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can you install backwards compatible games offline

can you install backwards compatible games offline - win

[Build Help] 35k desktop build help or any good laptop for 45k?

What will you be doing with this PC? -
Regular usage and light gaming. not planning to play every AAA game in ultra.
What is your maximum budget?
35k for desktop build or 45k for laptop if there is one that fulfills requirement
When do you plan on building/buying the PC? -
This week
What, exactly, do you need included in the budget?
Need Motherboard, RAM, SSD, CPU, PSU. I have 2tb 5400 RMP HDD and Case ( Cooler Master K380 Mid Tower ) and GPU MSI GTX 960 2GB.
Should i reuse the case or buy new one? can't Decide. :(
Which state/city will you be purchasing the parts in? State your preference for online or offline.
Offline. Vadodara , Gujarat. (let me know if you have any good shop suggestions).
If reusing any parts (including monitor(s)/keyboard/mouse/etc), what parts will you be reusing? Brands and models are appreciated.
Going to reuse monitor , speaker , keyboard , mouse , UPS.
Will you be overclocking? If yes, are you interested in overclocking right away, or down the line? CPU and/or GPU
No overclocking but need backward and forward compatibility for GPU. not much knowledgeable about it. going to keep current 960 and 1-2 years down the line i will add new GPU. ( will be equivalent xx60 of that generation. not going to go above that )
Are there any specific features or items you want/need in the build? (ex: SSD, large amount of storage or a RAID setup, CUDA or OpenCL support, etc)
For Desktop :
For Laptop :
Optioal for laptop:
Both Laptop and desktop should survive the next 7-8 years. current setup of i3 3210 served me well for the last 6-7 years until lockdown started. it started to have problems after that and has been in constant repair shop and back and repair shop and back cycle now for past 5 month. Im not asking that new build or laptop should be futureproof or should play game at same level. i just need them to last like the i3 build. even without ssd it handled everyday task like champ and didnt break down on hardware level up until lockdown.
So the new build / laptop should have stability where i dont have to tinker with it once in a while or go in BIOS etc... and it should be built to last.
Do you have any specific case preferences? - (Size like ITX/microATX/mid-towefull-tower, styles, colours, window or not, LED lighting, etc or a particular colour theme preference for the components)
*I dont want LED or RGB etc. Indifferent about windows. Not much interested in aesthetics. should have good airflow , midtower or smaller, should not stick out like a sore thumb. current case is black and I like that. light colors get easily dirty. * Do you need a copy of Windows included in the budget? - If you do need one included, do you have a preference?
No need for Windows license
submitted by dcrage to IndianGaming [link] [comments]

Cyberpunk 2077 - Free Registration Rewards When You Connect My Rewards with GOG Account

The description of this deal was not provided by this subreddit and it's contributors.
GOG.com
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FAQs -
Yes, that’s the plan. Make sure to follow Cyberpunk 2077 on the game’s official social media channels, as well as cyberpunk.net to stay updated on what’s coming in the future. - Is MY REWARDS available for Cyberpunk 2077 on all platforms?
Yes, all platforms will allow players to take advantage of MY REWARDS in Cyberpunk 2077. This includes when playing the Xbox One and PlayStation 4 versions of the game on Xbox Series X and PlayStation 5 via backwards compatibility. - Do I have to start a new game to claim my rewards?
No, you can claim your rewards at any time, regardless of how far you’ve progressed into Cyberpunk 2077. - Where will I find the rewards received via MY REWARDS?
Unless stated otherwise in the item’s description, you’ll find all items claimed via MY REWARDS in the stash located in V’s apartment. - Do I have to be connected to the internet in order to participate in the MY REWARDS?
An internet connection is required to register a GOG account, log in to REDlauncher (Steam and Epic Games Store) / register Cyberpunk 2077 with GOG (Xbox, PlayStation, Stadia) and claim your rewards. Once claimed, however, rewards will be yours to keep regardless of whether you’re playing online or offline. - Is MY REWARDS also available on the local version of Cyberpunk 2077 — which can be downloaded via GOG and installed separately from GOG GALAXY?
Because MY REWARDS requires an internet connection, the local version of Cyberpunk 2077 that you can download via GOG will not support MY REWARDS. - I don’t have a GOG.COM account. Can I still sign up for MY REWARDS?
MY REWARDS requires a GOG account. If you don’t have a GOG account, you will be able to create one for free during the registration process. - How do I integrate other platforms to the GOG GALAXY library?
To integrate libraries from other supported platforms to your GOG GALAXY library, follow these instructions. - Can I unlink my GOG account from Cyberpunk 2077 and then link it with another one?
You can only register to Cyberpunk 2077 MY REWARDS with a single GOG account once. - I previously played Cyberpunk 2077 on platform A and connected my in-game profile with my GOG account. Now I own and play Cyberpunk 2077 on platform B. Can I connect this in-game profile from platform B with my GOG account again?
Yes, you can. - If I’m playing GWENT on mobile (iOS or Android), will it automatically be added to my GOG GALAXY library, or will I need to add it manually?
Yes, it will.
This deal can be found at hotukdeals via this link: https://ift.tt/33PyFIr
submitted by SuperHotUKDeals to HotUKGamingDeals [link] [comments]

PS5 Digital-only vs Environmental cost of games being sold on discs.

Edit: this went as badly as i expected it to, still can't have any discussions on reddit about the environment and consumerism without people getting touchy, christ. thanks for the few sensible comments though! don't worry, if i wanted karma from this sub i would just photoshop another ps5 colour scheme ;)
i'll leave this post and my comments up even tho i'm being brigaded by people that didn't bother to read the post lol enjoy
Hi guys,
I made a comment in this post that was started a couple days ago, because after reading through the comments i saw no mention of this topic.
As the thread was already a day old when i posted my comment, it didn't generate any discussion, so i'm making this fresh post for that purpose.
Below is my original comment in that thread, bulked out with tonnes more info and sources, with some follow up underneath:
Manufacturing hundreds of millions of discs, and more importantly, the hundreds of millions of plastic cases that go with them (over the course of a generation of consoles) is ethically wrong - especially considering the absolutely minimal benefits to the end user.
Based on the design of the console with the disc drive added on, it looks almost like a last-minute decision to include it (imo.) It may look awkwardly slapped on purely because the drive had to sit there, to ensure the internal components have enough space for cooling, but we may never know for sure.
I feel like Sony were going to be bold and go disc-less this gen, but chickened out at the last minute - either because of pressure from publishers and manufacturers, or based on polling/sales data, or merely the fact that Xbox have a disc drive option up for grabs this time, etc.
I am for going discless 100%. I haven't seen anyone talk about the environmental aspect of manufacturing discs. Those plastic cases that literally only hold the disc and a couple of leaflets are utterly wasteful, considering the fact that a disc right now is purely an authenticator for owning the game, and you have to download and install it digitally, along with all patches and updates regardless...
The millions upon millions of discs and their cases, produced for practically every non-indie game release, are completely non-biodegradable and only semi-recyclable even in the best case (ha ha) scenario (more on that in a bit though...)
I definitely understand the perceived benefit to the consumer if they are likely to trade in and share games with others, but I feel like that is something that Sony/MS/Nintendo/publishers need to work on - improving the concept of digital downloads, rather than sticking to discs. Making digital ownership as flexible as physical ownership should be the priority. I reckon Sony were going to attempt this, but possibly were afraid of the backlash and decided not to go for it, especially if they discovered during development that Xbox was going to keep the disc drive. They also could have been lobbied by the publishers and by proxy the disc manufacturers, but that's all just guesswork at this point.
This was the gen to do it, imo. Next gen is too late - the environment is critical. The oceans are full of plastic, and entire ecosystems are collapsing, with many already gone. You have no doubt already heard of microplastics contamination in the fish we eat.
A whole 7-10 years more (an estimate to the next 'generation' of consoles/gaming tech) of up to tens of millions of wasteful plastic cases, per (Jim Sterling voice): 'triple-AAAAAA' game, that ultimately end up in the sea - not good at all.
For reference, in 2018, The top 20 games alone sold just over 10,305,000 physical disc units. (i've linked sources for almost everything at the bottom of this post and throughout.) Using an average weight of the plastic casing that contains a ps4 or ps3 game (180g - 200g) that equates to 412,200,000kg of plastic, or 412,200 tonnes.
That's from only the top 20 games, in one year. The biggest games like Fifa and Call of Duty tend to sell up to 10m copies alone in their lifespan, although physical game sales are in a downward trend across all platforms and games. The problem is, a downward trend isn't enough.
If you live in the USA, or the UK, or Australia or mainland Europe, and so on, your plastic still ends up in the ocean. Chinese and Indian companies were often the last part of the 'recycling' chain that 1st world countries outsource to - I can only definitively speak for the UK and USA as i know the facts, but from discussions with German and Aussie mates it sounds pretty much the same there too. Recycling giants in our countries simply collect and ship waste to China and India, or more recently, SE Asian countries such as Indonesia and Thailand for them to 'correctly dispose of' - in a process that is badly audited on purpose, to absolve blame. Your recycling, notably plastic as it is expensive to sort and re-use, goes through the chain in your home country and ticks all the boxes to say "we've done our bit and this waste is being recycled", and then it sails to the developing world for it to be promptly dumped in the seas. Considering the thousands of tonnes of plastic waste produced by video games, it is a significant chunk of this harmful practice and should be in everyone's conscious mind. To give an idea of the scale of the problem, in 2016, China received 7 million tonnes of plastic from around the world. This figure generally increases year on year.
The plastic used in video game and dvd/bluray cases is very difficult to recycle, and the shrink wrap is 100% non-recyclable. The cost of recycling this stuff is so high that a country like China would much prefer to throw it all in the seas. SE Asian countries like Indonesia, Malaysia and Thailand are far poorer and far less equipped to deal with this plastic waste - so now, even more of it is going in the ocean. Even before China’s ban, only 9% of discarded plastic was being recycled, while 12% was burned.
The blame for this practice does not sit solely on the shoulders of those poor countries - the supposed '1st world' countries, knowingly shifting the responsibility onto them in order to wash their hands of it, deserve more scrutiny. It is the '1st world' countries that should be leading the charge in recycling technology or, to make a much bigger difference, figuring out how to prevent the plastics and other waste being created in the first place.
Small tech companies and entrepeneurs are looking into small scale solutions, and some games industry players are thinking about this - but realistically this sort of stuff is like putting a plaster on a severed artery. For example. I don't mean to knock these ideas, especially as they would indeed help if we insist on producing physical copies of games, but it's still nothing compared to the difference going fully digital would make.
I understand the benefit to those of you who like to buy lots of games and trade them back in to recoup some of the cost, or swap discs with friends often. But that is where the benefits end, and they don't make a dent in the overwhelming negative effects of manufacturing them in an age where it is 100% unnecessary.
Another argument might be that those with bad or no internet rely on discs. Well, you still need an internet connection to install the games and their patches, you need an internet connection to verify the purchase, and you need a decent internet connection to play online and utilise half of the features of most games nowadays. Even the single player ones, what with DLC and other updates. This isn't me saying "it's 2020, if you don't have good internet, that's on you" - i'm more or less saying that this is where gaming has gone and where it will undoubtedly stay. Those of us that like playing the old school, offline consoles will always have them, but keeping up with new advances means we all have to be online with capable internet. So I personally don't see this is a valid argument, I think new games shouldn't have the obligation to be produced on outdated formats.
To summarise, I am basically disappointed that this generation of consoles will continue to support discs and other physical media formats (Nintendo's physical game cases are even worse really, considering the size of the cartridges, and this has been a serious problem of theirs for a long time across many generations of their consoles.)
I think if Sony took the bold step to exclude disc drives this time, and simply made one of the requirements for developing a game for PS5 that e.g. 'whoever publishes the game can not consider physical formats as the console will be digital media only' it would have been incredibly easy to accomodate and would have been a benefit for everyone, in the short term and long term. Of course, I want MS/Nintendo and all the non-gaming publishers that still produce DVDs / BluRays and CD-ROMs to follow suit, but i was quietly hoping that Sony might have led the way this time. In the age of high speed broadband/fibre optic/high speed exchanges, multimedia streaming, backwards compatibility via emulation, streaming games from cloud servers etc, hanging on to disc drives feels like a cop-out.

More info on plastic 'recycling' across the world, and the impact of video games:

Where does your plastic go? - Guardian report full of linked sources and infographics. The best run-down if you want to learn about the whole subject fairly quickly and easily (2019)
Waste crisis in SE Asian countries - More on the Chinese ban on importing plastic and other waste, diverting it to SE Asian countries that either have to live next to it all or dump it in the sea (2018)
Where is the plastic mountain? - BBC article with further links (2019)
World's recycling is in chaos - Wired article (2019)
Sales data on physical game formats - figures from the ERA itself (2019, report is on 2018 figures)
If you read all this, thank you, and if you want to join in, please comment whether you agree with my outlook or not. I think the discussion needs to be had and personally I want to do whatever I can to persuade video game publishers to ditch physical formats this generation, regardless of the fact the PS5 has got a disc drive version. Would be good to work out the best way to do that.
Cheers
submitted by Scalade to PS5 [link] [comments]

Version 0.18.31

Graphics

Minor Features

Bugfixes

Modding

Scripting

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
submitted by FactorioTeam to factorio [link] [comments]

Halo Infinite - The last mainline Halo "game."

