sea,) won every sport, got par or under in golf (getting par or under is required,) Bail bonds quarry and farm, every flight school mission, every arms traffic race (required for an achievement anyways,) got a private strip club dance, hunting, yoga and parachuting. Only franklin's strangers and freaks are required, my random events were the ATM robbery, Bike theft 1, construction accident, gang imitation, mugging 1, 2, and 3, security van 3, 4, and 6, sportbike theft, a countryside gang fight, a deal went wrong, and the drunk driver. To find out the spawn points of the random events go to the rockstar social club. All 30 misc were buying a haircut, weapon, any clothing, a car mod, a tattoo, and 5 properties, a vehicle from a website, ride the cable car, use the car wash, go on the rollercoaster, friend activities (meaning call up Micheal, Trevor, or franklin as any of the 3 characters) Visit the cinema, bar, play tennis, darts, golf, go to a strip club, 25 stunt jumps, 8 knife flights, rob a store, purchase stocks, watch T.V. (do at Micheals) complete a booty call (Play as Trevor in a strip club and get one of the girls like the bar to the max and drive them to their apartment) 25 under the bridge, walk and play fetch with chop, get 30 submarine pieces (one of Micheal's strangers and freaks) 30 nuclear waste (it's an achievement anyway) get all 50 spaceship parts and letter scraps (both achievements.) This can take up to 10-20 hours, it's a fucking pain.
  2. Unnatural selection- Holy shit, this took me so fucking long to do, me and 2 other friends grinded for 10 hours straight and couldn't even beat it. Buy max snacks and body armor and the best map to do is the nuclear silo,
there is a certain hiding spot near the stairs and the stairwell that if you hide behind it's super difficult to get shot unless you peak for too long. Use the combat MG, does a lot of damage and can shred through enemy health, be careful at the beginning when getting health and armor not to be out for too long for else you will lose all your health and maybe even die. This took me prolly around 10-30 hours to complete.
  1. Above the law- This requires so much god damn grinding that I grinded for 3 days straight, I started grinding hard on level 67 and got to level 100 by doing the 3x event "Target assault race" But by the 3rd day, it was this stupid deathmatch where if you die you can come back to life by an enemy dying or some shit, heists are also good ways of gaining RP, and heist setups too. this took me around 10-20 hours to complete starting from rank 67.
  2. Numero Uno, the requirements for this achievement is to win a single Bike, Land, Sea, Air, Rally, and GTA-Race, win a Deathmatch, Team-DM, Gang-Attack, and Survival (10 rounds), and win Arm Wrestling, Darts, Parachuting, Golf, Tennis and Shooting Range. So not only do you need to complete the survival bullshit but more on top of it, now everything but a rally race, team deathmatch, and survival you can boost with a friend. But even then this still took me around 10-40 hours to complete due to the fucking survival bullshit.
submitted by Aliasiscancer to GrandTheftAutoV [link] [comments]

Cayo Perico / End of 2020 De-Brief

Hello everyone, happy new year!
With recent release of Cayo Perico but not much else I wanted to touch base with the community holding out for GTA Online in Liberty City or Vice City, and debrief from the Cayo Perico DLC.
Even though Cayo Perico came out unexpectedly (to us), it is a small but welcome addition to the GTA Online world.
I believe that we still have reason to cling onto hope that that Liberty City will sooner rather than later, and Cayo Perico is a stepping stone to that demonstrating the map expansions are possible.
While I no longer think that we will see a remastered city come this generation of console, but we still have GTA V "Expanded and Enhanced" coming in 2021 which may have much more than just GTA V itself.

Reasons why I think that GTA V "Expanded and Enhanced" is more than just GTA V with updated graphics

