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How "playing to see what happens" gave me an amazing Christmas Special session.

I just finished the Christmas Myster I had prepared for my hunters, and we had an absolute blast. On top of being a lot of fun, I feel like the way the session went demonstrates how just going with the flow and reaction to your players (rather than planing ahead) makes for awesome experiences, so I decided to share it here (it turned out really long even though I left out some parts, also sorry for grammaspelling mistakes, english is not my first language) :
The basic premise was that one of Santas Elfes, the toy inventor Kravitz, was making magical toys that where way to powerful for regular children. So Santa had degraded him to be the head of the post office in Santa Claus, Indiana (where all the Santa Letters from American kids are collected by elfes and sent to the northpole. But the megalomaniacal Kravitz continued to build his toys there in test them on the local kids, planning to go to the north pole to defeat Santa with his toy army, and then deliver his toys all over the world.
Basically all I had prepared was this premise, a describtion of Kravitz and for elf employees of his, a countdown, a description of Santa Clause, Indiana, and describtions of about 25 magical toys (which really weren't needed in hindsight, I used two from the list, all the others were made up on the spot).

The hunters where first alarmed by Claire, an NPC which they saved from an evil magical ventriloquist in a previous mystery. Claire has a blog on weird phenomena and was sent a video of a living, talking doll. She also joined the hunt. When the hunter picked Claire up the Spooky played a christmas-themed traiding card game with Claire and the monstrous Dschinn. (YES!!! that was perfect material for my weird toy theme of the mystery). When they arrived at the house with the living doll, they were invited by a very enthusiastic family to join them listening to the doll, which was telling really cringy dad jokes and puns. The Spooky figured out that the dolls magic made it so you find every joke told by it funnier than the last one. So the first one is really bad, but after listenig to the doll for a while you don't want to do anything but listen. Meanwhile the Professional notices that his Van started to drive away on it's own. He realizes that a kid is controlling his van with a remote controller for a toy car. When he talks to the kid, he finds out the kid got the toy from a tree in Santas village. He asks the kid to trade the controller and his van for the living doll, but the kid just transforms the van into a transformer and goes off to steal the doll himself.
After some shenanigans including the Spooky summoning a monster as a distraction and the monstrous transforming into a bird, they manage to snatch the remote controll, destroy the doll, and head of to Santas village. Also they get rid of some metalheads magically summoned by a kid with an electric guitar.
In Santas village, they searched for presents and the Spooky discovers an invisible christmas elf delivering presents with her true sight, and managed to capture it. The Professional convinces the elf the hunters were "elves, but for adults", by gifting a present to a random adult working nearby. So the elf lead them to his boss, Kravitz, in his workshop underneat the post office.
Kravitz welcomes them in his office, I played him like a bond villain parody. He traps them in his office and boasts that his plan would come to fruition in a few hours (without telling his plan), and that the hunters are invited to play some of his boardgames untill then.
And here is where the trading card game introduced by the Spooky came in, as they challenged Kravitz to a duell. If they won, Kravitz would allow them to watch his plan come to fruition in person. I expected this mystery to go to some really weird and wacky places, but "Christmas Themed Yugioh parody" wasn't one of them. But here we go. The hunters have to deliver presents past monsters summoned by the elfes, and in turn devise a good enough strategy (which I made a sharp-roll) to summon monsters that would stop the elves.
First they defeat some snow huskeys, but the elves won their round as well. Then they decide to switch strategies. In the earlier game between the hunters they established that Rudolph and the other reindeer where this games version of Exodia from Yugioh, assemble them all and you win. They want to win that way, so I have Claire read the rules manual for the magical version of the game, and she finds out that rather than drawing the cards from the deck, they could also find them inside the battle arena. One of the elfes transforms the arena into an icy casino run by penguins. There the hunters split the group to assemble the cards one by one, fighting wacky christmas characters or beating them in sports competitions. (these were really fun, but the story is long enough so I will leave it here). It was basically like a christmas/winter level from a rareware collectaton game. So they won the game by Rudolph obleterating the elves in an "Exodia, obliterate"-scene.
The classy villain he is, Kravitz holds his promise. So he tells them about his plan to fly to the north pole to overthrow Santa, and invites them to join him on his sleigh to watch.
On the flight, the monstrous Djinn tricks Kravitz into monologing about his end goal: sitting in an office at the northpole on a throne with some hot chocolate and watching the toys being delivered on Santas big holographic map. He then says this is what he wishes the most. The Djinn grants this wish, but as Kravitz technically didn't state he wishes to take Santas place, only that he is sitting in luxury in an office that looks like Santa's, the Djinn teleports him to a cell in an elf prison on north pole which looks like Santa's office.
So Kravitz is gone, but with no one to drive the sleigh, it is loosing height. But the Spooky figures out how to use the remote controll they stole from the kid, and call their van/transformer. It picks them up and lands them savely.
But the magical toys are still creating chaos in the town. So they head back to Kravitz workshop. The Spooky and the Professional beat some kids in a fight with paper swords in a small pirate world made out of origami in the workshop (as some kids sneaked in their after Kravitz left and found a book on pirate themed papercraft). They nearly get their asses kicked by an papercraft kraken, but Claire manages to get hold of the book and starts blasting loud, vulgar punkrock from her phone while making papercraft from the book. This causes the book to shut down, as someone engaged in "naughty"-behavoir while playing, so the kraken dissapears.
Meanwhile the Monstrous Djinn beats a teddybear made of soap bubbles in a schoolyard jumping game and manages to deactivate the toys using Kravitz computer.
So the toys are diactivated, the town and christmas is saved and the hunters celebrate christmas together in the town of Santa Claus, Indiana. They even got presents from Santa as thanks.

It was one of the greatest seasons I had so far, and a big part of that was how much what happened surprised even me as the keeper. For examample the only magical toys I had planned beforehands were the dad-joke doll and the remote controller. I shared this story not only because it was absolutely wild and hilarious, but also because it showed me once again how the basic principle of playing to see what happens can lead to awesome gaming sessions.


TLDR: I leaned hardcore into playing to see what happens and reacting to player contributions to the story, and ended up having a fantastic Christmas session (containing a christmas-themed Yugioh parody, a villain defeated by his own villain monologue coming true, the hunters being saved by their vehicle turned transformer and papercraft pirate swordfights).
submitted by Winjasfan to monsteroftheweek [link] [comments]

Winners Magic Casino - free spins, bonus code, promotion

Winners Magic Casino - free spins, bonus code, promotion

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submitted by freispiele to u/freispiele [link] [comments]

[EU-PT] [H] OVER 800 PS1/PS2 Games - Drakengard, Vagrant Story, Xenogears, Point Blank and more.. [W] PayPal, Bank Transfer

https://www.flickr.com/photos/189498870@N03/albums/72157715276319253
Unfortunately I have to sell my game collection due to some urgent issues. Hard for me to say goodbye, but I have to. I'll leave a Flickr album here with pictures of all the games.
I'm asking for 5150€ for the entire collection, no game will be sold separately.
This is a honest collection from a game enthusiast. Shipping cost can be discussed.
PS1
PS2
EDIT: Games are mostly PAL, some are NTFS
EDIT 2: added list of games!
submitted by SladeWilsonPT to GameSale [link] [comments]

History of Clifton Hill Part 5 (Final): What Could Have Been, and What Can Still Be