Apologies for the attention grabbing title because it may come across as hyperbolic.
So a thought came to me today about the nature of the videogame industry and how things are trending into the future. I was also thinking about Halo as a series and what is in store as well as the new slipspace engine itself.
Now I understand that a lot of down-voting may come from this post but I thought it might be interesting to have a thought experiment based on these kinds of industry trends (for better or worse) and open that discussion up to the Halo Community.

What if Halo Infinite is the beginning of Halo as a live service and not just a game. Backwards compatible down to the original Xbox one and expanded upon regularly and playable across every xbox generation from this point on... Infinitely.
As a launch title and a fundamental component of Gamepass (and the idea of all xbox exclusives being put on the Gamepass service) it makes sense that microsoft isnt looking for first day sales. They're looking for subscribers and engagement in that gamepass ecosystem.
Making Halo infinite a live service game like destiny, apex legends or rainbow six seige will ultimately refocus the community on a single service, encourage regular engagement and a higher install base (due to a significantly lowered barrier to entry) then traditional sales.
Instead of making it directly free like Apex or Destiny, it is a launch title for Xbox Series X and S that you can play immediately using your free included 7 day Gamepass ultimate pass (and later included in a very well priced subscription).
Let me try to expand upon this in a few key areas as to what I think they might try to do.
SLIPSPACE ENGINE
I think one of the limitations that Halo had with its engine in the past is that it was design iteratively with a lot of legacy code. This has previously been addressed before (in practically every games vidocs) but this legacy code also does not work well with rapid small changes and updates that a game presented as a live service could be.
Building a next gen engine like Slipspace from scratch gives 343 much greater agency for designing a game in terms of a live service model. Designing it with functionality that allows significant engine improvements to be installed via patches over time and for adaptability (different genres such as FPS and RTS could theoretically use the same engine with appropriate tools to allow you to build in either)
This means new content can be rapidly deployed, developed quickly and fixed immediatly when needed.
EXAMPLE: Destiny 1 actually uses a different engine to Destiny 2. They look similar but Destiny 2s back end allows for a large amount of expansion and socketing for new features (such as the armour 2.0 update for instance) something that was not possible for Destiny 1. I would not be surprised if something like this is already included into the slipspace engine.
Scalability is another thing. This engine will have to work at a variety of specification levels for all Gamepass owners on xbox one, series s and X as well as PC. You will have to design your game around player engagement in order to maintain those ongoing costs with later generations and newer pc hardware. This absolutely is not possible with the original engine and is a significant contribution to the Master Chief Collections issues.
Imagine instead of the tools and feature set of 11 engines (as in MCC) every future campaign and multiplayer suit is made in slipspace engine, which is always constantly updated with new tech on every machine where Halo Infintite is installed
CAMPAIGN
No issues here, I wouldn't be surprised to get a campaign of decent quality and length. However consider the following as well;
Imagine expansions being directly installed into Halo Infinite (similarly to Halo Reach and Halo ODST in MCC but much more streamlined).
What about new full mainline Halo games that simply get added into Halo Infinite with and the accompanying slipspace engine update. That engine would still contain all the assets and building blocks to play Halo Infinites campaign perfectly in its original form. (A similar example to this might be Half Life: Source and Half life 2, same engine but Half Life: Source uses it's own assets)
With the likes of photogrammetry which is definitely present in the Slipspace engine it's not like certain items can graphically improve further then where they are currently as they're technically being rendered almost 1 to 1. IE the Asset Graphical detail isnt likely to get more realistic and there for a large Majority of Assets from Halo Infinite can be reused in the next campaigns anyways.
Different stories and gameplay getting updated every year in the same way as Destiny. Halo doesnt have to stick to just numbered entries that pull in large user numbers which slowly dwindle over time. These expansions could focus on minor characters and their personal journeys, they also dont need to be fixed in time either.
Each year there could be a new shorter expansion (similar to ODST) told in different ways and introducing new gameplay styles.
Maybe you play as Locke in an expansion and he retains Halo 5s movement mechanics and level design to reflect those mechanics in a traditional scripted level by level design set after Halo 5. Or maybe another expansion where you are a marine and you use a pelican to traverse in a single truly large open world map and the whole campaign is in that one massive space set in the book Contact Harvest? With a truly scalable and adaptable engine such as the slipspace engine could be these could be treated with the same level of development time as an actual game but using the latest technologies added to the slipspace engine that would already but updated to every console, cloud and PC using Halo Infinite.
Every 3 years or so do a massive campaign update (Leading Campaign shall we say) with MC as the focus which moves the timeline forward. (To beat a dead horse , as an example; think of Marvels Infinity Saga)
Imagine each campaign is selectable with in the same way as the Master Chief Collection, along with playlists, cross playlists, speed runs and scoring all becuase they use the same engine and similar asset sets.
When the campaign is treated as an ongoing service it can expand, change the scale of the conflict (up for galactic threat, down for personal stories), and introduce new heros without the fear of low sales numbers for a mainline halo title as engagement and content delivery will be at the focus of this.
MULTIPLAYER
Game modes are a constant source of contention. Halo 5 was notoriously absent of big team battle. People dont want a battle royale mode in halo. Warzone isnt as good as firefight etc.
For infinite you could propose 2 types of multiplayer Multiplayer - standard competitive and casual modes Multiplayer Expansion - larger more complex game modes
So what constitutes "Multiplayer Expansion"? Basically all of Halos more unique game modes that usually have their own menu option (such as warzone or firefight).
This means that new modes can be added later. What is to stop there being an entire content update for a battleroyale mode. Or maybe even a temporary game mode such as Rainbow 6 Sieges Quarentine gameplay. Or even an entire playlist dedicated to halo 5s movement mechanics and still keep normal playlists on rotation. Maybe a heroes mode where instead of playing your normal customised Spartan you play as Spartans or elites from the lore with their own unique abilities in entirely new maps.
343 could theoretically take the time to test and implement entire new game modes or bring back old ones like invasion, without having to entirely rebuild the multiplayer for each and every game.
Maps that have been found lacking on the first pass can have a flighting program to play test these new game modes and maps on test servers.
Imagine in 10 years time there might literally be a hundred of maps that get put in and put of rotation. Not to mention the oppertunities that this affords forge maps.
FORGE AND CUSTOMS
I think this is fairly self explanatory however Forge could be built up as more of an entire map editor which has every asset available. With new assets and functionality that is updated on Expansions, multiplayer maps or Leading Campaigns as it is all contained within the engine itself. Launching with a custom game browser at the start.
Weapons and Features that are brought into these expansions and "Leading Campaigns" can then be added into forge for placement in any map.
Imagine designing a map with rocket Launchers as the power weapons in the first year of Halo Infinite. 3 years later in a "Leading Campaign" and entirely new weapon that didnt exist in the halo cannon up until that point is integrated into the engine. You could theoretically go into forge and place down that new weapon into your old map and see how it plays out, giving older forge maps a new lease on life.
One set of forge tools that is constantly being expanded upon, tuned for efficiency or replaced entirely due to the ongoing technical improvements of the engine itself.
You can almost see this type of thing being done in Halo 5 where the Wasp was added to the game after Halo 5s initial release.
THEATRE
Again one set of tools, no need to replace them or rebuild them each game. Update them with the engines capabilities. Use the camera tools that are used in campaign and make it easy to share films between console, cloud and PC because it's all the same engine.
MONETIZATION
Urgh. I think this might be my least favourite topic but I get that it's obviously going to be featured at some point in a live service game so we might as well address it. I 100% understand the amount of flaming hatred that I might be about to endure.
I dont have any good ideas here but maybe instead of monetizing the cosmetics of the game they could paywall the expansions of the campaign and the multiplayer with a recurrent seasonal purchase.
Youd still get the leading campaigns for free as part of the service as well as standard multiplayer giving you what I determine to be Halo's core functions but the expansions; telling stories and gameplay from different points of view would be part of a paid upgrade. Same with multiplayer like Warzone or firefight. Nice for halo fans and doesnt impact on standard players.
Any weapons, features and maps that are included in those expansions could also be removed from forge use. Anyone without this expansion pass could still play and use those items in the standard multiplayer and when joining a custom game where the host has the expansion pass though.
Now that I've gone through that journey I feel like Halo as a service could technically work within the bounds of what we know is capable in the industry and Halo as a product is in it's current form. I come from an older era of gaming though were I like my games offline on a disc and as a product I entirely own and wished it to stay that way.
TL:DR - Due to sheer information drought, I thought it might be interesting to discuss Halo Infinite in terms of a live service model and how that might look like.
submitted by ArcusSpartan to halo [link] [comments]

About Time I Asked: Skyrim LE Help

Hello,
I will start by saying I pride myself on troubleshooting on my own. I have been playing skyrim for a few years now, and I have learned so much about modding that I didn't know.
However, I used to (about a year ago until recently) be able to play skyrim every day with much more limited knowledge, 255+ mods, and a lot less patches. I never used to run Skyrim through skse, only steam, and yes I would crash but not like this.
About 2 weeks ago Skyrim started to CTD before it even loaded the Bethesda logo. I deleted all references to the game, re-installed everything, worked very hard on my enblocal.ini, skyrimprefs.ini, and skyrim.ini. I will post those below. I have gotten to the point where I can begin a new character, but I consistently and constantly crash at Whiterun--after only a few moments.
I use Alternate Start and have been checking my mods almost one-by-one by choosing to start in Whiterun. I do not know if other towns will crash as well, as Whiterun is where I'm starting and so far...
I reduced to a very limited amount of mods in an attempt to find the problem mod, but I've yet to find it. So far I have uninstalled: skyrim flora overhaul, unique ground covers, natural lighting and vivid atmospheres, climates of tamriel (one of my favorites :( ), Realistic lighting overhaul (another favorite), true storms, Lively Inns and Towns, Populated roads and cities, etc.,..
I have basically deleted all my overhauls and skyrim beautification mods. I found out Skyrim Project Optimization and Unofficial City Patch are incompatible so I removed both. I also removed Immersive citizens.
This is my load order:

Automatically generated by Vortex

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Lanterns Of Skyrim - All In One - Main.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
ApachiiHair.esm
ApachiiHairFemales.esm
RaceCompatibility.esm
Shadow of Morrowind.esm
hdtHighHeel.esm
notice board.esp
moonpath.esm
SexLab.esm
RSkyrimChildren.esm
Heels Sound.esm
Cutting Room Floor.esp
Weapons & Armor Fixes_Remade.esp
Clothing & Clutter Fixes.esp
XPMSE.esp
dD - Realistic Ragdoll Force - High.esp
dD - Realistic Ragdoll Force - Medium.esp
dD - Realistic Ragdoll Force - Realistic.esp
dD - Realistic Ragdoll Force - Reduced.esp
No_stretching.esp
IHSS.esp
SimplyKnock.esp
ColorfulLightsNoShadows.esp
SkyUI.esp
Dual Sheath Redux.esp
WetandCold.esp
Character Creation Overhaul.esp
Footprints.esp
RaceMenu.esp
RaceMenuPlugin.esp
SkyTweak.esp
UIExtensions.esp
Customizable Camera.esp
mjhKhajiitSpeak.esp
RaceCompatibilityUSKPOverride.esp
LegacyoftheDragonborn.esp
JKs Skyrim.esp
Prometheus_No_snow_Under_the_roof.esp
3DNPC.esp
MNSGLanternsV4.esp
wieldablelanternlanternreplacer.esp
Phenderix Magic World.esp
Thunderchild - Epic Shout Package.esp
Druidessentials.esp
EnderalMusicFS.esp
TheChoiceIsYours.esp
Cloaks - Dawnguard.esp
FCO - Follower Commentary Overhaul.esp
UFO - Ultimate Follower Overhaul.esp
SMIM-Merged-All.esp
notice board - dragonborn patch.esp
Cloaks.esp
1nivWICCloaks.esp
1nivWICSkyCloaksPatch.esp
moonpath_questdata.esp
Thunderchild - Dragon Language Words Patch.esp
360WalkandRunPlus-RunBackwardSpeedAdjust.esp
CCO - Oblivion Carry Weights.esp
disable_blood_splatter_on_screen.esp
Convenient Horses.esp
WetandCold - Ashes.esp
Werewolf Enhancer - Optional - Jump 15pct.esp
P1FlyingRing.esp
Improved Dragon Shouts.esp
Improved Dragon Shouts - Dragonborn.esp
DragonFire.esp
CCO - Dynamic Skill Progression.esp
ksKhajiitWarpaints.esp
Blaze Of Eventide.esp
One With Nature - DG+DB.esp
Summermyst - Enchantments of Skyrim.esp
Summermyst - TrueWeapons.esp
Weapons & Armor_TrueWeaponsLvlLists.esp
c1.esp
AmuletsofHircine.esp
StolenLanterns.esp
HorsesGoneWild.esp
More Interesting Loot for Skyrim.esp
Farm Animals_HF.esp
xmas_lanterns.esp
Hearthfire Cheat Chests.esp
Werewolf Enhancer.esp
CCO - Permanent Birthsigns.esp
RiilungolzStaff.esp
Candlestix.esp
Champion of Kynareth.esp
c3.esp
LanternHands.esp
CarryLanterns.esp
WieldableLantern.esp
LPBards.esp
WerewolfMastery.esp
Werewolf Loot- Dawnguard version.esp
mjhKhajiitSpeakMod - Convenient Horses.esp
mjhKhajiitSpeakMod - Cutting Room Floor.esp
mjhKhajiitSpeakMod - The Choice Is Yours.esp
CCO - Diverse Races And Genders.esp
RaceChanger.esp
getSnowy.esp
BarenziahQuestMarkers.esp
CommunityOverlays1_0T30.esp
CommunityOverlays2_31T50.esp
BarbarianPaints.esp
Animations.esp
AddItemMenuLE.esp
AllThievesGuildJobsConcurrently.esp
Devil Armor.esp
Animallica.esp
Animated Wings Ultimate.esp
BRB_BeastRaceBodypaints.esp
ColorfulLightsNoShadows - Merged DLCs.esp
RaceMenuMorphsUUNP.esp
EpisodeParallax.esp
TheCleaner.esp
Delia Outfit.esp
DynamicActorValues.esp
Astaroth Horns - All in one.esp
getSnowy_WnC-Ashes Patch.esp
FNIS_PCEA2.esp
HDTPhysicsWeaponSling.esp
HORNY.esp
Honoka Halloween 2017.esp
[COCO]mermaid.esp
TimingIsEverything.esp
dgOrientalUmbrella.esp
Improved Dragon Shouts - Dawnguard.esp
DBM_WAFR Patch.esp
DBM_CRF_Patch.esp
The Paarthurnax Dilemma.esp
mjhKhajiitSpeakMod - The Paarthurnax Dilemma.esp
Amitiel Angelic Archon Armor Set.esp
c7.esp
BleakfallsBypass.esp
Lanterns Of Skyrim - AIO - Dawnguard.esp
BlackreachBypass.esp
BypassUstengrav.esp
Chesko_WearableLantern.esp
notice board - open cities patch.esp
DX Druid Armor.esp
Illustrious HDT Cloaks.esp
Insignificant Object Remover.esp
whitemaneSet.esp
Modern Brawl Bug Fix.esp
Brevi_MoonlightTalesEssentials.esp
NIOVHH.esp
Serval Khajiit Race.esp
Thief skills rebalance for Ordinator.esp
Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
Sleep Spells.esp
[Dint999] KSH's HDT.esp
Remove Smoke and Dust.esp
TDNEquipableHorns.esp
UsefulDogs.esp
THMeeko.esp
The Secrets of Creation.esp
WerewolfPerksExpanded.esp
[Melodic] Power Barbarian.esp
[NINI]DawleySyande.esp
[dint999] ShadesOfAsh.esp
[full_inu] Annalise Dress.esp
[full_inu] Lothric War Banner.esp
[full_inu] Noble Dress.esp
FNIS.esp
RSChildren.esp
RSChildren - Complete.esp
RSChildren Patch - USLEEP.esp
horns2.esp
GetOutTheWay.esp
FNISspells.esp
Dragon Stalking Fix.esp
c4.esp
c5.esp
c2.esp
NatureBow.esp
Wrath Of Nature.esp
Infinite Werewolf.esp
Werewolf Aftermath Re-Equipper.esp
persiaarmor.esp
SpellTomeResurrectDead.esp
xgfPferdeKarren-en.esp
c6.esp
FISS.esp
Ordinator - Perks of Skyrim.esp
Open Cities Skyrim.esp
JKs - Open Cities Skyrim.esp
DBM_OpenCities_Patch.esp
Alternate Start - Live Another Life.esp
Bashed Patch, 0.esp
smashy10.esp
tesnewmerge.esp
Dual Sheath Redux Patch.esp
Automatic Variants.esp
C 1- C 7 are merged clothing / armor mods.
I have followed different guides from start to finish:
https://www.nexusmods.com/skyrim/mods/74427/?tab=description
https://www.reddit.com/skyrimmods/wiki/begin2#wiki_skse
https://www.reddit.com/skyrimmods/wiki/enb#wiki_installation
https://www.reddit.com/skyrimmods/comments/6xzthx/a_few_lesser_known_ini_tweaks_120_fps_physics_fix/
https://www.reddit.com/skyrimmods/wiki/index/windows10_performance_guide#wiki_windows_10_performance_.26amp.3B_stability_guide
My process:
Install/change a mod:
run FNIS
run LOOT
create TES5Edit Mod/patch
run Wrye bash and create a new bashed patch
run Mator Smash and create new smash patch
run Skyproc Patchers: automatic variants and dual sheath redux
run loot again
open "Injector Version" of enboost (wrapper version didn't help, but neither has this I guess)
run FPS limiter
run timertool
run Bethini and configure
right-click run as administrator for skse_loader.exe
Below are my .ini's
ENBlocal.ini:
[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=true
UseDefferedRendering=false
[PERFORMANCE]
SpeedHack=false
EnableOcclusionCulling=true
[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=256
VideoMemorySizeMb=3968
EnableCompression=false
AutodetectVideoMemorySize=false
[THREADS]
DataSyncMode=2
PriorityMode=3
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=false
VSyncSkipNumFrames=0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=true
FPSLimit=58.0
[INPUT] //shift KeyCombination=16 //f12 KeyUseEffect=123 //home KeyFPSLimit=36 //num / 106 KeyShowFPS=106 //print screen KeyScreenshot=44 //enter KeyEditor=13 //f4 KeyFreeVRAM=115 //B KeyBruteForce=66
[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0
[ANTIALIASING]
EnableEdgeAA=false
EnableTemporalAA=false
EnableSubPixelAA=false
EnableTransparencyAA=false
[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=false
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=true
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=false
[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0
Skyrim.ini:
[General]
sLanguage=ENGLISH
uExterior Cell Buffer=36
bBorderRegionsEnabled=0
bAlwaysActive=1
uGridsToLoad=5
sIntroSequence=
fFlickeringLightDistance=8192
bBackgroundLoadVMData=1
fEncumberedReminderTimer=3600
SLocalSavePath=Saves\
[Display]
bAllowScreenshot=0
fLightLODRange=45000
fSunShadowUpdateTime=0.25
fSunUpdateThreshold=1.5
iPresentInterval=1
fNearDistance=15
iShaderPackageMemoryCap=8192000
fDecalLifetime=120
fLightLODMaxStartFade=8500
fShadowLODMaxStartFade=1000
fSpecularLODMaxStartFade=2000
sScreenShotBaseName=G:\steam\steamapps\common\Skyrim\ScreenShot
[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0
[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
fGrassFadeRange=13500
iGrassCellRadius=2
iMaxGrassTypesPerTexure=15
iMinGrassSize=60
bDrawShaderGrass=1
fGrassWindMagnitudeMax=125
fGrassWindMagnitudeMin=5
[GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. I don't know where to find this file...
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - HD01.bsa,
Skyrim - HD02.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim -
Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa, Dawnguard -
Original.bsa, Dawnguard - HD.bsa, HearthFires - Original.bsa, HearthFires - HD.bsa,
Dragonborn - Original.bsa, Dragonborn - HD.bsa
SInvalidationFile=ArchiveInvalidation.txt
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
[Papyrus]
fPostLoadUpdateTimeMS=2000
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
fUpdateBudgetMS=1.2000000477
fExtraTaskletBudgetMS=1.2000000477
iMinMemoryPageSize=128
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=76800
bEnableProfiling=0
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
[Decals]
uMaxSkinDecals=35
uMaxSkinDecalPerActor=20
bDecals=1
[Camera]
fMouseWheelZoomSpeed=10.00
bDisableAutoVanityMode=1
[Interface]
bShowTutorials=0
fSafeZoneX=10
fSafeZoneY=10
fSafeZoneXWide=10
fSafeZoneYWide=10
fBookOpenTime=200.0
iSubtitleSpeakerNameColor=15632520
[LightingShader]
fDecalLODFadeStart=0.2
fDecalLODFadeEnd=0.3
fEnvmapLODFadeEnd=0.7
fEnvmapLODFadeStart=0.6
[MapMenu]
fMapWorldYawRange=400
fMapWorldMinPitch=0
fMapWorldMaxPitch=90
uLockedObjectMapLOD=8
fMapWorldZoomSpeed=1
bWorldMapNoSkyDepthBlur=1
fWorldMapNearDepthBlurScale=0
fWorldMapDepthBlurScale=0
fWorldMapMaximumDepthBlur=0
[SaveGame]
bAllowScriptedAutosave=0
iAutoSaveCount=3
[Actor]
fVisibleNavmeshMoveDist=12288
[Controls]
fMouseHeadingSensitivityMax=0.0625
fMouseHeadingXScale=0.0200
fMouseHeadingYScale=0.8500
[HAVOK]
fMaxTime=0.01666667
[LOD]
fDistanceMultiplier=1.00
[Menu]
iConsoleSizeScreenPercent=40
iConsoleTextSize=20
[Trees]
bEnableTreeAnimations=1
bEnableTrees=1
fUpdateBudget=1.5
SkyrimPrefs.ini
[General]
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[Imagespace]
bDoDepthOfField=1
[Display]
iBlurDeferredShadowMask=4
fInteriorShadowDistance=3000.0000
fShadowDistance=4000.0000
iMaxAnisotropy=0
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=3584.0000
fGamma=1.4000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=5000.0000
iTexMipMapMinimum=1
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=0
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=0
iSize H=1440
iSize W=2560
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=1920.0000
fMeshLODLevel1FadeTreeDistance=3584.0000
fMeshLODLevel2FadeDist=3456.0000
fMeshLODLevel1FadeDist=5376.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=35
iMaxDecalsPerFrame=60
bFloatPointRenderTarget=1
sD3DDevice="NVIDIA GeForce GTX 1060 6GB"
bFXAAEnabled=0
iShadowMapResolution=1024
fShadowBiasScale=1.0000
iShadowMaskQuarter=4
iShadowFilter=3
bShadowsOnGrass=1
bTransparencyMultisampling=0
bDeferredShadows=1
bDrawShadows=1
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=4500.0000
fGrassMaxStartFadeDistance=8500.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=0
fHUDOpacity=1.0000
bSaveOnPause=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
fSkyCellRefFadeDistance=600000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
fMouseCursorSpeed=1.0000
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=0
bUseKinect=0
fMouseHeadingYScale=0.0100
fMouseHeadingXScale=0.0100
[Particles]
iMaxDesired=2000
[SaveGame]
fAutosaveEveryXMins=60.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=1627544803
fVal3=1.0000
uID3=94881
fVal2=1.0000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=1.0000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=40000.0000
fBlockMaximumDistance=90000.0000
fBlockLevel1Distance=42000.0000
fBlockLevel0Distance=20000.0000
fSplitDistanceMult=0.7500
bShowLODInEditor=0
[NavMesh]
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=75
[Decals]
uMaxDecals=100
[LOD]
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=15.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
[BlurShaderHDR]
[BlurShader]
[Water]
iWaterReflectHeight=1024
iWaterReflectWidth=1024
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
SKSE.ini
[Display]
iTintTextureResolution=2048
[General]
ClearInvalidRegistrations=1
EnableDiagnostics=1
Settings for old memory patch, remove ";" if you can't use crash fixes preloader plugin
[Memory]
DefaultHeapInitialAllocMB=1024
ScrapHeapSizeMB=256
[Debug]
WriteMinidumps=0
I literally don't know what else to try. I have re-configured these settings according to every guide I can find.
Other things I've tried: turning off steam overlay, playing in offline mode, launching skse from vortex, playing through steam. I also changed my audio settings and created an exception for skyrim in my firewall.
I tried MO2, but I couldn't for my life get FNIS to work with it so I switched back to Vortex and I will not go back to MO2.
I would appreciate any help; please let me know if you need more information.
submitted by geneticgemini to SkyrimHelp [link] [comments]

Transcript of the beginning of "Jeremy and the Terrible, Horrible, No Good, Very Bad Stream"