  1. GTA V XB1 & PS4 versions already work fine in XBSX/XBSS/PS5. It looks and runs great, similar to a PC level of detail/performance. Why would a significant update be needed if it will be much the same if they didn't have big plans on top of that?
  2. Cayo Perico proves that Rockstar's idea of "Expanded" can mean land expansion
  3. Cayo Perico sounds like it was more a like a side project during COVID-19 WFH than something in the works for a long time. It is not unreasonable to think that Rockstar, with all their global studios now merged together, haven't been working on something big since the bulk of RDR2 was finished.
Source: https://www.gq-magazine.co.uk/culture/article/gta-online-cayo-perico-heist
  1. Why are they being so vague about the details, even to go as far as using a PS3 trailer for it... are they doing this because they are hiding something? Even being so far to be anticlimactic to take off the pressure from fans, and surprise us later.
What Cyberpunk 2077 has taught the overall gaming community lately is what happens when you overpromise and underdeliver. However Rockstar already learnt this lesson back in 2015 when they promised Heists in GTA Online, which kept being reworked and delayed until near the end of the PS3/360 generation and copped a lot of criticism for it.
Basically every social media comment was "Where are the Heists", fans were frustrated. From that time onwards they never released details until about 2 weeks out from launch for a DLC. RDR2 was a bit longer, but only because they had other partners to consider. For this they originally gave it 1 year from announcement to release date, but it was delayed to 2 years, with PC one more year after that (which also wasn't even announced until one month before that).
Here is a quote about what went wrong with Heists:
We aren’t ready to give an official release date yet, but we are confident they will be ready early in 2015. As you may have read on IGN, Heists were a much bigger challenge to create than we had originally anticipated. Early versions were simply not good enough and had to be scrapped more than once as we honed in on how we thought they should work. We’re happy to say that the pack we are now finalizing is something we are excited by and eager to release as soon as it is ready. We, as a company, have always been about trying to make something that is good rather than hitting a date. We apologize when this gets frustrating but firmly believe that rushing out second-rate content does not do anyone any favors. Hopefully you agree that yesterday’s new Trailer is a sign that Heists are shaping up nicely, but we still need some time to fine tune them. Because we need a little time to get Heists right, we are going to give you a small Christmas gift to keep you entertained until we are done with them.
Sources:
https://www.rockstargames.com/newswire/article/52366/asked-answered-gtav-first-person-experience-online
https://www.ign.com/articles/2014/12/16/grand-theft-auto-5-online-heists-finally-revealed

Reasons why I think something related to Liberty City is most likely to be the next major GTA Online expansion to come

  1. GTA IV & EFLC is highly regarded as a masterpiece, it's fanbase is still strong - many still prefer it to GTA V for a variety reasons, so it is a good candidate for a remaster. They can always make the GTA IV car physics, ragdoll, etc. come back again, perhaps as a user configurable option. Having the map there is the gateway to bringing these highly valued games back to a new generation.
Their games always start with the map, source: https://www.mcvuk.com/development-news/inside-rockstar-north-part-1-the-vision/
  1. The availability of GTA IV is terrible. It is only a Backwards Compatibility title on Xbox One (non Enhanced), runs like rubbish on PC - performance wise (and multiplayer is now removed), and the PS4 & PS5 doesn't have it at all. Most other GTAs are available for purchase, at least on Mobile.
  2. GTA V is now 7 years old and the GTA fanbase is now bigger than ever thanks to GTA V & Online. A lot of new fans haven't had the opportunity to experience GTA IV because of the above availability issue. The new fans are desperate for a new (to them) GTA game, especially since it doesn't look like GTA6 is coming any time soon. Or maybe I'm wrong and 6 is coming soon as well?
  3. GTA Online is progressively getting new content referencing to Liberty City or content ported from Liberty City (i.e The Tugboat, QUB3D), so they are not above re-using GTA IV assets or dropping hints.
  4. It is clear that they have been taking the "lazy" route as far as making new content for GTA Online DLCs by re-using existing assets. Don't get me wrong there is still a lot of work involved, but still it is less work than starting from scratch.
But it would make sense that they will continue their more recent M.O. to re-use existing assets rather than start from scratch to save time, effort and cost.
  1. With high profile departures of the writers such as Leslie Benzies, Dan Houser & Lazlow there is no doubt going to be a brain drain. I'm sure they were working on stuff before their departures, and I'm sure that RockstaTake-Two with all their billions of dollars will be able to find other top talent to bring GTA into a new era, but this will take time, and they can get things out in the meantime. The story of GTA IV, Map & other assets are already made, so this gives them a head start to put out games while they rediscover their Mojo to make GTA6 using new talent.
  2. GTA Online is a Big Money Maker, it will make the GTA IV & ELFC remaster worth it because the remastered map will be used for both GTA IV & Online: LC (maybe slight map differences according to time period).
  3. Why did they put so much effort into issuing cease and desists to OpenIV team for OpenIV's LCinV project (even though it used original game files, no piracy) if they weren't planning on doing something in this space themselves.
  4. Cayo Perico aside (which is still quite small), Los Santos as the primary setting of GTA Online is still a bit stale after 7 years. They can't use 2013 Los Santos forever, surely. Not to mention that a new GTA release is already well overdue.