Thank you to everyone who has followed this series or voted for it's creation. I'm glad you've enjoyed it and I'm always happy to spread the important history of the amusement industry, especially pertaining to the place that inspired me to go into the industry. For parts 1-4 scroll back in this sub or click my profile.
In 1989, Welland Securities, who owned the entire south-west side of the Hill, would develop the final portion of unused land on Clifton Hill. They would become HOCO (Harry Oakes Company) and gain ownership of almost all the attractions on land they leased out. This included Movieland, The Space Spiral Tower and the Cliffside Motel. The only attractions that would continue being leased were Ripley's and Circus World, meaning HOCO not only owned all the land on the South-West side of the hill, they now ran everything between Circus World and Ripley's, as well as the Fudge Factory (in its original spot) and an ice cream stand immediately down the hill from Circus World. They planned to keep everything that was on the hill but build on it.
Movieland was remodeled and the outside was given a more noticeable Egyptian theme to match the lobby. This meant large lion statues and Costello's talking pharaoh. The lobby was remodeled as well. Rather than a cameraman and a director filming Elizabeth Taylor in Cleopatra, they would now be filming Costello's Indiana Jones figure, who lowered up and down on a rope above a fogging pit with a cobra rising out of it. Many of the early talkie-era stars in the hall immediately after the entrance (along with Elizabeth Taylor) were moved to 2 large display cases in the middle of the attraction with multiple figures, instead of each one having their own scene. In their original spot just inside the entrance an intentionally scary scene was created to match the popular Indiana Jones series. Many of the figures Costello had added since he became the museum's artist were slightly frightening, like a lunging alligator or a startling Joker scene with a machine gun sound effect. The museum had been expanded at the end, and a large horror section had been added, with many figures like the mummy being from the same mold as the House of Frankenstein/Castle Dracula mummys. Unlike when it would move to it's current location in 2005, the old location's chicken exit was placed before the horror section rather than the haunted house portion. In fact, there was no haunted house section, many of the figures that would end up in the haunted house section of the new location were simply scattered throughout the museum. Many of the figures in the horror section of the original museum were actually less scary and less animated than the Jurassic park scene or the alligator encountered earlier in the museum. To prevent unsuspecting parents who had no clue what kind of attraction this was dragging their children in and expecting static figures of washed-up movie stars, getting the living daylights scared out of them, then end ending up filing complaints with HOCO's customer service department, an intentionally scary scene was put at the beginning. This let people know what they were walking in to, an experience rather than a museum. Costello designed figures behind plexiglass such as a man upside down in a cocoon thrashing around, a skull that popped up from the floorboards in a scene full of snakes, a man on a bed of spikes that fell towards you, and a scene with spiders on fishing line "jumping" all over a rotting corpse.
The Cliffside Motel was amalgamated into a wing of the Quality Inn, and the driveway into it off the hill was removed as it was no longer necessary because it could be accessed from the Quality Inn parking lot. In the driveway's place was now a large empty space between Circus World and Movieland, with the Space Spiral Tower (with a relatively small footprint) stuck in the middle. HOCO called upon attraction design and layout firm White Hutchison Leisure Learning Group (WHLLG) to design an attraction around the Space Spiral that would use the final undeveloped land on Clifton Hill. And so WHLLG designed Dazzleland Family Fun Centre. Dazzleland was a courtyard of buildings arranged in roughly the same layout as the Great Canadian Midway (for reasons we'll get to later) that sits on the land now. The buildings around the outside of the courtyard were long and narrow, picture a courtyard of carnival game trailers but permanent, appealing buildings. These buildings included a Skee-ball building, a sports game building (basketball games, football toss etc.), a racing game building, a pinball building, a funnel cake shop, and the prize counter. In the back corner, roughly where the XD Theatre now is in the midway, was a larger building: an arcade housing video games and more pinball machines. In the middle of the courtyard was a small carousel, and a small building housing games that dispensed their own prizes (claw machines, prize egg games, etc.) and coin-op kiddie rides.
The Space Spiral was incorporated into Dazzleland, still being accessible directly off the hill. As mentioned in part 3, the tower was exactly where the Fudge Factory now is, as the circular store was once the loading area for the tower. At this time the snack bars beside the tower right on the hill were constructed: a pretzel/hotdog stand and an ice cream stand, both of which are still there. The Wendy's was built on top of Circus World, replacing the mini golf that had formerly been on the attraction's roof. Across the entrance to Dazzleland's courtyard from Wendy's was a Domino's Pizza, roughly where the photo booth just to your right is when entering the Great Canadian Midway now. Between the Space Spiral and the Dominos was a fortune teller machine built right into the wall: "Ask the Brain". The brain still lives on inside Movieland, except now he wants a loonie instead of a quarter. Just up the hill from the Space Spiral, on top of the hot dog and ice cream stand, a small sports bar was built. Very little is known about this sports bar, but obvious remnants of it still exists. The area of Boston Pizza closest to the hill (the back corner near the kitchen, the bar area, and the raised dining area) was the originally the sports bar. It featured a small coin-op bowling lane, arcade games, and food. The stairs in the Midway up to Boston Pizza beside Ghostblasters is the original stairs up from Dazzleland to the sports bar. Additionally, the Boston Pizza entrance closer to the hill (not the one with the big bowling pin, other one) was the main entrance to the sports bar. Little is known about the bar, including it's name. It may not have had one, simply being part of the Dazzleland complex. Many of the areas in Dazzleland didn't have a name, simply having signs heralding "Arcade", "Sports Games", "Skeeball" rather than naming the areas like the "Game Factory", "Sports Zone" or "Strike! Rock 'n Bowl" like in the Midway. For this reason, the bar may have been nameless, simply being part of the Dazzleland complex, but it's unlikely a dining establishment geared at adult nightlife wouldn't have a name.
Because the mini golf on Circus World's roof had been operated by the Cliffside Motel operators, HOCO acquired all the assets from it when they stopped leasing the land out. When the aforementioned Wendy's was built, the mini golf was moved just up the hill from the sports bar. It's entrance was right on the hill, but the course wrapped around the sports bar and ran back behind Dazzleland, between the back of Dazzleland and the parking lot of the Quality Inn. It would now be dinosaur themed and heavily landscaped. WHLLG designed the course and HOCO contracted Costello to build all the fiberglass dinosaurs. It's unknown what it's original name was, but in the early 90s, with the smash hit of Jurassic Park, it was renamed Dinosaur Park and given a similar logo. Up until the 2018 remodel, Boston Pizza had a patio. This patio was the exact location of the entrance to the mini golf, and the reason the restaurant's building curved in such a bizarre way surrounding the patio was originally to accommodate the course. Underneath the sports bar and mini golf and was an underground building accessible from a back corner of Dazzleland's courtyard. This area housed all of Dazzleland's miscellaneous ticket redemption games and 2 shooting galleries. The low-ceiling area of the Midway called the "Game Factory" is this original building. The Bonanaza Company shooting gallery is still there albeit heavily remodeled, but Blasteroids, an early project by arcade game company Lazer-Tron, was removed in 2016. Interestingly, the chase lights along the back wall of the Game Factory are Dazzleland holdovers. Between the shooting gallery and where what's left of the racing games now are is a bank of maintenance doors. If you get lucky and see them open, you'll see a stairs that was originally an entrance to Dazzleland from further up the street, beside Dinosaur Park. This now lets out somewhere in Boston Pizza's arcade (although I haven't been able to figure out where) and is used by staff to get from "a" to "b" faster.
Dazzleland has been the hardest to dig up information on in my research on Clifton Hill. Although I now know what was in each of the buildings around the outside of this "courtyard", I haven't been able to find which one was where. The only things I've confirmed is where the video game building was, what was in the building in the middle, and confirmed that the Game Factory was originally part of Dazzleland. The rest is beyond me and my memories of it have long faded. If anyone worked here or visited it frequently and has any answers, they would be greatly appreciated. Additionally there was a small pool near the front with a Costello dragon figure in it that spit water out it's mouth. I've heard conflicting reports that this was just a fountain, and others saying it was a small bumper boat or RC boat attraction, but my guess is it was just a fountain as it seems like a pretty small pool. The same year, fiberglass dragon waterslides were added to the Quality Inn pool. Although bearing striking resemblance to Costello's dinosaurs and Dazzleland dragon, at least one more of each of the dragon slides exist, all the way down in Texas. It was originally thought this Texas waterpark bought them off HOCO when Quality Inn closed, but one of the Quality Inn dragons appeared on an episode of shipping wars going to Kansas and the other was recently found abandoned on a private residential property in Niagara, proving they are in fact not the ones at the Texas waterpark. This is evidence they may have been mass produced.
By the time Dazzleland opened in 1989, it was the 8th arcade on the hill (after Circus World, Q-Balls Billiards Pub in Quality Inn, the arcade in Ripley's, the arcade in the Foxhead, the arcade in Castle Dracula, Funland in the basement of the House of Frankenstein, and an arcade that had recently opened in the Pilgrim Motel in their gift shop.) These were just the large-scale, dedicated arcades right on the hill. Many others could be found nearby in Maple Leaf Village, the Skylon, the Seagram, Pyramid Place and the Imperial Hotel as well as many mini golf courses and family fun centres along Lundy's Ln. and the QEW. Also, virtually every gift shop on Clifton Hill and Victoria Ave. had a game or 2.
The mix of arcades, haunted houses, fast food, nightlife and stores selling t-shirts and posters had started a well-known rock culture in Niagara Falls among Southern Ontario youth. The epicenter of this was "Rock World", a rock-themed gift shop that had opened in 1983 on Centre St. (the street Clifton Hill becomes just above Victoria Ave.) They would later add a second story and build Rock Legends Wax Museum above it, with all the figures sculpted by the store's owner Pasquale Rammuno. In 1996, Maple Leaf Village was replaced by Casino Niagara, and many of the attractions found new homes on Victoria Ave., including Screamers and Nightmares. The Elvis Museum, Antique Auto Museum, 50s diner nightclub, and arcade all moved to Pyramid Place adjacent to the IMAX pyramid. Screamers prospered on Victoria Ave., and 2 "sequel attractions" were built in the early 2000s: Creatures of the Night on Victoria Ave. and Horror Manothe Zombie Zoo Nightclub on Centre St. Another attraction, Alien Encounter, would open at the corner of Victoria Ave. and Clifton Hill beside the Criminals Hall of Fame. This slightly thematically darker "north of the hill" area with the Screamers chain, the Criminals Hall of Fame, Rock Legends, Nightmares and Alien Encounter became a "main strip" all in it's own.
As mentioned before, since the cabin courts were all town down in the early 50s, nothing had been torn down on Clifton Hill. The only exception was the Houdini Hall of Fame that burnt to ash in 1996. Some of Houdini's Last Words were claiming that anything revealing his secrets would perish in flame, and even though the fire completely leveled the museum, the plywood and fiberglass paneled House of Frankenstein only separated from it by a 2-foot wide alley was completely untouched, leading a lot of Houdini's fans to believe he was conducting some kind of post-mortem practical joke. The metal objects like handcuffs and the water tank could be saved, and were bought by David Copperfield. Ripley's Moving Theatre was built in it's place. Over the 30 years from Tussaud's opening in 1959 to Dazzleland in 1989, Clifton Hill had expanded and filled up the land. However that didn't mean it was time to tear things down. Things were simply moved around or remodeled to keep them fresh, not out of an unwillingness to change, but because these things had become ingrained in the landscape. Examples of this were Tussaud's moving to its current home in the old building of a restaurant that had since moved on Victoria Ave., rather than the attraction shutting down, or the Adventure Dome Theatre oepneing in part of the Honeymoon City's gift shop. In Tussaud's old place was built the MGM walkthrough/store, Pink Panther ride and 4D Ride in 2002. The beer garden beside it was replaced with the WWE building and the Piledriver ride, but the beer area was moved to between the 2 attractions. In 2004 the Foxhead's arcade was expanded and re-themed into the Marvel Superheros Adventure City.