So, listen, listen to me, listen to me, here's what happened. So, I-I-I wake up- I wake up this morning, I say "you know, I-I could play... I could play Xbox if I wanted to, or I could play Vi-uh, not Vive, uh, PSVR." We did a poll, the people decided that we were gonna play Red Dead Redemption. That's what the people decided. I went to the online store to buy Red Dead Redemption on the Xbox One backwards compatibility fucking store, you can buy it on the store. "Please buy it," okay, let-let's go ahead and buy this, th-that sounds like a fuckin' plan. I go to purchase it, it says "Oh, sorry, you don't have a credit card on file." Which, by the way, let's first talk about that for one second. "No credit card on file": fuck off! Like, why can't I just buy the fuckin' game, right? Why can't I just select Red Dead Redemption and purchase the game? I don't- who cares about having a credit card on file? So f-fuck it, whatever, right? So, I put a cr- I changed my credit card, put a credit card on file. It- I still don't have a credit card on file. I use my SECOND credit card. I have two credit cards: de- credit card, debit card, y'know, like most human beings. Both of 'em do not work, right? They don't work. So, the- I'm like in fuckin' panic mode 'cause, like, I don't have my fuckin' PSVR set up, and nothing's set up correctly. So I'm like "Fuck, I have to go get Red Dead Redemption." Both of my credit cards, by the way, out of my wallet now. I get in the fuckin' car, and I drive to Walmart! It's like a 15 minute drive for me to get to Walmart- credit cards out of my wallet. I don't have my credit cards in my fuckin' wallet. I go into the fuckin' store, and I go up to the fuckin' electronics section: "Oh, you guys have Red Dead Redemption, right?" "Yeah, we do, we do have Red Dead Redemption, sir, uh, please come this way." They open up the fuckin' case, take it out. "Yeah that'll be fuckin', like 19 dollars (whatever this fuckin' 7-year-old game is worth.)" And I open up my wallet, there's no credit cards in there. And I'm like, "what happened to the credit cards? Oh, that's right, I took them out. I took 'em out." So I drove back, and all the while I, like, called Kim to, like, fuckin' buy it on Amazon. So, like, I get the game fuckin' purchased on Amazon on my- I-I'm SCREAMING on- I SCREAMED in the car ride home. So you talkin' bout like 40 minutes just go by for no reason. I went to Walmart, no fuckin' credit cards, SCREAMING in the car. I screamed in the car, I swear to God. Fucking SCREAMING in the car! I'm not kidding. This is real, listen to my voice! This is not, like, makin' this up. I fuckin' screamed in the car! I- nobody was there, I'm just sitting there screaming! 'Cause, like, fuck, dude, that sucks so fuckin' bad. I just want to like- I want to stream Red Dead Redem- " [OFFLINE]
What? Fucking blue screen of death, like, I- I am- I am, like, gonna scream. What's the last thing- What's the last thing you guys saw, by the way? What's the last thing you guys saw? Because I saw somethin' that I was not fuckin' happy about. Uhhh, something about the car? Wait, hold on, the g- wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, hold on a minute. I- The game- I blue screened that long ago? Hold on, what?! I was talking for so long! Oh my God, I'm so fucking angry right now. I was speaking for so long after that! I told you the whole story! Oh, God! I was seriously gonna get to a point. Wh- I was- I g- I was fucking- my face must've been purple in Walmart, by the way. Like, I was gonna ask the guy behind the counter (I just couldn't fuckin' do it, though, how do you fuckin' do something like that?), I was, like, "Hey, uh... hey, can you, like, buy this for me?" I was gonna ask him to buy me the game and I was gonna come back tomorrow with, like, 50 bucks and hand this guy a fuckin' 50 dollar bill. I was gonna hand this guy a fucking Hugh Grant, y'know what I mean? Like, that- this- the guy was gonna get a Hugh Grant. I don't even fucking care at that point. I was gonna have this guy buy the game, and I was gonna come back and fuckin'- like, "Here, fucking take a 50!", and the game's 20 bucks. I don't even give a fuck, "Take it!", y'know what I mean? Anyways... so, I get back, buy it on Amazon, install the game from a code from Amazon, like, y'know, Amazon sells, uh, game codes, a Red Dead Redemption game code, right? So, uh, let's go ahead and press play, guys. Why don't we do that? Why don't we play Red Dead Redemption. [GAME DOESN'T OPEN] And this is, um- and THIS is what I fuckin' was f- [OFFLINE]
submitted by Inflatable_waffle to jerma985 [link] [comments]

Hesitating between two PS3 models

Hello everyone, I'm struggling chosing between two consoles :
I'm hesitating because I don't know really what is possible to do with one or the other, and also the lifetime of those two models.
Is the hardware better on the ultra slim than on the slim ?
What will I be able to do on the slim I won't on the ultra slim, within this list (took from the faq)
Play backups of PS3 / PS2 / PSX / PSP / Blu-Rays / DVDs natively and region free, even on non backwards-compatible models. Emulate retro games with RetroArch or stand-alone emulators. Rip PS3 / PS2 / PSX / BluRay / DVD discs to your hard drive. Rip Super Audio CD (SACD) discs Mod games offline or on PSN. Convert your console to developer firmware (DEX). Play games stored on an external drive, or even one stored elsewhere on your network. Use a NTFS hard drive to get past 4GB file limitations and have unlimited storage capacity. Unban your console. Change the boot up logo and sound and remove the epilepsy warning for a faster boot up. Use Linux. Use the console to it's full extent with a broken Blu-Ray drive. Put a completely new (same model) Blu-Ray drive into your console with your motherboard without having to take the drive apart. Use custom devices, such as an Xbox 360 gamepad, as controllers with PS3XPAD. Install Movian, a Media Center application in which you can download plugins such as TV channels and Torrent Streamers. Install homebrew games and apps.
What would you do considering all of this ?
Thank you all very much in advance !
submitted by thibextra to ps3homebrew [link] [comments]

I'm making a campaign management program and want feedback

Hello I have been working on a campaign management program for the past month or so. It's not even in alpha yet, and it's really REALLY rough and should NOT be used in any serious capacity since I'm not keeping backward compatibility at the moment and there are a LOT of features missing, consider it a prototype.
Warnings aside I think that it's at a state that is usable and I would like feedback so that I can decide on the future of the project. I started to develop this because while I appreciate the online aspect of roll20 and other similars I wanted something that would also work offline. This can be run completely offline in your computer or online in a server you control (I have an instance running in my personal server, it requires a few tweaks for the bot to work but it's usable)
I started with a discord bot to facilitate the rolling of dice, then implemented the store of sheets so that I could roll for example "str+athletics" and then the lack of a GUI made it difficult trying to fiddle with the character sheets and I decided to build an application that happened to have a bot instead.

So what can it do?

What do you need to try it?

I haven't tested it on windows, but it should be straightforward to get it working, you'll need python3, pip (the python package manager) and bower in order to install the dependencies and run the app. The readme in the project has the steps to follow, I know this is not ideal, but I'm not even close to an alpha release so if you're afraid of getting your hands dirty it's probably too early for you to try this.
Due to copyright laws I only put the bare minimum information from the actual v5 rules, which means you still need a v5 book to know what stuff is.

License

Long story short, the project is Open Source and you're free to do whatever you please with it, at the moment it's not a good idea to contribute to it because it's more a prototype than an actual project and there is much that can and will be changed (I basically just rushed a working prototype out that's barely held together just to start using it in my game), however feedback is always appreciated.

Git

The project can be found at https://gitlab.com/Nibodhika/gmnotes if you have any feedback the preferred channel would be to reply here or send me a DM, creating an issue in the project is also an option but that's more for if you found a bug or have a feature request.
PS: Since certain icons in FontAwesome are paid and I wanted to keep this free and open source throughout the app the icon for superficial damage is similar to [-] instead of [/] and aggravated damage is [+] instead of [X].
That's all, hope this is useful to someone else, and I would love to hear your feedback.
submitted by Nibodhika to WhiteWolfRPG [link] [comments]

Why I prefer Consoles over PC.

I wanted to throw this out there to try and give a positive impression of console gamers. I see so many console vs. PC threads on forums, videos on YouTube, and more. All the console gamers are morons who spout bullshit. They don't seem to know anything about computer hardware often quote technical terms and use them incorrectly. They frequently spread bullshit about the limits of the human eye or that 30fps is "more cinematic". They sometimes just refuse to admit that PCs are more powerful. It's painful to hear it really is.
I'm fully aware of the benefits of PC. The ability to use any peripheral, not being locked to a specific companies business model, free online gaming, full mod support, increased performance and graphical fidelity, emulation, full backwards compatibility. There's plenty of reasons to go for PC over a console, but here are my reasons for choosing a console over a PC.
  1. Exclusives. I love the PS3/PS4 exclusives. They're some of my all time favourite games. Sure PC has more exclusives and I can appreciate a good strategy game from time to time. I quite like 4x games and sim/tycoon style games; but they're not what I'm drawn to. I however love 3D platformers, open world sandbox games, and JRPGs and this is where the consoles shine. Modern epic open world RPGs are also on PC, The Witcher for example; but there just seems to be more of what I want on Playstation. Examples include the Ratchet & Clank, Sly Cooper, and Jak & Daxter series, Red Dead Redemption, The Last Of Us, the Uncharted, God Of War, and InFamous series, Horizon: Zero Dawn, the new Spider-Man, Until Dawn, the Yakuza series and more.
  2. Trophies. I know it's hardly a big deal but I love going for trophies. This last year I've been actively trophy hunting and going for Platinum Trophies. I've got 10 platinum trophies at the time of writing and I'm working on The Last Of Us and Red Dead Redemption, but they're taking a while due to multiplayer trophies. Sure it seems daft, but I'm enjoying my games more. It's giving me a direction when I switch on my console. "I'm going to achieve X today", and then I go for it. Before that, especially in open world games, I'd switch on the console and do very little then get bored. I just found it hard to work up the motivation to play, not sure why. Or worse still I'd finally have some free time to play and I'd be paralysed by choice, not sure what to boot up so I'd just be sitting their staring at the menus not actually starting up anything. Now I get way more out of my games and I have a lot more fun. I've platinumed the new Spider-Man, Horizon: Zero Dawn, The Order 1886, InFamous: Second Son, Tom Clancy's The Division and more... I know Steam has achievements, as does Xbox, but I like the structure Playstation uses. Hardly a big reason to pick it over another platform I know but I really do find it enhances my gaming.
  3. I want time away from my PC. I spend loads of time at my PC as it is, and sometimes I just need time away from it. I know anyone else who works at a PC or studies via a PC for most of the day; they just want a change of scenery. Sure I do still game on my PC, but sometimes I want to switch it off, where Discord, Skype and other services can't bother or distract me; and just play some games and be offline for a while. Again not a great objective argument I know but it is a factor for me.
  4. My Migraines. I know this is personal, but I can watch a TV or play on my console for 4-5 hours straight and feel fine. If I do that with a PC monitor I wind up feeling ill. Obviously this is extremely personal and it might be down to the refresh rate or brightness settings on my monitor. I think the picture on my TV is just softer somehow. I've even tried running my PC through my TV and it just messes up the colours and I can never get it to look right (and that's on two TVs). White especially looks terrible and text is hard to read. I've got a friend who regularly has his PC display on his big TV so he can play games with an Xbox controller. I know it can be done fine, but I can never get the settings right or comfortable for my eyes. Consoles seem to do all that for me, which I appreciate.
  5. The Collection. I like to collect physical media. It's my main hobby, it's something I enjoy, and on PC it's pretty much impossible. There are no physical releases on PC any more, just the occasional disc with an installer and a Steam code. If I wanted the Steam version, I'd download the Steam version. I have my DVD collection, my CD collection, my PS3/PS4 collection, and my classic Sega collection. I like how it looks on the shelf. Daft maybe, but I like physical media. Can't do that with PC.
  6. Graphics and Performance. I honestly just don't care. Now, I can tell if something is running at 60fps over 30fps and I'm not going to parrot the bullshit about the limits of the human eye because I know it's complete crap, but it's not immediately apparent to me at least and it doesn't change my experience too much. Perhaps my eyesight isn't too good. So long as the frame-rate is stable and doesn't dip below 30 I rarely notice. For example, I actually couldn't tell you if the new Spider-Man game on PS4 runs at 30 or 60. I've got the Platinum trophy, put more than 20 hours into it; but without looking it up, I honestly don't know. It felt quite smooth and responsive so I'm going to guess 60, but if you told me that was 30 I'd have no reason to disbelieve you. Same with HD vs. 4k. I know there's a difference, I've seen a friends 4k set up and it is very pretty, (though I think I'd appreciate it more for films than for gaming). The thing is, is it enough of a difference? I'm honestly not sure it is. Sure 4k looks better but I don't really care. I've seen the Witcher 3 looking gorgeous at 4k on Ultra and it is nice. I've also played it on the PS4 at 1080p and while there's a noticeable downgrade on individual images, when you're actively playing you're absorbed by the game and is the difference even all that noticeable then. I've just finished Spider-Man recently on PS4, and now gone back to PS3 to play Red Dead Redemption as I'm going for the Platinum. Yes Spider-Man looks better but it's not that much better. Red Dead Redemption only runs at 720p, (and I had to look that up because I didn't know if it was 720p or 1080p). What I'm getting at is, while I can see a difference, and can definitely tell which is better side by side, I find the differences so incremental that I honestly don't see enough of a difference between 4k gaming and even some of the better looking PS3 games, to consider it worth switching. I'm happy with my games as they are, and while I'd prefer frame rates to be higher as it makes the games feel smoother; a game running at 720p at 30fps is perfectly adequate for me. In some cases when it's the same game I appreciate an upgrade. With DmC: Devil May Cry, I played the PS3 version to completion and enjoyed it fine. It ran at 720p at 30fps. Then I got the remaster on PS4 where it ran at 1080p at 60fps and I felt the difference. It was smoother and more responsive. It is better. I'm sure 1440p at 120fps feels another step better again, but there's the point of diminishing returns and I think we're hitting it. I'd rather they spent the time on gameplay, story, character development, level design etc. I have no issue with people wanting better, I just think the jump from PS2 to PS3 was the last big jump for me and everything else just feels incremental.
  7. Accessibility and Price. This is the one that'll get me attacked by PC elitists because it's where I openly disagree with the pro-PC crowd and back up two points regularly brought up by the "console peasants", though I'm going to try and sound a little more intelligent and articulate than them. Shouldn't be hard, I'm going to talk using my face rather than my arsehole. Now, one of the things that pisses me of is the condescending way PC gamers act when it comes to building a PC. I'm also a PC gamer and I'm far from computer illiterate but I'm not comfortable building my own PC because if I fuck it up or break something, I've wasted my money. So, I got my PC built professionally my parts where:
    • Intel Core i7-4790 CPU
    • ASUS Z97-A Motherboard
    • 16GB RAM
    • GeForce GTX 770 GPU
    • SanDisk 480GB SSD
    • 500GB SATA-III HDD
    • 8x Blu-Ray Drive
    • Corsair 650w VS Series PSU
    • Corsair H55 Hydro Cooling
    • Creative Sound Blaster Z 5.1 PCI-E
    • Wireless 802.11N PCI-E.
So those are my reasons. Hopefully this was more coherent than the usual fanboy shit. I just want to put it out there and clear the air a little as I'm sick, as a console gamer, of being represented by the moronic fanboys who don't know what they're talking about. I'm also sick of hearing condescending PC fanboys make ridiculous claims about how cheap PC is, while also implying that budget builds get all the benefits of PC when they clearly don't. PC is a great platform sure, but it's an enthusiasts platform and to get the most out of it you need to be knowledgeable on how it works AND put some money into it.
I'd just like for a day when console gamers like myself all admit, yes PC is more free and open, has better performance and graphics, has more exclusives and more customisation etc. as I do. But also where PC gamers will admit that consoles have some of the best received and acclaimed AAA exclusives of recent memory, are more user friendly and accessible, and are in fact cheaper especially if you lack the know-how to build a PC yourself. A budget PC build will cost more than a current gen console, and a fuck-load more than a last gen console; and while Steam sales are great value. PSN has regular sales too (it just had an 80% off Ubisoft sale this week), and you can buy used games.
You can get a PS3 right now, and a library of GOOD games for under £100. You certainly can't build a PC that can run GTA 5 for less than £100. That is a fact. You can however buy a PS3 with the following gamesThe Last Of Us, Uncharted 1-3, Red Dead Redemption, GTA 5, DmC: Devil May Cry, Batman Arkham Asylum and City, Spec Ops: The Line, Need For Speed: Hot Pursuit, Assassin's Creed 4 and Rogue, XCOM: Enemy Unknown, Dragon Age Origins, Vanquish, Fallout 3 and New Vegas, the Tomb Raider reboot, and Shadow Of Mordor. For £100 (buying used games and a refurbished PS3 from GAME with a 1 year warranty). You DEFINITELY can't do that with a PC for under £100.
submitted by TornadoCreator to truegaming [link] [comments]

