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Banner Review: WC Ace, BB Rem & SS Machina (Final Fantasy Type-0)

A pleasant sunday to you. I'm a day late due to a real crime: A friend of mine planning their party on a friday instead of a saturday. And well, as it had to be, I got a decent hangover and wasn't able to concentrate on writing properly. This week we got ourselves revamps of the earlier base 5* units and a fantastic free unit in Machina, which I'll also review. Normally I do not review most free units, but Machina is on meta level despite being free and has some awesome merrits. Thus he shall be reviewed.
Other than that I hope you enjoy the review! See you on the other side. SPOILER: This is quite a long post.
PS: After having to take a break from writing due to other plans, I sadly have to continue this on the next day. My sincerest apologies, but at 11:30 PM after a long day it does become hard to keep on writing without sounding like your tired grandfather. I hope nobody will be bothered for the additional delay to the delay for some more quality. This review easily took 6 hours.
Generally, if you feel like something is lacking or changed, I'd appreciate your feedback :).

Banner Review: CG Ace WC Ace, BB Rem RemV2 & SS Machina MachinaV2 by Memel0rd

 

CG Ace Wild Card Ace:

Trust Master Reward : Wild Card (Throwing Weapon) - 44 ATK, 144 MAG, +20% MAG, 25% demon / machina killer
STMR : Vermilion Flag (Accessory) - 60 MAG, 50 SPR, MAG/SPR Break immunity
 

Overview:

First up is Ace and I'm glad they gave him the name Wild Card. I remember back then when Ace came out, he didn't receive a lot of attention. A friend of mine and I tried to convince some others that, the way Wild Card worked, he could be a competent damage dealer on par with Dark Fina, but sadly nobody calced units back. Even back then, Ace had the first magic ability that works like physical attacks.
Stat-wise WC Ace is very frail due to his low base HP and low base DEF. His MAG is really high and he also has high SPR. In terms of innate bulk, 60% HP and 40% DEF really isn't looking hot at all, but luckily through 80% SPR, innate MTDW and the newly added TMR from BB Rem turns WC Ace in a decently tanky mage. He also has 40% phys evasion and 50% magic evasion, thus really REALLY good chances to just ignore it. Additionally, he has a Guts passive that locks at 5% HP, thus, with an external guts materia or accessory, can technically survive two fatal attacks in one turn. With his own TMR, WC Ace has a total 220% MAG as well as 100% MTDW. With only TMRs he won't be able to hit the MTDW cap, but get pretty close. He also has an innate 150% demon / machina killer (175% with TMR), which is really good. In the current DV not too hot for the demon killer part and against the boss I also wouldn't use him due to the super high SPR. But later on you'll see why you still might want to use him. With Confusion, paralyze, blind and stop resistance, he's decently prepared against a lot of the fights. Blind immunity will actually be important.
WC Ace can W-/T-Cast all of his abilities and has a few neat supportive capabilities, setting him apart from our usual meta mages. He can also use any party esper, though on a damage dealer that often isn't the best call to make.
Firstly, ALL of his magic damage acts like physical attacks. This means that they will proc physical resistance on bosses and potentially bypass magic resistance. But more importantly, this means Ace will benefit from weapon elements, imbues AND physical killers, making damage gains far more accessable compared to mages. Killers in some regards aren't as bad anymore, but imbues / weapon elements mean that Ace is not restricted to any element. This is already a huge boost over all other mages in DV who can only work when matching against their own preferences.
Talking about imbues, WC Ace can self-imbue himself with Spark or Freeze Card for 6 turns while chaining and imperilling, though his on-demand chains will also imperil.
In terms of support, Ace can keep up chains, even though weak, while either negating the next incoming spell such as Dispelga or Meteor through Blind Stud, or apply a mirage stack on your whole party through Support Hand+. Both are awesome to have at any time.
This isn't where it stops as he can gradually improve on his HP Charge / MP Charge abilities. They start out as ST HP or MP recovers and use after use unlock better versions such as Giga HP / MP Charge up to Peta Charges after a total of 4 turns. Once you use the final version once, you'll unlock them until death. After the second tier, Giga Charges, the effects will be AoE. While MP Charge isn't that great with only an AoE 80 MP recover, HP Charge at the final stage can be handy due to chaining for decent amounts of damage while applying an AoE 20% Reraise, a self 5000 HP barrier and an okay-ish heal on the next turn.
Short Burst+ works in the same fashion as HP / MP Charge but is used to apply 100% AoE Stops. Sounds nice for arena but won't be available until your third turn, which is way too slow for the Arena.
But for on-demand chaining, Burst+ / Burst++ will also have the same upgrade system. The only difference between those two abilities is the family, either CWA or BS. We're using the BS chain in the rotation due to slightly higher chain values.
The way it works, it starts out as a 5300% chain while also imperilling both lightning and ice by 100%. Then on the next turn, Tera Burst has the same imperil but a 5500% chain. Then Peta Burst 110% imperil + 6000% mod BUT for fire as well and lastly Exa Burst with the triple 120% imperil and a 6500% modifier. So even starting out, the difference in modifiers isn't that big of a deal. If Ace died, you don't receive a major penalty.
And even if you lost everything, at Turn 7 you can receive ALL final versions of all the graduating abilities that I've just described. Once you use them, they'll stay permanently. If the fight lasts long enough, the additional support might net you the win or if you died on Turn 6 you can easily get all the progress back.
For offensive capabilities, Jackpot Triad, which is available at Turn 4, is a slightly stronger chain at 7000% while Attack Hand+, available at Turn 1 with a 3 turn cooldown, provides an undispellable and 100% uptime 250% MAG buff.
Do you remember the 7* versions of the Type-0 units? Do you remember 7 star Nyx? WC Ace takes both ideas and turns it into a way better version. He can still sacrifice himself to fill your entire evocation gauge, but with a twist. This time, he also fills 40 LB crysts for your entire party! Basically a strong AoE entrust. Not on the same level as Emperor Foo, but he fulfills a different role. Now sadly any sort of Reraise will be self-dispelled upon using it, so you gotta immediately revive him.
Every 7 turns Ace can also redirect all ST attacks to one ally for one turn. I'm not sure how particularly useful that'll be as if you do want to tank something, you likely bring a ST provoker anyway and the units who do redirect attacks onto themselves, such as Doctor Aiden, also have mirage mechanics built in.
His Limit Burst despite having a massive 7200% base modifier and the luxury of being filled right at the start due to Ace being a CG unit lacks LB damage. He doesn't surpass Elly's LB damage unless you have an external 50% LB damage buff. This assumes you do have an open materia slot for killers. For Turn 1 shenanigans his Limit Burst is still very useful due to being a way higher burst than his usual Turn 1 allows. In terms of burst, it is also only slightly better than his highest burst turn and would deal less damage overall due to the loss in MAG and the loss in potential killer materias over LB damage.
 

How does he fare in the meta?

WC Ace easily takes the throne in average damage in comparison to all of our other options.
Not only damage wise does he exceed, in every other imaginable way except for burst he's better. His bulkiness due to BB Rem's TMR is almost on par with DS Sol's while still having his guts passive and really high evasion stats. Then, on top of that, in comparison to every other meta mage that's listed in his damage calcs, he can swap his element by choice. Either through imbues or equips. He can also equip physical killers, which grants him yet another edge over others.
Despite having less burst than Physalis, I'd still rate him way above her for Dark Visions simply because he isn't only good in a few stages but potentially in every stage. Well, those where you'd want to use mages anyway, if the enemy has 6000 SPR but only 600 DEF then yeah, no.
In Dark Visions his Limit Burst can be a really good source of magic damage as finishing for every element you want, but without the use of an external LB damage buffer, his damage is subpar to Elly's LB. And using an LB damage buffer would "sacrifice" a slot to make WC Ace slightly stronger, which could've been filled up more efficiently.
In the future there are better LB damage buffers such as Pone or Ambie to bump WC Ace up in Dark Visions even further.
Even then, he has a really cool kit idea that works well and always having a mirage ability available is neatoo. The spell absorption is niche but when it can be useful it can easily save up an action of another unit who'd have to use it via an event materia.
The TMR itself isn't that great since many mages can't equip throwing weapons and even then it has significantly less base MAG than the other rods / the Dark Visions rod, but on Ac himself gives himself yet another 20% MAG for a total 40% as well as 50% bonus esper stats, which do make up for it. His STMR I don't think is that desireable. It has 60 MAG and 50 SPR, which is good if your mage can't tank the incoming magic attack and you don't want to sacrifice MAG, but the MAG/SPR break immunity is... eh. Breaks only decrease your base stats and outside of ambushes can easily be prevented by using proper buffs.
 

Build + Maths:

Wild Card Ace Damage Build: https://ffbeEquip.com/builder.html?server=GL#0e08c030-c425-11ea-8219-c768f320c4e6
Realistic Build: https://ffbeEquip.com/builder.html?server=GL#4dfa1310-c425-11ea-8219-c768f320c4e6

Wild Card Ace Damage MAG post 250% buff: 3742 MAG post 150% buff: 3457 Assuming spark chains Rotation: Turn 1: Spark Card + Attack Hand+ + Burst++ Turn 2: Tera Burst+ x3 Turn 3: Peta Burst+ x3 Turn 4: Exa Burst+ x2 + Jackpot Triad Turn 5: Attack Hand+ + Exa Burst+ x2 Turn 6: Exa Burst+ x3 Turn 7: Spark Card + Exa Burst+ x2 Turn 8: Exa Burst+ x2 + Jackpot Triad Turn 9: Attack Hand+ + Exa Burst+ x2 Turn 10: Exa Burst+ x3 Turn 11: Exa Burst+ x3 Turn 12: Exa Burst+ x2 + Jaackpot Triad Turn 1: 3457^2 x 39 x 3.556 x 1.5 + 3742^2 x ( 42 + 53 ) x 4 x 2 = 13128035954 Turn 2: [ 3742^2 x 55 x 3.6115 + 3742^2 x 55 x 2 x 4 ] x 2 = 17884984907 Turn 3: 3742^2 x 60 x 3.6115 x 2.05 + 3742^2 x 60 x 2 x 4 x 2.1 = 20334726477 Turn 4: 3742^2 x 65 x 3.6115 x 2.15 + 3742^2 x ( 65 + 70 ) x 4 x 2.2 = 23702239851 Turn 5: [ 3742^2 x 42 x 3.556 + 3742^2 x 65 x 2 x 4 ] x 2.2 = 20619817280 Turn 6: [ 3742^2 x 65 x 3.6115 + 3742^2 x 65 x 2 x 4 ] x 2.2 = 23250480379 Turn 7: [ 3742^2 x 39 x 3.556 + 3742^2 x 65 x 2 x 4 ] x 2.2 = 20291182704 Turn 8: [ 3742^2 x 65 x 3.6115 + 3742^2 x ( 65 + 70 ) x 4 ] x 2.2 = 23866593195 Turn 9: [ 3742^2 x 42 x 3.556 + 3742^2 x 65 x 2 x 4 ] x 2.2 = 20619817280 Turn 10: [ 3742^2 x 65 x 3.6115 + 3742^2 x 65 x 2 x 4 ] x 2.2 = 23250480379 Turn 11: [ 3742^2 x 65 x 3.6115 + 3742^2 x 65 x 2 x 4 ] x 2.2 = 23250480379 Turn 12: [ 3742^2 x 65 x 3.6115 + 3742^2 x ( 65 + 70 ) x 4 ] x 2.2 = 23866593195 Average Turn 1-12: 21,172,119,331 -> 169% of Dark Spirit Sol's damage ( 12,522,410,497 ) -> 153% of Lezard Valeth's Damage ( 13,790,027,420 ) -> 151% of Draconian Princess Fina's damage ( 14,006,112,259 ) -> 141% of Serah's damage ( 14,967,170,643 ) -> 129% of Four Winds Physalis' damage ( 16,424,984,030 ) 
 
Character Design: 8.5/10 Sprite: 9/10 Chainer: 9.5/10 Trust Master Reward: 7/10 STMR: 7.5/10 Arena: 5/10 Limit Burst: 8/10 Future Proof: 8/10 Free 2 Play: 9.5/10 Pay 2 Play: 9/10 Personal Rating: 9/10 Optimal Rating: 9/10
 
 

RemV2 Benevolent Beauty Rem:

Trust Master Reward : Knowing Tag (Materia) - Increase HP (10%) and MAG/SPR (30%) Increase potency of healing items (200%) Increase equipment MAG (25%) when dual wielding
STMR : Orichalcum Dirk (Dagger) - 22 ATK, 171 MAG, 120 SPR, 100% LB Fillrate, Enable Dual-Wield
 

Overview:

Back then Rem and Ace were probably one of my favourite units in the game despite me never having even touched Type-0. I'm very glad the Type-0 units are keeping me interested with actually cool kits!
BB Rem is back and has very similar base stats to WC Ace with the only except being that her pot stats don't focus on MAG but on MP. Back then it wasn't the worst, but generally focusing on MP is almost always suboptimal. With 230% innate MAG and an innate 125% MTDW as well as two more copies of her own TMR, she can almost reach the MTDW cap. Unlike WC Ace though, she has an ... ace up her sleeve. Rem has the 6x chain cap! Wooo. This definitely makes up the difference in MAG. Her own bulk is also pretty good, especially with three of her TMRs. Innately she has 120% SPR with 70% HP and 40% DEF. Again, the DEF department is lacking but that's not unusual for mages. At least she also has a guts passive. BB Rem definitely has worse resistances compared to WC Ace with poison, silence and stop. But hey, she has that 150% demon / machine killer.
BB Rem can W-/T-Cast all of her abilities and has a few note worthy abilities outside of her main rotation that might see some use. She can also use any party esper, though on a damage dealer that often isn't the best call to make.
For one, she has her old Healing Prayer back to cure all status ailments. This time around it has a higher mod but status ailment curing isn't nearly as important as it was back then but to be fair, despite also having Dualcast for Curaja and Reraise, she isn't a healer nor a true red mage. Though if you have some pesky boss imbues on you, for example dark, an element that he'd absorb, you can self-dispel your entire party, too, to get rid of these.
More interestingly is that BB Rem can spend 20 LB crysts, which she doesn't really need, to recover your party's MP by 200. If we ever get a nasty MP drain boss again then she can still recover MP without spending MP. She can also act as an MP battery, though that's mostly not required and since she is a damage dealer would rather have someone else do the job.
If you are using Rem without the assistance of MM Xon, you get the pleasure of having AoE 30% demon / machine killer buffs at disposal. WC Ace had them, too, with even higher numbers but as self-buffs. After using her Accelerate CD ability, the buffs go up to 50% and since they last 3 turns can easily be used in Dark Visions.
In terms of chaining, BB Rem does have access to CWA chains through her imbues and Dagger Boomerang, but you'll mostly use them when requiring AoE damage as the modifier of Dagger Boomerang is significantly lower. Also, the three AoE imbues for fire, ice and lightning don't work as physical attacks while all the other ones do.
She has the same set of self-imbues as Bolting Strike chains, which will count for all following ones, while imperilling by 90% and the imbue also lasts 2 turns longer than the prior options for a total of 6 turns. Having three different self imbues allows for easy element swapping if needed and requires less external set up as many elemental magic weapons usually lack MAG stats.
Instead of Dagger Boomerang, BB Rem's new on-demand chain is Flying Daggers+, which has a 4300% modifier by itself and after using Accelerate turns into a 4700% chain. Not the biggest increase but at least that means that she will barely lose out on any damage upon dying.
Two of her abilities match WC Ace's almost entirely. Almost.
Just like Ace, she has a self-sacrifice CD abilities with the same effects, too, but a shorter cooldown. Instead of having to wait 6 turns, you can cast it after 4 turns. That might enable some niche set ups-
Accelerate also has the same MAG buff, the same cooldowns and almost the same damage as Ace's Attack Hand+ with only less modifiers. Thus we'll use it every time we can since it also upgrades Flying Daggers+ Slightly.
To still give BB Rem some red mage vibes, she gains some really good utility via her CD ability Live On. Available at Turn 1 with a 4 turn cooldown, Rem can patch up team compositions including AWoL, enemy dispels or grant a neat headstart from your mage. Especially with two copies you could technically maintain the following buffs. All of the buffs last 2 turns, including a 50% mitigation, a super strong regen that heals over 6000 HP per turn and a 100% HP Reraise. If you actually do use two Rems, without any deaths or dispels, the regen and the mitigation can be kept up and might allow your tanks to focus more on support chaining or for some of the older tanks to keep up with trials if you got unlucky.
Her last CD ability shares the same cooldowns with Live on and her self-sacrifice while being used to imperil and up your damage at the same time! Triple 120% imperil for her three elements and a 6000% modifier? Yes and yes! The imperil effectively lasts 5 turns, so even if you miss out on it for one turn, it's not the biggest deal.
If the dispel does run out, you could use her Limit Burst alternatively as it re-applies the triple imperil while having an innate 9000% modifier (including her passives), but outside of that won't see much use. She doesn't get her LB for free unlike WC Ace, so no easy Turn 1 strats with it, and the modifer as well as her MAG is lower than Ace's.
 

How does she fare in the meta?

BB Rem is extremely close to Wild Card Ace for the simple reason of having the 6x chain cap. Despite having way less modifiers and less MAG. That shows how much of a difference the 6x chain cap really makes.
Outside of that, BB Rem can also perfectly chain with another WC Ace copy at any point in the fight for having on-demand CWA chains with Dagger Boomerang and on-demand Bolting Strike chains on her Flying Dagger+, making WC Ace much easier to use in Dark Visions. The best thing about it? Their damage is almost identical. WC Ace starts out slightly slower but has higher damage peaks while BB Rem is a lot more consistent.
In terms of bulk, BB Rem offers more stats but only slightly more while missing the 40% phys / 50% mag evasion, but in return has some awesome support in her kit. Her 50% mitigation might be able to save you up slots in a few Dark Vision areas and in trials while running a dupe or having a (busy) tank who can't (re) apply the damage mitigation can always help out. Remember, she's your damage dealer, having that kind of regen and mitigation on a damage dealer is always a huge pro.
All the other pros listed on Ace's meta comparison also apply for her as her abilities used in the rotation all act as physical abilities, meaning she can potentially utilise every element in the game and gear for physical killers, which grants more killers from almost all espers and more easily accessable ones to equip.
BB Rem's TMR is so amazing but puts the TMR mage builds in a very awkward spot. It can stack with itself, which is almost a phenomenon in GL for good TMR materias and boosts HP by 10%, 30% MAG/SPR and 25% MTDW. This means we got ourselves our first source of MTDW in TMR form. As a materia. Excluding the killer slot, this means all mages have way better MTDW potential now while gaining bulk, too. It's absolutely worth using a moogle container for as three copies of her TMR aren't exactly easy to get. Her STMR is a bit harder to rate. It's a dagger with a high 171 MAG and 120 SPR that also allows Dual-Wield and 100% LB fillrate. Here's the thing though: Even though many mages can equip Daggers, those who do go for MTDW often already have innate Dual-Wield. And if they don't, Four Winds Physalis' TMR already gives DW and 50% MAG. And the dagger can't have the 20% MAG rare ability from Item World. I'd personally use it for the 120 SPR, but it's very likely not going to be part of a BiS build due to lower potential MAG passives. It's good but I wouldn't STMR moogle it nor chase for it.
 

Build + Maths:

Benevolent Beauty Rem Damage Build: https://ffbeEquip.com/builder.html?server=GL#cf54fdc0-c421-11ea-8219-c768f320c4e6
Realistic Build: https://ffbeEquip.com/builder.html?server=GL#f85d9970-c421-11ea-8219-c768f320c4e6

Benevolent Beauty Rem Damage MAG post 250% buff: 3525 MAG post 150% buff: 3275 Assuming spark chains Rotation: Turn 1: Cleansing Freeze + Accelerate + Seraphim Strike Turn 2: Flying Daggers++ x3 Turn 3: Flying Daggers+ x3 Turn 4: Accelerate + Flying Daggers++ x2 Turn 5: Flying Daggers++ x2 + Seraphim Strike Turn 6: Flying Daggers+ x3 Turn 7: Cleansing Freeze + Accelerate + Flying Daggers++ Turn 8: Flying Daggers++ x3 Turn 9: Flying Daggers+ x2 + Seraphim Strike Turn 10: Accelerate + Flying Daggers++ x2 Turn 11: Flying Daggers++ x2 + Seraphim Strike Turn 12: Flying Daggers+ x3 Turn 1: 3275^2 x 25 x 4.9675 x 1.45 + 3525^2 x 35 x 6 x 1.9 + 3525^2 x 60 x 6 x 2 = 15835657779 Turn 2: [ 3525^2 x 47 x 4.9675 + 3525^2 x 47 x 2 x 6 ] x 2.2 = 21800007312 Turn 3: [ 3525^2 x 43 x 4.9675 + 3525^2 x 43 x 2 x 6 ] x 2.2 = 19944687540 Turn 4: [ 3525^2 x 35 x 4.9675 + 3525^2 x 47 x 2 x 6 ] x 2.2 = 20170485998 Turn 5: [ 3525^2 x 47 x 4.9675 + 3525^2 x ( 47 + 60 ) x 6 ] x 2.2 = 23932244562 Turn 6: [ 3525^2 x 43 x 4.9675 + 3525^2 x 43 x 2 x 6 ] x 2.2 = 19944687540 Turn 7: [ 3525^2 x 25 x 4.9675 + 3525^2 x ( 35 + 47 ) x 6 ] x 2.2 = 16844332570 Turn 8: [ 3525^2 x 47 x 4.9675 + 3525^2 x 47 x 2 x 6 ] x 2.2 = 21800007312 Turn 9: [ 3525^2 x 43 x 4.9675 + 3525^2 x ( 43 + 60 ) x 6 ] x 2.2 = 22732997790 Turn 10: [ 3525^2 x 35 x 4.9675 + 3525^2 x 47 x 2 x 6 ] x 2.2 = 20170485998 Turn 11: [ 3525^2 x 47 x 4.9675 + 3525^2 x ( 47 + 60 ) x 6 ] x 2.2 = 23932244562 Turn 12: [ 3525^2 x 43 x 4.9675 + 3525^2 x 43 x 2 x 6 ] x 2.2 = 19944687540 Average Turn 1-12: 20,587,710,541 -> 149% of Lezard Valeth's Damage ( 13,790,027,420 ) -> 147% of Draconian Princess Fina's damage ( 14,006,112,259 ) -> 138% of Serah's damage ( 14,967,170,643 ) -> 125% of Four Winds Physalis' damage ( 16,424,984,030 ) -> 97% of Wild Card Ace's damage ( 21,172,119,331 ) 
 
Character Design: 9/10 Sprite: 9/10 Chainer: 9/10 Trust Master Reward: 9.5/10 STMR: 8/10 Arena: 4/10 Limit Burst: 6/10 Future Proof: 8/10 Free 2 Play: 9.5/10 Pay 2 Play: 8.5/10 Personal Rating: 9/10 Optimal Rating: 9/10
 
 

MachinaV2 Steadfast Soldier Machina:

Trust Master Reward : Lævateinn (Sword) - 151 ATK, 30% MP, Enable Dual-Wield
STMR : Pluviale (Clothes) - 33 ATK, 38 DEF, 44 SPR, 50% ATK w/ Swords
 

Overview:

Now, for the gem of the banner: the free unit! I also don't like having to write SS Machina. So we'll keep it to Machina, hope that's okay.
Machina's base stats are surprisingly good with high HP, high DEF and high ATK, and again, for a free unit, can get to surprisingly high stats when fully geared. His innate bulk on top of being a TDW unit is great. An innate 70% HP, 140% DEF and 60% SPR can definitely be worked with. In return, his offensive passives are severely lacking in comparison with only 140% ATK and 50% TDW, but he does get the 6x chain cap. If you've build an esper up to max, for example Asura, Machina benefits from that a lot as he receives double bonus esper stats. Thus he gets a ton of free extra bulk, e.g. Asura with little trouble can give him +150 DEF/SPR. He's resistant against poison, blind, disease and confusion, which isn't the worst but poison and disease resistance aren't that useful. You'd much rather want sleep and petrification. Or paralyze. The 50% demon / machine killer won't do a whole lot since he doesn't deal the highest damage, but why not.
Machina can W-/T-Cast all of his abilities. This is extremely important as he has some awesome stuff. Unlike WC Ace and BB Rem, him being able to use all party espers can be beneficial for using e.g. Fenrir for the AoE Mirage, Golem for an AoE 70% phys mitigation or if needed, Lakshmi for an AoE heal. Depending on how you use Machina, he can have a free turn occasionally.
While Machina has poor average damage in comparison to other meta damage dealers, it doesn't hurt to gear him for high ATK as he gets a lot of natural bulk and once every 5 turns can deal actually good damage. Through his CD Ability, L'Cie's Duty, he can buff his own ATK by 300%, the modifier of all of his chains by 2000% and chains with a 3000% chain. Combined with Fear Slash, which will end up with a 4000% modifier, you can have a total 11000% modifier on a turn with 6x chain cap and a 300% ATK buff, thus making him actually contribute to burst damage decently. You can also imbue Machina with fire or lightning innately for 2 turns to prepare for the burst.
Now, more importantly, Machina is an amazing free unit as a breaker for various reasons.
As his original version, he is all about the chaining and breaking at the same time and he does that way better now.
All of his chains are Bolting Strike chains, matching well with the other two banner units but can also be used nicely alongside MM Xon as he also has T-Cast.
Machina has on-demand 75% DEF/SPR or ATK/MAG break that last two turns and turn into 70% breaks afterwards. Due to the T-Cast they are extremely easy to maintain and thus should be seen as 75% fullbreaks. They are ST but, yet again, you can apply two ATK/MAG breaks on Turn 1 if facing more enemies or if you set up the T-Cast you can apply up to three, which often enough covers all mobs.
If you need to dispel and re-apply breaks, he can do that, too. One of his breaks dispels first, then applies a 70% fullbreak and then re-casts the fullbreak on the two next turns, but be careful not to accidentally dispel your own debuffs.
In the same territory as his breaks, Machina can imperil and chain at the same time with Elemental Weakning. At first you have an effective 2 turn 120% triple imperil for fire, ice and lightning, matching BB Rem well, and then transition into 100% imperils. Again, since you can set up T-Cast and have 2 turns, it's extremely easy to maintain them.
My personal favourite part about his kit is that Machina not only is super fast and easy to use, but has 3 turn AoE 30% phys or magic mitigations. They aren't uncommon at this point but having them available just like that does make him stand out from other breakers as Rikku doesn't have any mitigations, neither does DoD Vanille nor Kryla and Locke only has magic mitigation. He also buffs DEF/SPR by 150% and cures the responding breaks, but those stat buffs likely only see some use if you skip tanks / healers for easier Dark Vision stages for example. The phys mitigation buff provides ally counters, too, with a max of 3. Seeing as many tanks nowadays don't counter with normal hits anymore, the additional LB generation isn't bad.
Machina has the same self-sacrifice CD ability as Rem and seeing as he isn't a direct damage dealer and can definitely work around dying for a turn, having your breaker self sacrifice himself for an AoE 40 LB gauge fill can easily be built into a burst turn. Let's say you are just done with breaking and prepare for the burst: if you're using an LB unit such as AC Cloud, this will surely come in handy.
Lastly, in order to unlock T-Cast, Machina can either use his CD ability Awakening+, which is available at Turn 1 with a 4 turn cooldown or his Limit Burst. In both cases, the T-Cast will last 6 turns and thus can be super easily maintained through his CD ability alone. The additional 200% ATK buff makes his chains hit a bit harder, but isn't relevant for his main burst.
The Limit Burst itself should be used either for preparing burst damage or for protection against a strong threshold. Beside the 6 turn T-Cast enable, the Limit Burst also applies an AoE 80% fullbreak. This break sadly only lasts one turn and his LB with 32 crysts is too hard to maintain to use it every turn. Even then, it would hinder him to use his kit properly. Thus having the option of going even higher to Rikku level of breaks is great for thresholds or bursting.
 

How does he fare in the meta?

Frankly, for a free unit, Machina is extremely impressive. Even in comparison to the prior ones.
He has the bulk, he has the easiness of use and he sets himself apart from other current meta breakers by constantly chaining all the time, being fast and bringing damage mitigation. He can even act as an LB supporter similar to Nyx did back then, but well, it kills himself.
I wouldn't put him above Rikku as she does a lot, too, while providing chains, imbues, mirage stacks and higher breaks. I would place him higher than Locke though as Locke, to be fully efficient, requires you to utilise Graviga, which does eat up two actions: using the Graviga and healing the damage done to yourself.
So while Locke has potentially higher breaks, Machina does everything else better. He's faster, has better mitigations, chains more frequently and has T-Cast.
Honestly there is no reason to not grab him. Especially for the following:
Both his TMR and STMR for being free gear are amazing. His TMR is a worse version of his prior version's STMR, but only by a tiny bit. You have a 151 ATK sword that grants Dual-Wield. This is great for units that prefer Dual-Wield but don't have it innately, such as the good old Cid, though he's a tad outdated. While his STMR is an amazing free chest piece for any sword wielding unit. 33 ATK and 50% ATK is on the same level as a limited unit's STMR, Fayt, and matches even other STMR's ATK levels. Just like Quistis' STMR, no reason to not grab it.
 