Another great example of re-freshing an existing attraction was Dazzleland. A simple realization was made, more games = more money and higher guest enjoyment. The outdoor courtyard style with it's room for walkways between the buildings was re-designed, and HOCO again called upon WHLLG. WHLLG designed not only a remodel of Dazzleland, but an incredible 5-step plan that would have made Clifton Hill financially on par with a major theme park. Steps 1-3 came to fruition. Step 1 was remodeling Dazzleland into the Great Canadian Midway in 2002. The level, concrete foundation Dazzleland was built on was kept as the foundation of the Midway, hence why it has the same layout. The former video game building at the back became the FX Ride Theatre (now XD Theatre/Wild West Coaster) in the Midway. The funnel cake shop was kept where it was in Dazzleland except now it was in the Midway, between the FX Ride and the Prize Counter. The area housing Dazzleland's ticket redemption games became the Game Factory. The middle building housing the claw games and kiddie rides was demolished, as it was no longer needed because the Midway was fully indoors and there was now a massive space to put games. The sports bar was expanded and became Boston Pizza, so Dinosaur Park was moved to in front of the Comfort Inn. Under the expanded Boston Pizza, Sally Corp. was hired to build the interactive Ghostblasters dark ride. All of Dazzleland's old games made the transition into the Midway, however very few are still around.
With the Midway making serious buck, HOCO went ahead with phase 2 of WHLLG's plan. Movieland was moved to Circus World's former location in 2005, and Circus World's owners moved the attraction to what was then the popular Victoria Ave. area. In Movieland's old home, Cosmic Golf, a blacklight golf was temporarily set up. 2 years later in 2007, the golf moved to it's permanent home in the basement becoming Galaxy Golf and the gift shop that had been formerly in the basement was moved upstairs. Movieland retained all the figures and sets they had at the time of the move, moving them all into the new space. All the scary elements were put in the new "House of Horrors", a small optional haunted house at the end of the attraction.
Phase 3 involved beginning to demolish the only thing that WHLLG's 5 phase plan would have torn down: Quality Inn. In it's place an amusement park would have been built, anchored by Canada's largest ferris wheel. The wheel would be phase 3 and the amusement park phase 4. Though both WHLLG and HOCO recognized the historical value of the hotel, it had reasons to go. The hotel may have been full of your usual hazardous mid-century building materials (however Comfort Inn built by the same firm the same year was found to have no hazardous materials when it was torn down in 2015, so who knows) but the main issue was elevators and the amount of space it took up. Comfort Inn only had 2 wings, one on each side of the lobby, and only 2 elevators would have needed to be installed. This wasn't legally necessary, as no law states that buildings of age absolutely have to be 100% accessible, it was more something HOCO wanted to do. Quality Inn had multiple wings that weren't accessible from one another, so an elevator would need to be installed in each wing. In addition to the elevator issue, Comfort Inn was chosen as the hotel to keep because the building was integrated with Kelsey's, Rumors Nightclub, Ripley's, and Dinosaur Park, all of which wouldn't have been touched in WHLLG's 5 phase plan. Finally, Comfort Inn's land wasn't big enough for an amusement park whereas Quality Inn's was. 2 things would justify the demolition of Quality Inn. One, it's sister hotel, Comfort Inn, would have been kept. The other reason justifying the demolition would be phase 5: a skyscraper hotel and indoooutdoor waterpark in the field between Clifton Hill and the Skylon Tower. The dragon figures from Quality Inn's pool were kept in HOCO's storage for a time for this waterpark. The final vision can be seen here.
Phase 3 would go ahead in 2006, with the lobby, Golden Griddle and Q-Balls Billiard pub of Quality Inn being torn down and the Skywheel built in it's place. For the last year Quality Inn was open, you would need to register at Comfort Inn's lobby. The same year, the Space Spiral was torn down, as 2 observation attractions wouldn't be needed on the hill. However, a new spiral tower would have been constructed during phase 4 in the theme park. The reason the tower would be demolished rather than moved was because a tower manufactured by the same company in Wildwood, NJ, had begun to sway a few years earlier, resulting in it needing to be removed entirely for safety reasons. Phase 4 was set to go ahead in 2010, so in 2009 the remainder of Quality Inn was demolished. It seemed as though everything would fall into place, and with the exception of Quality Inn making it's sacrifice, everything on Clifton Hill that had been there for 20-60 years would be there forever, just greatly expanded on.
Unfortunately, this came at a turning point for Clifton Hill, when the recession was in full swing and tourism had declined since 9/11. Changing technology and interests, but no real nostalgia trend yet, created a perfect storm, and the idea was scrapped. Especially now that there would be no amusement park, a lot of area attractions closed. HOCO now needed to find a new design company to completely re-design the project. The problem was, Quality Inn was already torn down to make way for the amusement park. HOCO reluctantly found a new design company who had no projects under their belt yet, IDS. HOCO was hopeful the Canadian company could help give them a similar vision to their previous 5 stage plan, that would help them re-use many of the already implemented stages and despite scrapping the amusement park, would simply scale down and redesign the hotel. This was done in hopes that the city would be much more likely to approve just another high rise hotel than an amusement park as well. IDS' new plan was much different than what HOCO was looking for. It featured tearing down Ripley's, Comfort Inn, Kelsey's, and Rumours Nightclub and building a Titanic Museum shaped like the boat. It also featured building a large mall within the hotel rather than a waterpark and relocating and expanding Dinosaur Park into Dinosaur Adventure Golf on Quality Inn's old land. While HOCO thankfully chose not to go ahead with the mall and Titanic Museum, they would build Dinosaur Adventure Golf and work with IDS to make a more feasible plan that better suited Clifton Hill.
The new plan featured Dinosaur Adventure Golf and Strike! Rock 'n Bowl as phase 1. It also included removing a lot of the thematic brand identity elements WHLLG had implemented to coincide with their final amusement park vision and replacing Galaxy Golf with Wizard's Golf as phase 2. Phase 3 would feature tearing down Comfort Inn (that never got it's elevators due to it no longer being planned to be kept), building Niagara Speedway in it's place, and removing Rumors Nightclub to accommodate the new Kelsey's bathrooms and Zombie Attack. Phase 4 would feature remodelling Wendy's, Boston Pizza and Kelsey's. Phase 5 would feature a mall (no hotel) in the field between Dinosaur Adventure Golf and the Skylon, but this final phase will likely never come to fruition.
Multiple attractions have closed since the late 2000's, such as the entire Screamers chain, Circus World, The Criminals Hall of Fame, Funland Arcade and Alien Encounter. The Hilltop Motel became the current home of the Upside Down House, and the Pilgrim Motel became Captain Jack's. Ironically, the only part of the building that's not part of the entertainment centre is a Mini Mart at the back that was the original arcade in the Pilgrim. Virtually everything in the Falls. Ave. complex other than Rainforest Cafe and the 4D theatre is gone. Marvel Superheroes Adventure City lost its license after Disney bought Marvel, and it simply became Adventure City. The Hulk Mini Golf became jungle themed, Spider-Man references were (poorly) removed from the dark ride, and X-men referenced were (also poorly) removed from the bumper cars. References to Marvel can still be found in the arcade, such as Spider-Man's face on a tree that was only covered up a few years ago. The WWE Store, after being abandoned since 2012, was turned into the Niagara Brewery Beer Store in 2016, fitting considering the land's history as a beer garden. Planet Hollywood on Falls Ave. closed around 2014, and is still abandoned. The MGM walkthrough was abandoned for over 10 years before becoming a barbecue restaurant in 2019.
The changes in the Falls Ave. complex are an example of good change, replacing abandoned attractions with ones that if anything are closer to what used to be there, such as Adventure City becoming an unthemed arcade again or the Beer Store being where the Beer Garden once was. Another example of this good change would be the long abandoned (and burnt) Adventure Dome that had briefly held a Lego attraction being turned into the Amazing Big Top Mirror and Lazer Maze in 2017. However a perfect example of negative change is the Rock Legends Wax Museum being forced out of business because a YouTube video of the museum was flagged for copyrighted music by YouTube's algorithms. This lead Sony Music to investigate the museum and shut it down last year if it wouldn't pay ridiculous licensing fees, which it couldn't afford.
Another example is IDS' redevelopment plan. HOCO is now locked in a contract with them, even though they obviously have very different ideas on the direction of Clifton Hill. Phase 1 was implemented in 2011, with Boston Pizza expanding their arcade to include Strike! Rock 'n Bowl and Dinosaur Park moving to where Quality Inn was and being renamed Dinosaur Adventure Golf. All of Costello's original dinosaurs (with the exception of the original Pterodactyl) would "migrate" to the new location where they would be joined by dozens of new mass-produced dinosaurs. Interestingly, foundations were built back in 2011 for the original 2 Brontosaurs to appear as if they were coming out of the ponds, but they wouldn't show up until 2019 when they were brought back out of storage to be installed, only to lay on the ground for a few months before going back into storage. Although it didn't use new hand-made figures, this attraction was a change that fits the spirit of Clifton Hill and was a good replacement for the empty plot of land that had once housed Quality Inn, even if an amusement park would have been better. The same cannot be said about the rest of IDS' plan. Many thematic elements installed throughout the hill by WHLLG (especially in Movieland and the Midway) were removed in phase 2 in 2013 simply to fit with IDS's image better, costing HOCO a lot of money. Phase 3 went ahead in 2015, and the 60 year old Comfort Inn was demolished, along with the old HOCO offices in it that if you remember from part 1, was the original nearly 200 year old stable building for the Zimmerman estate. Niagara Speedway was built in it's place, and if you look at the prices to drive it, then watch how many people do, you realize just how much they're making off it. Rumors Nightclub, originally the Queen's Door Nightclub in 1956, was gutted and turned into Zombie Attack and the new Kelsey's bathrooms, as the old ones had been in the Comfort Inn building. Phase 4 in 2018 extensively remodeled Wendy's as well as Boston Pizza, removing the patio.
Ghostblasters is now the final untouched WHLLG era attraction on the land. This is made even more troubling by the fact the signs for it were just removed and replaced with temporary ones, as I said in the post that started the entire discussion on whether or not I should do this series. If the attraction does go, we can only hope that a new interactive dark ride utilizing artistry, dimensional scenes and props much like Ghostblasters does is built, however that likely won't be the case. Triotech is the lead designer of ride through shooting games, that feature a dark ride car that travels through a hallway with screens on each side of it rather than real props. Triotech has dealt with HOCO before, building both the Wild West Coaster and Zombie Attack, so all signs point to one of these attractions replacing Ghostblasters if it closes.
There is still hope that Clifton Hill can retain it's spirit, but it stands at a crossroads. The House of Frankenstein for example, while retaining many original scenes, has had many removed and replaced with nothing, and many areas of the museum taken out entirely. Castle Dracula on the other hand hasn't updated a thing, but hasn't cared for the original scenes either, leaving them to fall into disrepair and only having 7 or 8 of the original 70 still lit, and none of them still functional. There are 2 directions Clifton Hill can go. With many attractions like the ones on HOCO's side being demolished to make way for whatever is trendy and lucrative, and many hanging on by a thread like Castle Dracula or Ghostblasters, the Hill is in real danger of becoming an endlessly overturning and developing area. However, with money recently being poured back into attractions like the Haunted House, Ripley's, and Guinness and attractions being redeveloped like the Falls Ave. complex or the Big Top Mirror maze, there is hope. If people, including the companies that own them, can recognise the historical value of attractions like Castle Dracula, The House of Frankenstien, Movieland, Tussaud's, etc., this can be promoted and the recent nostalgia boom can create large profits if this is played up. Additionally, future developments can still be more in the vein of what WHLLG envisioned for Clifton Hill, or what the Burlands recently did with the well done Big Top Mirror Maze. This is both profitable and economically sensible, as repeat customers that make memories and come to the area for generations with occasional new updates/re-themings (like what Clifton Hill did from the 50s-2010s), is far more profitable than a constantly turning over wave of new developments that cost millions to build that changes with each generation.
Thank you to everyone who has followed this series. Sorry for the length of this, but I promised this would be the last installment, so it has to be longer. If you have any information pertaining to Dazzleland or anything you know that I didn't cover in this series, let me know. Additionally, if you would like me to dig up photos on anything that I mentioned in the series, let me know, as unless it's the Dazzleland dragon, I probably have a photo of it. I will likely post many of them here anyway in time. Thanks again.
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A list of ideas for Jailbreak that I made instead of doing homework. What do you think?