A Beginners Guide to Bitcoin, Blockchain & Cryptocurrency

As cryptocurrency, and blockchain technology become more abundant throughout our society, it’s important to understand the inner workings of this technology, especially if you plan to use cryptocurrency as an investment vehicle. If you’re new to the crypto-sphere, learning about Bitcoin makes it much easier to understand other cryptocurrencies as many other altcoins' technologies are borrowed directly from Bitcoin.
Bitcoin is one of those things that you look into only to discover you have more questions than answers, and right as you’re starting to wrap your head around the technology; you discover the fact that Bitcoin has six other variants (forks), the amount of politics at hand, or that there are over a thousand different cryptocurrencies just as complex if not even more complex than Bitcoin.
We are currently in the infancy of blockchain technology and the effects of this technology will be as profound as the internet. This isn’t something that’s just going to fade away into history as you may have been led to believe. I believe this is something that will become an integral part of our society, eventually embedded within our technology. If you’re a crypto-newbie, be glad that you're relatively early to the industry. I hope this post will put you on the fast-track to understanding Bitcoin, blockchain, and how a large percentage of cryptocurrencies work.

Community Terminology

Altcoin: Short for alternative coin. There are over 1,000 different cryptocurrencies. You’re probably most familiar with Bitcoin. Anything that isn’t Bitcoin is generally referred to as an altcoin.
HODL: Misspelling of hold. Dank meme accidentally started by this dude. Hodlers are much more interested in long term gains rather than playing the risky game of trying to time the market.
TO THE MOON: When a cryptocurrency’s price rapidly increases. A major price spike of over 1,000% can look like it’s blasting off to the moon. Just be sure you’re wearing your seatbelt when it comes crashing down.
FUD: Fear. Uncertainty. Doubt.
FOMO: Fear of missing out.
Bull Run: Financial term used to describe a rising market.
Bear Run: Financial term used to describe a falling market.

What Is Bitcoin?

Bitcoin (BTC) is a decentralized digital currency that uses cryptography to secure and ensure validity of transactions within the network. Hence the term crypto-currency. Decentralization is a key aspect of Bitcoin. There is no CEO of Bitcoin or central authoritative government in control of the currency. The currency is ran and operated by the people, for the people. One of the main development teams behind Bitcoin is blockstream.
Bitcoin is a product of blockchain technology. Blockchain is what allows for the security and decentralization of Bitcoin. To understand Bitcoin and other cryptocurrencies, you must understand to some degree, blockchain. This can get extremely technical the further down the rabbit hole you go, and because this is technically a beginners guide, I’m going to try and simplify to the best of my ability and provide resources for further technical reading.

A Brief History

Bitcoin was created by Satoshi Nakamoto. The identity of Nakamoto is unknown. The idea of Bitcoin was first introduced in 2008 when Nakamoto released the Bitcoin white paper - Bitcoin: A Peer-to-Peer Electronic Cash System. Later, in January 2009, Nakamoto announced the Bitcoin software and the Bitcoin network officially began.
I should also mention that the smallest unit of a Bitcoin is called a Satoshi. 1 BTC = 100,000,000 Satoshis. When purchasing Bitcoin, you don’t actually need to purchase an entire coin. Bitcoin is divisible, so you can purchase any amount greater than 1 Satoshi (0.00000001 BTC).

What Is Blockchain?

Blockchain is a distributed ledger, a distributed collection of accounts. What is being accounted for depends on the use-case of the blockchain itself. In the case of Bitcoin, what is being accounted for is financial transactions.
The first block in a blockchain is referred to as the genesis block. A block is an aggregate of data. Blocks are also discovered through a process known as mining (more on this later). Each block is cryptographically signed by the previous block in the chain and visualizing this would look something akin to a chain of blocks, hence the term, blockchain.
For more information regarding blockchain I’ve provided more resouces below:

What is Bitcoin Mining

Bitcoin mining is one solution to the double spend problem. Bitcoin mining is how transactions are placed into blocks and added onto the blockchain. This is done to ensure proof of work, where computational power is staked in order to solve what is essentially a puzzle. If you solve the puzzle correctly, you are rewarded Bitcoin in the form of transaction fees, and the predetermined block reward. The Bitcoin given during a block reward is also the only way new Bitcoin can be introduced into the economy. With a halving event occurring roughly every 4 years, it is estimated that the last Bitcoin block will be mined in the year 2,140. (See What is Block Reward below for more info).
Mining is one of those aspects of Bitcoin that can get extremely technical and more complicated the further down the rabbit hole you go. An entire website could be created (and many have) dedicated solely to information regarding Bitcoin mining. The small paragraph above is meant to briefly expose you to the function of mining and the role it plays within the ecosystem. It doesn’t even scratch the surface regarding the topic.

How do you Purchase Bitcoin?

The most popular way to purchase Bitcoin through is through an online exchange where you trade fiat (your national currency) for Bitcoin.
Popular exchanges include:
  • Coinbase
  • Kraken
  • Cex
  • Gemini
There’s tons of different exchanges. Just make sure you find one that supports your national currency.

Volatility

Bitcoin and cryptocurrencies are EXTREMELY volatile. Swings of 30% or more within a few days is not unheard of. Understand that there is always inherent risks with any investment. Cryptocurrencies especially. Only invest what you’re willing to lose.

Transaction & Network Fees

Transacting on the Bitcoin network is not free. Every purchase or transfer of Bitcoin will cost X amount of BTC depending on how congested the network is. These fees are given to miners as apart of the block reward.
Late 2017 when Bitcoin got up to $20,000USD, the average network fee was ~$50. Currently, at the time of writing this, the average network fee is $1.46. This data is available in real-time on BitInfoCharts.

Security

In this new era of money, there is no central bank or government you can go to in need of assistance. This means the responsibility of your money falls 100% into your hands. That being said, the security regarding your cryptocurrency should be impeccable. The anonymity provided by cryptocurrencies alone makes you a valuable target to hackers and scammers. Below I’ve detailed out best practices regarding securing your cryptocurrency.

Two-Factor Authentication (2FA)

Two-factor authentication is a second way of authenticating your identity upon signing in to an account. Most cryptocurrency related software/websites will offer or require some form of 2FA. Upon creation of any crypto-related account find the Security section and enable 2FA.

SMS Authentication

The most basic form of 2FA which you are probably most familiar with. This form of authentication sends a text message to your smartphone with a special code that will allow access to your account upon entry. Note that this is not the safest form of 2FA as you may still be vulnerable to what is known as a SIM swap attack. SIM swapping is a social engineering method in which an attacker will call up your phone carrier, impersonating you, in attempt to re-activate your SIM card on his/her device. Once the attacker has access to your SIM card he/she now has access to your text messages which can then be used to access your online accounts. You can prevent this by using an authenticator such as Google Authenticator.

Authenticator

The use of an authenticator is the safest form of 2FA. An authenticator is installed on a seperate device and enabling it requires you input an ever changing six digit code in order to access your account. I recommend using Google Authenticator.
If a website has the option to enable an authenticator, it will give you a QR code and secret key. Use Google Authenticator to scan the QR code. The secret key consists of a random string of numbers and letters. Write this down on a seperate sheet of paper and do not store it on a digital device.
Once Google Authenticator has been enabled, every time you sign into your account, you will have to input a six-digit code that looks similar to this. If you happen to lose or damage the device you have Google Authenticator installed on, you will be locked out of your account UNLESS you have access to the secret key (which you should have written down).

Hardware Wallets

A wallet is what you store Bitcoin and cryptocurrency on. I’ll provide resources on the different type of wallets later but I want to emphasize the use of a hardware wallet (aka cold storage).
Hardware wallets are the safest way of storing cryptocurrency because it allows for your crypto to be kept offline in a physical device. After purchasing crypto via an exchange, I recommend transferring it to cold storage. The most popular hardware wallets include the Ledger Nano S, and Trezor.
Hardware wallets come with a special key so that if it gets lost or damaged, you can recover your crypto. I recommend keeping your recovery key as well as any other sensitive information in a safety deposit box.
I know this all may seem a bit manic, but it is important you take the necessary security precautions in order to ensure the safety & longevity of your cryptocurrency.

Technical Aspects of Bitcoin

TL;DR
  • Address: What you send Bitcoin to.
  • Wallet: Where you store your Bitcoin
  • Max Supply: 21 million
  • Block Time: ~10 minutes
  • Block Size: 1-2 MB
  • Block Reward: BTC reward received from mining.

What is a Bitcoin Address?

A Bitcoin address is what you send Bitcoin to. If you want to receive Bitcoin you’d give someone your Bitcoin address. Think of a Bitcoin address as an email address for money.

What is a Bitcoin Wallet?

As the title implies, a Bitcoin wallet is anything that can store Bitcoin. There are many different types of wallets including paper wallets, software wallets and hardware wallets. It is generally advised NOT to keep cryptocurrency on an exchange, as exchanges are prone to hacks (see Mt. Gox hack).
My preferred method of storing cryptocurrency is using a hardware wallet such as the Ledger Nano S or Trezor. These allow you to keep your crypto offline in physical form and as a result, much more safe from hacks. Paper wallets also allow for this but have less functionality in my opinion.
After I make crypto purchases, I transfer it to my Ledger Nano S and keep that in a safe at home. Hardware wallets also come with a special key so that if it gets lost or damaged, you can recover your crypto. I recommend keeping your recovery key in a safety deposit box.

What is Bitcoins Max Supply?

The max supply of Bitcoin is 21 million. The only way new Bitcoins can be introduced into the economy are through block rewards which are given after successfully mining a block (more on this later).

What is Bitcoins Block Time?