Build:

Steadfast Soldier Machina Build: https://ffbeEquip.com/builder.html?server=GL#9d93d230-c51f-11ea-8219-c768f320c4e6
 
Character Design: 9.5/10 Sprite: 8.5/10 Breaker: 9/10 Trust Master Reward: Free/10 STMR: Free/10 Arena: 3/10 Limit Burst: 8/10 Future Proof: 8.5/10 Free 2 Play: 9.5/10 Pay 2 Play: 7.5/10 Personal Rating: 8.5/10 Optimal Rating: 8.5/10
 
 

Conclusion

This banner brought a nice, fresh wind. All of the units genuinely feel different from each other and bring uniqueness into the rather stale meta. Wild Card Ace and Benevolent Beauty Rem both set themselves apart from our traditional mages that we have seen for the past months by utilising their original selling points. Using physical attack mechanics is a lot more beneficial, though also means that they can't be used properly against enemies with high physical resistances vs low / none magic resistance, such as Wicked Moon. On the upside, they do not get cucked by facing a fire resistant enemy and having nothing but fire elemental attacks. Machina is a fast pace breaker with a ton of chain utility as well as damage mitigations with the potential to cast espers and being a strong LB support. All while being free. This banner is a great catch up for those who have been lacking a proper breaker and mage as both Ace and Rem have way higher average damage than all other current choices while gaining easy tankiness. Rem's TMR plays a big role in all TMR mage builds as well and thus will stick around. That's how damage dealer banners should be like, actual kits with interesting, unique flavours.
 
I hope you enjoyed, even though it was a longer review I am glad that we finally got something new!
 

Memel0rd out

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The Killers' Interview with Music Week

The campaign for The Killers’ new LP Imploding The Mirage has already endured a delayed album, postponed tour and potential scandal against the dystopian backdrop of Covid-19. Here, the band’s Brandon Flowers and Ronnie Vannucci, manager Robert Reynolds, WME agent Kirk Sommer and EMI’s Clive Cawley reflect on a turbulent few months – and roll out plan B...
For one of Las Vegas’ favourite sons, Brandon Flowers plays his cards close to his chest. The Killers frontman has retained an enigmatic aura in the age of celebrity and social media, so having a fellow indie rock‘n’roller on hand to fill in the blanks feels like hitting the jackpot.
“Brandon is a workhorse,” enthuses Travis singer Fran Healy, Flowers’ one-time touring partner. “He’ll come off stage and go and run for an hour on a treadmill; then he’ll have a shower, go to the back of the tour bus and start songwriting until 3am. He doesn’t stop.”
“I don’t know that he’s any different to me, maybe no treadmills,” chuckles Flowers, confirming the veracity of the account. The rock superstar co-wrote Here With Me – the final single from the US band’s 2012 Battle Born LP – with Healy.
“We love Fran,” beams Flowers, speaking to Music Week from his home in Park City, Utah. “At our very first gig me and Dave Keuning, our guitarist, did an open mic night at a café and played a Travis song, Side, which I love. So getting to know him and becoming friendly has been really nice. It’s always good to be able to talk to someone who’s shared some of these experiences and has done it before you.”
This was meant to be The Killers’ year. A career-defining Glastonbury headline slot (see panel on p18) laid the groundwork for their biggest ever British tour (250,000 tickets sold in under two hours), while outstanding new album Imploding The Mirage looked set to enshrine their place in rock’s Champions League.
Alas, 2020 had other ideas. The group’s UK stadium run was put back 12 months, while the accompanying long-player finally saw the light of day last Friday – three months later than originally planned (thanks to you know what).
“It brought a lot of activity to a halt unfortunately,” sighs their agent, WME partner and head of music Kirk Sommer. “We had a complete 18-month plan with some additional stadium shows in other territories.”
Forecasting the chaos that was to come, Sommer moved quickly to secure alternative dates for 2021.

"I've noticed songs are coming easier as I get older."
- Brandon Flowers
“I had some early visibility as I saw what was happening in Asia and some other territories, and by the end of February or first week of March – while shows were still playing out in the UK – we were able to successfully hold the same markets,” he says. “I do not have a crystal ball and there is no science or data to support this will be a viable time period, but it’s as late as we could go in these venues and there are other tours getting confirmed and going on sale for the spring in the UK and in far worse impacted territories. So we remain very cautious, but have to remain hopeful as well. Demand remains very strong.”
Nevada-born Flowers, who turns 40 next year, upped sticks from Vegas a couple of years ago and has been relishing life in lockdown with wife Tana and their three sons. “I feel a little bit guilty,” he confides. “I’m so used to travelling so much and being away that I’m enjoying the extra time being in such close proximity to everybody. It’s been a nice experience.”
“I’m spending a lot more time in the kitchen,” chips in drummer Ronnie Vannucci, halfway through making a sandwich. “I don’t mind it so bad, except that I was really looking forward to sharing these songs and playing them for people and now it’s... a little different.”
On the album delay, The Killers manager Robert Reynolds says the decision was effectively taken out of their hands.
“It was hard, but there were two factors,” explains the Reynolds Management boss. “First, the album wasn’t completed. Part way through mixing we couldn’t get into the room with our mixer, who had a new baby. Things were done remotely and certain finishing touches had to be completed.
“Still, everyone hoped that Covid-19 would be resolved quickly. At first, the label hoped we could delay a few months and perhaps things could be different. When it became clear that performing live wouldn’t happen for a while, we just did our best to get this music finished and out to our fans as soon as possible.”
“People need music now more than ever,” asserts Flowers. “Music has always been a place that I go to for comfort or escape, or to feel like I’m not alone, and I think those attributes of music are still alive and kicking and people need them now.”
Even with the intervention of a global pandemic, EMI MD Clive Cawley says the campaign’s core objective remains the same – to deliver a sixth straight UK No.1 studio album for The Killers.
“It’s been a stop-start process since we launched a ticket pre-order bundle as far back as November 2019,” reflects Cawley. “With the album originally slated for a May release, it’s been somewhat of a challenge to maintain public and media interest and enthusiasm. Full credit to both the band for delivering an excellent record and our team working the project for never giving up and making sure we do it justice across every department. It’s just kept rolling along very nicely indeed.”
Lead single Caution (49,560 sales, OCC), which features former Fleetwood Mac star Lindsey Buckingham on guitar, got the latest Killers era off to a flying start, reaching No.1 on the US rock airplay chart. Three other tracks: Fire In Bone, My Own Soul’s Warning and the soaring Dying Breed were also put out ahead of time. “We released as many tracks before the album dropped as we could,” says Reynolds. “It’s hard to sit on songs you know are great.”

"The Killers have never wanted to headline rooms too big, too fast."
- Robert Reynolds, Reynolds Management
Recorded in studios in Utah, Las Vegas and Los Angeles, Shawn Everett and Foxygen’s Jonathan Rado were drafted in to handle production duties, with other cameos including KD Lang, Weyes Blood and The War On Drugs’ Adam Granduciel on what is trumpeted as the band’s “most collaborative” record to date.
“I feel good about it,” nods Vannucci, who names Blowback and Running Towards A Place as personal highlights. “We went off track a little bit with the way we do things and arrived at a very pleasing spot,” he continues. “It was like going camping without knowing where you’re going, and then arriving at a really good camp spot.”
Every track is brimming with mass singalong potential, befitting the enormous stages on which they were intended to be played.
“We’ve always written a certain type of song that resonates with a lot of people,” notes Flowers. “We’ve never been shy about our admiration for the Rolling Stones, U2 and these bands that do that well and so I think it’s just part of our DNA. It’s definitely there and it’s something that you think about.”
Reynolds admits to keeping his initially sky-high expectations in check due to world events. “Now that we won’t have touring to support the new songs, I’m not sure what to expect,” he concedes. “Bands that aren’t using the biggest pop writers to dominate Top 40 radio rely on live performances to expose fans to their music. All of The Killers’ hits – and even non-hits that became fan favourites, like All These Things That I’ve Done – became such as a result of live performances. I can’t wait for us to get back on the road to do this album justice.”
Guitarist Keuning and bassist Mark Stoermer stepped back from touring prior to the 2017/18 Wonderful Wonderful tour (“I wanted to have more of a normal life,” Keuning told MW last year). Though Stoermer contributed to Imploding The Mirage, the record is the group’s first to be made without Keuning’s involvement. However, Reynolds insists both founding members remain part of the band. “Extensive touring takes its toll,” he says. “Everyone is getting along fine and I expect that both of them will be more involved on the next album cycle.”
Seasoned festival headliners, The Killers are already a proven draw at the highest level, but their 10-date jaunt now set for 2021 – scheduled to kick off in Doncaster on May 25 and conclude at Manchester’s Emirates Old Trafford on June 12, prior to two outdoor shows in Ireland – will be their first UK stadium tour.
“The Killers have never wanted to headline rooms too big, too fast,” says Reynolds. “Other bands in similar positions would have played full stadium tours at an earlier point in their career. We were certain we would sell the shows out, and the band have been touring in the UK with consistent No.1 records for six albums now. The time felt right.”
“We also wanted to launch with something really big that would reverberate around the world,” adds Sommer. “We had already sold out Wembley Stadium on a previous campaign and sold out Hyde Park in record time to signify the beginning of the last campaign, which was immediately followed by a sold-out arena run.
“We put our toe in the water [in 2018] with a couple of outdoor regional shows in Swansea and Bolton that accompanied a larger European festival run to see how the band and the fans would like them. It was an easy way to try a couple before we overcommitted to something more extensive that we might not love. The thought was that, if they were a success, we would and could plot the whole next UK and Irish album run outdoors.”
The year took another unwelcome turn in the last week of July, when The Killers camp was rocked by lurid sexual misconduct accusations dating back more than a decade. In a blog, Chez Cherrie, an audio technician who worked on the band’s Day & Age tour for three weeks in 2009, described a misogynistic backstage culture and, most seriously, alleged hearing crew members boast of sexually assaulting an intoxicated woman in a dressing room at a Milwaukee venue.

"They are cementing themselves even deeper in the history books."
- Clive Cawley, EMI

A subsequent internal investigation deduced the claims were “an attempt at a joke or a ‘hazing’” by a front of house (FOH) engineer after interviewing crew and tracing the alleged victim, who confirmed “she did not experience, witness or hear about a sexual assault”. The group’s lawyers identified the FOH engineer, dismissed from the touring team in 2013, as a “problematic workmate” whose “pattern of poor management” and “series of sexist remarks and rude comments” had caused “great distress” to the complainant.
Reynolds tells Music Week that although the band were “shocked” by the allegations, they were determined to find out exactly what had happened. “It was important to us that we were thorough in our investigation – including reports from the venue, security, and depositions of crew members conducted by a separate law firm – transparent in our findings and also that we carefully considered what changes can be made going forward,” he explains.
“I’ve seen first-hand what bad men can do to a woman’s experience in this life,” says Flowers. “So if there was something like that going on in our camp, of course, I wanted to get to the bottom of it and thank God, it was proven to be a false alarm. I want our fans to know that we would never turn a blind eye to an assault. We respect women and we want everybody to know that.”
For a band whose two decades in the business have been devoid of scandal, the episode was a reality check.
“It changed our way of thinking about everything,” remarks Vannucci. “We are constantly trying to promote good living and responsibility; that is how we run the ship and we’re going to continue to do so – perhaps with a little bit more of a vision and an outlook for keeping people safe and making them feel safe when working under our umbrella.”
The Killers have directed their team to establish an off-site independent HR contact for future tours.
“If there is something positive to come out of this, we’re going to have a HR development on our next tour where if anybody feels scared or like they are being treated unfairly, or feel uncomfortable in any way, they’ll have a number to call,” says Flowers. “Hopefully that will make women especially feel more comfortable on a job that is predominantly men.”
“Touring and the music industry as a whole was really different 10 to 15 years ago and we hope we can be part of the change to make it more welcoming to everyone,” reflects Reynolds. “We all need to be vigilant that no one is ever made uncomfortable. Unlike other large companies, touring bands don’t have HR departments. For that reason, we decided to retain a third party HR company going forward. I’d suggest every band do this so that all crew members feel like they have a reliable third party to voice and investigate concerns.”
Imploding The Mirage’s predecessor, 2017’s Wonderful Wonderful (182,398 sales), gave the rockers a first No.1 LP in their homeland, although much of the attention was focused on ubiquitous first single The Man (345,592 sales) and its memorable music video. “I always associate the record with the tour and I loved the tour,” says Flowers. “I’m really proud of songs like Rut, The Man and Run For Cover, I feel like they are going to stick around.”
For Vannucci and Reynolds, the period conjures up mixed emotions. “That was an odd time for me personally,” recalls Vannucci. “My father died and I was fresh off the heels of a divorce when we were writing that record. I wouldn’t say it was dark, but there was definitely change in the air. But I really enjoyed the tour.”
“The Man was very successful — a great video and the first [US] alternative No.1 in 10 years since Read My Mind,” notes Reynolds. “Still, there are songs on that album which I don’t think enough people are familiar with. The campaign went well, but I wish music consumption today wasn’t so singles-oriented and people spent more time appreciating entire albums.”
Flowers, for one, hasn’t lost sight of the power of deeper cuts. “We still strive to create an overall listening experience or a feeling with an entire record,” he reveals. “You can’t really do that without having those types of songs and sometimes those are people’s favourites. When I was growing up, I didn’t necessarily know what the singles were when I bought an album. I gravitated towards what my heart gravitated towards.”
Lest we forget, The Killers sold records when bands really sold records – 2004 debut Hot Fuss has moved 2,333,888 copies in the UK, while sales of follow-ups Sam’s Town (2006) and Day & Age (2008) have also reached seven figures. The group has amassed over 15 million monthly Spotify listeners – outranking the likes of Arctic Monkeys, Foo Fighters, Kings Of Leon, The 1975, Muse and Radiohead – and continue to straddle the line between the old and new (albeit, just 16% of Wonderful Wonderful’s sales were from streaming). But it’s not a subject Flowers is losing any sleep over.
“It’s kind of out of our hands,” he shrugs. “It’s interesting to watch it happen – Napster was just making headlines when we were starting, so it was in its infancy and it seems like there is no going back. Sometimes I’ll get a statistic and hear how many people are streaming you per month and it’s amazing. But my heart goes out to a young band that have to prove their statistics before they get a certain amount of attention from their record label. I’m a lucky one because our foot was already in the door.”
Vannucci is hopeful rock music can re-establish itself as a mainstream force. “Everything is cyclical,” he says. “I really hope there is a resurgence.”
The band’s 2013 compilation Direct Hits (752,492 sales) remains ingrained in the albums chart, due in no small part to their cross-generational anthem Mr Brightside (3,212,710 sales!), incredibly still a fixture of the Top 100 almost 17 years after it was first released.
“The strength and depth of their hits over more than a decade clearly keeps winning over new audiences week in and week out,” observes EMI’s Cawley. “Stick it on, I’d be amazed if you skip any of those tracks and also if you manage to resist the urge to crack open an ice cold cider or foamy lager of choice to enjoy it with.”
With the globe in such a state of flux, questions about the future can seem misguided, but Flowers’ ambition is undimmed.
“We were just about to go on our biggest tour that we’ve ever gone on. I was really looking forward to that and I’m still looking forward to that,” he says. “But I just want to evolve and keep getting better. I have started to notice that songs are coming easier as I get older and as I write more and exercise these muscles that I’ve developed over the years. So I’m really looking forward to the next decade and it’s something that I’m definitely on top of.”
“I just trust that we’ll make better and better records,” offers Vannucci. “That is our objective right now – trying to do good with what we’re given.”
Sommer’s thoughts are naturally fixed on the live arena. “We have multiple global options held but refrained from putting anything further on sale to preserve the cash flow of our fans and ultimately be mindful of everyone’s health and safety,” he says. “Once we have more visibility and a better handle on timing we will be ready to go. The guys thrive in the live setting and I know they can’t wait to get back out there and perform some of these great new songs.”
“Every tour cycle has been more successful than the last,” finishes Reynolds, who already has one eye on LP number seven. “Nobody is ready to rest on any laurels,” he insists. “I can’t drop any names, but let me just say that one of the top three Killers songs ever written is on the next album. It’s the best of early Killers while staying fresh and reflecting their development as a band. I can’t wait for the world to hear it.”
EMI is bidding to keep both the band and Imploding The Mirage at the forefront of people’s minds through the end of the year, with a view to a second promotional push around the rescheduled stadium dates.
“There’s plenty of quality in there,” sums up Cawley. “It all feels very much like they are cementing themselves even deeper in the history books of greatness.”
Maybe 2020 will still be their year after all...