Role ideas:
Citizen — You spawn into the game with your own house that you can customize (there is some benefit to adding things to your house but i haven’t thought of it yet, also everything added to your house can be robbed by criminals) cops can see your position as well as criminals on the map. You need to follow every law. If you get caught committing a crime (like, you can commit crimes all you want as long as you don’t get caught. You can rob banks and jewelry stores but can’t start the robbery because of the message that you started a robbery. You can’t rob gas station and other small stores and if anyone trips the alarm in museum you will be caught. On other robberies like trains you won’t get caught. ATMs don’t give police notifications so your safe there too. In the factory you will be safe as long as the police don’t see you. After committing a crime police can’t arrest you unless you were caught. If you are caught committing a crime you will automatically switch to criminal. If you get away with a crime and are not caught you will still be considered a citizen and will be viewed as innocent/you can’t get arrested or killed by cops. Upon death you will respawn in your home. If you pickpocket a police officer they won’t know and you’ll still be innocent. If you buy guns the police won’t be notified but if you buy explosives they will. You can only use cars that belong to you or you will be caught. The citizen team color is green. If a citizen kills someone they won’t be caught but if a police is within 50 studs of the murder they will be caught.
Mafia — The role won’t appear on your role selection screen unless you buy it for 450 robux. With this role you will spawn in the mafia base which includes 5 prison cells that do not open (there are ways to escape. If a prisoner escapes the mafia cages the mafia will be notified. If you are in the cage you will be tagged as a prisoner regardless of previous role. When you escape you’ll return to your previous role.) Mafia members can fill these cells by arresting criminals and citizens and prisoners. Mafia can only arrest criminals within 2 minutes after they commit a crime and can only arrest prisoners if the prisoner is carrying any contraband. They can only arrest citizens who have weapons on them. Mafia will be notified of everyone’s position at all time, except for police. Mafia spawn with the following in their inventory: Tommy gun Handcuffs Alternative key card (don’t know a name for it yet. Can be stolen. Grants access to the mafia base.) Mafia members are able to commit crimes. They can only be arrested within 2 minutes of committing a crime unless they are caught in the act, if they are caught committing the crime they can be arrested within 5 minutes of the crime. They are not visible to anyone on any maps. The only people who can see them on the map are other mafia members. There are two mafia bases. Both have 5 cells (so 10 cells total) if all cells are full handcuffs will stop working. When you arrest a player while all cells are full the player will be free and the mafia member will receive a notification that all cells are full. You wont take damage or anything like a cop would unless the player is innocen/does not fit the criteria for an arrest. The first mafia base (the main one) consists of a mafia armory granting access to 2 extra guns, the mafia car (similar to the wraith in terms of being a car with a gun turret, but better and noticeably different. It can hold 4 players. A driver, one in the front passenger seat, one in the gun turret, which is placed off to the side, and comes out of the back left passenger, and one in the back right passenger.) There is also a mafia outfit which is optional to wear. It includes a shirt, pants, a fedora, and one other clothing piece. The second mafia base includes five cells, a mafia armory, a collector, a garage, and a spot to dress out. Unlike normal prisoners, prisoners to the mafia will not be put in prison outfits and will keep the clothes on they had during the arrest. Each mafia cell had a different creative way to escape but the doors to the cell don’t open without a key. The cells escape methods include:
1. Digging your way out with a spoon (the spoon is under the prison bed. you can then stand in the center and click. 100 clicks will get you out.) 2. Breaking out from the wall (the wall is weak and will collapse when you run into it.) 3. Smashing the wall (a hammer is located under the sink. Smash the wall and it will break.) 4. The tunnels (if you hold E on the toilet it will be picked up and moved. Under the toilet there is a tunnel that will lead you out. 5. Crawling out (there’s a small hole in the wall under the bed you can crawl out through) 6. The window (theres a window. punch it then crawl out through it) 7. jumping (there’s a hole in the roof if you jump properly you’ll get out.) 8. Pulling the bars (the bars are weak enough you can pull them apart by pressing and holding E. then you just walk out.) 9. blowing it up (explode the back wall same way as in prison) 10. Making a call (find the phone in the sink and make a phone call wait thirty seconds and someone on the other side will blow it up.) 
Each cell has a different method. You can also get let out by someone with a key. The mafia team color is matte black. As mafia every vehicle you get in defaults to a red and black color scheme unless you have mobile garage but you can change that in the garage.
Superhero/supervillain — This role only appears for you in the role selection screen if you pay 500 robux for it. The superhero role spawns you in the superhero base which is placed on a tall hill on the edge of the main island. inside the superhero base there is a jet that you will be given for free with the game pass. You will also receive a bat mobile looking car with a gun turret controlled by the driver. Superheroes spawn with nothing in their inventory. Inside the base there is a superhero armory with different super suits. This is where you get your powers. The suits don’t have names, and you don’t need to get the suits on if you don’t want. you’ll get the powers from standing on the platform in front of the suit. A tube will come down and surround you for a second. You will be lifted off the ground. after a second the tube will go back into the roof and you will have your powers. If you want the suit you can still click on it though. You can only have one power at a time. The different powers include:
1. Super speed, fast enough to walk on water while sprinting. 2. Invisibility. To activate, just hold the superpower button (not sure which one it is but it’s one of the easy to reach unused buttons.) 3. Flight. It only lasts for so long though. To use double jump. 4. Later vision. To use, press the power button. 5. Fire. Throws a massive fire ball at the direction you want. Press the superpower button to get a fireball then aim it the same way you do a gun. Click to throw. Double press the superpower button to engulf yourself in flames, damaging everyone you run into and leaving a flaming trail where you run. 6. Ice. Let’s you throw shards of ice same way as fire. Double jump to create an ice path allowing you to walk on air and water. 7. Teleportation. Press the power button then a yellow circle will appear around you. You can teleport anywhere in the yellow circle. 8. Electricity. Travel through power lines and telephone lines. Turn off electricity at will. This includes security during robberies. The electric shut down lasts 5 seconds and has a really long cool down. 
Superheroes can commit crimes to become super villains. Supervillains have all the same traits as criminals except they have powers. In the supervillain base where they spawn, there is all the same stuff as a criminal base but it also gives you dark versions of the super suits as well as all the same superpowers. Supervillains also get the jet and the car still. If killed by a superhero you will be automatically arrested and if killed by a villain nothing happens. If a villain is arrested they lose all their powers. Same thing happens when killed. This goes for heroes too. Superhero team color is yellow supervillains are purple. Supervillain bass is located underground in an island separate from the rest of the map. In the center of the base there is a bomb. If you press and hold E on it for 0.5 seconds it opens a menu allowing you to drop the bomb on any part of the map. You do not get to see if anyone is there though. The bomb will deal damage to everyone in the area regardless of team. Heroes can damage prisoners and criminals and mafia. Villains can damage police and citizens. Only villains can access the villain base and only heroes can access the hero base.
[This one is a sort of bad idea but whatever] Military — Military spawn in the military base on the jungle island. They have access to 5 different military uniforms. 4 are camo. They spawn with 2 different exclusive military guns and have access to 5 more in the armory. These include:
AR (spawned with) Sniper Alt. shotgun Mini gun Alt pistol (spawned with) Grenade launcher Air strike (same as villain’s bomb but you can carry it around. It has a 3 minute cool down and the area you can strike is the 2x same size as the part of the bank that you earn money in. They also receive 3 free vehicles: Tank (carries 3 players. Driver, passenger, and cannon person. The cannon can deal enough damage to kill a player and leaves behind fire. The one manning the turret pays for explosives. You get 3 explosives before you have to pay $5000 for more.) Army truck (same as normal truck but it carries up to 12 people) Military ship (smaller version of warships. holds 5 players. Driver passenger and 3 people to man 3 turrets.) The military can kill criminals and villains. Upon getting killed by military you will respawn in prison and military takes your bounty. Military color is dark green.
Robberies:
Car dealership— The cars outside are worth nothing, they are just normal cars that you can buy. On the inside of the car dealership there is a collection of cars, behind security lasers and such. The cars there are completely random. Each time you will be faced with different random cars. All the cars though, Are cars that can be bought in the game. You have to pick one car. The more expensive in game the better. When you pick the car, you are able to drive it, it doesn’t matter if you own the car or not you can drive it during a robbery. Once you have it, you need to drive it out of the dealership. You need to avoid security lasers because every time you run into one the value of the car decreases. You also need to follow road laws because every time you crash the value decreases. As soon as you exit the dealership with the car the police are notified (this means you cannot rob it as a citizen.) and they will also be aware of your exact location until you deliver the car to the collector in the criminal base. As a citizen you can still rob the dealership as long as you stay in the passenger seat. As a passenger in a robbery you will receive 1/2 the amount the driver gets. To determine the amount you earn from the robbery, you will receive 1/5 the price of the car -1/10 the original earnings for every crash. So if you’re stealing a lambo, you will earn 20,000 for the robbery, but every crash would cost you 2,000. Due to the placement of the lasers it’s nearly impossible not to crash at least twice so don’t get your hopes up about earning the full amount of the car. The more expensive the car is the rarer it will appear so don’t plan on stealing a lambo every time. To complete the robbery you need to deliver the car to the collector at your mafia base or criminal base (supervillain base isn’t car accessible and has no collector.)
ATM — There are ATMS scattered around the map. 7 in the city, 8 in the rest of the main island outside the city. To rob an ATM you walk up to it and press and hold E for 8 seconds. Police will not be notified of the robbery and you will earn a random amount of money. The minimum possible is $200 and the maximum is $5000. There is no chance to it it’s completely random. Although police won’t be notified you will be visible on their maps until 30 seconds after the robbery is complete.
Passenger plane — The boarding and exiting is the same as on the cargo plane, but the robbery part is the same as on the passenger train. The limit for cash this time is $4500
House — Criminals and other people on that side can rob citizen houses and apartments (which always come for free. The floor plan and decoration never changes but the placement is always different. Sometimes it’s an apartment other times it’s a house.) Citizens can lose money from having their home robbed (if you’re a criminal that started as a citizen you keep the house, also if you’re a prisoner that started as a citizen. as long as you have a home you’ll lose money if you get it robbed) citizens can pay for security to get their homes safer and more difficult to rob. The amount you lose will be the same amount the robber earns. If they steal more than you have then you will go into debt. Security includes cameras which notify you if your home is getting robbed (you will be notified of who it is but the cops won’t know) lasers which damage the robber and notify you and police ( the more you pay the more damage they deal.) traps which damage the robber, and security alarms which notify you and police as soon as your door is even opened while you’re not home. The door security is hidden and untraceable too. Robbers can steal anything that the owner has bought. For every object they steal they earn 1/2 the price of it for completing the robbery by giving it to the collector. If the robber is arrested before completing the robbery then the citizen gets the money back. There are several points of entry: chimney, door, window, and for apartments, balcony.
Criminal base raid — This robbery is only available for police, heroes, mafia, and military. During a raid, police will enter the criminal base and break open the door with explosives (press and hold he for 5 seconds) to commit the robbery/raid, at the volcano base, you blow the door, and press and hold E on all of the collectors to get the money from them. You will get all the earnings from the most recent robbery completed with that collector. The raids inconvenience criminals and villains in some way that would motivate them just enough to want to protect the base during a raid. During a raid police heroes and mafia can kill any criminals in the base as well for extra cash. They will receive 1.5x the bounty. from killing criminals in raids and will earn 2x the bounty for arrests. After the door is blown all criminals will receive notice of the raid being started. During a raid police can also confiscate the guns for +$200 per gun and have access to the level 10 area regardless of actual level. To raid the city base you start by confiscating the guns in the criminal base. Every crate in the base can be raided for +$500 to +$1000.As well as a bonus chest in the building of the criminal base that gives the police all the earnings from the most recent jewelry robbery. The criminals still profit police the same way. Police can raid the crates at the air place to receive the earnings from the past robbery there as well. There is a 5 minute break in between every raid. During the jungle criminal base raid (a third base on the military island opposite to the position of the military base) police can raid the collectors again as well as raiding the hidden cash vaults granting all the earnings from the most recent bank and train robberies. Heroes can raid the villain base but police can’t. To begin a villain base robbery you need to blow down the door using your powers (every power has a way of blowing down the door except invisibility so invisibility people can use bombs)
The mall — A collection of 15+ different stores which can be robbed the same way as the donut shop. Upon robbing one police are notified you’re robbing the mall. The stores include: ⁃ 4 clothing stores (automatically dresses you out) ⁃ 3 restaurants (gives pizza from one, burgers from another, and coffee from the third. Pizza and burgers heal you coffee speeds up your sprinting speed by 5% for 30 seconds and can be consumed 3 times) ⁃ 3 furniture stores (gives nothing) ⁃ 2 cosmetic stores (gives nothing) ⁃ 3 shop stands (give nothing) ⁃ 3 tech shops (gives a phone which allows you to call up players, allowing them to choose to teleport to you or decline to do so) ⁃ 1 art exhibit (gives nothing) ⁃ 3 candy shops (one gives a lollipop, which heals you and gives you a faster running speed and higher jumps for 30 seconds, one gives a chocolate bar which heals and one gives a hard candy which heals) ⁃ 2 game shops (give nothing) ⁃ 1 toy store (gives a teddy bear that does nothing) the mall is always open but the stores have the same cool down as the gas station. When they are closed they will have the thing showing it’s closed the same way as in real malls.
Gun shop — Players visit it all the time in jailbreak. upon robbing the cash register you will be rewarded with the amount of money that the guns taken from the past players combined cost (so if player 1 came and took a $5,000 shotgun you earn $5000 from robbing the gun shop)
Cargo ship — (Can enter from riding a boat to the side and climbing a ladder or by jumping on it when it goes under the bridge. Police are notified when you enter a crate. Standing in a crate gives you up to $1000 and gives $100 per second. You can rob up to 5 crates. The bags limit you by crates robbed not by money. The boat never disappears it moves constantly between the main island the jungle island and the prison island. After a crate is robbed that crate disappears. The boat stops at a dock at all three islands to restock. There are 20 crates normally. To get off you can jump and swim to shore or wait until the boat reaches a dock and get off there. The robbery ends when you get to shore anywhere. Because the boat never disappears it’s technically always open but you have limited crates.
Casino — The casino can be entered when it’s open and when it’s closed. While closed the casino is filled with casino machines that actually work, allowing you to gamble your money. In the back the casino has a spot that is only available when closed. The ceiling is glass and can be broken so you can fall through (be careful of fall damage) Head to the back and you will see a floor of lasers. Dodge the lasers and make your way to the vault. There you will find a code locking the vault door. To get the code you need to dodge the lasers and make your way to the room upstairs. There is an office there with a computer. Hold E to hack the computer and you will get the code. Go back down and enter the code. Now just stand there and earn money bank style. Exit the casino to complete the robbery. In order to get busted a cop has to enter the vault.
Pickpocketing — Criminals can pickpocket other criminals the same way they would with police. They can steal small objects such as pistols or binoculars as well as stealing money. The money you steal is always >$100 and if you’re stealing from criminals, they won’t lose anything. The money you steal comes from their bounty, and the other objects you steal will be given to you but still stay in their inventory. (this would be a great way to get force field guns and swords if you can’t afford them!) when pickpocketing citizens you will take from their actual money because they have no bounty. Pickpocketing mafia gives a chance at receiving the mafia key card. Also, players cannot pickpocket the same person twice in one minute (unless it’s a cop or mafia because key cards but you can’t pickpocket anything from mafia except for key cards pistols and chocolate)
Spaceship — appears once every five minutes. to rob it you need to load onto it while it’s open and then wait until liftoff. There is a vault in the back filled with rocket fuel which powers the ship. Use some rocket fuel to get back to earth and keep some for yourself. Each container of rocket fuel is worth $500 and about 1/3 of it is needed for the ship to return to earth. There are 15 containers. You can carry as much as you want regardless of bag size but you need to leave 1/3 for the ship. When you return home, give the rocket fuel to the collector to get your money. The longer you take collecting fuel the farther from earth you get. You need to pilot the ship and steer it home. for every 10 seconds spent collecting that’s another 1/3 of fuel needed to return. To return home just sit in the seat and it will move on it’s own. To arrest criminals during the robbery, police would have to stow away on the trip and arrest them which is possible. In the airship there is no gravity and the ship is big which i think would make for some interesting fight mechanics between crims and cops. Explosives and superpowers won’t work in there as they will just cause a tear in the ship and kill all the passengers. You can also escape the ship by putting on a space suit and opening the airlock. Then you will slowly fall back into earth. There’s a 1/2 chance of surviving the part where you enter earths atmosphere and if you do survive you’ll be badly damaged. Use a parachute to avoid death on your way down.
City Central vault — A large building in the middle of the city where upon entry opens a massive vault. To break in you place explosives on the door. After that you need to open the vault by pulling 3 different levers, places on opposite ends of a laser filled room. Stand in the vault to earn $100 per second and the maximum amount of money is $10,000. If the police manage to trap you in the vault by pulling all the levers back you will be arrested. If they step into the vault nothing happens but they are still close enough to arrest.
The mine — An entirely underground mine where players will have to steal gold and other precious gems from the mine, while at the same time they need to be careful. The mine is like playing Jenga and stealing the wrong rock can cause everything to collapse and kill you. If successful, robbers will earn up to 7,000 for completing the robbery by delivering it to the collector. If the police enter the mine, they need to be careful too. One wrong step or one missed shot can cause the cave to collapse again. Explosives are dangerous here too.
Tech store — Criminals enter from the bottom, grab electronics into their bag (not a normal bag though, it can be dropped/put down by pressing the superpower button, which, since villains can’t use their powers while carrying the bag, still works). Carry the bags to the top of the building after dodging lasers and such. Then shoot the glass on top and jump out (with your bag) take the bag to the city base to finish the robbery.
Night club — Similar to the bank but no lasers, to enter you need to sneak in through the back of just avoid the main entrance. Once your in, make your way to the vault on the bottom floor. On the main floor with the nightclub there is nothing in your way and it’s not even considered a robbery yet. Once you get to the second floor (below the first floor) you will start having obstacles that get more and more difficult until you reach the vault. Same thing as the bank from there.
Temple — On a (third island???) there is a desert with a temple in the center. Enter the temple from the main entrance (when closed the entrance will look caved in) and dodge old movie like traps on your way down. You’ll have to run from massive boulder like Indiana Jones, there will be a water trap where you have to avoid pressure plates or else you’ll drown, there will be poison dart traps, etc. At the bottom of the temple there is an idol you can take worth $6,500. Take it, escape back to the exit, and deliver the idol to the collector to earn the money.
submitted by ParallelGalaxiies to robloxjailbreak [link] [comments]