The average time in which blocks are created is called block time. For Bitcoin, the block time is ~10 minutes, meaning, 10 minutes is the minimum amount of time it will take for a Bitcoin transaction to be processed. Note that transactions on the Bitcoin network can take much longer depending on how congested the network is. Having to wait a few hours or even a few days in some instances for a transaction to clear is not unheard of.
Other cryptocurrencies will have different block times. For example, Ethereum has a block time of ~15 seconds.
For more information on how block time works, Prabath Siriwardena has a good block post on this subject which can be found here.

What is Bitcoins Block Size?

There is a limit to how large blocks can be. In the early days of Bitcoin, the block size was 36MB, but in 2010 this was reduced to 1 MB in order to prevent distributed denial of service attacks (DDoS), spam, and other malicious use on the blockchain. Nowadays, blocks are routinely in excess of 1MB, with the largest to date being somewhere around 2.1 MB.
There is much debate amongst the community on whether or not to increase Bitcoin’s block size limit to account for ever-increasing network demand. A larger block size would allow for more transactions to be processed. The con argument to this is that decentralization would be at risk as mining would become more centralized. As a result of this debate, on August 1, 2017, Bitcoin underwent a hard-fork and Bitcoin Cash was created which has a block size limit of 8 MB. Note that these are two completely different blockchains and sending Bitcoin to a Bitcoin Cash wallet (or vice versa) will result in a failed transaction.
Update: As of May 15th, 2018 Bitcoin Cash underwent another hard fork and the block size has increased to 32 MB.
On the topic of Bitcoin vs Bitcoin Cash and which cryptocurrency is better, I’ll let you do your own research and make that decision for yourself. It is good to know that this is a debated topic within the community and example of the politics that manifest within the space. Now if you see community members arguing about this topic, you’ll at least have a bit of background to the issue.

What is Block Reward?

Block reward is the BTC you receive after discovering a block. Blocks are discovered through a process called mining. The only way new BTC can be added to the economy is through block rewards and the block reward is halved every 210,000 blocks (approximately every 4 years). Halving events are done to limit the supply of Bitcoin. At the inception of Bitcoin, the block reward was 50BTC. At the time of writing this, the block reward is 12.5BTC. Halving events will continue to occur until the amount of new Bitcoin introduced into the economy becomes less than 1 Satoshi. This is expected to happen around the year 2,140. All 21 million Bitcoins will have been mined. Once all Bitcoins have been mined, the block reward will only consist of transaction fees.

Technical Aspects Continued

Understanding Nodes

Straight from the Bitcoin.it wiki
Any computer that connects to the Bitcoin network is called a node. Nodes that fully verify all of the rules of Bitcoin are called full nodes.
In other words, full nodes are what verify the Bitcoin blockchain and they play a crucial role in maintaining the decentralized network. Full nodes store the entirety of the blockchain and validate transactions. Anyone can participate in the Bitcoin network and run a full node. Bitcoin.org has information on how to set up a full node. Running a full node also gives you wallet capabilities and the ability to query the blockchain.
For more information on Bitcoin nodes, see Andreas Antonopoulos’s Q&A on the role of nodes.

What is a Fork?

A fork is a divergence in a blockchain. Since Bitcoin is a peer-to-peer network, there’s an overall set of rules (protocol) in which participants within the network must abide by. These rules are put in place to form network consensus. Forks occur when implementations must be made to the blockchain or if there is disagreement amongst the network on how consensus should be achieved.

Soft Fork vs Hard Fork

The difference between soft and hard forks lies in compatibility. Soft forks are backwards compatible, hard forks are not. Think of soft forks as software upgrades to the blockchain, whereas hard forks are a software upgrade that warrant a completely new blockchain.
During a soft fork, miners and nodes upgrade their software to support new consensus rules. Nodes that do not upgrade will still accept the new blockchain.
Examples of Bitcoin soft forks include:
A hard fork can be thought of as the creation of a new blockchain that X percentage of the community decides to migrate too. During a hard fork, miners and nodes upgrade their software to support new consensus rules, Nodes that do not upgrade are invalid and cannot accept the new blockchain.
Examples of Bitcoin hard forks include:
  • Bitcoin Cash
  • Bitcoin Gold
Note that these are completely different blockchains and independent from the Bitcoin blockchain. If you try to send Bitcoin to one of these blockchains, the transaction will fail.

A Case For Bitcoin in a World of Centralization

Our current financial system is centralized, which means the ledger(s) that operate within this centralized system are subjugated to control, manipulation, fraud, and many other negative aspects that come with this system. There are also pros that come with a centralized system, such as the ability to swiftly make decisions. However, at some point, the cons outweigh the pros, and change is needed. What makes Bitcoin so special as opposed to our current financial system is that Bitcoin allows for the decentralized transfer of money. Not one person owns the Bitcoin network, everybody does. Not one person controls Bitcoin, everybody does. A decentralized system in theory removes much of the baggage that comes with a centralized system. Not to say the Bitcoin network doesn’t have its problems (wink wink it does), and there’s much debate amongst the community as to how to go about solving these issues. But even tiny steps are significant steps in the world of blockchain, and I believe Bitcoin will ultimately help to democratize our financial system, whether or not you believe it is here to stay for good.

Final Conclusions

Well that was a lot of words… Anyways I hope this guide was beneficial, especially to you crypto newbies out there. You may have come into this realm not expecting there to be an abundance of information to learn about. I know I didn’t. Bitcoin is only the tip of the iceberg, but now that you have a fundamental understanding of Bitcoin, learning about other cryptocurrencies such as Litecoin, and Ethereum will come more naturally.
Feel free to ask questions below! I’m sure either the community or myself would be happy to answer your questions.
Thanks for reading!

Related Links

Guides

Exchanges

submitted by MrCryptoDude to Bitcoin [link] [comments]

[Beyond 3.0] Server Downtime for ~9 hours | Frontier Livestream with devs at 2 PM GMT

Update is LIVE!

Beyond 3.0 Launch Day Livestream

Beyond 3.0 CGI Trailer - Commander Chronicles: The Deal

Will Flanagan on the forums:
Hi everyone,
Soon you'll be able to strap yourself into the cockpit of the Chieftain and explore a host of new gameplay features - Chapter One is almost here!
The galaxy servers will be down today from 9.30 AM (GMT) for approximately 9 hours. There is a chance that this could run over, so we really appreciate your patience. As usual with these updates we'll keep you as up to date as possible.
While you wait, join us for a pre-launch livestream at 2:00 PM (GMT) for a Beyond - Chapter One recap with members of the development team on YouTube here.
We'll post the changelog soon, and add update information to the thread as it comes in.
Keep an eye on our social media channels too for regular updates on the server status. We will try to respond to as many queries as possible, but we will give everyone advanced notice for when the servers come back online, and social media is your best bet for knowing when the servers are back up and running!
Thanks!

Elite Dangerous: Beyond - The Features of 3.0

(Includes improvements Coming Soon for Crime and Ship Destruction, Kill Warrant Scanner, Superpower Bounties)
Edward Lewis:
Here's an overview of all the features coming to Elite Dangerous: Beyond - Chapter One. With one or two exceptions (outlined within the section) the information below is how the feature will work at launch of Elite Dangerous 3.0.

Patch Notes

New features for 3.0

Crime
Missions
Ships
Trade Data & Galaxy Map
Engineers
Weapons and modules
Galnet Audio
Installation and Megaship Interactions
Surface material system
Quality of Life
Misc Features
Consoles

Fixes and Improvements

This update includes well over 1000 fixes for various issues that have been discovered and investigated during the development process since the release of 2.4. For the sake of clarity, we have primarily listed below fixes for issues that have been reported to us by the community or other important changes.
Art
Audio
Camera Suite
Consoles
Controls & Control Devices
Engineers
Galaxy Map/System Map
General Fixes & Tweaks
Holo-Me Creator
Hyperspace/Supercruise
Installations/POIs/USSs
Launcher (PC Only)
Missions
Multi-Crew
NPCs
Outfitting
Player Journal
Powerplay
Render
Ships & SRV
General Ship Fixes and Improvements
Anaconda
Asp Explorer
Cobra Mk. III
Diamondback Explorer
F63 Condor
Federal Gunship
Imperial Clipper
Imperial Courier
Imperial Cutter
Orca
Python
SRV
Type 7
Type 9 Heavy
Type 10 Defender
Viper Mk4
Stability Fixes
Starports/Outposts/Surface Ports
Synthesis
User Interface
VR
Weapons & Modules
Wings
submitted by ChristianM to EliteDangerous [link] [comments]

I own a digital version of Shoot Many Tobots

I got it for free for 360 years ago with games for gold. I was wondering if anyone knows if it was backwards (or in this case forwards) compatible for Xbox one, and if there's a way for me to install it there.
All I know is 360 games for gold you own, while Xbox one games for gold you don't (they can't be played when offline/without Xbox live gold)
So it stands to reason I should still own this game... So why can't I find it in my game library :c
submitted by Madgameboy to delisted [link] [comments]

ORIGINAL LAUNCH PS3 BUY QUESTIONS

I am so excited! Tomorrow I'm purchasing a 4 port SD card slot reader + ps2 backwards compatible + 3 games + low firmware + 2 controllers!! I am really happy before I used MultiMan on my old PS3 that got lost (long long story) every since then I've been off the scene
My questions are!
FIRMWARE IS ACTUALLY 4.70, CAN I PLAY BACKUPS ON MULTIMAN LIKE ON 3.55 KMEAW, ANY RESTRICTIONS LET ME KNOW FAST OR IS THERE DOWNGRADE WITHOUT HARD MOD" - What do i need to install MultiMan ( or whatever is new now)
-A updated 2017/2018 tutorial would be great ?
-Can I play my all Homebrew and offline modmenus
-any other equipment i need?
-Whats new!!
-Can i run old ps2 isos via HDD and use GameShark.
FIRMWARE IS ACTUALLY 4.70, CAN I PLAY BACKUPS ON MULTIMAN LIKE ON 3.55 KMEAW, ANY RESTRICTIONS LET ME KNOW FAST OR IS THERE DOWNGRADE WITHOUT HARD MOD"
Thanks so.much, I'm.getting this for $60 including delivery, do you think that this price is good?
submitted by OpiumSmoke to ps3homebrew [link] [comments]

macOS Catalina 10.15 beta (19A471t) is out!

SEE THE PREVIEW OF MACOS CATALINA: https://www.apple.com/macos/catalina-preview/

Full Features List: https://www.apple.com/macos/catalina-preview/features/

Overview

The macOS 10.15 SDK provides support for developing apps for Macs running macOS 10.15. The SDK comes bundled with Xcode 11 beta available from Beta Software Downloads. For information on the compatibility requirements for Xcode 11, see Xcode 11 Beta Release Notes.

General

New Features

Installing third party kernel extensions now requires that you restart your Mac before they’re permitted to load. (50340461)

Known Issues

Migration Assistant is currently unable to correctly migrate data from a Mac running macOS 10.15 to another Mac running macOS 10.15. (50894629)

Warning

Your Secure Token might be lost if FileVault is enabled on a non-APFS formatted volume while upgrading to macOS 10.15. You might be able to work around this by disabling FileVault before upgrading to macOS 10.15, then reenabling FileVault once the upgrade has completed. (51091312)

During installation of macOS 10.15 you might be prompted to enter your administrator password multiple times to allow installation to proceed. (51206649)

macOS 10.15 cannot be installed onto an encrypted volume unless it is already in the APFS format. (51127640)

During upgrades to macOS 10.15, files and folders stored at the root-level of a volume are moved aside to /Library/SystemMigration/History/Migration-UUID/QuarantineRoot/. (45378791)

If your Mac currently has macOS 10.10 or earlier installed, you must first upgrade to macOS Mojave 10.14 before upgrading to macOS 10.15. (50181382)

The Install macOS 10.15 app might quit unexpectedly when run on macOS 10.9. (50868081)

On Macs with the Apple T2 Security Chip, if you’ve used Startup Security Utility to lower Secure Boot to Medium Security or No Security, you’re currently unable to modify Secure Boot settings after upgrading to macOS 10.15. (51043128)

Workaround: Set Secure Boot to Full Security before upgrading to macOS 10.15. Alternatively, disabling and reenabling FileVault might resolve the issue.

Some apps might not automatically relaunch after installation or updating and must be manually relaunched. (51228752)

Deprecations

macOS frameworks are now thinned for the x86-64 architecture. Apps that execute i386 code now fail with the EBADARCH error code. The remaining stub frameworks are nonfunctional and exist only for compatibility purposes. (51236070)

Accessibility

Known Issues

On Macs with the Apple T2 Security Chip, VoiceOver is currently unavailable while in macOS Recovery. (49870874)

Apple CryptoKit

Known Issues

When using the SecureEnclave API with access control set on keys, users might not be prompted to authenticate. This might cause subsequent operations requiring authentication to fail. (51279188)

Apple File System (APFS)

Known Issues

Important

Volume replication shouldn’t be used with Fusion volumes, either as a source or destination. (51114645)

Apple TV

Known Issues

Support for signing in with an account from a different country is currently unavailable. (51240948)

Navigating using the back button might produce unexpected results. (51207403)

Support for Dolby Atmos content and downloads is currently unavailable. (51050344)

The option to show only offline downloads is currently unavailable. (50997542)

Apple TV might not remember the previously selected tab when it’s relaunched. (50922604)

Audio

New Features

You can now enable voice processing mode on AVAudioEngine. (50906329)

You can use new AVAudioNode types to wrap a user-defined block for sending or receiving data in real-time.