GTA IV Music Licensing speculation/hints

A little while back, a lot of music track licenses expired and they were pulled from the PC version, most notably Vladivostok FM was most affected with most songs removed.
They put in some new tracks to replace it, which wasn't quite as good but it seemed like that was as good as it's going to get.
But then they went ahead and relicensed the original tracks anyway so all the music is now restored again (about 16 months after being originally cut).
Why go though all that expense of relicensing all that music if they aren't planning to capitalise on it in a big way?

Cayo Perico speculation/hints

Not much here directly, but I have played with it a little bit.
The way that it's programmed is interesting. As far as I can tell, travel to the island is sharing a session with Free Mode rather than being a different game mode, which you can tell by seeing the player list stay the same as whoever is in the Freemode session you were in. There is no loading of a different game mode, it is just a cut scene. On PC you can even chat to people who are still in Los Santos.
When you look at the map, you are located South-East of LS (just past USS Luxington), and if you move the mouse you can get locations of LS show up, it's just the map itself which is hidden.
There is a glitch you can do to "free roam" the whole Island, or just go to the Beach Party standalone, it is clear that you are in Free Mode of an existing Los Santos based lobby.
When I was glitched, I was able to take a Dinghy back to LS, LS was visible. about halfway there, the whole Cayo Perico just de-spawned similar to how the USS Luxington does, and also the weathenight cycle changed instantly too.
When I was glitched but still on the Island, a whole bunch of functions were disabled like spawning cars, calling contacts, etc.
What this shows me is that perhaps they are experimenting with how integration with Future GTA Maps will look like.
Instead of loading a whole different game, or loading a different game mode, it could be one big Free Mode made up of all locations, the locations can not be directly accessed without triggering a cut scene, and the properties of how a Free Mode works can change depending on what location on the broader map you are in.
One challenge I anticipate is that they wouldn't want GTA$ earned in LS to be transferred to a totally new GTA Online area. It is well known that a lot of it glitched and they'd want us to start getting rich again. They have also been experimented with holding separate currencies such as Arena Points or Casino Chips. I could imagine that they come up with a storyline where all your GTA$ Cash gets deposited into Maze Bank but then can't be withdrawn to cash or moved to another bank, and in LC you are forced to use a competing bank like the Bank of Liberty. Basically LS = only get Maze Bank, LC = only get Bank of Liberty.
Cars/Planes etc. Can be not widely transferable (i.e. You MKII or Babushka holding a car has engine failure mid flight and crashes, or maybe you need to go to the Airport marker on food), and maybe some planes (i.e. Luxor) can enter on a visiting basis via. Cutscene of that vehicle but can't be saved at the destination into a personal hangar.

Final words

I hope this gives some good for thought.
Keep speculating! At least until we get some solid info
Here's to 2021.
submitted by SparkySpider to GTAOnlineLC [link] [comments]

Crackpot Theory: Ho Ho Ho Update

I'm sleep deprived and running on caffeine, so strap yourselves in!
December is coming in close like all the stupid Xmas music and decorations that start on November 1st, and boy everyone is shaking the box like it's an actual present. 'What's it going to be?! New island?!' No you fool! My mind has deduced that it won't be such rabble...
Do you remember the Cops n Robbers tease/speculation a while back?
Bear with me! Please don't go! I swear it isn't like that! I'm not crazy!
Ok, for everyone still here, to the idea! So on the background image of the Heist Challenge, someone spotted a circle around the prison. Why would it have a circle around it? Why not just have a screenshot of say Los Santos? Because the new area is the prison. In GTA 5 story mode, you never actually go inside. No, I mean, INSIDE the prison! Not in the courtyard, inside the thing! Same goes for GTAO, just the courtyard. Now, what area is usually associated with hardened criminals? Yeah... I know, it's a long shot, but lets continue down my sleepy deprived brain drive.
Now, a little while back, they added in more Gerald missions, which all note to some form of downturn in the market. What if this is the event? Crooked cops being able to send people to prison only having to heist to break them out? The biggest expansion in GTAO ever? I mean, the heists update was pretty damn big back in the day, this is bigger.
Finally, it has been a request for a long time for sure. What better way to end 2020 than an update that everyone has wanted for a long freaking time? Instead of a crappy note that has been 2020, it would be rather nice to see such an update. Although, I'm pretty sure that I'm 100% wrong and it's just going to be more casino heist stuff with a bunch of other stuff thrown in.
Now I feel dirty like some sort of overblown youtuber... someone get me some soap.
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casino gta 5 story mode video