The Brightside of life: The Killers reflect on Glastonbury 2019

How The Killers defied the odds to conquer Glastonbury 2019...
It was one of the greatest nights of their careers, but The Killers’ second time around headlining Glastonbury was not always a surefire home run.
The band came into last year’s festival cold and off-cycle, with no new music to promote, having wrapped up their Wonderful Wonderful tour the previous autumn. But the chance to right the wrongs of their Pyramid Stage headline debut 12 years earlier was too good to turn down.
“I don’t recall exactly when it became a real possibility, but I had been gently petting at the potential opportunity for many months knowing the [50th] anniversary year would be forthcoming and we already had our own pure outdoor headline plan for 2020,” reveals WME’s Kirk Sommer. “I knew if given the opportunity it was something we could not refuse, it was one of the biggest and most credible televised music events in the world to spring-load the next album tour campaign with. There was a little healthy discourse around it given the unique timing but they ultimately said, ‘Let’s do it’.”
Brandon Flowers admits he took some persuading to get on board. “My first thought when we were asked was to say no,” he admits. “We were in the middle of downtime and it was a little nerve wracking to be thrown into it like that. But our people rallied behind the idea and them having that faith helped us and it ended up being a great experience.”
“We’re always doubting ourselves,” says Ronnie Vannucci. “We always want to be delivering something new and fresh and we were worried that, having been [in the UK] such a short time before Glastonbury, we were a little at risk of overstaying our welcome.”
The night was an unequivocal triumph, propelling Direct Hits 66-5 in the charts in the wake of the performance, with an immense 323.4% week-on-week sales increase. Ironically, after their 2007 bow was marred by sound issues, the 2019 gig was reportedly the loudest in the event’s history.
Both band members consider the show, which saw them joined by childhood idols Pet Shop Boys and Johnny Marr for the climactic encore, an all-time live highlight.
“I really believe it’s No.1,” grins Flowers. “Not to downplay any other experience along the way, but it’s such an iconic gig. I equate it with something like the Wimbledon final or the Super Bowl and I was so happy with the outcome. The crowd were great and we were a well-oiled machine. We were able to celebrate our career and pay a nod to a couple of our heroes and inspirations. Talk about the stars aligning, they did for us that night.”
An excerpt from Fran Healy's interview in the same issue:
I came to co-write The Killers single Here With Me with Brandon Flowers because…
“We hit it off many, many years ago. He’s amazing. He came to a show that we played with Oasis in Las Vegas and it was a very memorable show for him. All his band members were there, independently of him, before they were in The Killers. I did a solo record in 2010 and I asked Brandon if I could support him on his solo tour, just over in America, so I travelled about and slept in a bunk on his tour bus for a few days. One night, I came in at the back of the bus and went, ‘Oh shit, I’m sorry, man’. He was like, ‘No, come in. I’m writing this song’. He played the melody and I was like, ‘Can I make a suggestion?’ And then we wrote it together. I basically barged into his songwriting session and elbowed my way in.”
Music Week
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The software emphasizes security and customization and is safe and reliable and considered one of the best in this industry. As the software is recognized all over the world, it is also available to US players.
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Play Grande Vegas Casino Games

The online casino offers its customers a full collection of high-quality casino games, ranging from longtime favorites like video slots to classic table games such as blackjack, roulette, poker, and craps. Fans of video poker are also well-taken care of with a nice range of titles that can be found in most land-based and online casinos. For those who dream of becoming instantly rich, the online venue also offers several progressive jackpot games where winnings can go beyond the $1 million mark.
On the negative side, there is no Live Casino, which can be seen as a flaw, considering that most casinos today try to offer as many live dealer games as possible. We should pay little attention to the lack of a Live Casino, however, because the abundance of great RTG slots is really impressive. Many of the games have bonus rounds, extra features and plenty of other options that make the gameplay truly entertaining and intense. Casino members are able to play for real money and for fun, as well, which is a great opportunity for new players to try different games without the risk of losing money.

Slot Machines

Much like slot machines in land-based facilities, online slots are the most beloved games in web-based casinos, attracting a large number of players with the promise of providing fun and possibly some nice winnings. They appeal to the crowds not with a low house edge like blackjack does, nor with the adrenaline and challenges of poker; they remain extremely popular because they switch certain emotional and psychological buttons inside of us. And for this reason, they will remain players’ favorite games, at least in the foreseeable future, experts say.
With over a hundred slot games on offer, this online casino brings players a variety of exciting 3 and 5-reel slots, as well as several quite unusual 6-reel games. You can spend hours playing the different games without feeling bored as they have distinctive gameplays, styles, and themes, as well as mesmerizing music that makes the experience even more enjoyable.
Among the most popular RTG video slots offered at the casino are the Egyptian-themed, Cleopatra’s Gold, Aztec’s Treasure, Cash Bandits, and Count Spectacular. There are also famous titles that can be found at hundreds of online casinos today including Crystal Waters, Enchanted Garden II, Fruit Frenzy, Aladdin’s Wishes, and others.
The casino also hosts select titles from RTG’s portfolio of progressive jackpot slots. These slots are in a network with the games hosted by other casinos supplied by RTG. Each bet placed on the particular game contributes some percentage to the jackpot, which is why it is called progressive; it constantly rises and can reach millions of dollars. There are several progressives offered here, including Aztec’s Millions, Megasaur and named for the famous ancient empire, Spirit of the Inca.
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Table Games

Larger casino software developers like Microgaming or NetEnt have much bigger collections of table games than the games in RTG’s portfolio. However, fans of classic casino action will be happy to know that at this virtual casino, they can play almost all RTG’s card and table games. This includes several variations of an option that has stood the test of time, blackjack, including Classic Blackjack 21, Perfect Pairs, European Blackjack, Face Up 21, Suit ‘Em Up Blackjack, and Match Play 21.
There is also a game of Pontoon, which is considered an earlier version of the classic blackjack.
The casino lobby hosts a few other card games, including baccarat, rummy, and table poker, all enjoying huge popularity in brick-and-mortar casinos across the world. Players at this online casino can choose from several virtual poker games, depending on their personal preferences, poker skills, and budget.
These include the game created in 1985 in the U.S. by Sam Torosian, Pai Gow Poker and Tri Card Poker, as well as Caribbean Hold’em, Caribbean Stud Poker, and Let ‘Em Ride which have progressive jackpots. The graphics of these games are quick, colorful and more authentic than you can imagine.
In addition, the casino offers several other table games such as the all-time dice classic Craps or the lottery-like game of Keno.
Another extremely popular casino game is roulette, which despite being a game of chance, does allow players to use certain strategies to increase their winning odds. There are plenty of variations and even more virtual releases from different software providers. The two most widespread roulette games, however, European and American Roulette, are available for free or real-money play here.

Video Poker

Along with virtual slots and table games, the online casino has also prepared a wonderful collection of video poker games for players to enjoy. Since its arrival in land-based casinos in the 1970s, video poker is slowly, but steadily gaining popularity, especially among online gamblers. The game derives from the 5-card draw poker, but just like slot games, and all other virtual casino games for that matter, it is also based on Random Number Generator (RNG) algorithms which determine what cards will be dealt.
This is the only random, chance-related aspect of video poker, the outcome of the game is a result of the player’s decisions and, therefore, can be controlled.
Whether you are a good poker player or not, you can easily play video poker; it is automated and simpler than regular poker. This online casino has a wide range of video poker versions, starting with the classic Jacks or Better game, which does not differ much from classic draw poker. Players can also place bets on Aces and Eights, Deuces Wild, Seven Deuces, All American, Joker Poker, Double Double Bonus Poker, and more.
There are versions featuring the so-called Wild Cards, which can substitute for any other card from the deck, while other video poker games offer higher payouts for certain winning combinations.
For more excitement, the casino has added a few multi-hand video poker variations, where you can bet on up to 52 hands simultaneously. While they bring fun and more opportunities for hitting a winning combination, these games will also make you spend more on a single round. This is why multi-hand video poker is recommended for more experienced players who are able to employ successful strategies when playing.
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Supported Devices

As an RTG-powered gambling site, the online venue offers downloadable casino software, which is the standard casino from this developer. It is available for free download from the site. There is a large Download section and you will have the installation file on your PC or MAC just a few seconds after you click the Download button. Once the installation is complete, you can log in or register an account, make a deposit into your balance and start playing for real money.
You can also choose the Play for Fun mode if you wish to first explore the casino games and learn all the basics.
Alternatively, you can open the casino directly in the browser of your computer. All modern Internet browsers are supported, including Firefox, Chrome, Edge, Opera, Safari, etc. The Flash Casino lobby can be found in the section called Instant Play and it features even more games than the Casino Client. This is quite unusual, but the RTG’s instant-play platform is also rather exclusive and offered only at several other online casinos.
The site is optimized for mobile play, too. It is available on various touch devices, including iPhone, iPad, and Android phones and tablets. There is no need to download a separate application; the Mobile Grande Vegas Casino is accessible through the browser of your portable device. Its design and layout are almost the same as the original, desktop casino, so players who open it for the first time will be able to easily browse through its sections.
All of the casino’s functionalities are preserved in the mobile version, as well. Users will be able to register, play their favorite games, make deposits, and request withdrawals.
As expected, the mobile gaming collection is smaller than the offerings in the desktop casino. Still, players will have a great choice of games on their phones or tablets, including numerous slots, over a dozen video poker games, as well as several classic table games like blackjack, poker, and roulette.
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Grande Vegas Casino Bonuses and Promotions

The promotions here are quite attractive to both new and existing players, allowing them to play their favorite games much longer or for free. Let us start with the Welcome Bonus, which, despite being nothing particularly exceptional, is still very generous.
There are qualifiers/wagering requirements that come attached with the bonus, so be sure to determine what they are prior to making a deposit.
In order to qualify for the bonus, players first need to either download the casino software or open the Flash Casino. After registering a real money account, they need to go to the Redeem Coupon section of the Cashier page of the casino and enter the code for the respective bonus they wish to receive. The coupon codes can be seen in the Promotions section of the online casino.
One condition regarding deposit and no-deposit bonuses players need to take into consideration is that not all games contribute towards the playthrough requirement.
The list of promotions at the online casino is quite long with plenty of other bonuses given on a regular basis.
There are many other special offers like cashback bonuses, extra spins giveaways, reload bonuses, as well as slot tournaments. In addition, the casino has a great Loyalty Program and players are automatically enrolled when they open an account.

Grande Vegas Casino Payment Methods

There is one significant inconvenience, which is that international players will need to use US dollars if they want to play for real money at this particular online casino. This is the only accepted currency, which could be explained by the casino’s dedication to its American customers. The offered methods for making deposits and withdrawals are also quite limited compared to the wide range of banking options provided by many other online casinos.
The casino allows deposits to be made using credit and debit cards (Visa, MasterCard, American Express, and Diners Club International), digital wallets (Neteller, Skrill, and EcoPayz), the prepaid Paysafecard, different money transfer services (Western Union, MoneyGram), and wire transfers. The casino does not have any processing fees for the transfers and the deposit should appear almost instantly in your account balance.
When it comes to withdrawing your winnings from the casino, you have several options, but you should know that there is a pending period of up to 48 hours for every withdrawal. Also, financial transactions are not processed during the weekends. If you use a credit card (with the exception of MasterCard, as the card issuer does not allow withdrawals from casinos), the withdrawal will be completed within 3 to 7 business days.
If you retrieve your winnings to your e-wallet, they will be transferred within 24-72 hours. Wire transfers usually take between 5 and 10 business days to complete, while if you are receiving the payout via a courier check, you can expect it in at least 3 weeks. Sometimes, checks would arrive in over a month, which makes them a less preferred payment method.
There are certain deposit and withdrawal limits (maximum and minimums) players need to consider before registering an account here as well.
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Grande Vegas Casino Customer Support

When choosing a suitable online casino, players always look for the game offerings and the withdrawal times, but another very important factor that needs to be taken into account is the customer support. A good support team will be able to answer all your questions and provide assistance if you encounter any sort of a problem. You will also want timely responses.
Looking at all this, we can say that the support here is really excellent. The casino interface and support are available not only in English but in French, as well. The support agents can be contacted 24/7 via email or even better, via the Live Chat, where they will answer your query you within a few minutes. There is also a toll-free phone number for US-based players, as well as an international line for the rest of the world.
If you feel all these are not convenient enough for you, you can also call the support via Skype; it's quick, easy and free of charge.
When it comes to the support agents, they are experienced, knowledgeable and very efficient, and are ready to assist you with anything you need. The professional, timely support service, here will definitely make your stay at the online casino more comfortable and enjoyable.