A new method is available for an AVAudioEngine based app to retrieve a list of all nodes attached to an AVAudioEngine instance.

A new rendering mode in AVAudioEnvironmentNode selects the best spatial audio rendering algorithm automatically based on the output device.

A new AVAudioSession property allows system sounds and haptics to play while the session is actively using audio input.

A new property, AVAudioSession.PromptStyle informs apps which style of voice prompt they should play based on other audio activity in the system.

The AVAudioSession.RouteSharingPolicy enumeration is extended to allow apps to specify route sharing policies so their audio and video is routed to the same location as AirPlay.

Audio Unit Extensions now support user presets that are available across all host apps.

Deprecations

The OpenAL framework is deprecated and remains present for compatibility purposes. Transition to AVAudioEngine for spatial audio functionality.

AUGraph is deprecated in favor of AVAudioEngine.

Inter-App audio is deprecated. Use Audio Units for this functionality.

Carbon component-based Audio Units are deprecated and support will be removed in a future release.

Legacy Core Audio HAL audio hardware plug-ins are no longer supported. Use Audio Server plug-ins for audio drivers.

AVFoundation

New Features

AVFoundation now supports encoding video with alpha channels using HEVC. Videos encoded in this manner are broadly supported in AVFoundation APIs and by Safari within web pages. Technical details of the format can be found in the Interoperability Profile specification. (8045917)

Deprecations

The previously deprecated 32-bit QuickTime framework is no longer available in macOS 10.15.

The symbols for QTKit, which relied on the QuickTime framework, are still present but the classes are non-functional.

Books

Known Issues

Books and PDFs imported into the Books app might not upload to iCloud Drive. (47124224)

Camera

Known Issues

Apps using Picture Taker must specify the NSCameraUsageDescription key to access the FaceTime camera. (47916725)

Core Image

New Features

The init(imageURL:options:) and init(imageData:options:) initializers no longer support RAW decoder versions earlier than 6. Version 6 and later remain supported. (50911303)

Added new APIs for instantiating and modifying the built-in Core Image filters.

The CICoreMLModel filter is enhanced to support models with an input or output of type MLFeatureType.multiArray.

Metal CIKernel instances now support arguments with arbitrarily structured data.

Metal CIKernel instances now support returning a group of two by two pixels.

The integer values of CIFormat symbols, such as ARGB8, have changed to a new set of values which are consistent across platforms. The former values remain supported for backward compatibility; however, you should avoid dependancies on specific numerical values.

Device Management

Known Issues

Sending a Volume Purchase Program download request to a client from a Mobile Device Management server might cause an authorization dialog to appear on the client. (49376544)

You might be unable to log in while creating a mobile account on a server with Mobile Device Management Bootstrap Token support. (50912641)

After installing a Device Profile with PrintMACAddress=true, the user’s MAC address might not print as expected. (51003427)

DriverKit

Known Issues

The Filter Packet network extension type and NWEthernetChannel API don’t currently work with network interface drivers implemented using DriverKit. (48709552)

If a user space driver quits unexpectedly or you restart your Mac, you might need to unplug and reattach the accessory cable to enumerate the driver. (50042397)

EndpointSecurity

Known Issues

The exec and open events are cached, however the cache entries aren’t invalidated when the file is manipulated. exec events are cached based on the executable and open events are cached as a product of the executable and the target file being opened. (45497117)

The cache flag for esrespond_auth_result(::::) and es_respond_flags_result(:::_:) is ignored. (49071387)

EndpointSecurity system extensions don’t have access to early boot events. (49487645)

The original_ppid field of es_process_t isn’t currently set and always returns -1. (50746916)

Deprecations

The kauth API will be removed in a future release. (50419013)

FileVault

Known Issues

Password reset for FileVault volumes from macOS Recovery doesn’t function as expected. (50455695)

Workaround: While in macOS Recovery, launch Terminal from the Utilities menu, then type resetpassword and press return. In the window which appears, select ‘My keyboard isn’t working when typing my password to log in’.

Finder

Known Issues

Files can’t be copied from or deleted on an iOS device via the Files tab in Finder. (48649759)

Finder might quit unexpectedly when trying to restore using the Time Machine interface. Instead, control-click the item and choose Restore. (49398715)

You might be unable to download folders from iCloud. (50855741)

Workaround: Download files within the folder individually.

When iCloud Desktop is enabled, attempting to drag a volume mounted on the desktop might unexpectedly result in the volume being copied to the Desktop. (51187890)

iCloud

Known Issues

Turning off the Siri switch in iCloud settings doesn’t stop Significant Locations from syncing. To stop syncing, turn off the Significant Locations switch. (50908297)

If you’re using iCloud Drive to sync Desktop & Documents Folders, your Desktop might be empty after upgrading to macOS 10.15. (50789836)

Workaround: Enable Desktop and Documents in System Preferences under iCloud > iCloud Drive > Options, then restart your Mac.

The Cloud Files section in About This Mac > Storage > Manage might inaccurately represent the current state of files on your Mac. (50362095)

Even when Optimize Storage is switched off, iCloud Drive might fail to automatically download all files. (50667204)

Workaround: Download files individually.

Pages, Numbers, and Keynote documents in shared folders can only be opened on macOS and iOS. iWork documents in shared folders are currently inaccessible from iCloud.com. (50738067)

When creating a new Pages, Numbers, or Keynote document in a shared folder, you might see the message “Couldn’t connect to iCloud”. (50827963)

Workaround: Close and reopen the document.

iPad Apps on Mac

Known Issues

In order to show a share sheet from a toolbar item using the UIActivityViewController, create the NSToolbarItem using the init(itemIdentifier:) initializer and pass it a UIBarButtonItem configured as a UIBarButtonItem.SystemItem.action. There is no need to set the barButtonItem property. (47292316)

Currently, you’re unable to import AppKit and UIKit modules in the same compilation unit. If you want to import AppKit headers into an iPad App on Mac, you can import the individual AppKit header in Objective-C, or you can create a bridging header to import the individual AppKit header for Swift. (48094910)

The UIScreen class’s isCaptured API isn’t currently supported. (48360589)

When donating interactions using the INInteraction class on macOS, the completion handler is invoked with an error which can be safely ignored. (48371526)

You can’t open the Services Preferences pane from the Services > Services Preferences menu item in the app menu. (49780697)

Workaround: Use System Preferences to navigate directly to the Services Preferences pane.

The current property on UIDevice and the OS Product Name is currently returned as iOS rather than macOS, which can affect diagnostic logs generated by your system. (49792004, 51304085)

UILabel, UITextField, and UITextView instances with alignment set to center or right in Interface Builder have the wrong alignment when designing for or running iPad Apps on Mac. (50062524)

Workaround: Reapply the desired alignment in awakeFromNib().

Event handling in extension contexts may produce unexpected results, including failure to deliver trackpad pinch and zoom gestures. (50145462)

When sending Mail attachments via MessageUI, each attachment might appear as two icons when viewed by the recipient. (50369995)

If you use UIDocumentBrowserViewController to create a new document, then cancel, the helper process presenting the document browser might quit unexpectedly. (50558637)

Controls drawn with accent color incorrectly maintain their active color when the window is inactive. There is no need to work around this in your app. (50563638)

The UIKit module currently doesn’t import the newly added NSToolbar and NSTouchBar headers, NSToolbar+UIKitAdditions.h and NSTouchBar+UIKitAdditions.h. You can import these headers directly in Objective-C, or you can create a bridging header to import them for Swift. Be sure to import Foundation before importing these headers. (50704322)

The new required URLCache initializer init(memoryCapacity:diskCapacity:diskPath:) is currently unimplemented. (50739637)

When your iPad App on Mac is launched directly into the background, it experiences all the state transitions of a regular app launch — such as application(:didFinishLaunchingWithOptions:) and applicationDidBecomeActive(:) — followed by state transitions to return to background state from there — applicationWillResignActive(:) and applicationDidEnterBackground(:). This will soon be updated to match iOS, where your app will receive only applicationDidFinishLaunching(_:), and only if it wasn’t already running. (50742219)

iPad Apps on Mac don’t currently use the same default keychain access group as iPad apps. (50779224)

For iPad Apps on Mac to save to Photos Library, explicitly linking the Photos framework is required. (50781430)

It isn’t currently possible to pass shared items from a Sharing extension back to the host through its completion handler. (50835062)

Opening a CloudKit share URL might not launch an iPad App on Mac that’s present on the system. Additionally, the system might not take the user to the appropriate App Store page to download an app which isn’t present on the system. (50877241)

Ad-hoc app signing doesn’t allow access to the Keychain. Adding Keychain Sharing should trigger mandatory signing using a profile, in turn allowing access to the Keychain. (50898387)

A tooltip added to an NSToolbarItem will be presented as a blank window. (50957416)

Password AutoFill might not appear in iPad Apps on Mac. (50992371)

Workaround: Toggle the following setting off and on in Safari Preferences > AutoFill > User names and passwords

Action and share extensions might exhibit visual anomalies. (51005363)

The productsRequest(_:didReceive:) method from StoreKit currently returns with didFailWithError and products aren’t loaded. (51028870)

Localization for ASAuthorizationAppleIDButton isn’t currently available. (51032803)

All assets at 3x scale factor are currently ignored when compiling the asset catalog for iPad Apps on Mac. Because the search begins with the universal asset, assets for a specific memory or graphics class won’t be found. For example, if you provide an image and only give a 6GB and Metal 5v1 asset, it won’t be found at runtime. It’s recommended that you provide all images as vectors to allow generation of the correct scale factors, or at minimum provide 2x versions of the assets. If you’re classifying resources based on memory and graphics families then you should provide "Any Memory" and "Any Graphics”. (51033745)

When the user quits an iPad App on Mac, the app transitions to UIKit background state and the app's audio will be stopped; however, no AVAudioSession interruption notification will be posted. In an upcoming beta, AVAudioSession will issue a begin interruption notification in response to the app transitioning to UIKit background state. Additionally, if an iPad App on Mac attempts to activate an AVAudioSession, start an AudioQueue, AURemoteIO, or other high-level player object while in UIKIt background state, it might succeed. In an upcoming beta, audio input and output won’t be allowed to start and AVAudioSession won’t be allowed to activate while the app is in UIKIt background state. (51050672)

CallKit CXAction instances might return an error. (51074735)

MTKView objects might render incorrectly. This will be resolved in an upcoming beta. (51084042)

Color asset variant isn’t passed during runtime, so these colors won’t appear in your iPad App on Mac. (51113192)

If you create an NSToolbarItem with a UIBarButtonItem.SystemItem of type compose, reply, search, or camera, your app might behave unexpectedly. (51253315)

SFSafariViewController doesn’t open the URL from initialization time when presented; SFSafariViewController’s intended design on macOS is to open the URL from initialization when presented, then dismiss itself. (51267323)

If your iPad App on Mac is launched directly into the background, a second background launch request launches the app into the foreground, making it visible to the user. If your app uses any of the supported APIs which might result in a background launch, this might cause your app to launch in the foreground without user input. (51287556)

In macOS 10.15 beta, the UIGraphicsRenderer class’s default() function returns the nonextended color range renderer format by default. To use-extended color range format for rendering, create an instance using preferred() and pass it to init(bounds:format:). (51303954)

When creating a Mac version of your iPad app, Xcode automatically generates a unique Mac bundle identifier. If you have an existing Mac bundle identifier you’d prefer to use, you can do so by using manual signing in Xcode. (51076014)

Follow these steps to configure your project, AppID, and provisioning profile:

Sign in to Apple Developer, then select Certificates, Identifiers, and Profiles. In the Identifiers section, select your iOS app identifier to edit.

Check the UIKit for Mac capability to enable it, then click the Configure button.

Choose Use an existing macOS AppID and select the identifier you'd like to use from the popup menu. Click the Save button to finish editing your AppID.

In the Profiles section, click the + button to create a new profile, select ‘macOS App Development’, and click Continue.

Select your iOS AppID from the popup, click Continue, and complete the rest of the profile creation flow. When finished, click the Download button.

In Xcode, select your project to view the Project Editor and select your app’s target. Then select the Build Settings tab.

Set the Derive UIKit for Mac Product Bundle Identifier setting to No.

Expand the Product Bundle Identifier build setting to view its configurations. Next to the Debug configuration, click the + button to add a conditional value.

For the build setting condition, select Any macOS from the popup menu. Edit the value of the conditional build setting to match the macOS bundle identifier you want to use. Repeat this step for all configurations in your project.

In the Signing & Capabilities tab, uncheck Automatically manage signing.