Casino DLC in Single Player!!! GTA 5 MODS - YouTube How To Install The Diamond Casino Heist On Gta 5 Story Mode Inside Diamond Casino in GTA 5 Story Mode - Messing with ... GTA 5 Story Mode CASINO vs ONLINE CASINO - YouTube How To Rob Diamond Casino In GTA 5 Story Mode(Secret ... GTA 5 Diamond Casino & Resort Story Mode Patch 2.0 for ... How to install Diamond Casino & Resort Business (2019) GTA ... How To Get Diamond Casino Mod In GTA V Story Mode ... GTA 5 CASINO DLC STORY MODE! (GTA 5 Online Update) - YouTube

The Vinewood Casino, also known as Be Lucky: Los Santos, is a casino appearing in Grand Theft Auto V and formerly in Grand Theft Auto Online, located onVinewood Park Drive in East Vinewood, Los Santos, overlooking the Vinewood Racetrack. On July 23, 2019, it was replaced by The Diamond Casino & Resort, as part of The Diamond Casino & Resort update for Grand Theft Auto Online. 1 Description 1.1 Diamond Casino & Resort Business 3.5.1 (Major Overhaul Part C, Stock Increase Major Bugfix from 3.5) Grand Theft Auto 5 im Story Mode spielen. Grand Theft Auto 5 (GTA V) ist zurück und der Story Mode ist massiver als je zuvor. Kenne die Wege von Los Santos und schließe dieses epische öffentliche Abenteuer mit Franklin, Trevor und Michael... Full list of Properties available to purchase in Grand Theft Auto V Story Mode, with details on who can own each property between Michael, Franklin and Trevor. You can sort by Purchase Price, Weekly Income, and time required to recover the investment, to figure out which Businesses are the most profitable. Story Missions in GTA V Gold Medal Walkthrough of All Story Missions in Grand Theft Auto V. The story line in GTA V consists of approximately 70 missions, the exact number depends on your choice in the course of the game. Walkthroughs of Heists and Lester’s Assassinations are in separate sections for convenience, but Heists and the first GTA Online is a stand alone game; Buying GTA V granted access to GTA Online. The logo is different. Actually, GTA Online was supposed to be released stand-alone in 2011. GTA V was attached to it along the way. Who knows what GTA V would have been like had the focus been on GTA V instead of GTA Online + a story mode that delivered it. The game gives the players an option to play in two different gaming modes- story mode and online mode. But a huge number of players have been asking a lot of questions about the game. Players have been trying to figure out questions like, “which is the best casino game to make chips in GTA 5 online”. Game will now say "Mod Mode" instead of "Story Mode" and will also say "Loading Mod Mode" LOL ----- v1.5 Update: • Compatible with v1.0.1180.2 ----- v1.6 Update Gta Casino story mode bieten viel mehr Spiele als tante jemals in einem realen Betriebsrestaurant Meinung werden. Nicht nur die beliebten Casino-Spiele wie Blackjack oder Roulette stehen in verschiedenen Varianten zur Verfügung, sondern es ist gleich auch hunderte von verschiedenen Spielautomaten zur Auswahl. This guide is for the story mode series of heists in GTA 5 (The Jewel Store Job to The Big Score). Our GTA Online heist series guide is here (The Fleeca Job to The Pacific Standard Job), while our guides to the Diamond Casino Heist are here: Big Con Approach, Silent & Sneaky and Aggressive Approach.

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Casino DLC in Single Player!!! GTA 5 MODS - YouTube

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