Licensing and Restricted Countries

The virtual is owned and operated by Tigress Management Ltd., which is not one of the large gambling operators, but it is well-known in the industry as a safe and reliable partner. It is registered and licensed under the jurisdiction of the British Virgin Islands and is one of the few options for US-based players. Due to the strict regulations in the country, residents are accepted by only a small fraction of the online casinos today.
Here, however, they can play their favorite games for real money without having to worry about their safety over the web. The casino utilizes SSL encryption in order to protect its customers’ personal and banking data. All financial transactions are encrypted and perfectly safe.
There are, however, certain regional and country restrictions when it comes to real-money wagers at the casino. Currently, the virtual casino does not allow registrations to be made from several states and these are New York, Kentucky, Washington State, Maryland, New Jersey, Louisiana, and Missouri. It also does not accept players from countries and regions where offshore online gambling is prohibited by law.
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CasinoLuck 20 gratis spins + 100 free spins + €500 bonus

CasinoLuck 20 gratis spins + 100 free spins + €500 bonus

CasinoLuck Free Bonus and Review
Claim 20 gratis spins bonus at CasinoLuck! This exclusive promotion is available for new players after registration. Use your free spins on Book of Dead or Starburst slots. In addition, get 100% bonus and 150 free spins on first deposit! No bonus code needed.
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About CasinoLuck Online

CasinoLuck is among the pioneers in the online gambling industry as it emerged on the web over 15 years ago, in 1999. A lot has changed since its inception. At the beginning of 2011 it went through a dramatic transformation and its design and layout were remodeled. The gaming provider also changed its management and established a successful partnership with software developer NetEnt, among others, that continues to this very day.
The casino operator has vast experience in an ever-growing industry where competition is fierce and grows with each passing year. Despite that, it has managed to successfully stand its ground and has become a force to be reckoned with as it is home to one of the most diverse catalogs in the history of online gaming. Its collection comprises hundreds of virtual slots, numerous table and card games and plentiful video poker variations. Players can also join the professional dealers in the Live Casino, where games are live-streamed in the highest of quality.
Unparalleled diversity is by no means the only advantage the casino hides ups its sleeve. The gaming operator is focused on providing its players with first-rate customer support around the clock. Registered members can greatly extend their gameplay by claiming one of the many bonuses available or participating in various ongoing promotional offers.
As the casino is home to an ever-growing, diverse community of players, it caters to their needs and accepts an impressive number of currencies. In addition, the website is available in many different languages, while players can fund their accounts using some of the best and safest methods of payment. With so many perks, there is nothing left to be desired.

In Partnership with NetEnt

The online domain aims at providing its customers with high-quality gaming experience. An efficient way to achieve such a goal is by teaming up with an established and experienced software provider. This is exactly what it did in 2011 when it joined forces with software giant NetEnt.
Founded in 1996, the Swedish software developer quickly secured its strong position in the market, providing first-rate games for dozens of renowned web-based casinos. NetEnt offers hundreds of online casino games ranging from card and table classics like blackjack and roulette to slots, video poker, and arcades. The developer also supplies its partners with quality live dealer and mobile games. Each product delivered stands out with unparalleled graphics design, compelling audio effects, hassle-free gameplay and easy to navigate interface.
Its partnership with EveryMatrix, a company which provides a unified platform, allows players to choose from games developed by different software providers. Thus, members of the casino can opt for various games, powered by other notable names in the industry like Microgaming, Play'n Go, NYX and IGT, among others. The different providers' games are seamlessly integrated within the online casino's lobby. Thus, it has included some of the most enticing offerings from all popular developers' portfolios which furthers players' flexibility.
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CasinoLuck Gaming Collection

The games offered by this casino exceed 600 in number. Its user-friendly layout and the search tool available at the website, allow players to quickly navigate through the catalog and find whatever they're looking for in a matter of seconds. It matters not what games you prefer to play, the myriad of options to choose from ensures that all types of players will find something to suit their style, preferences and budget.

Slots

There are over 500 virtual slots variations available at the casino. If you are a fan of traditional 3-reels, you can try out over 30 variants of those at the casino including all-time favorites like Double Diamond, Break the Bank, and the classic title, Bell of Fortune.
Many players prefer more advanced video slots as these come with a number of cool features like multipliers, wild and scatter symbols, free spins and bonus rounds, designed to increase one's chances of collecting a nice prize. Besides, with so many options to choose from, you will hardly get bored. Slot fans tend to favor titles like Microgaming's Immortal Romance with its improved payouts, NetEnt's hilarious rendition of South Park, Starburst and Jack Hammer and Play'n'Go's Wild North.

Video Poker

The casino is also home to six video poker variations, all of which are courtesy of NetEnt. These are an excellent option for inexperienced players, who lack the skills to play actual poker as they pose as a combination of virtual slots and the traditional game of skill. Thus, the video poker variants available at the casino are easier to play, not to mention they pay out well with an average player return of about 98%. You can play the games with 1, 5, 20, 50 or 100 hands at a time. Also, players are enabled to choose between different denominations, in accordance with their budget.
The six video poker variants on offer are as follows – two variants of Jacks or Better, two more of Deuces Wild, Joker Poker, All American Poker, and long-time favorite, Joker Wild.

Blackjack

As blackjack is, without a doubt, one of the most popular card games of all times, the casino has complied with the needs of the game's fans and has included five top-notch variants on its list. These include Double Exposure, Single Deck, Classic Blackjack and Pontoon. There's the option to play the Multi-Hand version of the game, where bet limits range between $1 and $100 and six decks of cards are used.

Baccarat

The gaming provider demonstrates a good deal of consideration for the fans of the sophisticated card game that is baccarat. Although baccarat originally enjoyed greater popularity among the elite, today players from all walks of life can engage in it as it is available online and its objective is easy to grasp. Players are simply expected to predict whose cards total will be higher without exceeding the number nine – theirs or the dealers. Bets can be placed on a tie as well.
Those, who join this particular online domain will be greatly pleased by the two variants of the game available, Mini Baccarat and Punto Banco, which is predominantly based on chance. Both options attract attention with their sleek design that comes close to what one expects to see at a baccarat table in an actual land-based casino. Punto Banco, in particular, is available in Low Limit too, an option suitable for those who are new to the game.

Roulette

The Table Games collection here is geared to the needs of roulette fans as they can make a pick between eleven variants of their favorite game of chance. Of course, popular versions like American, European, English and French Roulette made it to the list, but there is the option to play 3-Wheel Roulette as well. The Triple Bonus Spin Roulette, on the other hand, is suitable for both high-rollers and novices, who like to play it safe as bets range between $1 and $500 per spin. The game's bonus features will further tip the scales in players' favor.

Poker

Fans of the demanding game of skill are presented with the opportunity to play Casino Hold 'em, Red Dog, Casino Stud, Oasis Poker, and player favorite, Texas Hold 'em. The latter is of special interest as its average return to players is estimated at 99,27% and can prove to be quite profitable. But which poker variant you opt for is practically irrelevant as each of the options is unmatched in terms of authenticity and gameplay. NetEnt's poker variations also allow for adjustment of the game's speed.

Arcades

Some players are simply not interested in slots, video poker, and table games. If you are one of them, you should definitely consider paying a visit to the site's “Other Games” section. Sure, we've seen greater versatility as the category comprises of eight options only. Despite that these are well worth your while as their quality is tough to match. Some of the most popular arcade games are present on the list, including two variants of Keno, Super Bonus Bingo, Pharaoh's Gems, Germinator and Enchanted Woods.

Live Casino

Tired of playing against a machine? If so, the simplest solution to this problem is dropping by at the gaming operator's Live Casino where you can compete against the expertly-trained dealers in real-time. As the croupiers are all exceptionally personable, players should not hesitate to ask for help, if any aspects of the games are unclear to them.
Speaking of games, those who visit the Live Casino can choose between Baccarat, Three Card Poker, Roulette Dragonara, Immersive and European Roulette as well as several variations of Blackjack. As you can see, some of the titles are unique to this particular online casino and are not available at other gaming providers. Each game is live-streamed in the highest of quality which makes for the ultimate gaming session right from the comfort of your own home. Most of the options are available 24/7.
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Supported Devices

CasinoLuck may be among the oldest web-based gaming providers in the world, but manages to keep up with the latest trends in the industry. Players, who open an account at the casino will be able to enjoy their favorite games from the comfort of their surroundings, regardless of place and time. This way, you will never miss out on your opportunity to scoop a massive jackpot.
Unlike other gaming operators, the games collection here is available only in Instant Play. This by no means can be deemed a disadvantage. On the contrary, this is the perfect option for players, who wish to access the casino and enjoy the games from different desktop devices. As no software download of any kind is required you won't have to waste disk space, either. However, a stable internet connection is a necessary requirement for a smooth gaming session and so is installing Java Script and the Adobe Flash plug-in on your device.
It matters not what type of browser players use as the casino is accessible via all of them, Google Chrome, Mozilla Firefox, Opera, Safari and Internet Explorer. The site is compatible with all widespread operating systems, so whether your computer runs on Windows, Linux or Mac is of no importance.
Players, who register at this casino will be able to enjoy the games while on the move as the casino is mobile-responsive. There is no need to download and install any applications on your portable device as no downloadable apps are currently available for this particular online casinos. To play on the go, you simply need to enter the casino's address in your smartphone or tablet's browser and you will be automatically redirected to the mobile version of the website. You can also scan the available QR code to the same effect. For further convenience, players can easily add the website to the Home Screen of their portable device and access it with a single tap.
The mobile catalog is just as diverse as the desktop version of this domain. There are still hundreds of slots to choose from, though some of the games failed to make the list. For instance, there is only one video poker variant, which is Bonus Deuces Wild. The number of arcades is limited to two options, namely Keno and Triple Chance Hi Lo. Still, the mobile portfolio boasts a considerable versatility that is rarely found at most casinos.
The mobile casino is optimized for a wide variety of devices running on the iOS and Android, including iPhones, iPads, iPods, Samsung Galaxy, Nexus tablets and smartphones, Motorola and Sony Xperia, among others. The minimum system requirements for Apple and Android devices are as follows – iOS 6 and Android 4.1.
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CasinoLuck Bonuses and Promotions

This online casino demonstrates its appreciation for both new and existing members by rewarding them with a myriad of bonuses. A great number of giveaways and ongoing promotional offers are available as well. And certainly, we all know there is no better way to start a gaming session than playing with some bonus casino chips.
Players, who open an account can benefit from its fantastic Welcome Package as long as they make an initial deposit of $10 or the equivalent in their currency of choice. Here is what the Package consists of. To begin with, your first deposit will earn you a 100% bonus match of up to $150 and 200 Extra Spins on the Starburst slot. Sounds good, doesn't it? And it does not end here as players' second deposits of $20 or more will be matched at 50% with up to $200 to play with for free. Certain playthrough conditions are attached to the Welcome Bonuses, however. Players will be able to withdraw the winnings they've accrued with the free funds only after they have wagered the deposit and bonus amount 20 times or more. The Extra Spins are also subject to wagering requirements of 30 times.
Existing players can extend their gameplay as each month there is a special 50% Reload Bonus of up to $200. Have in mind your stakes with this bonus should be limited to $10 per game round until you fulfill the playthrough requirements, which in this instance are 13 times the deposit and bonus amount. If you happen to place a wager exceeding the said sum, your bonus and its associated winnings will be forfeited.
One important thing to mention is the games' contribution towards clearing the aforementioned playthrough requirements. For example, if you wager $100 on the slots, you will clear the same amount from your wagering requirements since most slots have a 100% contribution. Meanwhile, progressive slots' contribution is 50%. In comparison, other games like Punto Banco, baccarat, Jacks or Better and Casino Hold 'em have a far smaller contribution of 1%, which means players will have to put more of their money on stake to clear their playthrough. Note that with most bonuses, you have a limited amount of time (15 days) to cover the requirements. If you fail to clear the playthrough in time, your winnings will be declared void.
Each new player, who registers a real-money account automatically becomes a member of the Cash Rewards program. Players are rewarded with the so-called Frequent Player Points for participating in the games with real-money wagers. Different games generate points at different rates. As soon as you have generated 200 points you, will be able to exchange them for cash at the rate of $1 per 100 points. Apparently, here, loyalty pays out too!

CasinoLuck Payment Methods

Being a renowned gaming provider, the website accepts a vast range of convenient, time-efficient and easy-to-use methods of payment. All banking solutions available at the website are reliable and secure, not to mention the casino aims to prevent frauds, misappropriation and identity thefts by utilizing SSL encryptions up to par with those, implemented by banking institutions. This means using your credit card to deposit is just as safe as paying with your Visa at the local convenience store.
The number of methods, players can use to fund their accounts is impressive, to say the least. Some of the most popular deposit options include credit/debit cards by Visa, Maestro, Mastercard, e-wallet Skrill, Neteller, EcoPayz and Moneta, prepaid vouchers by PaySafeCard and instant banking solutions such as Trustly, Moneta, Euteller, eKonto, Nordea, Sofort, POLi and Giropay as well as bank wire transfers. Keep in mind, some of these methods are used only in given regions and may be unavailable in your country.
We recommend you use PaySafeCard or e-wallets like Skrill and Neteller as no fees are imposed on payments processed with those. In comparison, players who fund their accounts with debit/credit cards will have a 2,5% fee deducted from their balance. The minimum deposit amount is $10, while the upper limit is set at $5,000 per day. In most cases, deposits are approved and processed immediately, but bank transfers may take up to 7 business days to complete.
A large portion of the methods, mentioned above are suitable for withdrawals with a few exceptions such as PaySafeCard and Mastercard. The minimum and maximum amounts, players can cash out per day, coincide with those for the deposits. However, withdrawals are not processed as quickly as deposits. The delay can be attributed to the numerous checks the transactions undergo before they leave the casino. That is why there is a pending period of 1 to 12 hours during which players' withdrawal requests are being approved.
Opening an account in the currency used in your country is, without a doubt, a major advantage as this way you will not incur currency conversion fees. Thankfully, a mind-blowing number of currencies are accepted. Players can open their accounts in any of the following – USD, CAD, AUD, EUR, GBP, BGL, NOK, SEK, ZAR, CNY, CZK, DKK, PLN, RUB, VEF, GEL, TRY, RON, MXN, NGN, HRK, HUF, PEN, CHF, KRW, ILS.
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CasinoLuck Customer Support

One great way to establish a good relationship with your customers is by providing them with excellent support service around the clock. There is no exception here as the operator offers very courteous, timely and adequate Customer Support to all players, who happen to experience any type of issues with their accounts, payments or bonuses. Which happens rarely, if ever. On many occasions, players contact support merely to request more detailed information on given matters.
The good news is great Customer Support is provided to all players in need of assistance. The support representatives are on standby via the Live Chat functionality, available at the website. Their approach is beyond professional which is hardly surprising, considering the fact they are expertly-trained to solve all types of issues and provide clear-cut information in the quickest manner possible.
Players, who are not in a hurry can opt for reaching the support staff via email. A less time-efficient option, of course, yet the agents typically respond quickly, within hours. If you wish your issues to be handled adequately, it would be best for you to provide your email address and account username in advance, since this will greatly facilitate the support agents. Please note, support at this online casino is currently unavailable over the phone.
To cater to the needs of its diverse, multinational gaming community, the online casino is available in 12 different languages, namely: English, German, Norwegian, Swedish, Finnish and Danish.