We Are Energy Beings! Recap of S07E11

This season deserves a special award for inspiring flat-line boredom, with each storyline offering at least one awful person dripping poison over anyone kind or thoughtful.
Natalie: Mike wants for me to be the bad one. What is this farce?
Mike: I’m sorry, I can’t hear you over the I DON’T LOVE YOU.
When we last saw Mike, Natalie was spring cleaning his self-esteem the Marie Kondo way, except she torched everything that sparked joy to make room for more misery. Now he’s outside wondering why science hasn’t granted him the ability to beam onto an airplane to spare him the insult of standing in a Ukraine alleyway, waiting for his maybe-fiancée to flounce down the stairs and demand an apology for…something. Natalie, Our Lady of 1,000 Bluffs, somehow finds the strength and courage to amble down the stairs and sit in the backseat of an Uber for a melancholy airport adventure.
Natalie: Mike, everything is good. You must calm down and stop being so dramatic. This is gaslight like in movies. Now I must cure you of hysteria with vibrators and Valium.
Mike: I mean, do we have to keep filming? What if I jump out while the car is moving? Can that be your final scene?
Natalie thinks that in a perfect world Mike would apologize just for sport and then sweep her off her feet, which should be easy since they’re never on the ground. After several awkward airport moments Mike tells Natalie that he’ll call her later, but he needs time for detox and an exorcism. Natalie remains confused that Mike thought she loved him, based on the 30,000 times she said “I love you,” when he should have been able to read her rapidly changing narrative and anticipate ongoing rewrites. She approaches Mike to pretend she doesn’t know what’s going on, but Mike isn’t falling for that shit. He asks for a goodbye hug, she says no, and Mike bounces. Natalie sulks off to find her people in the Land of Bad Decisions, where Tania is waiting for her upon a throne of skulls.
Back home and no longer engaged, Mike is making pancakes for himself and Uncle Beau. Beau comes rushing in the door to ask Mike how the trip was, and to announce that he lost $25 at the casino last night and needs to borrow from the bank of Mike. So um…Mike’s entire life is apparently like this. Can Mike and Syngin get a beer together please?
Blake: I have friends.
Jasmin: I don’t care if Blake’s friends like me. I also don’t care if Blake likes me.
Blake is getting ready for his friend Everett’s birthday party, while Jasmin warms up her excuses for dodging it. Jasmin knows this party was the plan from the start, but decides against being a good introvert who tells him to go without her and to just enjoy himself. Instead, she attempts to smash Blake’s social butterfly in favor of a sober conversation about yoga and tea. She asks Blake if they can skip the pre-party dinner and just eat together, which Blake agrees to with the caveat that he will continue to express his dismay. Blake orders a drink, and Jasmin reminds him that you can’t talk to Jesus when you’re drunk.
Jasmin latches on to Blake drinking as her excuse for avoiding phase 2 of the evening’s pseudo-social interaction. She says she’s going to call her sister instead and pretend to be mad at him while being secretly relieved to enjoy blissful time away from his flock. What remains of Blake’s sense of humor about this situation gets lost trying to escape his hair. Jasmin tells the cameras that it’s selfish to ask her to go to a party, and totally forgets the part where it’s selfish to derail his plans because that plan is something she doesn’t want to do. Blake says that he’s tired of explaining her behavior to his friends. Neither one of these two is capable of having an adult argument, and are likely on a relationship subreddit as I type, posting a totally balanced report of their latest immature interaction.
Jasmin arrives at Janette’s clinical apartment, and declares that Blake refuses to do anything that interests her, because “everything is always about Blake.” She says that Finnish folks are calmer, while Janette tells her that she needs to keep trying to adapt, and by “keep trying” she means try at all.
Tania: Okay guys, I get it, I’m like, the villain here. Did anyone else just feel a weird rush of glee? That must be Mercury in douchebag and Mars going direct into asshole.
Totally grounded and focused financial wizard Fucking Tania has put her trusty pink shirt in time-out, for a responsible and goal-oriented phone call to an astrologer with a predictable funny name. But not before Syngin fetches precise room temperature water for her to swallow with her lizard tongue to maintain the skin suit that presents some approximation of humanity.
Syngin calls his mother to gather the data necessary for someone to cold-read Tania over Skype, and his mom clarifies that he was born at “twenty to three.” Resident expert Tania mansplains that this means 2:40, and this is apparently how she will feel superior today.
“We are energy beings,” Tania tanias. “And I was born at a certain time for a certain reason, and that reason is to vampire every shred of joy from Syngin’s twinkling soul.”
“Marie Kondo,” Natalia pipes in. “Clean out all of the joy.”
Astrologist Daizy October picked that name on purpose, and tells Tania something about “blueprints of the soul” which makes the first shelf of the New Age section of the bookstore start vibrating. She declares that Sagittarius is the archetype of travel, which is what one would say to someone who can afford Costa Rica but not a shed of one’s own.
Daizy: Now Mars in Scorpio, and Tania is in existence, which means there’s going to be some fighting, and sex is important. Syngin, blink if you need help.
Syngin: Oh yes.
Fucking Tania: Is that blood in the water? No wonder I’m hungry.
Syngin: By “oh yes” I meant yes, I need help.
Ms. October says that their souls bring them together, which would make sense if Tania had one, and asks if they’re soulmates. Syngin says their connection is so vivid he feels like he’s met her before, and then he died to escape her. Tania looks drunk on hurting Syngin, and pushes it further by insisting her first love was her soulmate, and he still is, even though she hasn’t been with that dude for like 8 years or so, and the restraining order keeps getting renewed over and over again. Syngin points out that they met in a star-crossed way, foolishly failing to note that hurting him is Tania’s entire objective.
“I feel like I don’t know what to say, because anything I say will hurt you, which is why I can’t stop laughing. I’m fine,” Tania reports. Then Syngin tells the cameras he needs a break to restore his essence, and Tania hovers in the doorway, eagerly anticipating the chance to harvest from him all over again.
So to recap: Tania, who trusts in the universe, does not trust that the universe gifted her Syngin, but instead believes that eventually she’ll be regifted the tattered remains of her original bottom, who has likely moved on to other astral alignments, and a thousand mile away zip code. Yep, this is pretty on brand for Tania.
Angela: I’m not the bad guy, I’m a tax payer!
Michael: I have a shopping list.
Angela’s chest is newly covered in an ancient pirate treasure map, guiding strangers to the booty in her bra. Her plan is to storm the American embassy and assert her tax payer status as a means of pushing this K-1 process forward. After ambling through the gates and harassing multiple members of security, she emerges and bellows to Michael. She says they wouldn’t let her into the embassy since she doesn’t have an appointment, and strangely, they don’t consider a white lady demanding a K-1 an emergency. Maybe she needed to explain that she’s working with the alternative reality where she can carry a child, and they wouldn’t give her Botox in her uterus.
The next day they go to Michael’s uncle’s house for dinner, but first they have to stop and pick up a microwave for Michael’s mother. Angela is worried that the material expectations increase with every dinner, and says that the gifts can’t keep growing in value.
“Please Angela. We need to present a love and respect microwave,” Michael persuades.
The man working at the store states a price far more than the microwave is worth, and then Michael says he should price it less because they’re going to get something else, too. This is his way of surprising Angela with a required gift for his uncle. She tells the shopkeeper that she’s got 15,000 stored under her best titty, and he should take it and call it good now that she’s his African sister. Okay then. The guy takes it, and she walks away with a microwave and kettle.
Angela is happy to visit his family, especially Michael’s mother, whom she loves so much. As the most junior, or newest, wife, Angela is expected to help cook and serve as a sign of humility. She awkwardly works on plantains while Michael insists he’s not expecting much in terms of domesticity once they are stateside, but he will expect her to cook, in addition to being the only breadwinner and caretaker for a bushel basket of people. Even the producer laughs, because the only thing Angela will be cooking in Georgia is Michael if he maintains that ridiculous idea.
Michael’s family starts asking about their wedding plans, and Angela explains that the K-1 is her family’s only opportunity to see her get hitched. They are eager for Michael to have a child with Angela’s ashy uterus, and his whole family starts weighing in on the matter, which nudges Angela right to the edge. She somehow keeps her mouth shut and remains respectful, even after Uncle says that if it doesn’t work Michael should move on to the next baby basket, which is a regional woman unlikely to arrive with household appliances. Are they trying to get on Maury? If you listen closely you can hear Angela’s internal kettle whistling away, and her microwave chiming ding-ding-ding.
Emily: You don’t have to be a Debbie Downer!
Betsy: I will be one ASAP!
Emily has freed Sasha from the clutches of Indiana in favor of her fake hometown Portland, where she takes him to Washington Park’s Rose Garden to show him how shitty west coast cities are, amirite Trump? Emily says that it’s going to be expensive to go from two-for-one Indiana to Portland’s most expensive suburb, confirming my suspicion that she’s from Lake Oswego, where Real Housewives ferment until their first divorce and rehab stint. This is good news for Sasha, who is very likely to find a wealth of personal training clients and his fourth wife there. Emily says they should get married ASAP, and Sasha agrees without knowing what ASAP means.
“After two weddings, third not so much,” Sasha shrugs. “Fourth will be court house. Fifth, maybe commitment ceremony.”
Emily heads back to scenic South Bend to save hundreds of dollars on a wedding dress. She says she’s leaning towards the Oregon coast as a wedding location, which makes sense if you don’t know that every venue from Brookings to Astoria is booked ages in advance, but she wouldn’t be the first or last person to turn that AirBnB into Plan A and Plan B. Emily’s sister is there to remind her that every idea she has about her impending nuptials is wrong, which is not fair to Emily, who knows every lace dress is better with piercing wind and sand. The salesperson hides in the dressing room from their endless passive-aggressive sparring, before coming out to place a veil and headpiece on Emily and make Betsy cry.
Robert: I’m terrible. Why are you always complaining?
Anny: I would like to go out with Robin or Mike now please.
Hey guys, you know how 90DF always has one trashy, delusional family that believes the fiancé is there to steal their no-money? Well, this round it’s fucking Robert, father of five who appears to be largely free from the burdens of child support...or who perhaps opts for tax-free employment for those very reasons. He’s dragging Anny and the other person who is nice to her (his sister Robin) to a restaurant to meet up with his equally-awful brother Kenny. Robin says that Bryson loves Anny and that she really likes her too, while Kenny gets busy disrespecting and humiliating her before she can work a “hello” out of her mouth.
Kenny wants to know how she’ll be in the future, and Anny suspects he doesn’t know what year it is, so she reminds him that they live in the present, and what matters is how they treat each other now. In response, Kenny says he’s not sure if he’s going to their wedding at all, carrying on the 9DF tradition of families that fail to notice it isn’t all about them.
Now fully defensive and uneasy, Anny asks if Kenny is cheap too, and Robin assures Anny that she wouldn’t be a fan of a thrift store shopping spree, either. This gets in the way of Robert and Kenny’s plan to disrespect women in public places, so Kenny asks if she always complains a lot. Anny corrects him that her issue is that Robert lies, and told her he had three kids instead of five, in addition to making endless empty promises of clothing, an apartment, and any expression of affection whatsoever. Kenny says that he has seven kids, which isn’t normally something you play as clap-back, but okay Kenny. Yes, seven is greater than five.
Anny has had it with them and their apparent plan to overpopulate the planet, and leaves and says that she feels alone. “That’s not the way you talk when you love somebody,” she says, speaking truth.
“Well, my fiancé only loves me on Thursdays. Do you want to get a beer with me and Syngin?” Mike is there for her.
Juliana: In this story, my family appears to be the villains, and this makes me sad.
Michael: I’m rich but my tux doesn’t fit.
On the day of the wedding, Max and CeCe are in conference about the gravity of the forthcoming nuptials, in between mugs of stiff black coffee and plates of almond biscotti.
CeCe: I’m feeling moderately uneasy, due to rigid societal expectations of appropriate age disparity. Surely if this were the era of Ibsen’s “A Doll’s House” this wouldn’t even muddy my mind, but given the unfortunate modern conviction that a second spouse serves as an accessory and not a person, we have some educating to do.
Max: This seems a prudent way to address the offensive tongue of your friend Dakota, who has lived a sheltered life free from parental relationship development and sexual exploration. For now, I’ll simply relish the opportunity to wax poetic on their enduring love once mother has concluded her oratory.
CeCe: I have some concerns about you being assigned this important role, while I am relegated to the background. Is this sibling rivalry? Not very becoming of me, I’m sure.
Max: I validate your feelings of envy, but as the elder sibling I am allotted a generous portion of gloating which will carry all the way into the late stages of my adulthood.
CeCe: Is that when you argue with your wife about 401K distribution while I go to Burning Man in a modified school bus?
Max: Do you bite your thumb at me?
CeCe: I do bite my thumb at you, sir!
Meanwhile, Juliana’s friend Pao is there (no, not that Pao, who is only friends with Juan) along with her friend Cousy, who Juliana describes as like a second mom. Cousy lives in Milan, where Juliana met her during a modeling gig, and she sprung for the ticket to ease Juliana’s loneliness on her special day. In Michael’s wedding prep, we learn that he bought two tuxedos, and decides to wear the one that fits. Juliana wishes her mother could see her in her wedding dress, or was capable of acknowledging her existence when she’s not buying a car for her sister.
A gorgeous clear tent is set up to welcome wedding guests, all but two of which are friends or family of Michael. CeCe is on deck to tell Juliana she looks so pretty, while Max gives Michael a pep talk about toxic masculinity and exploring romantic relationships with an open heart. Cousy then hands her phone to Juliana to share a video she made of messages from Juliana’s friends who want to wish her well. Juliana keeps waiting for a relative to appear in this video, but it doesn’t happen, because apparently Juliana’s family has plenty of narcissists. Or maybe they’re hiding in the wings until the next episode? Either way, the family doesn’t so much as text her, and in the face of this intentional cruelty Juliana starts crying and struggles to stop, thawing the thickest layer of our cold black hearts.
Next time, Jasmin says she doesn’t want to work or smile or breathe, Sasha promises to love his third wife until he doesn’t, Juliana braces to be married by her future husband’s ex-wife, while Syngin finds a friend to mouth “help me” to when Tania is sleeping safely in her coffin.
Thank you Patreon supporters! Follow the link in my bio to bathe in my toxic pool!
submitted by fractalfay to 90DayFiance [link] [comments]

I'm compiling a list of clichés, so far I have 400+. Surely I missed something you all didn't, so tell me what I might have missed!