For your macOS app, select Import Profile from the Provisioning Profile popup and then select the profile you downloaded earlier.

iWork

Known Issues

Attempting to open iWork documents in Finder will unexpectedly create a .cpgz file if the corresponding iWork app isn’t installed. (40693892)

Workaround: Install the corresponding app from the App Store before opening the document.

Game Controllers

Known Issues

HID reports from DualShock 4 game controllers using Bluetooth might be reported differently by lower level frameworks such as IOKit in comparison to macOS Mojave 10.14. This might cause existing macOS games to become unresponsive to input from these controllers in macOS 10.15 beta. (51163262)

Localization

Known Issues

Certain languages might exhibit clipped or misaligned layout. (51068688,50983852)

Certain languages might display unlocalized text. (47765173,51196633)

Mail

Known Issues

If your Mac contains both macOS Mojave 10.14 and macOS 10.15 volumes, you might experience issues searching in Mail. (46611310)

Workaround: While running macOS Mojave 10.14, open Terminal and execute the following command:

sudo touch /.metadata_never_index_unless_rootfs

Reboot into macOS 10.15, open Terminal and execute the following command:

sudo touch /System/Volumes/Data/.metadata_never_index_unless_rootfs

Reboot into macOS Mojave 10.14, open Terminal and execute the following command:

sudo mdutil -E /

Depending on the size of your Mail database, it might many hours to reindex all content.

Music

Known Issues

Navigating using the back button might produce unexpected results. (51248128)

Music might take a long time to launch for some users. (51207753)

You might be unable to scroll content on shelves. (51248128)

Connecting to another computer using Home Sharing might not show the remote library as expected. (50921136)

The visualizer might not appear as expected. (49952376)

Artwork changes might not immediately appear; playlists will be added in an upcoming beta. (51201715)

Attempting to delete movies, TV shows, and music videos from Manage Storage settings might not work. (51001458)

Music might not remember the previously selected tab when it’s relaunched. (50922604)

Networking

New Features

All NSURLSessionTasks with a GET HTTP method which contain a body will now produce the error NSURLErrorDataLengthExceedsMaximum. (46025234)

Known Issues

The driver for Ethernet Control Model (ECM) USB-C to Ethernet adapters isn’t currently enabled in Virtual Machine instances of macOS 10.15. (50968842)

An active Network Extension content filter configuration might interrupt the boot process indefinitely following a kernel panic. (50965627)

Workaround: Boot into macOS Recovery, launch Terminal, and execute the following command:

rm /Library/Preferences/com.apple.networkextension.necp.plist

NetBoot is unavailable when a Network Extension content filter configuration is enabled. (50872052)

The NWEthernetChannel API doesn’t currently support VLAN interfaces. NEPacketTunnelProvider will see both tagged and untagged frames arriving on physical interfaces. Depending on the Ethernet driver, VLAN tags might be processed by hardware and thus stripped off the Ethernet frames thus NEPacketTunnelProvider won’t see the VLAN tag. (51275655)

Enabling a Network Extension content filter using NEFilterManager might not start the content filter. (50603957)

Workaround: Make another change to the configuration or change the network configuration of your Mac.

Installing a content filter configuration when the corresponding content filter system extension is inactive will interrupt all network traffic on your Mac. (51033902)

Workaround: Remove or disable the content filter configuration in System Preferences > Network.

The DNS Proxy, Packet Tunnel, and App Proxy network extension types don’t work as System Extensions. (51186839)

Workaround: Use App Extensions for these network extension types.

Deprecations

Support for FTP and File URL schemes for Proxy Automatic Configuration (PAC) is removed. HTTP and HTTPS are the only supported URL schemes for PAC. This affects all PAC configurations including but not limited to configurations set using Settings, System Preferences, profiles, URLSession APIs such as connectionProxyDictionary, and CFNetworkExecuteProxyAutoConfigurationURL(::::). (28578280)

SPDY support is removed from the URLSession and NSURLConnection APIs. Servers should use HTTP 2 or HTTP 1.1. (43391641)

Network Kernel Extension API will be deprecated in an upcoming beta. (49284108)

Photos

New Features

To improve the Photos upgrade experience, Photos is testing database upgrades using a clone of the Photo Library. This clone doesn’t include the content of each photo, but does include faces metadata and a thumbnail image of each person in your library. It also contains metadata such as the asset name and the geographic location of the photo. It is created at ~/Pictures/macOS 10.15 Pre-Upgrade Backup, and you can manually remove this backup at any time. The clone will be removed automatically before the final release of macOS 10.15. (51033690)

Podcasts

Known Issues

Browse and Top Charts are currently limited to content from the United States. (47884301)

Deleting podcasts using About This Mac > Storage > Manage doesn’t update what’s shown in the Podcasts app until it’s relaunched. (50354510)

Setting “Automatically Download Episodes” to “Never” might not take effect. (50960777)

Writing a review isn’t currently supported. (46173722)

Manually checking for feed updates when Option-clicking the Podcasts app in the dock isn’t currently available. (50958585)

Workaround: Quit and relaunch the app.

Certain UI elements might appear unaligned on non-Retina displays. (51138730)

The first time Podcasts is launched, a migration is triggered even if there is no content to migrate. (51145044)

If Podcasts is placed in Full Screen mode, some UI elements might be obscured by the toolbar. (47125303)

Quartz Composer

Deprecations

Starting in macOS 10.15, the Quartz Composer framework is deprecated and remains present for compatibility purposes. Transition to frameworks such as Core Image, SceneKit, or Metal. (50911608)

Screen Sharing

Known Issues

If the Mac you’re screen sharing with is running macOS 10.15 beta, you can’t drag and drop onto the screen share. (50791710)

Screen Time

Known Issues

Parental controls that predate macOS 10.15 continue to be enforced even when these restrictions are set to Off in Screen Time. (48010796)

Users can click ‘One more minute’ multiple times per day instead of only once each time they reach a limit for that app. (48773803)

When in Downtime or after reaching an App Limit, clicking Ignore Limit requires clicking in the precise location for the options to appear. (50061983)

Screen Time > Content & Privacy > Content > Web Content > Allowed Websites Only isn’t currently enforced in macOS 10.15 beta. (50462899)

Messages and FaceTime don’t currently enforce Screen Time’s Communication Limits. (51055350, 51055448)

If the Always Allowed pane is empty or isn’t allowing you to select any apps, quit and relaunch System Preferences. (51120837)

Script Editor

Known Issues

Script Editor might quit unexpectedly when saving or executing scripts. (50470730)

Scripting Language Runtimes

Deprecations

Scripting language runtimes such as Python, Ruby, and Perl are included in macOS for compatibility with legacy software. Future versions of macOS won’t include scripting language runtimes by default, and might require you to install additional packages. If your software depends on scripting languages, it’s recommended that you bundle the runtime within the app. (49764202)

Use of Python 2.7 isn’t recommended as this version is included in macOS for compatibility with legacy software. Future versions of macOS won’t include Python 2.7. Instead, it’s recommended that you run python3 from within Terminal. (51097165)

Sign In with Apple

Known Issues

The ASAuthorizationAppleIDButton API will be available in an upcoming beta. (50376266)

Siri

Known Issues

Siri doesn’t currently support the Music and Podcasts apps. (47202947, 50790506)

SwiftUI

Known Issues

Return types for View modifier methods include complex generic types. In a future release, these methods will return simpler types. (46140669)

Tabs in TabbedView instances are blank if you use them with a NavigationView. (49958869)

Image instances don’t use resizing information configured in asset catalogs. Configure the size of an image using the resizable(capInsets:resizingMode:) modifier instead. (49114577)

The possible values that you can select from a Picker can’t be accessed from UI automation. (50679414)

A ScrollView doesn’t always size itself as expected for its content. (49204262)

Workaround: Size the view that’s inside the ScrollView by applying the frame(width:height:alignment:) modifier to the inner view. (49204262)

SystemExtensions

Known Issues

Upgrading system extension versions isn’t currently available. The extension can be deleted, then reinstalled which requires user reapproval. (48943883)

Driver extensions might not launch on-demand after installation. (51229724)

Workaround: Disable System Integrity Protection, then launch Terminal and execute the following command before approving the newly installed driver:

sudo touch /Library/DriverExtensions

Approving system extensions via Mobile Device Management isn’t currently available. (50553712)

Voice Memos

Known Issues

Location-based naming isn’t yet available in macOS 10.15 beta. (50743045)

Wi-Fi

Known Issues

Your Mac may be unable to automatically join WPA3 networks. Instead, select the network manually. (50605428)

After turning Wi-Fi off using the menu bar, reopening the Wi-Fi menu might unexpectedly list available Wi-Fi networks. (50643127)

Xcode

Known Issues

Swift interfaces for several new URLSession APIs are unavailable. (50517967)

Deprecations

Command line tool support for Subversion — including svn, git-svn, and related commands — is no longer provided by Xcode. If you need Subversion or related command line tools, install the Command Line Tools package by running xcode-select --install. (50266910)

https://developer.apple.com/documentation/macos_release_notes/macos_10_15_beta_release_notes
submitted by mael11 to MacOS [link] [comments]

can you install backwards compatible games offline video

Install Backwards Compatible Games Without A Credit Card ... Backwards Compatible Games only Purchasable with Credit ... What Happens When you put a Xbox 360 game into a ... - YouTube How to PLAY Original Xbox games on the Xbox One - YouTube Xbox 360 Games On Xbox One - Full Xbox One Backwards ... HOW TO FIX: I CANT PLAY BACKWARDS COMPATIBLE GAMES ON XBOX ... HOW TO FIX XBOX 360 BACKWARDS COMPATIBILITY XBOX LIVE ... How to Install Xbox One Games WITHOUT WiFi - YouTube

Then you can go back to playing offline and never have to be online again as long as you have the disc. This appears to me to be people looking for a story that isn’t there. This is EXACTLY how BC was offered last generation. However, in this case I'm not sure if the Xbox 360 Backwards Compatible games (or at least not all of them) technically register as Xbox One games since I understand they're running on some sort of emulator software. Neither one of my accounts can use those handful of games offline for more than 5-10 minutes, which I find strange, even when both accounts are signed in and the console I'm using Q: Can I continue a game that I started on my Xbox 360? A: If you have saved your games to the cloud from an Xbox 360, you will be able to continue that game on the Xbox One. Some titles do not This is not 100 percent confirmed at the moment, but there are reports that the Series X will not allow you to install an Xbox One game without connecting online. John from Digital Foundry follow this first account, so they are not exactly a random nobody. You can see another person having the same issue in the tweet quoted who tested this on 10 different games. And another account is from an The digital titles that you own and are part of the Back Compat game catalogue will automatically show up in the “Ready to Install” section on your Xbox One or Xbox Series X|S. For disc-based games that are a part of the Back Compat game catalogue, insert the disc and the console will begin downloading the game to your hard drive. After the game has downloaded to your hard drive, users If you insert the disc while offline, even if the game is installed, it WILL NOT launch. This is only true with digital titles, discs need to be verified. So to answer your question TC – digital bc games work offline, disc bc games do not. Can you play backwards compatible games without disc? To […] You can play the digital or disc-based game you own, taking advantage of Xbox features like Game DVR and broadcasting. Since these are the original games, not remasters, Xbox Live services such as online multiplayer and in-game marketplaces that were available on the Original Xbox, will not be available. Yes. When you first insert a disk based game however, you need to download the title. The disk just acts as a key. Once you download the game you can play offline so long as you have the disk inserted. As is with any disk based games. For digital titles though, you obviously don't need a disk and can play offline whenever. Hope this helps. They're playable offline, but the One is kinda iffy with the license stuff, a relic from the original plans for the console, so after a while offline sometimes you can't play some games until you connect to internet, however after connecting you should be able to disconnect and it'll work just fine, so if you have a phone with mobile data you should set a hotspot for a couple minutes. If you insert the disc while offline, even if the game is installed, it WILL NOT launch. NukSooAL posted... I think all Bc games are considered 100% yours if you go offline This is only true with digital titles, discs need to be verified. So to answer your question TC - digital bc games work offline, disc bc games do not.

can you install backwards compatible games offline top

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Install Backwards Compatible Games Without A Credit Card ...

Hi, this video shows what happens when you put a Xbox 360 game disc into a Xbox One X Console. This video is helpful if you have slow internet and are installing a game off a disc, or just don't want to use the internet while installing off a disc. I h... In this video I discuss the fact that Microsoft needs to fix the Xbox One store to allow the purchase of 360 games with Account Balance Funds. For whatever ... A full list of every backwards compatible Xbox 360 on Xbox One & Xbox One X (2020 Edition)What is Backward Compatibility?Play over 600 Xbox 360 games and Ori... Hi, this video explains Xbox One backwards Compatibility and answers common questions you may have. I show a Xbox game (Prince of Persia) working on the Xbox... Hope it helped! Some people are getting errors that they need a billing account set up in order to download their free backwards compatible games on their xbox one. Foll... HOW TO FIX XBOX 360 BACKWARDS COMPATIBILITY XBOX LIVE ISSUESIn this video I wanted to show you how to fix issues with Xbox 360 backwards compatibility. This ...

can you install backwards compatible games offline

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