Licensing and Restricted Countries

In operation for over 15 years now, the website has successfully established a reputation for being among the most reliable, secure and fair online gaming destinations in the world. This, however, does not come as a surprise as the casino is completely legitimate and praised by players for the transparency it demonstrates.
The casino is owned and maintained by the prestigious company Minotauro Media Ltd. which is responsible for the operation and management of a number of other well-known casino brands in the industry; its website, however, is based in Malta.
CasinoLuck holds a valid license from the authorities of Curacao. The casino has been also granted a permission to operate from two of the strictest and most respected regulatory bodies in the industry – the Malta Gaming Authority and the UK Gambling Commission – a fact that serves as a sufficient guarantee for its reliability.
In the interest of fair gaming, a Random Number Generator has been implemented in order to ensure the algorithms of each game are based on a random principle. All developers' the casino has partnered with are certified and their software is tested and monitored by independent, third-party companies.
The casino's transparency is further backed up by the fact its license numbers are openly published on its homepage. The same applies to its overall payout percentage, which is estimated to be 97% on the average. Players, who are interested can go through a list of all games, available at the website, and check their average player return percentages.
Undoubtedly, one of the greatest advantages this online domain has to offer is the fact it has opened its virtual doors to gamers from a vast number of countries.
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15 Most Famous Slot Machines and Most Popular Slot Games

1. Liberty Bell

Invented and designed by a San Francisco mechanic named Charles Fey in 1895, the Liberty Bell is the first slot machine. The main symbols here include horseshoes, stars, spades, diamonds, hearts, and Liberty Bells. Once three bells are aligned, the machine pays 50 cents.
Having a coin slot at the top, it features small reels in the middle and a paytable at the bottom. It works like this - players insert a Nickel and pull a lever on the right-hand side to spin the reels. Although the Operator Bell and Liberty Bell have been removed from casinos, the original Liberty Bell on display can be seen in the Liberty Belle saloon in Reno, Nevada.

2. Lion's Share

One of the most famous slot machines, Microgaming’s classic slot Lion's Share, gained a lot of success back in 2014, due to news channels that discussed the topic on how Lion's Share's progressive jackpot hasn’t been hit for two decades. Thousands of people have tried but no one was lucky enough to pull it off.
Although the machine only featured 3 reels and only 1 payline, Lion’s Share has managed to become one of the most popular releases in Vegas, so popular that people waited in line just to put a coin into it and try spinning those reels.
Eventually, a New Hampshire couple hit the $2.4 million progressive jackpot in MGM’s Grand’s Lion’s Share. Soon after, MGM Grand made a decision to retire the Lion's Share machine since it required a lot of maintenance. Still, the game became part of slot history with a jackpot that took 20 years to win.

3. Megabucks

Created by IGT, Megabucks has managed to become one of the world's best progressive slot machines. The game is also responsible for numerous big wins throughout the entire jackpots’ history. Also known as the biggest money jackpots of all time, Megabucks slot machines are described as simple games with a massive progressive jackpot. One of the biggest wins was when an anonymous engineer won a staggering $39.7 million at Las Vegas' Excalibur, back in 2003.
As for the other big wins hit on this machine, there was a cocktail waitress Cynthia Jay Brennan who snagged an incredible $34.9 million at Vegas' Desert Inn, as well as a retired flight attendant hitting $27.5 million at Vegas' Palace Statio­n. J­ohanna Huendl won $22.6 million whereas an Illinois businessman hit $21.3 million on the very first spin.
However, after winning the prize, one of the winner's family members had a tragic accident, which (as some believe) only supported the theory of a Megabucks curse. Other unfortunate stories are just believed to be urban legends, including anecdotes about underage players, as well as casino employees, being big winners but not being able to claim their jackpots because of specific state laws and regulation.

4. Wheel of Fortune

IGT’s Wheel of Fortune has proven to be the second most famous slot machine of all time. Featuring a bonus feature just like the real show, the slot machine is usually played by many slot fans and can be found in numerous casinos all over the globe. Although the game comes in more variations, probably the most popular one is still its 3-reel version, with a colourful wheel at the top.
The Wheel of Fortune multiplayer game features a bank of machines where every player gets their own screen. What makes the game even more exciting is the multiplayer edition where people can play the bonus round together, which really intensifies the game show aspect.
In a 5-reel Wheel of Fortune slot, however, Wild symbols will help players land winning combos and, if you’re lucky enough, you may get a Super Wild that will boost your win up to 5x! Last but not least, the Triple Action Bonus is activated by getting at least 3 Triple Action Bonus symbols anywhere on the reels. But still, none of the newer Wheel of Fortune slots measure up to the original one because of the large progressive jackpot involved.

5. Mega Fortune

Featuring 5 reels and 25 paylines, NetEnt’s Mega Fortune slot became very popular among players as it usually grows into a multimillion-euro amount before being hit. The main symbols here include luxury cars, yachts, and expensive jewellery, Mega Fortune is an online slot machine game which justifies its theme that comes with the largest ever online slot jackpots.
The game offers a few different features that make the entire gameplay more fascinating, however, by far the most interesting ones are the 3 different progressive jackpots: Mega Jackpot, Major Jackpot and Rapid Jackpot. There are counters for all 3 of these that are displayed above the reels. Champagne is the Scatter and if you land at least 3 of them simultaneously, you will trigger Free Spins bonus round. Likewise, Wheel of Luck is the Bonus symbol, and if you land 3 or more symbols in succession from left to right on an active payline, you will activate the Bonus game.
What’s interesting about this slot is the fact that a Finnish man won a huge jackpot worth €17.8 million while spinning the reels of Mega Fortune. This record from 2013, has been passed by Mega Moolah, but the game is still proof how rich players can get after playing Mega Fortune.

6. Mega Moolah

Powered by Microgaming and being among most popular slot games, Mega Moolah is a 25-payline progressive slot which has served as a competitor to Mega Fortune's big jackpots. Followed by African safari music, the game features antelopes, elephants, giraffes, lions, monkeys and zebras as the main symbols.
Landing at least 3 Scatters at the same time will trigger 15 Free Spins. What’s more, all wins hit during Free Spins are tripled, whereas Free Spins can also be retriggered. Players can win one of the 4 Progressive Jackpots within the randomly triggered Bonus round.
The game paid some of the largest slot machine jackpots that have ever been triggered. In 2015,for example, Mega Moolah gained international recognition when a British soldier Jon Heywood won a massive €17,879,645.

7. Cleopatra

Inspired by the famous Egyptian theme and Developed by IGT, Cleopatra is a 20-payline classic game that managed to stand out above similar releases. Featuring ancient Egyptian music, the main symbols here include Cleopatra, the Eye of Horus, scarabs, and pyramids. Landing at least 3 Sphinx symbols will trigger the Cleopatra Bonus, which awards 15 Free Spins. All prizes, except for the 5 Cleopatra symbols, are tripled in the Free Spins round.
The game has been so successful that it inspired its creators to make a sequel, Cleopatra II, with richer graphics and engaging sound effects. But even if you choose the original game, you'll be playing a classic that's still enjoyed by various players today. And, in case you land 5 Cleopatra symbols you’ll get a jackpot of 10,000 coins.

8. Book of Ra

Having a popular Ancient-Egypt theme, Book of Ra has always been one of the best choices to play in land based and online casinos. Powered by Novomatic, Book of Ra is a 9 payline video slot that offers plenty of bonus features and big payouts. With entertaining narrative and energising gameplay, there are numerous ways to win here.
In case you land 5 archaeologists simultaneously, you’ll get an impressive 5,000x your line bet. Earning big bucks, however, comes from the Free Spins feature. What players need to do is land at least 3 Scatter books to trigger the Free Spins feature. Pages of the book will flip and randomly determine which symbol will expand during the 10 Free Spins.
Although hitting the jackpot may not be easy, with only a few one in between, when big wins come, they can be big.

9. Starburst

There’s no denying NetEnt’s Starburst slot became kinda legendary in the iGaming universe. With its dark background and shiny space looking gemstones, Starburst slot features 5 reels and 10 paylines. The well-known futuristic music in this release is also easily noticeable, as is the game’s expanding Wild.
More precisely, the Wilds may only occur on the reels 2, 3 and 4, and, once 1 or more wilds appear on those reels, the Starburst Wild feature will be activated. During this feature, Starburst wilds expand to cover the entire reel and remain while the other reels re-spin. Should a new wild land during a re-spin, it expands and stays along with any previously expanded Starbursts for another re-spin.
Another cool feature is that Starburst pays both ways, instead of only paying you for landing at least 3 identical symbols on adjacent reels starting with the reel furthest to the left. The maximum single spin payout for a person (betting the $200 maximum) is $100,000. But, in order for that to happen, you must land five bars on consecutive reels on an active payline. Players love this slot, probably because it’s suitable for both newbies and experienced players.

10. Immortal Romance

Powered by Microgaming, Immortal Romance is based on sci-fi and the cult of Vampires which has become one of the popular casino slot machines in the last couple of years. Apart from superb graphics and great audio and visual effects, the slot features 5 reels and 243 paylines, and the theoretical RTP rate of 96.86%. The four main characters are Amber, Troy, Michael and Sarah.
When it comes to features and bonus games, Immortal Romance offers different variants. Wild Desire feature can occur randomly, and as soon as it does, it can turn 1 to 5 reels completely Wild. Likewise, landing 3 or more Scatters anywhere on the reels in this game, activates the Chamber of Spins feature which cannot be triggered during Wild Desire.
The game is still among the most popular slots, as many players still try their luck in this slot in the hope to get the highest multiplier possible.

11. Gonzo’s Quest

Beautifully designed video slot powered by NetEnt, Gonzo Quest features 5 reels and 20 paylines. The story is based on the famous conquistador Gonzalo Pizzaro who is on his way to the Peruvian ruins and just about to experience the unique quest.
Now, Gonzo’s Quest has become one of the most popular slot games of all time, probably because it comes with a few interesting features, Avalanche Multipliers feature being the most interesting one of all. In Essence, the reels in the slot move in a cascading manner which resemble an Avalanche. As you activate each new Avalanche, you will win a multiplier. Multipliers are displayed above the reels, and go up to 5x, that is if you land 4 or more avalanches simultaneously.

12. Age of the Gods

Being among famous slot machines and inspired by Ancient Greek mythology, Age of the Gods is a 5-reel, 20-payline progressive slot powered by Playtech. The main characters are Athena, Zeus, Hercules, and Poseidon power up 4 free game modes that offer extra wilds and win multipliers! Once you start spinning, you’ll come across a series of bonus features, such as Athena Free Games, Zeus Free Games, Poseidon Free Games and Hercules Free Games.
Wild logo is the game’s wild card and it substitutes for all symbols, with the exception of the Scatter. Landing at least 3 Scatters anywhere on the reels simultaneously triggers the Bonus game. Moreover, landing 5 God symbols in any order on an active payline will get you 200x your line bet!
During the main game, any spin can activate the Age of the Gods Mystery Jackpot. This mini game guarantees a win of up to 4 progressive jackpots. All you gotta do is click on the coins to reveal jackpot symbols, and if you match 3 identical ones, you will win that jackpot.

13. Money Honey

Having a cute theme, Money Honey is a 5-reel and a 243 payline slot themed around honey. With Wilds, Free Spins, Scatters and multipliers, it is a fast-paced exciting creation featuring vibrant colours. Likewise, it is a mobile-optimized slot which may be an excellent choice if you’re new to online gambling or if you’ve been playing for years.
Just like in other games, Wilds will help you win payouts as they are able to replicate most other symbols on the reels once a winning combination has been made. Another symbol you may want to keep your eyes on is a Money Wheel card. Once you manage to land at least 3 of them on your reels after a spin, the bonus game begins, and you spin a big wheel to choose a prize.

14. Quick Hit

And our selection wouldn’t be complete without Bally's Quick Hit slot. Featuring traditional Las Vegas symbols with sharp graphics and relaxed music, the video slot has 5 reels, 3 rows, and 30 paylines. Once you decide how many paylines you want to bet on, your gaming adventure can begin. There are Scatters symbols and three bonus games to benefit from.
The biggest payout here comes from landing the triple seven symbol. Should you land 5 of these lucky numbers on the reels at the same time, you will win 5,000 coins, whereas if you land five wild symbols, you’ll get 12,500 coins.
Those looking for hitting a jackpot should pay attention to Quick Hit Platinum symbols as 5 of these contribute to 5,000x players’ original bet amount – and even more, with the max bet activated. The second-highest jackpot can be hit by landing 9 Quick Hit Slot symbols. Both the Quick Hit Platinum and regular Quick Hit symbols must occur on or within one position of the first payline to be eligible for a jackpot win.

15. SlotZilla Zip Line

And now something completely different. We’re finishing our selection of famous slots in style, with the world’s largest slot machine - StotZilla Zip Line - 128 feet tall which has two take-off levels. This $12 million SlotZilla zip line took more than a year to build and opened its doors in 2014 and has already had more than 2 million riders so far.
The 11-story slot machine is decorated with over-sized dice, a glass of martini, a pink flamingo, video reels, coins, and two showgirls - Jennifer and Porsha. SlotZilla offers two different rider experiences - the upper Zoomline and a lower Zipline. This unique machine has a huge video screen with reels and a gigantic arm, replicating a true slot machine experience.
submitted by askgamblers-official to onlinegambling [link] [comments]

MAME 0.220

[ Removed by reddit in response to a copyright notice. ]
submitted by cuavas to emulation [link] [comments]

Popcorn jackpot in /r/AITA as OP refuses to pay out on a slot machine win in her living room

There have been a number of submissions in SRD from /AmITheAsshole in the past, and the sub sometimes feels like low-hanging fruit. Half the submissions feel like creative writing exercises, and stuff like “AITA for throwing my nephew down an elevator shaft for making fun of my Spongebob crocs?” are obviously questions that will attract dramatic replies.
Sometimes, though, something really weird comes along.
Background
OP (who is an Instagram model that has already been featured in the sub before) owns an antique slot machine that she inherited from her step-grandmother. She sometimes lets house guests try their luck for a quarter, and in the past has seen them win small “jackpots” that they’ve been allowed to keep. Even those who haven’t won have still just viewed it as a fun diversion.
Until Now
A recent pull of the arm by a friend of a friend saw the guy clean the thing out, winning $700 worth of quarters that had been accumulating for decades. In a move that formed the backdrop to the /AITA submission, OP told him he wasn’t allowed to keep his winnings. This led to the collapse of the party she was hosting and threats of police or legal action from the aggrieved gambler.
And So
While the mods have applied the “You’re the Asshole” tag to the thread, responses are more varied and things are popping off. OP has also now reached Edit #10 in an increasingly essay-lengthed submission text and has subsequently been banned from the sub.
Is OP entitled to keep money that she made no prior effort to claim?
“Calm down captain question marks”
“Honestly seems like a scam on your part”
Proper cautionary signage would have solved this problem
OP confirms that the guest was playing with his own quarters. Opinions split even further
Maybe the money functionally has no true origin or owner
The ownership question is clouded still further by generational issues
“I'm not trying to be a dick about this but you are really not good at analogies”
Is the concept of “a communal machine” sound when it belongs to one person and sits in their house?
OP reminds people that she is hot, which is received well
“OP isn’t running a regulated casino” vs. “yes that’s the problem”
Should the difference between a $20 and a $700 jackpot matter?
OP should have anticipated the possibility of a big payout and drafted effective policies accordingly
Is OP obliged to set and follow her own precedents? Or is society to blame?
N-word comparison out of fucking nowhere
OP is denounced for trivializing the matter
Fellow member of the international fraternity of people who own antique slot machines chimes in, is downvoted to hell
“Wishing well” analogy rubs some the wrong way
“Monopoly” analogy rubs some the wrong way
“OP is a thief” analogy rubs some the wrong way
There are over 6000 comments in this thread so I am absolutely missing some (including precisely where OP is memorably referred to as “a baby gangster,” as she claims in one of her many edits), but this is the basic gist of it.
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How I Developed My First iOS Game with Random Number Generator

How I Developed My First iOS Game with Random Number Generator
Creating the first game is not a walk in the park. This is what I have learned from my experience of creating epic games with Random Number Generators. It is a fairly complex process that requires passion, skill, determination, and matchless zeal.
My journey to the creation of games started way back in high school. I could play a couple of games from the likes of IGT or Aristocrat. I was not qualified to play real money games as I was not yet 18 years old. Growing up in a family of gaming enthusiasts too had an effect on my ability to create games. My elder brother was and is still an avid casino gamer. On many occasions, he could take time to describe how easy it was to play and collect wins on games like Big Red or Double Diamonds. To drive his point home, he often brought us some fine pizza after his lucrative pokie wins, especially on weekends.
When I reached the majority gambling age of 18 years, I could not resist the urge to try my luck on several games. The passion later graduated into a bread earning venture. Fortunately, after high school, I enrolled for a graphics design course, which gave me short in the arm as I could create incredible designs on platforms like Unity and the SpriteKit which are the ideal Apple’s engine for creating 2D and 3D games. I was particularly hooked to the development of a game with a Random Number Generator (RNG), as this is the engine that many pokies run on.