  1. He's right behind me, isn't he?
  2. [Horror] Ascending tone
  3. This couldn't possibly get any worse! (rain)
  4. Moon transition
  5. [Trailer] IN A WORLD
  6. Cgi earth zoom
  7. [Spy] Location text
  8. We aren't so different, you and I
  9. [Horror] Black guy dies first
  10. [Horror] masked guy head tilt
  11. Whatcha Say
  12. Family breakfast
  13. Eyes rolling back in head
  14. Bullet knockback
  15. [Action] - Particularly The Walking Dead Infinite ammunition for guns
  16. It was all a dream
  17. High Schooler Tripping while running drops books
  18. Romantic Accidental hand touching
  19. [Superpower] Radiation superpowers
  20. Woman manipulating with looks
  21. Horror Creepy music box
  22. Horror Creepy little girls singing
  23. Chosen one prophecy
  24. Love triangle
  25. Horror Knock knock door opens
  26. Horror Door closes itself once inside
  27. Shows clock changing to convey time
  28. Horror House on ancient burial ground
  29. Sports Team loses until final game
  30. Attractive person slow-mo entrance
  31. I've got a bad feeling about this...
  32. High School Cheerleader dates quarterback
  33. You're a genius! I am?
  34. I never told you...
  35. Cell phone no reception
  36. Raining funeral
  37. Horror Disappear off camera
  38. Horror Seemingly dead person is actually alive jumpscare
  39. We don't have to fight
  40. Horror Creepy kids aren't scared of bad guy
  41. Scream echo sound effect
  42. Horror Dog/pets die
  43. Romance Girl gets cold guy gives her sweater
  44. Dialogue Reverse shot
  45. Live studio audience
  46. Celebrity cameo
  47. News montage opening
  48. Basements (eg. Home Alone)
  49. Horror Couple dies
  50. Just in time
  51. Horror Fake jumpscares (refrigerator)
  52. Car slide over hood
  53. Bollywood ending
  54. Almost kiss; interruption
  55. Courtroom Drama (Bee Movie)
  56. Earthquake glass of water
  57. Flashback nostalgia filter (overexposure)
  58. Face close up (head to head match)
  59. Romance Opposites attract
  60. Romantic leads Cross paths but don't interact
  61. Comic relief + plot device = supporting character (Jar Jar)
  62. Spaceship simulates gravity
  63. Humanoid aliens
  64. Record scratch
  65. Bead of sweat
  66. Crickets at night
  67. The call's coming from inside the house
  68. TV channel flip message
  69. That's just great
  70. Flickering lights
  71. Food chain showed by animals eating each other
  72. Highway honking
  73. Late for something; reason out of control
  74. Villain's face hidden
  75. Villain has hideous scar
  76. Villain strokes cat
  77. Mad Scientist
  78. Villain explains plot/master plan right before killing-protagonist survives
  79. It’s mine, all mine!
  80. Villain slow clap
  81. Villain responsible for EVERYTHING
  82. Villain survives death (I’m not done with you yet)
  83. Villain has multiple identity reveals
  84. Villian Traps Hero:
    1. shark/piranha tank
    2. croc tank
    3. Lava
    4. Lowering spikes ceiling
    5. pendulum axe
    6. lazer slowly cuts in half
    7. tied up
    8. love interest also/only trapped
  85. Mary Sue
  86. Strange noise
  87. Shows ending first (you're probably wondering how this happened; Megamind)
  88. Role call joke names (I.C. Weiner)
  89. Nobody believes main character about impending threat (Woody in Toy Story)
  90. Hunches are fact
  91. Explanation of Sci-Fi stuff with singular words (mostly -ers)
  92. CGI zoom in to see microscopic world
  93. Tyranny enforced by menacing robots
  94. Point of view shot sped up to look scary
  95. Percussive pickpocket
  96. Automatic door close just in time
  97. Cool guys don't look at explosions
  98. Cool guys smoke
  99. Phone conversation repeat everything said
  100. Environmentalism (save the whale-pandas)
  101. Voices echo in tragic flashback
  102. Sentimental picture
  103. Phone numbers start with 555
  104. Poke hole through folded piece of paper to explain wormhole
  105. Third act - characters get mad at each other
  106. Befriend small creature - grows into large killing machine
  107. Joins "cool kids" and then decides they're jerks and joins old friends
  108. Girl is bad at ice skating; has to hold on to guy for support
  109. Disappear into the sky, turn into star (Team Rocket’s blasting off again)
  110. Hero's Journey (LOTR)
  111. Character who is an asshole - no other notable traits
  112. Horror Looping record
  113. School bell rings as soon as school scene starts
  114. I'm too old for this shit
  115. Binocular Vision
  116. Scene Transition (Star Wars and Edgar Wright)
  117. Montage
  118. Cold open opening credits
  119. Two kids one malt
  120. Shameless product placement (We will not bow to any sponsor)
  121. Based on a true story
  122. Eyes Opening POV shot after going unconscious
  123. Kick me sign
  124. The sky's the limit
  125. Microphone tap
  126. Microphone screech
  127. Groundhog day genre (a character living the same day over and over)
  128. On top of Train fight scene
  129. Did somebody say...
  130. Don't even think about it
  131. Get name wrong (it's ____!)
  132. Falling descending tone
  133. If you die in the game you die in real life
  134. And stay out
  135. If I were a _ where would I be
  136. Three kids in a Trench Coat
  137. Walking on Sunshine
  138. So Crazy it Just Might Work
  139. Royalty and Normal Person Switch Lives
  140. Beginning Countdown
  141. Willhelm Scream
  142. You killed my father
  143. Bond, James Bond
  144. Murder Misdirection: gunshot heard; we don’t know who died.
  145. L-shaped bed sheet, Crotch and Neck
  146. Collective Gasp
  147. [Sci-Fi] Parallel universe/crossovers
  148. [Sci-Fi] Time travel/grandfather paradox THE FABRIC OF THE UNIVERSE
  149. Third Time’s the Charm
  150. Cultural insensitivity
  151. Inception Horn
  152. To the Killer: What do you want?
  153. Robot Takeover
  154. Terminator Happens
  155. Whitewashing
  156. Evil Clone/Cyborg/Twin
  157. Radar Screen
  158. Every gunshot is a Headshot
  159. Underwear Nightmare
  160. Point and Laugh
  161. PG-13 Rating
  162. Cat Screech
  163. Cough is a Symptom of Terminal Illness
  164. Slow-Mo NOOOOOOOOOOOOOOOOOOOOO
  165. Slow-Mo Explosion
  166. Slow-Mo Climactic Battle Moment
  167. Car Tire Noises
  168. Fake Brand (cliquesters.com)(Buy and Large)
  169. Romance Looking up at the stars
  170. Little Green Men
  171. Chandeliers Falling
  172. Good cop bad cop (points out the routine)
  173. “Quick he’s escaping! After him!”
  174. Horror Power goes out
  175. Dinosaur Loose
  176. Area 51
  177. Disaster Movie:
    1. Earthquake
    2. Hurricane
    3. Tornado
    4. Fire
    5. Flood
    6. Oil Spill
    7. Nuclear Bomb
  178. Overpopulation
  179. Abusive Alcoholic Uncle
  180. Teenage vampire romance drama
  181. You’re just like your mothefather
  182. Old Woman crosses road slowly and blocks car for comedy
  183. Let her go
  184. I should have killed you when I had the chance
  185. You should have killed me when you had the chance
  186. Are you threatening me?
  187. Get down!
  188. Sit down and shut up
  189. Are you kidding me?
  190. You just don’t get it, do you?
  191. Detective newspaper
  192. Let’s split up. We can cover more ground that way.
  193. Just like in the movies
  194. What is the meaning of this?
  195. Stoplight chase scene (Looney Tunes)
  196. Girl: “Be careful.” Boy: “I know” (basically the Han Leah dynamic)
  197. Unsafe place with a DangeDo Not EnteSkull n Crossbones sign, hero goes in anyways
  198. Suspense/buildup, turns out it’s just a cat or something [Horror] (cat scare)
  199. Travel montage shown by globe/map (indiana jones)
  200. Shooting Star
  201. British butler (“Can I help you,sir?”)
  202. British/Russian/Nazi bad guy
  203. Window silhouette
  204. It’s a long story
  205. Is that all you’ve got?
  206. Calling old people Grandma or Grandpa
  207. Detective Flashback
  208. You mess with the bull, you get the horns
  209. Make love, not war
  210. High Schoolers/Teenagers played as adults
  211. That… Was… Awesome!
  212. I wouldn’t have it any other way
  213. Missed a spot
  214. There’s only one way to find out
  215. If you're watching this, I’m dead
  216. Hold the phone
  217. I’ll stay behind and, uh, keep watch
  218. Hold on to something
  219. After phone hangup: Hello? Hello? HELLO?
  220. Woman makeover glasses and un-ponytail
  221. She knows too much
  222. I think the real question is: WHEN are we?
  223. There’s Good news and there’s Bad news. Which do you want first
  224. Car explosion
  225. Invincible action characters
  226. Save the bad guy
  227. Deadly One-liners
  228. Hero and villain are related (twist)
  229. Superheroes are illegal
  230. Cryogenically frozen
  231. Did I just say that out loud?
  232. Spy casino scene
  233. Stalking Love
  234. Born sexy yesterday (stupid, sexy character. Sort of like Weird Science)
  235. Dead body in freezer
  236. Ladies first (guy is a coward)
  237. Lymph node he’s dead
  238. Which key is it?
  239. Sniper vision
  240. Shaky Cam (battle or action scene)
  241. The customer is always right
  242. The bottom line is…
  243. Lawyer in jail switch
  244. Evil eye color change
  245. You can say that again
  246. I hope you’re happy
  247. You’ll never get away with this! I already have.
  248. I can explain! There’s a perfectly logical explanation for all this!
  249. We reserve the right to refuse service to anyone
  250. _ was _ all along
  251. Dog dies (horror)
  252. Bad British accent (Daphne in Frasier)
  253. Breaking into song (rhymes first, like Scott Pilgrim)
  254. Twist villain (like in Frozen; the guy we suspected all along, but it acts like it’s surprising)
  255. There’s just a part toward the end where it’s twist after twist after twist.
  256. I want to be somebody
  257. The butler did it
  258. Evil corporation
  259. Totally not nazis regime
  260. Wrong place at the wrong time
  261. Any likeness to true events is purely coincidental
  262. Crickets in audience
  263. What could possibly go wrong?
  264. Well, Well, Well. What do we have here? If it isn’t ...
  265. Villain Revolving Chair Swivel when good guys enter lair.
  266. Rich people have long tables
  267. [Horror] Virgin Lives
  268. Take us to your leader
  269. Zombie movie: What’s a zombie?
  270. [Trailer] single high-pitched piano key (like C7 or something) plays
  271. Terrible fake instrument playing
  272. Characters explain everything to each other but really it’s for the audience
  273. Phone time vacuum (in like three seconds twelve minutes of explanation occur)
  274. Really close talking
  275. Jumping through glass; no injury
  276. Parents literally have the intellectual capacity of a potato
  277. Supervillain kills his subordinates if he gets angry
  278. In English, please
  279. Trip while being chased by killer
  280. Running in heels
  281. Summer camp horror, singing
  282. Reading latin necronomicon thing causes Evil Dead 2, Jumanji
  283. Shooting locks opens them
  284. Orphan finds out he/she’s royalty or something
  285. A theatre play goes horribly wrong; audience applauses and thinks it’s all part of it
  286. One at a time fighting: Kill Bill, fight before O-Ren
  287. Nobody dies from blunt force trauma to the head; just unconscious
  288. Mirror jumpscare: open and close medicine cabinet, something behind them
  289. Writing written all over the walls by insane people (No TV and no beer make Homer go crazy)
  290. [Found Footage] Oh my God! What the hell is that?!
  291. Evil Name change: Anakin Skywalker is dead
  292. *cough* insult *cough*
  293. Awkward elevator music (Rickroll Elevator Music)
  294. There’s a storm coming
  295. I gotta get me one of these
  296. Danger is my middle name
  297. Snap out of it!
  298. Get a hold of yourself!
  299. We’ve got company!
  300. Car won’t start
  301. Hiding from a creature/killewhatever, one little sound (broken twig) gives them away
  302. Masked killers never run; they only walk
  303. Killer is invincible
  304. Creepy dolls
  305. Zombies: Kill me before I turn
  306. Escape through air vent
  307. Run from car in the middle of the road
  308. Thunder and lightning are simultaneous
  309. We get the idea
  310. What's the big idea?
  311. Frat boys
  312. Cabin in the woods
  313. Creepy old guy warns to stay out, beware, etc.
  314. Creepy stuff in jars
  315. Creaking wooden floors
  316. Creepy painting
  317. Dumb blonde
  318. Flashlights in dark places
  319. Locket with picture
  320. Underwater: characters can hold breath for like twelve years
  321. Let’s get this party started!
  322. Do you ever get the feeling you're being watched?
  323. Oracle character (insane prophet)
  324. I'm going in
  325. Walking on sunshine
  326. You and what army?
  327. Eyes in painting follow character
  328. I’ve always wanted to do this/say that
  329. This time it’s personal
  330. We come in peace
  331. You don’t have to come home but you can’t stay here
  332. It’s quiet … maybe too quiet …
  333. I’m okay
  334. Evil laugh
  335. Scooby doo doors chase
  336. Eyes in the dark are visible
  337. SILENCE!
  338. One of us one of us one of us
  339. dun Dun DUN
  340. Fake supporting character death, crying, then they come back to life.
  341. Detective black and white
  342. Detective duo (rookie and the one who is about to die)
  343. Prison break
  344. Prison harmonica
  345. Prison rape (drop the soap)
  346. "I'm the warden around here"
  347. Ball and chain prisoners
  348. We've got eyes and ears everywhere
  349. Hitler’s in it
  350. That's an order
  351. Hands in the air
  352. Stop right there
  353. Hostage negotiation
  354. Feminine gay character
  355. Before we die let’s tell each other our darkest secrets (I did not care for the Godfather)
  356. Creepy house (motherstuffer)
  357. Full speed ahead
  358. Bathroom stall kicking open
  359. Sensei/young grasshopper
  360. Master plan
  361. It's not the destination, it's the journey
  362. Empty rocking chair
  363. Shoot him! He’s the clone! No, shoot him! He’s the clone!
  364. Whatever they're paying I'll double it
  365. Abusive drill sergeant
  366. That’s where you come in
  367. Creepy kid drawing
  368. Time for Plan B
  369. Nerds have inhalers
  370. People bump into nerds because they're bad at walking or something
  371. Clone/twin switch
  372. I'm married to my work
  373. Screaming instead of running
  374. Sci-fi analogy "like putting too much air into a balloon!"
  375. I've had better days
  376. Other than my wife leaving me to marry a Martian and have sex with Pluto my day's been great!
  377. Kiss fireworks
  378. Out of focus mary-go-round lights
  379. Fin
  380. Fasten your seatbelts. It's about to get rough/bumpy
  381. That's not a good sign
  382. I can see my house from here
  383. Command Room Clapping
  384. The ____ was in us all along
  385. Hell of a day
  386. Leave me here! Save yourselves!
  387. Elevator music
  388. Elevator door close keeps off creature
  389. Cop donuts
  390. Cops are fat (unless they're main characters)
  391. Cross turning over from demon
  392. Seat’s taken
  393. Nerds have glasses, maybe taped by the nose
  394. Nerds have braces
  395. Nerds have nasally, annoying voices
  396. Picture of love interest in locker
  397. Eurocentric standards of beauty
  398. Jocks are always wearing letterman jackets
  399. Sorry I’m late!
  400. Fire in the hole!
  401. Easy money
  402. Birds flying into windows
  403. Get that thing that's under the sleeping lion or dragon or something
  404. Are you thinking what I'm thinking (there are two variations though)
  405. That went well
  406. Do not pass go
  407. John, meet Frank. Frank, meet John.
  408. I'm married to my work
  409. Let's get out of here!
  410. Follow that Van!!!
submitted by jack_the_rat to movies [link] [comments]

Indiana First Time Home Buyers

Not sure on how to start this off but my husband and I are so over renting. Our lease is up effective August 1st. We pay $934 in rent. We live in Northwest Indiana about 35 min outside of downtown Chicago.
My husband is currently furloughed (he works for a casino and they’ve been shut down for 3 weeks as of now and who knows when they will open). I still go to work everyday.
Our yearly income is 76k (I make 52k and my husband makes 24k) and our monthly debt is 1k (2 car payments and a student loan) and we live well within our means.
The kicker is, we don’t have much in savings (like 1k). I had a baby in November so I wiped my savings out due to no maternity leave. But finally in a position to stow away 400-700 a month in savings starting this month.
I’m looking into a couple down payment assistance programs in Indiana but this whole COVID-19 stuff scares the hell out of me. Found a realtor and mortgage broker and the broker and I were on the same page to wait until May 1st to pull the trigger.
My husbands credit score is 780-806 and mine is 680-710 depending on bureaus.
I would like to get some input on if we are ready to go through with this. I’m ready to have my own washer and dryer again. I’m over apartment living after 3 years.
submitted by LadyTigerBomb to FirstTimeHomeBuyer [link] [comments]

[NA] Completely updated the CinemaScore discussion!

What is CinemaScore and how are the ratings determined?
It is a Las Vegas research firm that surveys audiences from different cities about their viewing experience off of a paper given by CinemaScore employees themselves.
There are 25 cities all across the North American region where these surveys are handed out, but only 5 are chosen to actually implement their data from each week for each new wide release.
For this set of data, I have compiled 3,177 films that have attained a CinemaScore. I will go through each score and determine the best and worst performances of a film that has received that score. Let's begin.