Random Number Generator

Generally, the Random Number Generator refers to a microchip that is capable of generating numbers continuously, even when nobody plays is pressing or playing the machine. Within milliseconds, the machine is capable of creating hundreds of billion numbers.
RNG works through simple but complex programmed commands. When players hit the press button, the machine will display the position with respect to the last numbers generated. As the literal brains of any slot or pokie game, RNG, the values created by the diverse numbers generated are subsequently translated into the different symbol combos that appear on the reels of slot machines.
While developing games for iOS or any other platform, RNG is highly needed. The machine is very impartial and accurate. The randomly generated numbers help to steer away from any possibility of human manipulation of the numbers generated.
The Random Number Generator is a crucial and primary element of any slot game. Before releasing any game, including my cash robbers combat game, developers must subject their RNGs to third parties for fairness audits. Auditors like iTech Labs, Gaming Lab International (GLI) and eCommerce Online Gaming Regulation and Assurance (eCOGRA) are recommended.

Popular Platforms for Creating Games with Random Number Generator

For both windows and iOS, Unity is one of the biggest engines for the creation of casino games. It is one of the friendliest 2D/3D programming engines with a systematic approach to the development of the game’s design. I have regularly used the engine as the skeleton for my iOS games. In addition to games development, Unity is available for simulated training and the development of other business applications that have the inherent ability to interact with 2D/3D spaces.
To develop games for iOS, you however need an Apple ID. The Apple Developer account is also necessary because you need to exploit the full potential of your game. While building the unity iOS game, an Xcode project is generated to give you the skeleton framework for feature additions. The project is thus useful in signing, compiling, and preparation of the developed game for distribution.
After running simulations, the game needs to be deployed to an ios device. Real game deployment requires a registered Apple developer with device deployment abilities. The account comes at a price! Roughly $99.
SpriteKit is another engine for iOS and tvOS which allows developers to create games in XCode using swift. Released in 2013, this platform has proved useful. It has a cool physics engine, particle systems, animation handling, and a built-in shape creator. Like Unity, it has a timing system and developers can automate both visual and sound effects.
SpriteKit makes the use of Metal to guarantee high-performance rendering while affording developers a simple programming interface. By leveraging a set of rich animation tools and physics behavior, developers can faster add life to the visual elements and easily transition them between screens.
To start your development journey, developers use the scene object which is an instance of SKScene set up using the following code
https://preview.redd.it/16xrmnxb24351.jpg?width=946&format=pjpg&auto=webp&s=1eb50553d6632dcf671dfce54354a61275aaf3a0
After passing the size of the view bound of the scene initializer, it is the high time to size the scene to the view’s size. Normally the scene anchorpoint is (0.5, 0.5). Coordinates originate from (0, 0) which is taken as the center of the map view.

How I Developed my First iOS Game with Random Number Generator – Step by Step Guide

While there are many platforms out there to create games for iOS, I like Unity. The simplicity and the ability to create cutting games are some of the justifications. Even my ‘Cash and Robbers’ slot game is developed using Unity engine. Before starting off, I ensured the unity app is successfully installed and my account is ready. Here is a systematic process to my development of Cash and Robbers game
  • While logged in you are presented with an interface that comes with a default project. Developers discard the defaults and start to create a new project through the project wizard.
https://preview.redd.it/cmn3dh7d24351.jpg?width=531&format=pjpg&auto=webp&s=b994babab6f23b7770c5438e96f925d441760b52
  • At the project wizard, I click on ‘set’ and navigate to the folder where I want my project saved. Enter ‘DashandZag’ followed by project name and you will be prompted on where to save.
  • After setting up your project, I access the Unity Editor Interface. By using the ‘editor layout tab’ I change the view to wide mode. The view gives different parts of the game to develop; project view, Hierarchy view, Toolbar, Scene view, Game View, and the Inspector.
https://preview.redd.it/3alc5hve24351.jpg?width=958&format=pjpg&auto=webp&s=24697964ca174c9363acc22647d3b10dc1eea8f9
  • I navigate through these views while adding features as per the programming prompts ( guided, of course, by the projects mirrored outlook).
  • A newly created project is normally too static. It needs my own or pre-packaged scripts that must be attached to the relevant game objects to initiate an action. The script basically ensures responses to touch events so as to move the cube from one position to the next. For scripting, I use Boo, C# or Javascript.
  • Creating a new script. Select Assets\Create\Javascript. With a script name, rename it as movesimple. Double-clicking on will trigger the MonoDevelop unity editor with the following codes.
https://preview.redd.it/d79yqhjn24351.jpg?width=1013&format=pjpg&auto=webp&s=b41a013fef31077037c897ebdb91aec42c248e46
https://preview.redd.it/d3v5ig2p24351.jpg?width=987&format=pjpg&auto=webp&s=cbe8cbbfcbb0874e24a5ebce2cb991a782f7c596
  • I then get the mobile cube on the camera. Through the game’s modification, I ensure that the main camera can track the cube’s fixed position from behind. By using Assets\Import Package\Scripts I choose SmoothFollow and then Import.
https://preview.redd.it/r2yfiuut24351.jpg?width=777&format=pjpg&auto=webp&s=3ce1c04e639178ab5fd6d136dcaea4013a70d9bc
  • Deploying on iOS. Unity is capable of building the game as an Xcode project that is deployable to an iOS device. I select File\Build Settings.
https://preview.redd.it/oy92u66v24351.jpg?width=567&format=pjpg&auto=webp&s=aaafaa5c6b7d0b94d59c2a0ce546327369ae16b7

iOS Games that were developed with RNG

Most games that have been developed for iOS devices like iPad or iPhone come with Random Number Generators. These microchips determine the winning sequences. Available on informative https://pokieslab.com/aristocrat/ , gamblers can play Aristocrat pokies for free with bonus rounds and free spins:
  1. More Chili – It was created by Aristocrat in 2012. Compatible with other platforms like Android, Microsoft, and Blackberry, the game has a layout of 5 reels and 25 paylines. It boasts of incredible 3D graphics befitting gaming symbols and well-balanced colors. It has an RTP of 95% and a betting range of £0.1 up to £60 per spin. With an auto spin feature, you will have a chance to enjoy a thoroughly audited RNG. With a possibility to strike a non-progressive jackpot of 4000 times your line bets this is an incredibly friendly game
https://preview.redd.it/7saipo1xs3351.png?width=826&format=png&auto=webp&s=e92a07447ac68c96928ca958d7715d9657b47cc9
  1. Big Red - Manufactured by Aristocrat in 2014, this game has grown into a gamers’ sensation. Big Red comes with many in-game multipliers. You can get these multipliers on the game’s layout of 5 reels and 5 paylines. It is mobile optimized; hence, it can be played across mobile platforms. Big Red slot is playable with as low as £0.01 up to a maximum of £50 per spin. The free play version requires neither downloading nor registration.
https://preview.redd.it/zzhh2d82t3351.png?width=826&format=png&auto=webp&s=f8db5d9a2d43ac9f8dbce9b271e833ac5ab0cb89
  1. 5 Dragons – This is another slot with a fair and regularly audited Random number generator. The game is served on a layout of 5 reels and 20 fixed lines on which you can collect generous payouts. 3D Graphics are beautiful while the immersive backdrop resembles a desert environment that is brought into a clear view by the game’s well-balanced colors. Besides ultimate fairness, the game features one of the biggest theoretical returns to players (95.17%). The low to the medium variance of the game ensures that regular gamblers stand a chance of collecting regular but small wins. Jimi Hendrix is ideal for all gamers as the betting range starts at £0.25 per spin and goes up to £50 for high rollers.
https://preview.redd.it/tlpik7j6t3351.png?width=900&format=png&auto=webp&s=e6f92e4674b643d90e8edb41a7f6f815016f4a76
submitted by pokieslab to u/pokieslab [link] [comments]

Casino Room 100 free spins no deposit bonus (exclusive)

Casino Room 100 free spins no deposit bonus (exclusive)


Casino Room Free Spins Bonus
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Casino Room Full Review

The Casino Room has been live since 2005, providing top-notch entertainment to many casino players all over the world. That said, the once traditional casino set up of Casino Room has recently been transformed to provide a whole new kind of casino experience.
Borrowing elements from the world of role play gaming, Casino Room sends its players on a thrilling space-themed quest through a vast universe of great slot machine games and exciting table games. This unique approach allows you to escape to a different stratosphere of online casino environment where you can be a part of the story while also reaping many rewards and bonuses. Who knows, you might even walk away at the end of it with some winnings in the kitty.
With an arsenal of top software suppliers working behind the scenes, you can be sure that every spin you make on Casino Room will be chock-full of adrenaline rushing excitement. What's more, you will be able to continue the space voyage wherever you go on the casino's specially mobile tailored service, with no download necessary.

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There is pretty much something for everyone when it comes to the selection of slots on offer, no matter if you simply want a quick few spins of a classic 3-reel slot or you want to go all out on a 5-reel adventure.
Themes range from sporty titles such as Basketball Star and Centre Court to the wild and wonderful animal themes of 1 Can 2 Can and Big Bad Wolf. You can even get a little bit of both with Soccer Safari.
Some of the more popular slot machine themes available to play are branded after famous movies and TV shows. There is something for him with the comic book sci-fi classic Judge Dredd and something for her with the hilarious Bridesmaids slot machine. You can also play the hugely popular Game of Thrones slot by Microgaming, which has as many pay lines as there are characters who claim to be next in line for the Iron Throne – 243 to be exact.
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Problem Gambling: An Interplay Between Law and Medicine and A Platform to an Interdisciplinary Approach to This Mental Health Disease- Juniper Publishers

Juniper Publishers- Journal of Physical Fitness, Medicine & Treatment in Sports

Introduction

Gaming and betting contracts are a practical expression of homo ludens: they symbolize a desire for entertainment, a ludic desire. That ludic desire of the player, symbolizing an eminently personal need, does not have enough material foundation to merit the right to legal protection, because it lacks economic interest [1]. This consideration is no small one. Governments worldwide are not keen to legalize the gambling activity. Social costs inextricably linked with gaming leisure industry underpin this widespread hesitation. Efforts concerning the creation of a sound responsible gaming model that strives to achieve the deemed harm-minimization is a definitely the goal that one ought to tirelessly pursue in this realm. This cannot be achieved without an interdisciplinary engagement between the knowledge creators (scholars, researchers, medical doctors) and the end-users (casinos, public entities, lawyers, psychiatrists, whose main purpose is to curb problem gambling).
As far as the aforementioned goes, there are not many papers that proficiently combine the legal side with the other side (medical, psychologic, psychiatric, neurological, sociological, social policy), aiming to curtail the issue of problem gambling. To shape a proper responsible gambling model it is crucially important to address the problem gambling in an interdisciplinary way. Needless to say, this is the main aim of this paper.

Background - What is Problem Gambling?

First things first. How can one outline an accurate definition of problem gambling or problem gambler? [2] Despite the existence of problem gambling, there have been ongoing difficulties with grasping a widely accepted definition of this mental health disease. Conversely, despite being often used, the legal taxonomy «responsible gambling» and «responsible provision» are also scarcely defined. «Although, differences in definition are quite important because they impact on solutions provided to overcome the problem» [3].
«For instance, the Australian Productivity Commission (1999), included a vast range of definitions of problem gambling that variously emphasized either symptoms (e.g., loss of control, chasing debts) or effects (e.g., disruption and damage to personal, family or work life). One widely accepted definition is that adopted by the Victorian Casino and Gaming Authority (VCGA) which states that problem gambling occurs “where a person´s gambling activity gives rise to harm to the individual player, and/or to his or her family, and may extended into the community» [4]. On the other hand, «Problem Gambler», as far as the Canadian doctrine is concerned, is widely carved out as any person whose ability to resist the impulse to gamble has been impaired, or whose gambling has compromised, disrupted, or damaged personal family, or vocational pursuits [5].
While gambling may be portrayed by the vast majority of gamblers as a dazzling form of entertainment and an enjoyable leisure pursuit, its very nature means that there are staggering risks involved in this activity [6]. «Problem gambling (PG) behaviours (as a reminder, problem gambling is a mental disease) occur when an individual gamble in a manner that exceeds their means, for money than they can afford and spending excessive time gambling, both which can cause deleterious effects on the lives of the gambler. Such effects may include neglecting family, health, hygiene, and even employment, as well financial obligations, which highlights PG as not only an issue at the individual level, but also for wider society. Indeed, for every PG there is potential for a multitude of individuals to be negatively impacted» [7].
Background - Problem Gambling, an Overall Shift of Perspective in Relation to Research and Theory?
«Over the last 15 years or so, the field of responsible gambling (RG) has developed from a basic interest in minimising gambling problems, to a fast-growing field of research, theory, and practice covering all aspects of the gambling experience. Even in the recent past, RG was typically the remit of perhaps one or two individuals in an organisation, maybe just a minor part of the primary role. However, over the last few years and in many gaming companies, RG has become a concept embraced at all levels from the CEO down to the point-of-sale retailer, and all those in between. Whilst some of this focus has been driven through regulatory policy and an increased awareness of problem gambling across many jurisdictions, much of the interest stems from a realisation that problem-free players make for a better business. That is, long term customers are going to be those who continue to play, without problems, primarily for reasons of leisure. In short, proactive gaming companies have developed socially responsible business models, that are based on increasing the number of moderate-spending, long-term repeat customers and, that strive to avoid custom from players with gambling problems» [8].
The burgeoning growth of Responsible Gaming practice has been accompanied by an overall shift of perspective in relation to research and theory. «Previously, RG was largely influenced by a view of gambling problems that primarily adopted a medical and/or disease model, with little control or power attributed to those that were most negatively affected. However, increasing support for individual autonomy has become the main issue. This position was outlined in detail by the «Reno Model» [9] which argues that responsible gambling should be based upon two fundamental principles: « (1) decisions to gamble reside with individual and represent a choice, and (2) in order to make good decisions, individuals need to be well informed. This shift in perspective also reflects wider social and cultural changes that have seen more of an emphasis on the importance of consumers making informed purchase choices across a variety of products and services. On the other hand, technological developments have become a driving force, for both the design of games and gambling environments, as well as for tools and services that can assist players to play responsibly» [10].
However, whilst there has been a significant development in research and technological breakthroughs in the Responsible Gaming realm, the translation of valid research into wide-spread practice has sometimes been slower to take effect than initially expected [11].
This portrays a huge gap between the above-mentioned knowledge creators and end-users. This gap surely needs to be bridged. But how?
By engaging in an interdisciplinary path that ought to connect both sides of the gambling industry (medical doctors, gambling leisure industry, lawyers) that would significantly boost the benefits of the global innovation in gaming leisure industry. There is no other way. This particular issue will be addressed later and its concretes features will be also thoroughly carved out.
Background - Problem Gambling as a Repository of Interdisciplinary Contributes: The Cardinal Importance of Empirical Evidence in the Context of Electronic Gambling Machines (EGMs)
Electronic Gambling Machines (EGMs) represent a sweeping part of the gambling leisure industry. It is widely accepted that EGMs are the core of gambling leisure industry, except in the casinos of Macau, where the table games, namely the Baccarat, heavily outweigh EGMs. That´s the reason why Knowledge Creators focus have been driven towards the empirical evidence for the differential impact of gambling outcome on behaviour in electronic gambling [12]. The research undertaken in this specific field has achieved a major breakthrough: EGM´s are the realm of addictive patterns of gambling behaviour as they enhance the illusion of control of the players about the outcome of the game. Furthermore, EGM´s are markedly the domain of the loss-chasing behaviour, the core characteristic of Problem Gambling, which can be thoroughly explained because:
Ǥ Approximately 13 % of EGM gamblers meet diagnostic criteria for problem gambling (PG) which is one of the highest rates of among all other forms of gambling. EGMs are interactive, computerised gambling platforms found in many licensed betting offices, casinos, and other leisure facilities.
§ They adopt variable ratio schedules of reinforcement that subject a player to addictive patterns of gambling behaviour. EGMs have been shown to instil and maintain irrational and superstitious beliefs, as well as distort concepts of randomness and probability that can contribute to illusions of control. Such features may act in maintain or indeed contribute to the onset of PG behaviours. § In addition, EGMs offer high maximum stake and prize sizes, where an individual can bet up to £ 100 on a gambling event and win jackpots equalling £ 500 and the fact that accessibility of EGMs are abundant on the high-street, means even inexperienced and leisure gamblers are at risk of increased rate and volume of loss, irrespective of whether they would be classed as PG or not. A rapid speed of play provided by EGMs offer fewer opportunities between bets to break trancelike dissociative states gamblers experience, as well as less time to consider one’s decisions in an informed and controlled manner.
§ The rapid event cycle in EGM play also allows for a high rate and volume of loss, which is allowed to further exacerbate if ones engage in loss-chasing behaviour – as stated above, a core characteristic of PG. Loss chasing may not however, be limited to PGs, and there is potential for the fast-paced characteristic of EGM play to negatively impact on» [13]. In this regard, a recent research (conducted by renowned scientists) has investigated how these EGM characteristics interact with winning and losing outcomes and the resulting gambling behaviour, «as there is wide body of evidence outside of gambling research that suggests gains and losses have an asymmetrical impact on affect and arousal, as well as cognitive capacity and decision makingessential components to controlled and rational gambling decisions [14].
Conversely, losses squarely compared to the bulk of wins, have a larger effect on physiological arousal. Hochman and Yechiam (2011) reported significantly larger pupil diameter and increased heart beat in response to losses compared to equivalent sized wins» [15]. On another hand, if losses lead to a greater increase in psychological arousal, this may result in the gambler´s optimal level of arousal being surpassed, which may be detrimental to rational decision making (crucially important when it comes to cease immediately the gambling endeavours) and lead to a loss of control during gambling, «where the fastpaced and high stakes features of EGM play may exacerbate the harm caused by a loss of control» [16].
Having this body of evidence very firmly in mind, it is very important to implement strategies that enable the gambler to remain in control during the gambling session so that gamblingrelated decision are made in a rational manner. Moreover, that assortment of measures embodies the deemed harmminimisation strategies that the legal side of gaming leisure industry should not forsake.
Background - The Importance of Empirical Evidence in the Context of Electronic Gambling Machines (EGMs) and The Harm Minimisation Strategies: The Pop-Up Messages and The Personalised Feedback
If wins and losses do indeed result in an asymmetrical impact on a gambler´s behaviour during EGM gambling, it is important to implement harm minimisation strategies in a timely manner before harmful behaviour augment or escalate. As a consequence, prior to the implementation of any harm minimisation strategies whatsoever there is a major paradigm shift yet to be undertaken: the problem gambling should be approached in a proactive manner rather than a purely reactive one. Meaning, knowledge creators (medical doctors and scientists) and end-users (gaming leisure industry, governments, lawyers) ought to synergetically contribute to the creation of healthy gambling environments in a timely manner.
Alongside the technological developments, research into cognitive psychology of gambling has shown that irrational gambling-related cognitions and misunderstandings inextricably connected to randomness and probabilities represent some of the key ingredients contributing to the initiation and maintenance of problem gambling in general, and in electronic (or online) gambling specifically [17]. «More importantly, it has been shown that problematic gambling behaviour can be decreased in response to cognitive-behavioural therapy and other cognitive interventions. As a consequence, some organisations and gaming operators are beginning to offer players information about common gambling myths and erroneous beliefs. Furthermore, players can now access general advice on healthy and responsible gambling» [18].
«A small body of empirical research has shown that educational programs about erroneous beliefs can successfully help change the targeted cognitions. For instance, Wohl developed an animation-based educational video regarding the function of slot machines, their results demonstrated that the animation was effective in promoting responsible play as demonstrated by those viewing the video staying within their pre-set limits. The study also showed that animated educational information on slot machines can be an effective to increase user adherence to pre-set limits» [19].
Research conducted in this realm have also shown that the way the information is presented to problem gambler has a significant impact. Several studies have duly investigated the effects of interactive pop-up messages during gambling sessions either taken online or in a simple brick-and-mortar casino. Static (and colourless) messages do not appear to be as effective, whereas interactive pop-up messages and «attractive and coloured» (say animated) information can thoroughly quash both irrational beliefs and behavior [20]. Stewart and Wohl (2013) highlighted that gamblers who have received a monetary limit pop-up reminder were more prone to adhere to monetary limits than participants who did not [21].
Increasingly arising on the horizon of the gambling field is the personalised feedback, developed for responsible gambling purposes. In sum, personalised feedback is a behavioural tracking tool, for responsible gambling purposes. There are several programs that constitute a striking example of it, such as Playscan, mentor, Bet Buddy [22]. Eulogized scholars emphasized that gamblers receiving carefully tailored feedback about their online gambling behaviour are far more prone to swiftly alter their gambling behaviour (as gauged by the amount of time and money spent gambling online or in a brick-and-mortar casino) compared to those who do not receive a tailored feedback [23].
«A recent study investigated the behavioural change in 279 online gamblers that received personalized feedback after they had signed up to a voluntary service (i.e. mentor) at a European online gaming website. Those signing up to use the personalized feedback system were compared with 65, 423 matched controls. The preliminary results of that study show that personalized behavioural feedback within a motivational framework appears to be an effective way of changing gambling behaviour in a positive way (i.e., players significantly reduced the amount of time and/or money they spent gambling after receiving personalized feedback). For instance, if a player significantly increases the amount of money they have deposited over a half year time period, they received the following message: “Over the last 6 months the amount of money deposited into your account has increased. Are you spending more money than you intended? You can check the account you have spent gambling on your account page and use our helpful tools to set a daily/ weekly/monthly limit» [24].
The aforementioned example conspicuously portrays that the messages are non-confrontational, attractive, colorful, personal, and motivational. Additionally, the often-emphasized interactive aspect was taken into account through the use of a pop-up window that has been carved out into the casino operator´s gambling site [25]. Overall, the personalization approaches outlined above strive to significantly alter a person´s behaviour via behavioural feedback. Such approaches are underpinned on both the «Stages of Change”» model (Prochaska & DiClemente, 1983) and «motivational interviewing». Specifically asserted the paramount importance of carefully tailored information. In their study they have summarized a vast array of motivational psychology literature to develop a motivational framework based on the Transtheoretical (i.e. States of Behaviour Change), «which states that individuals attempting to change their behaviour in some way go through a series of stages (i.e., pre-contemplation, contemplation, preparation, action, maintenance, and relapse)» [26]. For each stage, they highlighted the motivational goal (s), and recommendation (s) as to how technologies can motivate sustainable energy usage behaviours by people [27]. In sum, behavioural feedback systems enable an optimistic approach of responsible gambling, as they achieve the targeted goal of helping the players sensibly limit the amount of time and money spent gambling [28].

Discussion

The implementation of a responsible gaming model does not override an interdisciplinary approach. Quite the opposite, the foundation of a proper and sound responsible gaming model cannot be successfully applied without an interdisciplinary approach. Conversely, in order to embrace such a challenge, a collaborative approach between the knowledge creators (e.g., researchers, medical doctors and academics who effortlessly study the social and medical phenomenon of problem gambling) and end-users [29] (e.g., policy makers, lawyers, gambling industry, regulators, gamblers) is now needed more than ever. A collaborative problem-solving between knowledge creators and end-users ought to be based not only in a science-based empirical approach, as emphasized by the Reno Model, but be shaped through linkage and exchange of knowledge between both sides of gaming leisure industry.
As far as an interdisciplinary approach goes, mutual learning in the gaming industry requires the input of a wide range of stakeholders, as the aforesaid mutual learning has multiple stages such as planning, producing, and applying existing empirical research, and its concrete implementation in practice should not disregard the input of any the end-users or decision makers. An interdisciplinary approach of responsible gaming is a two-way street: researchers produce and gather empirical research and decision makers tend to apply existing or new research in decision-making. Researchers do not successfully transfer their empirical findings without the input of the decision makers; conversely, decision makers cannot benefit from an evidence-into-practice approach if they not successfully engage with the researchers.
An effective knowledge exchange involves, oftentimes (if not always) the interaction of both sides of the gambling industry aimed at accelerating the benefits of global innovation in this realm. Therefore, knowledge creators and decision makers, as they are planted itself squarely in the middle of the gambling industry, play a pivotal role both in the creation and implementation of harm minimizing strategies and, ultimately, in the construction of a functional problem gambling model.
Because of that they are the key players of the process of taking knowledge and converting it into practice; they are the protagonists of a strategic framework that intends to bridge the gap between theory and practice.
The guidelines for the implementation of an interdisciplinary approach of responsible gaming, can be summarized as follows:
a) The deemed Knowledge Exchange (KE) is a process of taking knowledge and converting it into practice;
b) KE is a form of interdisciplinary engagement between the knowledge creators and decision makers;
c) To ensure mutual learning, knowledge creators and decision makers should arrange regular meetings and issue joint statements about the major priorities of problem gambling;
d) Knowledge creators and end-users should provide guidelines and recommendations in implementing harm minimization strategies;
e) The creation of a task-force of specialists in psychology, psychiatry, sociology, law, that should jointly operate inside the casino facilities;
f) This task-force should be primarily responsible for the implementation of harm minimization strategies and complementarily should be also responsible for training the casino staff, as far as spotting, tracking down, identifying and handling the problem gamblers is concerned;
g) The needs of the end-users should be timely identified by the knowledge creators;
h) To facilitate the aforementioned goal, an atmosphere of trust between the knowledge creators and the end-users is needed;
i) To facilitate that reciprocal approach, regular briefings should be held in order to discuss preliminary results of the implementation of harm-minimization strategies, such as the aforesaid, personalized feedback, loss-limits, win limits, pop-up messages;
j) The communication channel between the researchers and the end-users should always be open, as their relationship should be strengthened through linkage, exchange and joint production;
k) The public entities, or governments, should play a pivotal role as well in establishing priorities, preferences, and goals related with the problem gambling;
l) Moreover, governments should create joint structures that, symbiotically, address the issue of problem gambling;
m) Those joint government structures should have an interdependent relationship, and they should hold meetings and briefings in a regular basis with the casino operators and their interdisciplinary teams;
n) In a regular basis, that joint structures should issue joint guidelines, and should issue joint statements in which they set up harm-minimization strategies to curb problem gambling;
o) Governments who depends heavily on the gaming revenue, for instance Macau, should take the problem gaming seriously;
p) As a consequence, a responsible gaming model should be embraced by the government of Macau, and its focus should be geared not only towards the problem gamblers but, likewise, the positive players, those who just play for fun – in the long run, those are the ones that will keep going to the casinos and not the problem gamblers;
q) Therefore, positive play should be, more than ever, an axiom that the government of Macau should take into account.
r) Focus groups constituted by decision makers from the casino industry and the problem gamblers should take place in a regular basis, in order to assess and appraise ongoing harm-minimization strategies.
s) Problem gamblers input should be taken into account; as far as setting up feasible responsible gaming features, their insight is invaluable.
t) Problem gamblers family should also participate in the process of creation of harm-minimization strategies - they are the core of the personal structure of the problem gambler, and they are the ones who can provide the muchneeded guidance and support throughout the whole process of dealing with the problem gambling.

Conclusion

Problem Gambling is now so ingrained in the culture of gaming industry as a whole that it will not cease to be a part of service industries anytime in the foreseeable future. For this very reason, an interdisciplinary approach to problem gambling poses a considerable challenge to the casino industry as a whole. For the sake of long-term sustainability of gaming industry as a whole, such a challenge should be timely embraced.
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