A+

The almighty score that is worn as a badge of honor. A relatively difficult score to achieve as we look at 69 films since its lifetime.
Of every film that has reached this score, 40/69, or 57.9% have reached $100 million domestic with 62/69, or 89.85% having multipliers higher than 3x. The average multiplier stands at a 6.27.
Here's a chart of the best multipliers.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Schindler's List $96,065,768 $4,703,730 20.42 12/15/1993 R
Dances with Wolves $184,208,848 $9,491,623 19.41 11/9/1990 PG-13
Titanic $658,672,302 $35,455,673 18.58 12/19/1997 PG-13
Beauty and the Beast $218,967,620 $12,239,650 17.89 11/15/1991 G
Driving Miss Daisy $106,593,296 $6,494,882 16.41 12/15/1989 PG
Forrest Gump $330,252,182 $24,450,602 13.51 7/6/1994 PG-13
Die Hard $83,008,852 $7,105,514 11.68 7/15/1988 R
Aladdin $217,350,219 $19,289,073 11.27 11/13/1992 G
Dead Poets Society $95,860,116 $9,102,459 10.53 6/2/1989 PG
When Harry Met Sally... $92,823,546 $8,846,522 10.49 7/14/1989 R
Now for the worst.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Avengers: Endgame $824,365,940 $357,115,007 2.31 4/26/2019 PG-13
Tyler Perry's Diary of a Mad Black Woman $50,633,099 $21,905,089 2.31 2/25/2005 PG-13
The Best Man Holiday $70,525,195 $30,107,555 2.34 11/15/2013 R
Tyler Perry's Why Did I Get Married? $55,204,525 $21,353,789 2.59 10/12/2007 PG-13
Patriots Day $31,886,361 $11,613,765 2.75 12/21/2016 R
Unplanned $18,105,038 $6,382,298 2.84 3/29/2019 R
Harry Potter and the Chamber of Secrets $261,988,482 $88,357,488 2.97 11/15/2002 PG
The Avengers $623,357,910 $207,438,708 3.01 5/4/2012 PG-13
Akeelah and the Bee $18,848,430 $6,011,585 3.14 4/28/2006 PG
Lone Survivor $125,095,601 $37,849,910 3.31 12/25/2013 R
Average Multiplier with $50M+ Highest Weekend: 4.06
Average Multiplier with <$50M Highest Weekend: 6.99
Nonetheless, if a film receives an A+, your film is destined to have fantastic legs, even for today's movie-going audience. Yes, the highest multipliers come from an awards season push. But even the worst possible situation isn't something to slouch on. Even if you are the biggest opening of all time.
Other notable films include:
Frozen
The Lord of the Rings: The Return of the King
The Lion King
Finding Nemo
Coco
The Chronicles of Narnia: The Lion, the Witch and the Wardrobe
Up
The Incredibles
The Passion of the Christ
Tangled
Monsters, Inc.
American Sniper
Terminator 2: Judgment Day
Toy Story 2
The Fugitive
The Polar Express
The Blind Side
Mulan
Wonder
A Few Good Men
Hidden Figures
Argo
The Help
Lethal Weapon 2
Girls Trip
Remember the Titans
Ray
Love, Simon
Black Panther
Spider-Man: Into the Spider-Verse
Incredibles 2

A

Of every film that has reached this score, 193/402, or 48% have reached $100 million domestic with 303/402, or 76% having multipliers higher than 3x. The average multiplier stands at a 5.31.
Here's a chart of the best multipliers.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Top Gun $179,800,601 $8,231,279 21.84 5/16/1986 PG
Ghost $217,631,306 $12,523,295 17.38 7/13/1990 PG-13
Platoon $138,530,565 $8,216,207 16.86 12/19/1986 R
Fatal Attraction $156,645,693 $9,347,602 16.76 9/18/1987 R
Children of a Lesser God $31,853,080 $2,038,900 15.62 10/3/1986 R
Sense and Sensibility $43,182,776 $2,907,705 14.85 12/15/1995 PG
Hannah and Her Sisters $40,084,041 $2,707,966 14.80 2/7/1986 PG-13
Pretty Woman $178,406,268 $12,471,670 14.30 3/23/1990 R
The Cider House Rules $57,545,092 $4,066,251 14.15 12/10/1999 PG-13
Big $114,968,774 $8,216,190 13.99 6/3/1988 PG
Now for the worst.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
A Monster Calls $3,740,823 $2,080,051 1.80 12/23/2016 PG-13
One Direction: This Is Us $28,873,374 $15,815,497 1.83 8/30/2013 PG
For Colored Girls $37,729,698 $19,497,324 1.94 11/5/2010 R
Glee: The 3D Concert Movie $11,862,398 $5,961,231 1.99 8/12/2011 PG
Tyler Perry's Why Did I Get Married Too? $60,095,852 $29,289,537 2.05 4/2/2010 PG-13
The Twilight Saga: Breaking Dawn - Part 2 $292,324,737 $141,067,634 2.07 11/16/2012 PG-13
Tyler Perry's Meet the Browns $41,975,388 $20,082,809 2.09 3/21/2008 PG-13
Sparkle $125,095,601 $11,643,342 2.10 8/17/2012 PG-13
Tyler Perry's Madea's Family Reunion $63,257,940 $30,030,661 2.11 2/24/2006 PG-13
Power Rangers $85,364,450 $40,300,288 2.12 3/24/2017 PG-13
Average Multiplier with $50M+ Highest Weekend: 3.32
Average Multiplier with <$50M Highest Weekend: 5.85
We have chipped a little bit from the coveted A+ score, but it appears that getting an A is something to be praised for as the lowest multipliers feature films that are some of the most frontloaded films ever. Tyler Perry and concert films always have this issue and A Monster Calls had some of the worst marketing and theatrical releases I've seen.
Other notable films include:
Star Wars: The Force Awakens
Avatar
Avengers: Infinity War
Jurassic World
Furious 7
Avengers: Age of Ultron
Harry Potter and the Deathly Hallows - Part 2
Star Wars: The Last Jedi
Beauty and the Beast (2017)
The Fate of the Furious
Iron Man 3
Minions
Captain America: Civil War
Transformers: Dark of the Moon
Skyfall
The Dark Knight Rises
Toy Story 3
Rogue One: A Star Wars Story
Jurassic Park
Finding Dory
Zootopia
The Hobbit: An Unexpected Journey
The Dark Knight
Harry Potter and the Sorcerer's Stone
The Jungle Book (2016)
Harry Potter and the Deathly Hallows - Part 1
The Lord of the Rings: The Two Towers
Shrek 2
Harry Potter and the Goblet of Fire
Spider-Man: Homecoming
The Hunger Games: Catching Fire
Guardians of the Galaxy
Inside Out
Wonder Woman
Independence Day
Fantastic Beasts and Where to Find Them
Deadpool
Maleficent
A Star is Born
Bohemian Rhapsody
Captain Marvel
Aladdin
Shazam!
How to Train Your Dragon: The Hidden World

A-

Of every film that has reached this score, 209/655, or 32% have reached $100 million domestic with 458/655, or 70% having multipliers higher than 3x. The average multiplier stands at a 4.46.
Here's a chart of the best multipliers.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
The English Patient $78,676,425 $4,340,950 18.12 11/15/1996 R
Moonstruck $80,640,528 $5,069,508 15.91 12/18/1987 PG
The Full Monty $45,950,122 $3,022,096 15.20 8/15/1997 R
Chicago $170,687,518 $12,708,956 13.43 12/27/2002 PG-13
Ruthless People $71,624,879 $5,434,671 13.18 6/27/1986 R
Dirty Dancing $63,954,274 $4,889,239 13.08 8/21/1987 PG-13
The Last Emperor $43,984,230 $3,398,662 12.94 11/20/1987 PG-13
Three Men and a Baby $167,780,960 $13,123,622 12.78 11/25/1987 PG
L.A. Confidential $64,616,940 $5,211,198 12.40 9/19/1997 R
As Good as It Gets $148,478,011 $12,606,928 11.78 12/23/1997 PG-13
Now for the worst.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
All Eyez On Me $44,922,302 $26,435,354 1.70 6/16/2017 R
Endless Love $23,438,250 $13,307,125 1.76 2/14/2014 PG-13
On the Line $4,365,455 $2,307,063 1.89 10/26/2001 PG
About Last Night $48,637,684 $25,649,011 1.90 2/14/2014 R
Miss Sloane $3,500,605 $1,844,972 1.90 11/25/2016 R
Black Nativity $7,018,189 $3,669,530 1.91 11/27/2013 PG
Battle of the Year $8,888,355 $4,603,177 1.93 9/20/2013 PG-13
Kevin Hart's What Now? $23,591,043 $11,767,210 2.00 10/14/2016 R
Tyler Perry's The Single Moms Club $15,973,881 $8,075,111 1.98 3/14/2014 PG-13
Extraordinary Measures $12,068,313 $6,012,594 2.01 1/22/2010 PG
Average Multiplier with $50M+ Highest Weekend: 3.29
Average Multiplier with <$50M Highest Weekend: 4.59
Once again, the better end of this list features films that had an awards season push. Blockbusters have always done well with this score, but smaller films that had poor marketing unfortunately get the short end of the stick.
Other notable films include:
Transformers: Age of Extinction
Pirates of the Carribean: Dead Man's Chest
Despicable Me 3
Star Wars: Episode I - The Phantom Menace
Alice in Wonderland
Jumanji: Welcome to the Jungle
The Hobbit: The Battle of the Five Armies
Harry Potter and the Order of the Phoenix
Ice Age: Dawn of the Dinosaurs
Spectre
The Secret Life of Pets
The Lord of the Rings: The Fellowship of the Ring
Star Wars: Episode III - Revenge of the Sith
Spider-Man
The Amazing Spider-Man
Gravity
Mission Impossible - Ghost Protocol
The Sixth Sense
Man of Steel
Kung Fu Panda
Logan
Mamma Mia!
Jurassic World: Fallen Kingdom
Ant-Man and the Wasp
The Grinch
Mary Poppins Returns
Aquaman
Bumblebee
The LEGO Movie 2: The Second Part
Alita: Battle Angel
Dumbo
Rocketman
John Wick: Chapter 3 - Parabellum
Pokemon Detective Pikachu

B+

Of every film that has reached this score, 130/638, or 20.4% have reached $100 million domestic with 383/638, or 60% having multipliers higher than 3x. The average multiplier stands at a 3.72.
Here's a chart of the best multipliers.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Crocodile Dundee $174,803,506 $10,560,827 16.55 9/26/1986 PG-13
American Beauty $130,096,601 $9,505,313 13.69 9/15/1999 R
There's Something About Mary $176,484,651 $13,740,644 12.84 7/15/1998 R
O Brother, Where Art Thou? $45,512,588 $3,647,208 12.48 12/22/2000 PG-13
Dangerous Liaisons $34,670,720 $2,840,201 12.21 12/23/1988 R
Pulp Fiction $107,928,762 $9,311,882 11.59 10/14/1994 R
Bull Durham $50,888,729 $5,111,244 9.96 6/17/1988 R
The Aviator $102,610,330 $11,364,664 9.03 12/17/2004 PG-13
Baby Boom $26,712,476 $3,052,491 8.75 10/9/1987 PG
Fargo $24,611,975 $2,812,662 8.75 3/8/1996 R
Now for the worst.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Jem and the Holograms $2,184,640 $1,375,320 1.59 10/23/2015 PG
Life Itself $4,102,648 $2,123,463 1.93 9/21/2018 R
Warcraft $47,365,290 $24,166,110 1.96 6/10/2016 PG-13
A Good Year $7,459,300 $3,721,526 2.00 11/10/2006 PG-13
Lords of Dogtown $11,273,517 $5,623,373 2.00 6/3/2005 PG-13
Chasing Liberty $12,195,626 $6,081,483 2.01 1/9/2004 PG-13
Super Troopers 2 $30,551,330 $15,181,624 2.01 4/20/2018 R
Every Day $6,102,076 $3,016,149 2.02 2/23/2018 PG-13
The Twilight Saga: Breaking Dawn - Part 1 $281,287,133 $138,122,261 2.04 11/18/2011 PG-13
Antitrust $11,328,094 $5,486,209 2.06 1/12/2001 PG-13
Average Multiplier with $50M+ Highest Weekend: 2.95
Average Multiplier with <$50M Highest Weekend: 3.74
The better end of the list features all-time greats and the opposite end features rather interesting installments...
Overall, the B+ range isn't exactly something to celebrate. Your film is destined to perform fairly average for today's movie-going experience.
Other notable films include:
Pirates of the Carribean: On Stranger Tides
Spider-Man 3
Transformers: Revenge of the Fallen
Inception
Shrek the Third
2012
The Da Vinci Code
Suicide Squad
The Matrix Reloaded
The Amazing Spider-Man 2
IT
Interstellar
Justice League
Hancock
The Lost World: Jurassic Park
Transformers: The Last Knight
War of the Worlds
The Revenant
Kingsman: The Secret Service
Ocean's Eleven
Mad Max: Fury Road
Edge of Tomorrow
A Quiet Place
Bridesmaids
Split
American Hustle
Skyscraper
Godzilla: King of the Monsters
Booksmart
Fantastic Beasts: The Crimes of Grindelwald
First Man
Venom
The Meg

B

Of every film that has reached this score, 69/524, or 13.1% have reached $100 million domestic with 262/524, or 49.8% having multipliers higher than 3x. The average multiplier stands at a 3.37.
Here's a chart of the best multipliers.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Sideways $71,503,593 $6,347,364 11.27 10/22/2004 R
Waking Ned Devine $24,792,251 $2,214,290 11.20 11/20/1998 PG
Wall Street $43,848,069 $4,454,390 9.84 12/11/1987 R
Raising Arizona $22,847,564 $2,451,750 9.32 3/13/1987 PG-13
Beetlejuice $73,707,461 $8,030,897 9.18 4/1/1988 PG
The War of the Roses $86,888,546 $9,488,794 9.16 12/8/1989 R
Elizabeth $30,082,699 $3,391,187 8.87 11/6/1998 R
Down and Out in Beverly Hills $62,134,225 $7,023,743 8.85 1/31/1986 R
The Shipping News $11,434,216 $1,306,653 8.75 12/25/2001 R
Traffic $124,115,725 $15,517,549 8.00 12/27/2000 R
Now for the worst.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Winter's Tale $12,600,231 $7,297,694 1.73 2/14/2014 PG-13
Max Steel $3,818,664 $2,182,216 1.75 10/14/2016 PG-13
ATL $21,170,563 $11,554,404 1.83 3/31/2006 PG-13
Promised Land $7,597,898 $4,049,911 1.88 12/28/2012 R
The Girl in the Spider's Web $14,841,338 $7,810,112 1.90 11/9/2018 R
Elektra $24,409,722 $12,804,793 1.91 1/14/2005 PG-13
Code Name: The Cleaner $8,135,024 $4,244,142 1.92 1/5/2007 PG-13
The Last Stand $12,050,299 $6,281,433 1.92 1/18/2013 R
Against the Ropes $5,884,190 $3,038,546 1.94 2/20/2004 PG-13
The Fifth Estate $3,255,008 $1,673,351 1.95 10/18/2013 R
Average Multiplier with $50M+ Highest Weekend: 2.75
Average Multiplier with <$50M Highest Weekend: 3.39
A step down, of course. As long as your film doesn't completely fucking suck and isn't directed by Zack Snyder, you should be fine.
Other notable films include:
Batman v Superman: Dawn of Justice
Indiana Jones and the Kingdom of the Crystal Skull
I Am Legend
Mission: Impossible II
The Day After Tomorrow
Sherlock Holmes
Troy
Teenage Mutant Ninja Turtles
Clash of the Titans
The Mummy
Prometheus
Snow White and the Huntsman
Independence Day: Resurgence
Gone Girl
Deep Impact
Fantastic Four
Seven
The Devil Wears Prada
Resident Evil: The Final Chapter
Passengers
Battleship
The Truman Show
Annabelle
After Earth
Collateral
District 9
21 Jump Street
Gangs of New York
Tropic Thunder
12 Monkeys
Watchmen

B-

Of every film that has reached this score, 17/368, or 4.6% reached $100 million domestic with 125/368, or 33.96% having a multiplier higher than 3x. The average multiplier stands at a 3.01.
Here's a chart of the best multipliers.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Blue Velvet $8,551,228 $789,409 10.83 9/19/1986 R
The Hours $41,675,994 $4,644,924 8.97 12/27/2002 PG-13
The Color of Money $52,293,982 $6,357,877 8.23 10/17/1986 R
Match Point $23,151,529 $2,935,733 7.89 12/28/2005 R
Colors $46,616,067 $6,524,536 7.14 4/15/1998 R
The Ring $129,128,133 $18,488,259 6.98 10/18/2002 PG-13
Married to the Mob $21,486,757 $3,231,056 6.65 8/19/1988 R
Stealing Beauty $4,722,310 $721,008 6.55 6/14/1996 R
Babel $34,302,837 $5,558,095 6.17 10/27/2006 R
Spaceballs $38,119,483 $6,613,837 5.76 6/26/1987 PG
Now for the worst.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Friday the 13th $65,002,019 $40,570,365 1.60 2/13/2009 R
Glitter $4,274,407 $2,414,596 1.77 9/21/2001 PG-13
Doom $28,212,337 $15,488,870 1.82 10/21/2005 R
Punisher: War Zone $8,050,977 $4,271,451 1.88 12/5/2008 R
Sucker Punch $36,392,502 $19,058,199 1.91 3/25/2011 PG-13
A Haunted House 2 $17,329,486 $8,843,875 1.96 4/18/2014 R
Mary Shelley's Frankenstein $22,006,296 $11,212,889 1.96 11/4/1994 R
All the King's Men $7,221,458 $3,672,366 1.97 9/22/2006 PG-13
Vampire Academy $7,791,979 $3,921,742 1.99 2/7/2014 PG-13
Tyler Perry Presents Peeples $9,177,065 $4,611,534 1.99 5/10/2013 PG-13
Average Multiplier with $50M+ Highest Weekend: 2.70
Average Multiplier with <$50M Highest Weekend: 3.01
Interesting Academy Award favorites versus frontloaded garbage. This score comes down to the quality to determine a film's box office performance.
Other notable films include:
Quantum of Solace
The Mummy (2017)
Jurassic Park III
Ocean's Twelve
Planet of the Apes (2003)
Robin Hood
Resident Evil: Afterlife
Scary Movie
Hulk
Godzilla (1998)
Valerian and the City of a Thousand Planets
Geostorm
Jupiter Ascending
Miami Vice
Anaconda
Saw 3D
Casino
10 Cloverfield Lane
Fight Club
Zodiac
Lady in the Water
The First Purge
The Curse of La Llorona
Welcome to Marwen
Mortal Engines
X-Men: Dark Phoenix

C+

Of every film that has reached this score, 13/218, or 5.96% have reached $100 million domestic with 59/218, or 27% having multipliers higher than 3x. The average multiplier stands at a 2.92.
Here's a chart of the best multipliers.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Throw Momma From the Train $57,915,972 $7,318,878 7.91 12/11/1987 PG-13
The Money Pit $37,499,651 $5,344,555 7.02 3/28/1986 PG
The Talented Mr. Ripley $81,298,265 $12,738,237 6.38 12/25/1999 R
All the Pretty Horses $15,540,353 $2,477,053 6.27 12/25/2000 PG-13
Vice $47,836,282 $7,791,044 6.14 12/25/2018 R
Now for the worst.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Collide $2,280,004 $1,512,824 1.51 2/24/2017 PG-13
Texas Chainsaw 3D $34,341,945 $21,744,470 1.58 1/4/2013 R
Bad Moon $1,055,525 $607,081 1.74 11/1/1996 R
Hardcore Henry $9,252,038 $5,107,604 1.81 4/8/2016 R
Mortdecai $7,696,134 $4,200,586 1.83 1/23/2015 R
Average Multiplier with $50M+ Highest Weekend: 2.26
Average Multiplier with <$50M Highest Weekend: 2.79
Underwhelming films with large budgets are mixed with interesting indie flicks, but nowadays, these multipliers do not impress.
Other notable films include:
Fifty Shades of Grey
Hannibal
Lucy
Shutter Island
Rango
Batman and Robin
Wild Wild West
Ghost Rider: Spirit of Vengeance
Bewitched
A.I. Artificial Intelligence
Noah
Bad Teacher
Paranormal Activity 3
Superhero Movie
Zoolander
Alfie
Brightburn
Pet Semetary
The Predator
Upgrade
Life (2017)

C

Of every film that has reached this score, 4/127, or 3.15% have reached $100 million domestic with 28/127, or 22% having multipliers higher than 3x. The average multiplier stands at a 2.75.
Here's a chart of the best multipliers.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
The White Ribbon $2,222,862 $177,780 12.50 12/30/2009 R
Adaptation. $22,498,520 $2,636,924 8.53 12/6/2002 R
Flawless $1,200,234 $181,910 6.60 3/28/2008 PG-13
The Wolf of Wall Street $116,900,694 $18,361,578 6.37 12/25/2013 R
Boogie Nights $26,400,640 $4,681,934 5.64 10/10/1997 R
Now for the worst.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
The Bye Bye Man $22,395,806 $13,501,349 1.66 1/13/2017 PG-13
Harsh Times $3,337,931 $1,968,505 1.70 11/10/2006 R
Blood and Chocolate $3,526,847 $2,074,300 1.70 1/26/2007 PG-13
Replicas $4,046,429 $2,375,325 1.70 1/11/2019 PG-13
The Woman in Black 2: Angel of Death $26,501,323 $15,027,415 1.76 1/2/2015 PG-13
Average Multiplier with $25M+ Highest Weekend: 2.32
Average Multiplier with <$25M Highest Weekend: 2.80
Other notable films include:
The Last Airbender
10,000 B.C.
The Village
Unbreakable
Cloverfield
Alien 3
The Beach
Saw V
Ouija
Syriana
Piranha 3D
Ouija: Origin of Evil
Annihilation
The Nun
Hellboy
Unfriended: Dark Web

C-

Of every film that has reached this score, none have reached $100 million domestic with 12/81, or 14.8% having multipliers higher than 3x. The average multiplier stands at a 2.50.
Here's a chart of the best multipliers.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
The Royal Tenenbaums $52,364,010 $8,512,122 6.15 12/14/2001 R
How Do You Know $30,212,620 $7,484,696 4.04 12/17/2010 PG-13
Magnolia $22,455,976 $5,694,588 3.94 12/17/1999 R
Raising Cain $21,370,057 $6,203,825 3.44 8/7/1992 R
Mimic $25,480,490 $7,818,208 3.26 8/22/1997 R
Now for the worst.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Undiscovered $1,069,318 $676,048 1.58 8/26/2005 PG-13
Stay $3,626,883 $2,188,199 1.66 10/21/2005 R
Paranormal Activity: The Marked Ones $32,462,372 $18,343,611 1.77 1/3/2014 R
Formula 51 $5,204,007 $2,817,719 1.85 10/18/2002 R
The Warrior's Way $5,666,340 $3,048,665 1.86 12/3/2010 R
Average Multiplier with $25M+ Highest Weekend: 2.39
Average Multiplier with <$25M Highest Weekend: 2.50
Good luck reaching profitability with this.
Other notable films include:
The Day the Earth Stood Still
Fantastic Four (2015)
Epic Movie
Meet the Spartans
Rings
Hostel
Scary Movie 5
Drive
Boogeyman
Hail, Caesar!
The Witch
Freddy Got Fingered
The Happytime Murders
Rings
Hotel Artemis

D+

Of every film that has reached this score, none have reached $100 million domestic with 7/34, or 21% having multipliers higher than 3x. The average multiplier stands at a 2.49.
Here's a chart of the best multipliers.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Punch-Drunk Love $17,844,216 $4,003,535 4.46 10/11/2002 R
Closer $33,987,757 $7,707,972 4.41 12/3/2004 R
Holmes and Watson $30,568,743 $7,411,522 4.12 12/25/2018 PG-13
The Thirteenth Floor $11,916,661 $3,322,416 3.59 5/28/1999 R
Hereditary $44,069,456 $13,575,173 3.25 6/8/2018 R
Now for the worst.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
The Order $7,660,806 $4,438,899 1.73 9/5/2003 R
Primeval $10,597,734 $6,048,315 1.75 1/12/2007 R
Battlefield Earth $21,471,685 $11,548,898 1.86 5/12/2000 PG-13
Marci X $1,648,818 $872,950 1.89 8/22/2003 R
Devil's Due $15,821,461 $8,308,220 1.90 1/17/2014 R
Average Multiplier with $10M+ Highest Weekend: 2.38
Average Multiplier with <$50M Highest Weekend: 2.49
Other notable films include:
Alexander
Babylon A.D.
Chernobyl Diaries
The Circle
Blair Witch
Ultraviolet
Serenity

D

Of every film that has reached this score, one film reached $50 million domestic with 3/24, or 13% having multipliers higher than 3x. The average multiplier stands at a 2.44.
Here's a chart of the best multipliers.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
The Life Aquatic with Steve Zissou $24,020,403 $4,547,181 5.28 12/10/2004 R
The Pledge $19.733,089 $5,765,347 3.42 1/19/2001 R
American Psycho $15,070,285 $4,961,015 3.04 4/14/2000 R
Jeepers Creepers $37,904,175 $13,106,108 2.89 8/31/2001 R
Supernova $14,230,455 $5,778,639 2.46 1/14/2000 PG-13
Now for the worst.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Movie 43 $8,840,453 $4,805,878 1.84 1/25/2013 R
The Big Bounce $6,489,476 $3,336,374 1.95 1/30/2004 PG-13
The Snowman $6,700,035 $3,372,565 1.99 10/20/2017 R
The Last Exorcism $41,034,350 $20,366,613 2.01 8/27/2010 PG-13
Apollo 18 $17,687,709 $8,704,271 2.03 9/2/2011 PG-13
Average Multiplier with $10M+ Highest Weekend: 2.29
Average Multiplier with <$10M Highest Weekend: 2.48
Other notable films include:
It Comes at Night
Splice
The Avengers (1998)
Envy
The Counselor
One Missed Call
The Happening

D-

Only one film in history managed to reach $100 million domestic and have a multiplier higher than 3x. The average multiplier stands at a 2.50.
Here's a chart of every multiplier.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Vanilla Sky $100,618,344 $25,015,518 4.02 12/14/2001 R
Summer of Sam $19,288,130 $5,952,452 3.24 7/2/1999 R
The Ninth Gate $18,661,336 $6,622,518 2.82 3/10/2000 R
The American $35,606,376 $13,177,790 2.70 9/1/2010 R
Slender Man $30,569,484 $11,371,866 2.69 8/10/2018 PG-13
The Astronaut's Wife $10,672,566 $4,027,003 2.65 8/27/1999 R
Eyes Wide Shut $55,691,208 $21,706,163 2.57 7/16/1999 R
Dark Water $25,473,352 $9,939,251 2.56 7/8/2005 PG-13
Suburbicon $5,775,178 $2,840,246 2.03 10/27/2017 R
Book of Shadows: Blair Witch 2 $26,437,094 $13,223,887 2.00 10/27/2000 R
Skyline $21,393,620 $11,692,415 1.83 11/12/2010 PG-13
Willard $6,886,089 $4,010,593 1.72 3/24/2003 PG-13
Gigli $6,087,542 $3,753,518 1.62 8/1/2003 R
The rarest score to get, statistically. With the exception of Vanilla Sky, every other film has either fared decently, or crashed and burned.

F

No film with this score has reached $100 million domestic with 2/19, or 11% having multipliers higher than 3x. The average multiplier stands at a 2.34.
Here's a chart of every multiplier.
Movie Title Domestic Total Highest Weekend Multiplier Release Date Rating
Darkness $22,163,442 $6,163,306 3.60 12/25/2004 PG-13
Wolf Creek $16,188,180 $4,908,206 3.30 12/25/2005 R
Eye of the Beholder $16,500,786 $5,959,447 2.77 1/28/2000 R
Dr. T and the Women $13,113,041 $5,012,867 2.62 10/13/2000 R
The Wicker Man $23,649,127 $9,610,204 2.46 9/1/2006 PG-13
Disaster Movie $14,190,901 $5,836,973 2.43 8/29/2008 PG-13
mother! $17,800,004 $7,534,673 2.36 9/15/2017 R
fear dot com $13,258,249 $5,710,128 2.32 8/30/2002 R
In the Cut 4,750,602 $2,063,361 2.30 10/22/2003 R
Solaris $14,973,382 $6,752,722 2.22 11/27/2002 PG-13
Lucky Numbers $10,042,516 $4,536,625 2.21 10/27/2000 R
Killing Them Softly $15,026,056 $6,812,900 2.21 11/30/2012 R
Bug $7,025,810 $3,245,556 2.16 5/25/2007 R
I Know Who Killed Me $7,498,716 $3,506,291 2.14 7/27/2007 R
Lost Souls $16,815,253 $7,954,766 2.11 10/13/2000 R
The Box $15,051,977 $7,571,417 1.99 11/6/2009 PG-13
Silent House $12,754,783 $6,661,234 1.91 3/9/2012 R
Alone in the Dark $5,178,569 $2,834,421 1.83 1/28/2005 R
The Devil Inside $53,261,944 $33,732,515 1.58 1/6/2012 R
Bottom line, if your film gets this score without that Christmas release date, you're absolutely fucked.
Check out my initial post!
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will indiana casinos shut down video

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